Cities: Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others

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Mirrors Edge: Catalyst to be at E3

Posted By: Gamerdating Team - June 10, 2015

Over the last few weeks we've had further hints and teasers from the Mirrors Edge team, but now they've announced they will be giving us another teaser at E3. Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listenin

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Amazon is making a PC Game

Posted By: Gamerdating Team - June 09, 2015

Amazon Game Studios posted on Gamasutra advertising and looking for applicants who use Twitch, AWS and offer technical innovation to radically evolve gameplay. The team is made of former Portal, World of Warcraft and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology. Our team in Seattle has worked on a lot of other great titles like Half Life 2, Left for Dead, Do

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Goliath - Mech survival game

Posted By: Gamerdating Team - June 08, 2015

Goliath is an upcoming survival/action game featuring massive constructs that you develop, build and hop in to combat the dangers of the world, focused on solo and co-operative play. In an exclusive reveal, gameinformer share the premise of this new survival game.  The concept is simple – after an unfortunate jaunt through a mysterious rift, you’re stranded in an unknown world. You have to survive against hordes of s

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Don't Starve Together, free multi-player update

Posted By: Gamerdating Team - June 04, 2015

Don't Starve, has announced their latest update, a multiplayer update, free to all those currently supporting; Don't Starve Together! If you didn't own it previous, you will not have been given the free update, yet the game is still in early access. Since the Early Access launch in December, new "DLC" and patches adding new creatures, new games modes, and added significant improvements to modding with general updates

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Fallout 4 announcement leaked?

Posted By: Gamerdating Team - June 03, 2015

The counter down timer site apparently bugged out and we got to see some early screenshots and the box art potentially confirming Fallout 4. There has a been a lot of hype, and tricks played on the Fallout community over the last few years surrounding Fallout 4, but all these leaks have come straight from Fallout 4 websites and people are stoked! Bethesda has officially revealed Fallout 4 for PC, Xbox One, and PlayStation 4. The game&#

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XCOM 2 Announced

Posted By: Gamerdating Team - June 02, 2015

Yesterday Firaxis announced via IGN the new XCOM 2 teaser trailer, and personally, we are stoked. XCom Enemy Unknown was one of the first games I played with my partner, almost like a game date. We'd play, plan, cheer over victories and lament over the losses. The trailer reveals that the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerrilla force

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Project Reality: BF2 v1.3 released (no more BF2!)

Posted By: Gamerdating Team - June 01, 2015

Project Reality was originally a BattleField 2 Modification. A game mode introducing serious teamwork, new play style and objective based missions. PR has gained a large crowd of fans and support over the last 10 years, and now the team have released update 35. For the first time, Project Reality is now standalone! With EA ceasing support of Battlefield 2 and removing it from online stores, the unavailability of the game has proven diffic

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WildStar is going Free-to-play

Posted By: Gamerdating Team - May 29, 2015

WildStar announced with a funky video that Free to Play is confirmed and set to land this fall. Offering people the usual free to play experience with varied limitations and in game purchases covering the cosmetic and convience options, WildStar will join the ranks of teetering on the edge of "Free-to-play or Pay-to-win" debates. Time will tell, but for a in-depth annoucement check out the news post covering all the comparsions be

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Terraria 1.3 announced in teaser video

Posted By: Gamerdating Team - May 28, 2015

Terraria have announced the arrival of a new patch coming June 30th and released this information in a cool little minecart adventure.  We took a bit of time aside to build a showcase for a little something that we knew the instant that we laid eyes on it was far too cool to not share. With this video  teaser we can see straight away that the Underworld has had a visual makeover, and the "Highway to Hell" certainly l

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Counter Strike Go launch Operation Bloodhound

Posted By: Gamerdating Team - May 27, 2015

Now available to all CounterStrike:GO players, Operation Bloodhound introduces 6 community maps to official matchmaking, as well as all-new XP-driven profile Ranks--rank up by scoring in your favorite game modes and get a decorated weapon as a reward for your first Rank each week. It is said some of the maps are repeats, back by popular demand. The Operation Bloodhound pass awards 62 new campaign maissions, new Falchion Weapons Case and o

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The Witcher 3: Wild Hunt biggest launch of 2015

Posted By: Gamerdating Team - May 26, 2015

Witcher 3: Wild Hunt, by CD Projekt RED hit the charts in week one making it the biggest launch of the year so far, 2015. In fact, the launch was so good it trumped Battlefield Hardline week one sales by 53%.  While the launch of Witcher has been met with varying degrees of cheer or sneer with the whole Nvidia and AMD debate. Witcher 3 has been widely met with great cheer. Cheer, which is not echoed in its dark, and sick

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60fps Live Streaming on YouTube in HTML5

Posted By: Gamerdating Team - May 22, 2015

Since Amazon purchased Twitch earlier this year, there has been rumours, speculation and questions who will next step up against the giant. It seems YouTube is finally edging into the arena. YouTube have announced their new 60fps live streaming. A few months ago, they release 60fps playback, and now the new HTML5 streaming allowing 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We know

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This War of Mine available in the silver package

Posted By: Gamerdating Team - May 21, 2015

This War Of Mine is not really a game which you can sit down with your game date and say, "hey lets play this together and be all fuzzy" But, who am I to judge? Maybe you'd enjoy playing together, as it is a dark, but perfectly legit experience of war seen from an entirely new angle. You don't play as a soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving y

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Dying Light now available in the gold package

Posted By: Gamerdating Team - May 20, 2015

Dying Light, announced today that its been one hundred days since the outbreak in Harran and already 4,5 million survivors trapped inside. That is 4.5 million unique players are in Harran. Do you want to join them? With our gold package you get 12 months subscription of full sitewide access enabling you to communicate with that special someone all on our gamer dating site. Plus it helps support GamerDating to bring you new features and as

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Cities: Skylines updates with the European Theme

Posted By: Gamerdating Team - May 19, 2015

Paradox Interactive have announced their latest patch for Cities: Skylines 1.1.0  named the  European Theme. This update is, as promised, totally free to all players - current and future.  The update includes: Over 50 European style buildings Wall-to-wall buildings enabling players to build those European streets and neighbourhoods Three new starter maps Tunnels, one of the community’s most requested

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Update 2.2.1 - Fixes and Optimisation

Posted By: Gamerdating Team - May 15, 2015

We are proud to announce the latest feedback has been processed, bugs have been reported, found and fixed and we wish to thank all of you for your support. Patch 2.2.1 has fixed a bunch of bugs and optimised the search engine and many more including: Landing Page reworked and seperated to pages. Added news and articles on Landing page. Improved the matches panel on the dashboard.     Click the mushroom to add the

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Divinity: Original Sin Enhanced Edition announced

Posted By: Gamerdating Team - May 15, 2015

Larian Studios have announced a FREE new version for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. Divinity: Original Sin Enhanced Edition they make an important distinction that this is not an update, but a new version! As Larian stated "As a gift for the fans" check out their Youtube announcement. Local co-op, split screen and controller support, the Enhanced Edition also features: All characters are now fully vo

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The Witcher 3: Wild Hunt Teaser Trailer

Posted By: Gamerdating Team - May 14, 2015

The Witcher 3: Wild Hunter Hype is Real as we have a mere 5 days to go. As a teaser they have release "A Night to Remember", The Witcher 3: Wild Hunt launch cinematic and it looks gorgeous. Feast your eyes on a gripping portrayal what The Witcher 3: Wild Hunt is all about and step into the shoes of professional monster hunter Geralt of Rivia in this gorgeous launch cinematic.

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GoG "Unchain" five titles DRM free on offer

Posted By: Gamerdating Team - May 11, 2015

GOG.com working with Deep Silver and Nordic Games have announced a batch of five major releases, completely DRM-free for the very first time. The releases get rolling with five celebratory discounts up to 75% off until May 18th The five titles unchained today are: Metro: Last Light Redux (-50%) - The 2014 remastered re-release of the blockbuster horror/FPS set in post-apocalyptic Moscow. Saints Row 2 (-60%) - The surprise cult hi

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Dungeons and Dragons: Dark Alliance Review

Posted By: Ryan - July 20, 2021

Game

Dungeons and Dragons: Dark Alliance could have been one of the best games on Game Pass, if it were finished.

With Game Pass’ wide customer base, the global success of Dungeons and Dragons, and the simplicity of the hack and slash genre, it really wouldn’t have taken much to produce a competent and successful entry into the Dark Alliance franchise and yet, somehow, Tuque Games didn’t.

Drizzt is an iconic and brilliant character.

Drizzt is an iconic and brilliant character... in the books.

I’m going to avoid making Dungeons and Dragons-based jokes in an effort to not mystify readers who may not be familiar with the tabletop role-playing game, but I will be mentioning it a lot; consider yourself warned.

Released to kick off the Summer of Drizzt, and featuring Drizzt Do’Urden (the main character in a long-running series of fantasy novels by R.A. Salvatore), Dungeons and Dragons: Dark Alliance (I’ll be using DA  to refer to the game from hereon in) is the long awaited successor the Baldur’s Gate: Dark Alliance series. Ditching those games’ isometric view for a more common over-the-shoulder third-person camera brings the player closer into the action, for good or ill, and allows you to admire the vibrant textures and impressive particle effects that the Unreal engine is capable of.

It also, unfortunately, gives you a perfect close-up of stiff, or missing, animations, the regular clipping of objects where they meet the environment or each other and the questionable artistic choices made in the design of some armour pieces and character models. The developers have opted for a realistic design ethos which does help ground characters and the environment but lends the more monstrous characters, and magical armours, a slightly cartoonish effect that detracts from the rest of the realism.

The design is bad and the gameplay is bad.

Somehow this design got signed off…

As one would expect from cutscenes rendered with the Unreal Engine, they are visually a treat to look at and you’ll have plenty of time to admire each frame as they stutter across your screen. Playing on an Xbox One X, I had the weird experience of each successive cutscene playing with a steadily decreasing frame rate. I would put this down to a memory leak or something, but this persisted over several play sessions, no matter how far into the session I was before mysteriously clearing up as I neared the end of the game.

So far, so bad.

The voice acting and sound design are both perfectly serviceable and one of the few areas of the game that I didn’t find anything majorly at fault. The cast do a good job of selling their characters’ personalities and Drizzt’s opening narration to each level is well-delivered, as are the incidental conversations between NPCs and most of the player character’s combat barks.

Much as with the sound, DA’s user interface and user experience are both perfectly serviceable. Sure, some information is buried in the menus but almost everything is explained well and easily re-discovered if you want to refresh your memory about something. The trouble is the ‘almost’ in that previous sentence. Once you start a level, referred to inconsistently as Acts, you are no longer able to check the correct button combinations to trigger the special moves you can buy in the lobby area—which also serves as a shop and rewards hub.

The button that opens your character sheet in the lobby area (the ‘View’ button on an Xbox One controller) opens a menu that provides mission objectives and an explanation of the various symbols that flash up on screen once you’re playing the game proper. Unfortunately, that explanation only gives you the name of the effect tied to the symbol, not what that effect actually does and, as of yet, I still have not found any resource in game to explain the many, MANY conditions you may be subject to during play.

It's as if the game is still in pre-alpha, no consistency.

Ah yes, the true D&D experience: skill trees with tiny bonuses..

But what about the actual game itself, how have Tuque Games failed to produce a competent and successful entry into the Dark Alliance franchise? For a start they marketed it as a hack and slash brawler, when what they’ve released is a Dark Souls-style game with the serial numbers filed off. Admittedly, I played through this game solo and picked possibly the worst character to do that with, but with basic enemies taking upwards of 30 seconds to kill, a healing animation that you are locked into for around 3 seconds and a targeting system that may as well not exist, as well as the forward movement triggered by ANY attack, I felt like the game wanted me to fail and try again with different tactics. But why Dark Souls in particular?

Not since 2011’s Skyrim has the death rate been as sky high.

I’ll get there, don’t worry. First, I need to talk about the difficulty. Each Act has up to six difficulty levels, with slowly increasing rewards for playing at higher difficulties. If you’re planning on playing this solo, you’ll likely be playing at the lower end of the scale where everything is trivial. You’ll be doing this because if you raise the difficulty even one level, basic enemies start presenting a large threat when encountered in groups (which they always are) and elite enemies/bosses become near impossible challenges with attacks that can stunlock you or remove two-thirds of your health bar at once.  The intention here is clearly that you should not be playing this game solo and that you should be taking advantage of the ability to resurrect fallen allies.

The whole system quickly became meaningless.

Hopefully, I’ve demonstrated that’s very easy to die here, whether through being locked into an animation (once an animation starts, you are committed to that action) at the wrong time or just a poorly-balanced encounter. Your reward for clearing certain area of enemies is the ability to take a short rest. This acts as a checkpoint, refills your consumables and respawns everything but bosses. The thing is, I figured out pretty quickly that the whole system is meaningless. If you opt not to take the short rest, you gain a bonus to your loot rarity chances (yes, there is random loot in this game, more on that below) but you have to start back at the beginning of the Act. The only problem with this ‘decision’ is that your progress in the Act is saved meaning that if you opt not to take the rest, you gain the bonus to loot rarity in exchange for simply running back to where you died. Everything respawns as if you had rested (including reinforcements that arrive in waves the first time you encounter them), you get your health and consumables back AND you get better loot.

On top of all of this, certain moves lower your maximum stamina, which is used to pull off attacks, moves and dodges. This, in itself, isn’t a problem, the problem is that these moves just randomly trigger. As an example, my character of choice had a move tied to tapping the movement stick and the light attack button that frequently triggered when I was using her ranged attack on the move. This resulted in either me flying forwards and committing to a melee attack I was trying to avoid or moving backwards without actually attacking and losing stamina for doing so.

Stamina and controls feel glitched or random

The game tells you monsters have stamina and can be executed when prone. What it actually means is you can do a SLIGHTLY more powerful attack when certain enemies are hunched over slightly.

This results in a gameplay loop of very slow, carefully managed combat that feels like the developers were halfway through making a different game when they were told to make it a hack and slash brawler. Again, some of this opinion might be because I played solo, but in my defence the animations aren’t fast, attacks at anything but the lowest difficulty don’t deal much damage—and the game apparently scales enemy health based on the number of players—and if you run out of stamina you can’t do anything for a good couple of seconds as that bar fills up.

The whole gameplay options starts to feel slow and labourious.

If you do manage to get through all of that, you can take side paths and poke around hidden alcoves to find treasure chests filled with loot that increases your stats a tiny amount. This, I’ll be honest, was where I started losing interest in the game. The clunky, half-baked combat I could excuse because it was clearly trying to be good and did feel pretty enjoyable on the rare occasions it worked flawlessly, but the armour sets with their set bonuses, tiny stat increases and sheer randomness went a bit too far.

I’m not sure this could be called AI.

Ordinarily I’d be fine with it: it’s an rpg, that’s what you expect. But this is a DUNGEONS AND DRAGONS video-game. D&D is not about obsessively hoarding armour in the hopes of gaining an extra 3% Ultimate Charge or 2% acid resistance and it certainly isn’t about managing stamina and being killed by goblins after three hits. Once I noticed this discrepancy with the franchise, I noticed more that individually could be classed as lore inconsistencies but, when taken as a whole, paint a different picture. See, I think the developers wanted to make a different game and were told to slap a D&D story on it (which they did with R.A. Salvatore’s assistance).

As a side note, the writing here is pretty good. It’s bare bones and conveyed mostly through short snippets of narration before you start an Act with each boss getting their own cutscene, as well as a wide variety of genuinely interesting and well-acted incidental dialogue between enemies as you creep up on them.

The problem is that the writing outside of the story, and the many, MANY lore collectibles, feels like its supposed to be a generic fantasy game. D&D terms like short rest and Challenge Rating are used (although the development roadmap refers to ‘difficulty rankings’), but the ubiquitous potions of healing are simply called health potion (you didn’t misread that, I got two health potion every time), obvious UI options for Main Quest and Side Quest are called Main Objective and Optional (there isn’t a word missing there) and monsters that regain health constantly regain their health, even when hit with damage types that, in the D&D rule set, prevents them from regenerating.

Even the UI and display feels like a mobile game.

I don’t know why I want to see the current loot I’ve found as it shows me at the end of the Act anyway.

Whilst I was streaming this, one of my viewers remarked that it felt like a mobile game and, honestly, I can see why. I’ve already mentioned the buggy controls and graphics, the stiff animations and the generic fantasy feel. I haven’t mentioned the menu bugs that tell me I have something new to read (I don’t), the complete lack of in-game map, or even the fact that the developers introduce a puzzle mechanic, teach you about that mechanic and then change it for the next puzzle without altering any of the visual cues—most puzzles are solved by turning all the pressure plates on anyway. On top of all of this, the end of every Act has three tally screens, none of which are skippable and each of which is excessively long. The intention is clearly to provide stats for co-op players to compare but it would have been nice to skip them entirely in solo, offline play.

It feels like a mobile game.

On the plus side, there is a lot of game here. Even playing on the easiest difficulty, it took nearly 20 hours to beat the game solo, although if you’re playing co-op you will likely get through it much faster than I did. The main replayability here comes from the random loot system (the presentation of which makes me feel like there were supposed to be loot boxes in the game at some point) as well as the numerous lore-based collectibles scattered throughout the sometimes too-long Acts, and character levelling system that blocks off moves and feats until certain level thresholds are met. Handily the game does give you approximate indications of how long each Act will take to complete and those are mostly accurate. Finally, pretty much any game is better played co-operatively, although you will have to play online (with limited cross-platform support); local multiplayer was cut for the game’s launch and is being added later.

You get these looking great in quick action sequences.

Three awesome looking bad guys... then the cut scene ends and they stand motionless.

If you’re looking a for a long-ish game to play with up to four friends, and can put up with the core gameplay loop I dedicated too many words to above, you’ll probably enjoy this. At £34.99 —or ‘free’ with Game Pass—, it’s a decently priced, buggy experience that feels unfinished and definitely has an identity crisis going on about what it really wants to be. Unfortunately, those bugs, that gameplay loop and its almost complete separation from the brand it’s supposed to be promoting (Dungeons and Dragons) do bog down the gameplay, particularly if you’re playing solo.

Personally, I would recommend avoiding this unless you’re a) going to play with friends or b) willing to see how bad it really gets.

Watch the arrow as it leaves the bowstring. Turns out light kills people, not sharpened projectiles. Seriously though, this happens with every shot, not just Catti-brie’s Ultimate.

In one word - "Avoid."

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