Prison Architect Surprise Us With Update 11

Posted By: GamerDating - December 20, 2016

In the early morning of a frosty 20th December, Introversion, developers of Prison Architect released a surprise update for Prison Architect. Prison Architect is a private prison construction and management simulation, building the prison, catering to the needs of the prisoners, and managing funds and intake while you rehabilitate those prisoners. It has been received widely as a great success, regardless of the slightly controversial sub

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All For Honor DLC Maps And Modes For Free

Posted By: GamerDating - December 15, 2016

In For Honor three legendary warrior factions – The noble Knights of the Iron Legion, the deadly Samurai of the Dawn Empire, and ferocious Vikings of the Warborn clans – are under threat from a mysterious and bloodthirsty warlord named Apollyon. Storm castles, defeat invading armies, and win epic duels as you battle for the survival of your people. In For Honor you play a heroic character and carve a path of destruction through the

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Dota 2 Patch 7.00 Introduces Monkey King Hero, New HUD, Map, and Gameplay Changes

Posted By: GamerDating - December 12, 2016

Dota 2 version 7 has brought along some huge sweeping changes, changes so big, you'll be re-learning the game. So let us take a quick glance. Monkey King, a new hero with tree jumping, rune illusions, some crazy attack damage sets him up as a perfect melee ganker and carry role.  Monkey King is described as a Melee Cary Escape Disabler and his abilities definitely affirm his roles. You can read all about Monkey King here. Mo

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The Last of Us Part II - Announced

Posted By: GamerDating - December 06, 2016

The Last of Us Part 2 was announced at PSX over the weekend. Sequel to the PS4 hit Te Last of Us, Naughty Dog are back bringing us an announcement teaser trailer that tugs at the imagination and has set a frenzy with fans of the original. The Last of Us was released for the PlayStation 3 in June 2013 and hailed as one of the best action-adventure survival horrors earning over 200 awards. Again exclusive to PlayStation the Last of Us Part 2 is

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My Top 5 Co-op Games to Play with Your Partner

Posted By: Emily Toye - December 02, 2016

“Alone we can do so little; together we can do so much.” – Helen Keller Whether you’re a console or PC gamer, playing a videogame with other people heightens enjoyment. You can share opinions about the combat system, encourage each other in defeating the final boss, and scream at the fact that their character is much stronger than yours and that’s why you lost that last round of Mortal Kombat. This article sugg

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Doom Available with 4 Month Subscription

Posted By: GamerDating - November 29, 2016

Doom reboot developed by Id software hit the ground running. The studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returned as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell i

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No Mans Sky Announce Foundation Patch

Posted By: GamerDating - November 25, 2016

After months of silence, Hello Games developers of No Man's Sky have broken their silence in a PR update to announce base-building update. The No Man's Sky "Foundation Update" will cover building the foundations of future content and patches as well as the base-building introduction. We’re calling it The Foundation Update, because we have added the foundations of base building Hello Games briefly touched upon

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Crowfall MMO - Offer Crowdfunding For Equity.

Posted By: GamerDating - November 22, 2016

Crowfall is ArtCraft’s flagship title. It is a massively multiplayer online role-playing game (MMORPG) and is offering a unique approach as a “Throne War Simulator,” offering gamers a very different in-game experience compared to traditional MMO titles. Crowfall essentially gives your character the option to enter a world, play out the campaign which has an end date or objective, and then returns you back for another campaign. I

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Total War: Warhammer - Realm of The Wood Elves!

Posted By: GamerDating - November 17, 2016

Total War: Warhammer steps aside from the rest of the Total War Series, for the first game set in a fantasy world, and offering such a diverse play-style per race. Instead of different global locations and differing units which other Total War Games may bring, the Warhammer variant changes your play-style entirely. The Total War: Warhammer reveals their latest DLC - The Realm of the Wood Elves. The Wood Elves will be added to the grand camp

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Total War: Arena Transfers To Wargaming Alliance

Posted By: GamerDating - November 14, 2016

Total War: Arena was created The Creative Assembly, announced in 2013 as a free-to-play multiplayer-focused arena fighter. Sega has now announced a partnership with World of Tanks developer Wargaming, under new title the Wargaming Alliance.  While a long time away from release, the Total War: Arena installment was heading in a direction of pay2win accusations but building a very loyal fanbase. The new partnership with Wargaming veterans o

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EVE Online: Introduce F2P And Huge Update

Posted By: GamerDating - November 08, 2016

EVE Online have been teasing us for a few weeks and today released a new video highlighting some of the changes in the upcoming update on November 15th, the expansion "Acension" will be introducing: Clone States (Free 2 Play Option) More player built structures Revised new player experience Command bursts (think aoe buff bombs) Balance changes Fitting simulator New visuals and explosions New Character Sheet UI More

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Warhammer: End Times - Vermintide Free Weekend!

Posted By: GamerDating - November 04, 2016

From now until 10:30 pacific time on Sunday (18:30 CET) Warhammer: End Times - Vermintide is running a free weekend on Steam, available to simply download, unlocked to all. There has been no better time to jump in with Quests & Contracts now available for free for all players, killing rats and getting awesome loot has never been easier (Quests unlock once all original levels have been cleared once).   Y

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THQ Nordic Acquire Novalogic - Delta Force, Comance, Joint Operations and more

Posted By: GamerDating - November 01, 2016

THQ Nordic announced that an asset purchase agreement with NovaLogic Inc. containing all games and/or projects owned by NovaLogic Inc has been closed. In essence, that means that they’re back at it again with the acquisition of partly forgotten, but classic game IPs and this time is all about first-person military themed game franchises like groundbreaking and genre defining Delta Force, Comanche or Joint Ops. “After 30 years of

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No Man's Sky Tweet "Game was a Mistake"

Posted By: GamerDating - October 28, 2016

After an awful launch, No Man's Sky failed to deliver on many of its claims and selling points. Rage and hate filled the internet and Hello Games remained silent. Months of utter silence and no comments, responses or tweets and that all changed this morning. Hello Games tweeted this morning that No Man's Sky was a mistake. The tweet was later deleted and the account set to private, while Polygon and Forbes confirm that the Tweet was no

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Blizzard Respond - Classic Server Update

Posted By: GamerDating - October 25, 2016

Private servers for World of Warcraft have been around a while, the popularity of them drawing in old players who seek that nostalgic experience, or new World of Warcraft players who missed out and came to WoW too late.  Nostalrius Begins was a Vanilla Server, running an instance of World of Warcraft original, the volunteers re-created the "Blizz-like" experience and 800,000 players signed up, with 150,00 active player

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Rockstar Games Are Teasing Us - Red Dead

Posted By: GamerDating - October 17, 2016

Rockstar Games started a tease of the year yesterday by changing their Facebook, Twitter and other social media icons to their logo coloured red. pic.twitter.com/iuwxwyL2cX— Rockstar Games (@RockstarGames) October 17, 2016 The day after, with tonnes of speculation, Rockstar Games released day 2. pic.twitter.com/BklXMlZ0UQ— Rockstar Games (@RockstarGames) October 16, 2016 People on Reddit have speculated that this c

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Rocket League Re-calibrate Their Competitive Rank Tiers

Posted By: GamerDating - October 12, 2016

Rocket League is a futuristic Sports-Action game, in which players are equipped with booster-rigged vehicles for a high-octane re-imagining of football. It's a crazy version of football and it is hilarious. Luckily you can get Rocket League with a subscription of 4 months of GamerDating. Rocket League developers have just released a new hotfix re-calibrating the competitive skill tiers to introduce a more forgiving spread of ranks and

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Mafia 3 Launch Trailer, 30FPS and Mafia 2 Available with GamerDating

Posted By: GamerDating - October 07, 2016

Mafia III has launched and the series has progressed further along the timeline, now set in 1968 after Vietnam. It follows Lincoln Clay who knows this truth: family isn’t who you’re born with, it’s who you die for. Now back home in New Bordeaux, Lincoln is set on escaping a criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on th

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Stardew Valley Update 1.1 - The One Man Dev Does It Again

Posted By: GamerDating - October 04, 2016

Stardew Valley is an open ended country life RPG. It involves you, a city character come to the countryside to build up a farm. It features energy management, weather, seasons, relationships and is much more exciting than I've made it sound. You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the

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Amazon Game Studios Reveal Breakaway

Posted By: GamerDating - September 30, 2016

Breakaway is one of three games announced at this pre-TwitchCon reveal by Amazon. The idea behind the games are to incorporate Twitch into games, enabling content creators and broadcasters to interact with their viewers in a unique and supported way. Breakaway is a 4v4 moba with elements of rugby intwined. Multiple characters (Anne Bonny, Spartacus, Black Knight) with unique abilities. These characters are split in

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South of the Circle Preview

Posted By: Ryan - August 15, 2022

Game

A narrative experience about the power of regret.

Emotional, story-driven games like South of the Circle (SotC) are not, for better or worse, everyone’s cup of tea. Originally released in 2021 for Apple Arcade, it was developed by State of Play, published by 11 Bit Studios, and is a compelling story of ambition and love set around the Cold War.

I played SotC on the Nintendo Switch to write this review and was pleasantly surprised by what I found, but not in the way you might expect.

South of the Circle Review

As SotC was originally a mobile game, do not expect high-end graphics. Don’t get me wrong, many mobile devices are capable of high-resolution textures and visuals that other reviewers would no doubt refer to as ‘eye-popping’, but that isn’t what State of Play went for here.

SotC uses an almost comic-book style shader to bring its 3D models to life, as well as motion capture performances and a striking use of colour. While the game may look like a comic book, as the embedded screenshots and videos hopefully demonstrate, the facial animations, simple as they are, are wonderfully translated from the actor’s performance and convey a depth of feeling that many AAA titles strive for, and fail to achieve, with photo-realistic graphics.

 

Mobile game ported to PC looks clean

I’ve seen comic panels that look worse.

 

Where the graphics are relatively minimalistic, relying largely on bright splashes of colour with minimal shading, the soundtrack is phenomenal. A swelling composition that matches the story beat for beat, the music is definitely used here as part of the game and the storytelling, rather than being used as a background element designed to enhance the experience.

As SotC is primarily a narrative-experience, the soundtrack shifts to accommodate each narrative beat, often in time with dramatic camera pans, and ensures that the emotional resonance the developers intended is effortlessly created.

While I won’t find myself humming any of the music on offer here, SotC would not hit as hard as it does without its score.

 

Good music, good visuals, and good vibes

 

The script is powerfully delivered by an all-star cast of actors from television and movies.

Score, of course, isn’t the only form of audio in most video games and the voice acting here is superb. The voice cast contains some of the finest actors around, some of whom have previous voice acting experience, and they consistently knocked it out of the park with their delivery. Games like this are made or broken by two things: the writing and the voice cast.

I’ll discuss the writing below, but the voice cast deserve all the praise I can heap upon them for clearly conveying the frustration, confusion, joy, curiosity, and despair of their character. Not once did I think that a line failed to land correctly and a part of me wishes there were more of the game to experience so I could continue to enjoy their performances.

Narrative story on PC is actually lovely

The UI does nothing to detract from this either. In some narrative games, the UI is cluttered or requires some small amount of brain space to process that detracts from the rest of the game, but not here. Prompts appear in large circles, all the better to tap and hold on a mobile device, and each is coded to fit its purpose.

Empty circles highlight interactive objects, conversation prompts are represented by various symbols denoting the tone of the line being selected, and other interactive options are highlighted with easy-to-understand symbols.

Although most prompts are foreshadowed by a small white dot, I did find myself missing their appearance on several occasions, this may be because I was streaming the game at the time, but it is something to bear in mind. I have further thoughts on the accessibility of the game that will be explored below.

 

I know it’s not a new thing, but it’s a good quality of life feature.

 

But what of the actual gameplay? As with most narrative games, the gameplay itself isn’t too complex. The game takes place over two time periods: 1964 and an extended period leading up the events of 1964.

In both time periods, most of the gameplay is taken up by wonderfully delivered dialogue punctuated by conversation prompts, chances to explore the environments, or walking sections that take Peter, the protagonist, to the next scene.

Now, I should note that, due to the game being developed for mobile devices, Peter doesn’t move terribly smoothly when using the thumbstick of a controller, and that was something that took some getting used to. Beyond that, however, interactive objects are highlighted from a good distance away, and often provide opportunities for environmental storytelling, and the conversation prompts last for a good length of time before disappearing.

That’s it for gameplay really; at its simplest, this is very much a game of walking from interactive cutscene to interactive cutscene with nothing much in between.

 

My description of how the movement feels in this game almost as good as the movement itself.

 

The writing in those cutscenes though? It’s sublime. As I said above, games like SotC are made or broken by their writing and their cast, and the writing does not disappoint. Without wishing to spoil anything, Peter is an academic from Cambridge and the two timelines of the game cover his experiences looking for help in Antarctica, and the events in his life that led him to this point, including meeting Clara, a woman he falls in love with.

Clara is a fellow academic and the two characters allow the writers to explore the ‘old boys club’ feeling of academia from both the outside and the inside, a job which they handled wonderfully. The other members of the cast further build on this, and the global tensions of the Cold War are very much present in both timelines without overshadowing the intensely personal story at the heart of this experience.

PC Port controls are pretty good

As for the story itself, I cannot say much more without spoiling anything, but I will say this: it’s a reflection on how past choices can haunt us, how regret can drive us, and how easy it is to think of the good times when we are struggling.

The ending of the game may not be for everyone, and I will admit that I have mixed feelings on it from a gaming point of view, but it is a perfect capstone of the game’s themes and a culmination of everything that has come before it, as well as a commentary on the nature of choice in real life, not in video games.

As the game progresses, this commentary is hinted at and there are moments of foreshadowing sprinkled throughout that will reward multiple playthroughs.

 

Accessibility in games is important

Credit where it’s due, you can pull this screen up at any time.

 

A handful of accessibility issues tarnish the experience.

There were two main things that marred my enjoyment of SotC: some minor glitches and the accessibility. To get the former out of the way, characters would occasionally clip through terrain, teleport to ensure they were in position for the next line of dialogue, or otherwise behave in an… unnatural manner due their animation not playing correctly.

Speaking of lines of dialogue, I was surprised at how each flowed naturally into the next, given the timing of the conversation prompts, but there were rare instances when I hit the prompt too early and the start of the next line played over the end of the last. The latter problem was my main issue though.

 

Bad ports have been worse

This isn’t the worst offender but provides a good example of the text crossing multiple background colours.

 

I mentioned above that the conversation prompts use symbols to denote the tone of the line you are choosing; there are five of these prompts, each with three similar meanings, and it took me a good hour to really get a handle on what each meant.

Even then, I was occasionally surprised by the dialogue choice I had made as the symbols lack necessary context for the actual body of the response. These prompts are also usually timed and, if the timer expires, a default prompt is chosen. Often this is fine, as there may only be one prompt, but I was unwilling to risk my chosen emotional response not being the default option when multiple options are provided.

Clean art for the game delivers

Even worse, the prompts are not always presented at the same time. Several times, I didn’t realise a second prompt had appeared and had already committed to an option I would not otherwise have chosen (although this is partly my fault because solo prompts always appear above an ‘X’ button prompt on the Switch, Triangle or Y on other gamepads, and I just didn’t notice I wasn’t pressing that button).

Perhaps more annoying, however, was the fact that some prompts were so delayed that the time it took to select them, you must hold your selection for a few seconds, resulted in the first prompt to almost time out by the time my selection had finished. If I hadn’t noticed the second prompt in time, I very well might have been forced to use the other prompt by dint of it timing out first.

 

I hope you can speed read.

 

Interacting with environmental objects was similarly challenging in terms of accessibility. Lines of text are spread across a plain black screen and the object itself, they aren’t fully displayed unless they’re in the exact right place on the screen and the scroll sensitivity when using a thumbstick varied based on which item was being examined.

For the vast majority of people, these are likely to be minor niggles but I struggle with Q.T.E.s in other games because of sensory processing issues and several of the conversation prompts really pushed my ability to react to them, and I know several dyslexics who might struggle to read the background information that is used to enhance the game’s story and characters. A mention should be made, however, of the resizable subtitles being clear to read.

 

Subtitles in games are really important and the options are great

They aren’t perfect, but the fact they’re scalable and have a shadow means almost everyone will be able to find a subtitle setting that suits them.

 

A short game, perfect for a weekend away or a long train journey.

While annoying, I wouldn’t say these issues cropped up enough across the three and a half hours it took me to play SotC to detract from the experience, and even knowing they exist, I am quite likely to replay the game.

The conversation prompts you make throughout the game allow you to tell the game’s story in a wide variety of ways and flavour it to your personal emotional style, but the replayability beyond that is limited to one of two slightly different endings.

This is an accesible game

SotC seems to be retailing for around £10 and I think that’s a fair price. At the end of the day, games like this are more akin to an interactive audiobook and I would happily pay that much for an experience that has as much of an emotional impact on me as SotC did.

I will be replaying it in the future, when I’m over my current case of the feels and that price point means I can replay it because I want to, not because I feel I have to.

 

Fun easter eggs are always welcome

You unlock behind the scenes content as you play, and you don’t even need to find collectibles to do it!

 

Of course, all of this might not matter if you don’t like narrative games with an emphasis on emotional storytelling and exploring what is means to be human, and to make mistakes.

I wholeheartedly recommend South of the Circle to anyone looking for a short game that will make them connect with its characters on an emotional level whilst also exploring the tension of the Cold War and the sexism rife in academia.

Also, if you play it on the Nintendo Switch like I did, you can use the Switch’s touchscreen instead of the Joy-Cons, and that’s pretty neat. The developers even kept the tiny white square in the top left that was the Pause menu button on mobile devices, although it’s never actually explained anywhere what it is.

If you are interested in my live reactions to the game, my full playthrough can be found on YouTube

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