Leagues Coming to Guild Wars 2

Posted By: GamerDating Team - August 10, 2015

ArenaNet announced during the Guild Wars 2: World Tournament Series at Gamescom that seasonal PvP leagues are coming to Heart of Thorns.  Today, John Corpening of AreaNet released the official blog post with the details.  From the post: In Guild Wars 2: Heart of Thorns™, PvP will have regular league seasons. During a season, players begin in the starter division and earn their way up to the next by de

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Battleborn Release Date Announced

Posted By: GamerDating Team - August 07, 2015

2K announced that their new hero-shooter, Battleborn, will come to PlayStation 4, Xbox One, and Windows PC on February 9, 2016 at Gamescom today.  They also shared four new playable characters:  Ambra, Melka, Rayna and Benedict.  Check out the official trailer on YouTube. From the Battleborn website: Set in the distant future, Battleborn is a first-person shooter from the creators of Borderlands featuring 25 unique pla

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New WoW Expansion Announced

Posted By: GamerDating Team - August 06, 2015

Blizzard announced a new World of Warcraft expansion at GamesCom today.  For many, this expansion brings things they have been waiting for.  From battle.net: The Tomb of Sargeras has been reopened, and the demons of the Burning Legion pour into our world. Their full, terrifying might is fixed on summoning the Dark Titan to Azeroth—and they’ve already located the key to his return. With the Alliance and Horde devastat

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EA Trailers Released at Gamescom

Posted By: GamerDating Team - August 05, 2015

EA released gameplay footage from some of their most anticipated games at Gamescom today.   We got our first look at Mirror’s Edge Catalyst, the anticipated prequel to the franchise.  The environment looks amazing and the gameplay fast as Faith scales her way into a secret laboratory to find a pretty creepy looking guy has beaten her to her goal.  We will have to wait until the end of February to find out what he was doing

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Halo Wars 2 Coming in Fall of 2016

Posted By: GamerDating Team - August 04, 2015

Halo Wars 2, a sequel to the Ensemble Studios 2009 real time strategy game, will be released in fall of 2016 for Xbox One and Windows 10.   The Creative Assembly, best known for the Total War series (we are all STOKED for Total War: Warhammer), will be developing this new game which gives us confidence that it will be an awesome RTS.  Check out the release trailer on the Xbox YouTube channel. Interesting that it says Windows 10 sp

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Trailer Released for Everybody's Gone to the Rapture

Posted By: Melissa - August 03, 2015

The trailer for Everybody’s Gone to the Rapture was released by The Chinese Room today (check it out here) and I have been sucked into another reason to buy a PlayStation 4.  The story is set in a post-apocalypse nightmare that looks like it will have some twisted surprises.  This is a studio known for survival horror, so I’m expecting long nights of adrenaline after the August 11 release. The website for the game is fill

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New Battlefield Title Coming in 2016

Posted By: GamerDating Team - July 31, 2015

While in a call with investors, Blake Jorgensen, EA’s CFO confirmed a new Battlefield game coming next year. "What we've said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles. This year, obviously, it's Star Wars Battlefront. Next year, it's another Battlefield title.” The last game in the franchise was Battlefield Hardline released in March of t

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Terraria coming to Wii U and 3DS

Posted By: GamerDating Team - July 30, 2015

505 Games and Re-Logic announced today that they will be releasing Terraria, the 2D action-adventure sandbox, for Wii U and 3DS in early 2016.  They promise more information as the release date draws closer, but have shared the artwork for the new boxes.  The post on their forum also teases the possibilities of the dual screen interface. Terraria was originally released for Windows in 2011 and has spread on to most platforms since.&n

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Big Update Coming for Super Smash Bros. July 31

Posted By: GamerDating Team - July 29, 2015

Nintendo confirmed today that there will be a massive update for Super Smash Bros. on Wii U coming at the end of the month.   Tourney mode will launch and along with it, YouTube replay uploads.  There are two categories to compete in:  Community Tourneys which have players compete for top scores in a certain amount of time and Regular Tourneys which have their own rules and only happen at certain times. There is also new DLC

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Square Enix Starts My Week Right - Announcements and Trailers

Posted By: Melissa - July 28, 2015

Life is Strange got a new installment, Episode 4: Darkroom.  I haven’t had a chance to play it yet  as it just came out today but have been giddily rewatching the trailer.  It isn’t often that I see a game like this, an episodic interactive graphic adventure, that I actually want to play through but the story has me intrigued.  Add time travel to about anything and I’m probably going to play or watch it. 

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Help the Heart of Gaming

Posted By: Melissa - July 24, 2015

Hey gamers, I saw this story on reddit and I’m asking you to join in helping. The Heart of Gaming started by rescuing arcade cabinets from closing venues in London.  Located in North Acton, the community lovingly calls it 'HoG’ and it is considered the last dedicated video game arcade in London.  This is a place bringing gamers together.  Fellow gamers, this gamer run business was broken into and burglari

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Life is Strange: Episode 4 - Darkroom

Posted By: GamerDating Team - July 23, 2015

The trailer for the fourth episode of Life is Strange was released today (view it here) and things are getting dark.  Not that bathroom murders and creepers drugging under age girls wasn’t dark, but as Max gets closer to finding out what happened to Rachel Amber, the storm from her nightmare nears.  Somehow, we don’t think this is your typical tornado.  Episode 4 - Dark Room will be available for download on July 2

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Leoric Being Added to HotS - Trailer

Posted By: GamerDating Team - July 21, 2015

Leoric, The Skeleton King, from the Diablo franchise will be the next hero added to Blizzard’s MOBA Heroes of the Storm.  The trailer they released is a little cheeky, check it out. From the Heroes of the Storm Wiki: Leoric is a slow moving front-line warrior that never truly dies, haunting the battlefield as a ghost before reforming on the field.    

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Odin Sphere gets an HD remake

Posted By: Melissa - July 20, 2015

Atlus and Vanillaware have announced Odin Sphere: Leiftrasir, an HD remake they claim will be very different from a typical remaster.  This new game will still be a 2d side scroller but there will be new bosses and evolved gameplay along with the usual graphics updates.  It also looks like there is a ‘Classic Mode’.  The trailer is in Japanese, but well worth the watch. Odin Sphere: Leiftrasir will be out next Januar

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Capcom makes big announcements about Street Fighter V

Posted By: Melissa - July 20, 2015

As rumored, Capcom made some big announcements at the EVO 2015 Street Fighter V panel.   Street Fighter V will feature a service-based approach with their post-launch content.  From  PlayStation.Blog:     1    The initial release is the only disc you will ever need to own     2    All balance and system adjustments will be available for free     

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GameCraft: Self Screen-Printed Pillows

Posted By: Melissa - July 18, 2015

Hi Gamers! Recently, Jordan and I moved into a new house without roommates.  It is kind of strange having a quiet house where the only messes are our own.  We are determined to make our house somewhere my parents will visit and lets be real, I want them to be impressed.  To me, it is about the little touches, details, that make all the difference.  Right out of college, when I was cardboard box furniture poor, I learned tha

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EVO 2015 is Underway - Twitch Stream Links

Posted By: Melissa - July 18, 2015

This weekend is ridiculously hot.  The kind of hot that I just don’t want to be a good Oregonian and go hiking or biking or anything that involves the outside.  We instead opt to lay in front of the air conditioning and play video games.  The Evolution Championship Series (Evo for short) in Las Vegas is happening this weekend and we are in the mood for some fighting games.  Maybe it is also the heat.  I might get a

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Luckslinger - New Indie Sidescroller Available on Steam

Posted By: Melissa - July 17, 2015

A new indie sidescoller was released on Steam yesterday and I am really feeling the heat to get my desktop working.  Anyone who has seen my game collection will tell you - I <3 sidescrollers.  Luckslinger touts itself as “one half [sic] inspired by the unrealistically fast gunslingers, the dark gritty humor and the greed driven anti-heroes of the spaghetti western classics. On the other half it’s inspired by vinyl digging

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New Warhammer 40,000 Action-RPG Announced

Posted By: GamerDating Team - July 16, 2015

NeocoreGames, the Budapest-based RPG developer best known for King Arthur:  The Role-playing Wargame series, has announced Warhammer 40,000: Inquisitor — Martyr in collaboration with Games Workshop.  They describe the new game as a “persistent sandbox action-RPG.”  From the NeocoreGames announcement: The single player campaign pitches players into a grim and secret war among the stars as the agents of the eve

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StarCraft II: Legacy of the Void Pre-Order Now Available

Posted By: Melissa - July 15, 2015

  There are some cool parts about this pre-order, it isn’t just a plushy toy or anything, you actually get access to the Legacy of the Void beta test realm.  Heads up, your achievements and progress won’t carry over to the live game.  From Battle.net: Those who pre-purchase digitally or lock in their pre-order at select retailers will also gain entry to the ongoing Legacy of the Void beta test. Pre-purchase digi

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Game

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler.

All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre.

Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous knowledge of the series. Where other dungeon-crawlers may have you exploring dark stone tunnels or crypts full of undead monsters, Vaporum: Lockdown instead embraces the steampunk aesthetic and has you explore a warren of tiled, pipelined corridors where the bloom of electric lighting reflects from almost every surface to some degree. Visually, this game is a delight to look at and draws immediate comparisons with Bioshock.

Loading Screens of Vaporum

I think Hydroponics, with its white aesthetic, was my favourite area to explore.

Level elements are clearly distinguished (once upping the brightness on my monitor, at least) and the creature design is spot on; whether it is mutated rats, errant drones or twisted test-subjects, there is something to delight any fan of gorgeously-modelled NPCs. Everything that you are intended to see is distinct, eye-catching and well-rendered. The numerous hidden switches, puzzle hints and breakable walls on the other hand are not, and will require some careful exploration on your part if you want to a) progress at certain points or b) find everything Vaporum: Lockdown has to offer. The eye for detail presented here is impressive and each different level of the tower you are trapped in during the titular lockdown is visually distinct, whilst also retaining enough unifying elements to construct a believably connected ‘dungeon’.

It is a shame, therefore, that this attention to detail didn’t carry over to the sound design. At best, I would describe it as serviceable, at worst as headache-inducing or distracting. The music is atmospheric, full of danger and warning, whilst the ambient sounds are layered in such a way that you will generally be able to hear, and identify, any NPCs approaching you before they become a problem. With the exception of some sound effects, the audio is good but ultimately not memorable. Believe me when I say that those effects that have stayed with me, have stayed with me for the wrong reasons.

Something about the sound used for fire hits just the wrong pitch and lingers in the ear far longer than it ought, resulting in several puzzles that left me with a headache entirely from the audio effects alone. Several of the traps found throughout also made use of similar headache-inducing sounds that, admittedly, did encourage me to solve the puzzle/pass through the area as swiftly as I could. I should, however, point out that I do have sensitive ears and am prone to sound-related discomfort, and that the game does have a decent audio slider system for tweaking it to your preferences; I just couldn’t find a balance that prevented the headache.

Vaporum Review

This is the one exception to my enjoyment of this game’s visuals. It’s a nightmare to play through this section.

Fortunately, the sound design was the one low-point of the user experience for me. The UI itself is wonderfully minimalist, allowing me to fully immerse myself in the world and check things like health, ammunition or remaining energy only when I wanted to. It’s also easily readable, both in terms of glancing at it for the pertinent information as well as in terms of font size, something that is customisable via the in-game options. You can also turn things like headbob on and off and, for those hardcore veterans of the genre, the game even lets you play without the map, meaning you’ll have to make your own as you go, as in the days of yore. I… well, I didn’t do this and found myself using the in-game map a lot. Fortunately, it’s easy to read, lets you check things on other floors with a couple of clicks and, most importantly, allows you to add a note if you encounter a puzzle you want to return to later.

Believe me, you will be returning to places. If you don’t like backtracking in video games, you might want to stay away from this one as there is a liberal amount of it. I have mixed feelings about the backtracking on display here; on the one hand, the narrative has been constructed such that it feels organic and justified (in a vaguely metroidvania way) but on the other hand, the player character doesn’t move quickly, it’s easy to get lost if you aren’t checking the map after every room and, if you’ve passed through an area more times than the plot expects, there is an eerie emptiness to the dark chambers. Enemies will only reappear when the game requires you to backtrack and you can usually tell if you’ll encounter something on your way back through environmental clues.

Vaporum and the inventory

Look at all those numbers!

It is, of course, impossible to talk about enemies in a video game without talking about the combat in said game. Combat here is simple, if tactically challenging at higher difficulty levels. As this a grid-based dungeon-crawler, you can attack in, and be attacked from, four directions by enemies that follow the grid as you must. This produces a predictable movement pattern that, combined with easy to read animations, can be exploited when facing small numbers of enemies. The actual mechanics of fighting for survival are tied to weapon stats.

Each has a cooldown that affects all your weapons (so no switching out to refresh cooldowns), as well as a range (displayed in tiles), ammunition or energy cost (for ranged weapons) and, of course, a damage number. Throughout my exploration I found many weapons with additional abilities (typically these would apply an elemental effect for increased enemy cooldowns, decreased damage taken or damage over time, for example) and I would highly recommend taking the time to find these weapons and the armour pieces scattered throughout the world. This is definitely a game for people who like to tinker with stats; my build revolved around dealing extra damage based on missing health and lowering the damage output of enemies, for example.

Character progression is tied mostly to gathering fumium, a rare element being used in experiments taking place in the facility the game is set in. Fumium is generally gained from defeating enemies but I found a rifle that gave me a small amount of it whenever I hit an enemy and items are hidden throughout that permanently increase one of your base stats. Whenever you reach a certain amount of fumium, you gain a circuit with which to upgrade your exorig (your armour). The whole system is simple and clean, each rank you put into a skill gives you a bonus, until you max out that skill. Fortunately, I realised that the last rank is a choice of two options that you will only be able to make once (meaning you’ll only be able to gain the benefit of one of the two perks) before I clicked accept, but that should be something to bear in mind on your own playthrough.

Rig Choice

At the start of the game, you are required to choose your base armour. This will affect the rest of your gameplay in minor ways.

Story progression is tied, as far as I could tell, exclusively to map progression and not character level, and is pretty well done, if not terribly original. It won’t take long to realise that it’s based on experimenting with something that shouldn’t be experimented with, and is delivered through first person cutscenes (with some pretty good voice acting and camera direction), as well as through notes and audio diaries scattered around the environment (some of which you’ll have to hunt for if you want the full picture). Each is well written and brings the author to life, letting you get a feel for the disparate personalities trapped in the tower before things went south, and some provide clues about certain enemies or puzzle solutions. Even better, however, is the ability to re-read/listen to them at will, although you do need to know which in-game character wrote the entry to make sense of the game’s indexing. Overall, though, the writing brings this small slice of steampunk, morally-grey science to life pretty well.

Button Puzzle or puzzle choice?

You won’t find any overt solutions to the puzzles here, all I can recommend is pay close attention to the environment and read the notes you find carefully.

I’m happy to say that I didn’t encounter any bugs during my time with Vaporum: Lockdown, none that I noticed anyway. The main things that I felt could do with more polish were the puzzles, but this might be something that is a genre-staple, and not specific to this game. With the limitations, and simple mechanics, of the genre, the puzzles here are little more than push buttons in the right sequence, push blocks around, or time your dash between traps perfectly. Occasionally, pressure plates are involved (these come in two varieties: one you can weigh down with anything and on that you have stand on/weigh down with a block) but the complexity here largely comes down to the length of time it takes to solve a puzzle. Having figured out the solution to a puzzle in the latter half of the game (complete with note-taking), I reloaded a save to try it again and, even with the solution, it still took over five minutes for me to solve. This is also where the headache came from; one puzzle involves three flame turrets and the cacophony from all three was such that I decided to skip it after twenty minutes of both button pushing and block moving.

All that said, Vaporum: Lockdown is currently £14.99 on Steam and I feel that’s a good price. Depending on your desire to find everything the game has, it’ll likely take you around 10–15 hours (I’m not getting any more specific than that for my playtime), possibly more if you are intent on finding the myriad secrets yourself. The puzzles are, mostly, entertaining to think through and the world itself is a treat to explore and learn about through the environmental clues of hidden diaries and propaganda posters plastered everywhere.

Poster

Each area has its own spin on propaganda and they’re usually worth checking out.

Would I recommend this game? Sure, there is enough imaginative world-building, well-delivered lore and beautiful environments that I would, but with the caveat that it is slow-paced, requires a lot of backtracking and does feel a little padded towards the end. It is also probably not for you if you want puzzles that take only a few minutes to solve.

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