Cities: Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others

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Mirrors Edge: Catalyst to be at E3

Posted By: Gamerdating Team - June 10, 2015

Over the last few weeks we've had further hints and teasers from the Mirrors Edge team, but now they've announced they will be giving us another teaser at E3. Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listenin

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Amazon is making a PC Game

Posted By: Gamerdating Team - June 09, 2015

Amazon Game Studios posted on Gamasutra advertising and looking for applicants who use Twitch, AWS and offer technical innovation to radically evolve gameplay. The team is made of former Portal, World of Warcraft and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology. Our team in Seattle has worked on a lot of other great titles like Half Life 2, Left for Dead, Do

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Goliath - Mech survival game

Posted By: Gamerdating Team - June 08, 2015

Goliath is an upcoming survival/action game featuring massive constructs that you develop, build and hop in to combat the dangers of the world, focused on solo and co-operative play. In an exclusive reveal, gameinformer share the premise of this new survival game.  The concept is simple – after an unfortunate jaunt through a mysterious rift, you’re stranded in an unknown world. You have to survive against hordes of s

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Don't Starve Together, free multi-player update

Posted By: Gamerdating Team - June 04, 2015

Don't Starve, has announced their latest update, a multiplayer update, free to all those currently supporting; Don't Starve Together! If you didn't own it previous, you will not have been given the free update, yet the game is still in early access. Since the Early Access launch in December, new "DLC" and patches adding new creatures, new games modes, and added significant improvements to modding with general updates

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Fallout 4 announcement leaked?

Posted By: Gamerdating Team - June 03, 2015

The counter down timer site apparently bugged out and we got to see some early screenshots and the box art potentially confirming Fallout 4. There has a been a lot of hype, and tricks played on the Fallout community over the last few years surrounding Fallout 4, but all these leaks have come straight from Fallout 4 websites and people are stoked! Bethesda has officially revealed Fallout 4 for PC, Xbox One, and PlayStation 4. The game&#

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XCOM 2 Announced

Posted By: Gamerdating Team - June 02, 2015

Yesterday Firaxis announced via IGN the new XCOM 2 teaser trailer, and personally, we are stoked. XCom Enemy Unknown was one of the first games I played with my partner, almost like a game date. We'd play, plan, cheer over victories and lament over the losses. The trailer reveals that the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerrilla force

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Project Reality: BF2 v1.3 released (no more BF2!)

Posted By: Gamerdating Team - June 01, 2015

Project Reality was originally a BattleField 2 Modification. A game mode introducing serious teamwork, new play style and objective based missions. PR has gained a large crowd of fans and support over the last 10 years, and now the team have released update 35. For the first time, Project Reality is now standalone! With EA ceasing support of Battlefield 2 and removing it from online stores, the unavailability of the game has proven diffic

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WildStar is going Free-to-play

Posted By: Gamerdating Team - May 29, 2015

WildStar announced with a funky video that Free to Play is confirmed and set to land this fall. Offering people the usual free to play experience with varied limitations and in game purchases covering the cosmetic and convience options, WildStar will join the ranks of teetering on the edge of "Free-to-play or Pay-to-win" debates. Time will tell, but for a in-depth annoucement check out the news post covering all the comparsions be

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Terraria 1.3 announced in teaser video

Posted By: Gamerdating Team - May 28, 2015

Terraria have announced the arrival of a new patch coming June 30th and released this information in a cool little minecart adventure.  We took a bit of time aside to build a showcase for a little something that we knew the instant that we laid eyes on it was far too cool to not share. With this video  teaser we can see straight away that the Underworld has had a visual makeover, and the "Highway to Hell" certainly l

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Counter Strike Go launch Operation Bloodhound

Posted By: Gamerdating Team - May 27, 2015

Now available to all CounterStrike:GO players, Operation Bloodhound introduces 6 community maps to official matchmaking, as well as all-new XP-driven profile Ranks--rank up by scoring in your favorite game modes and get a decorated weapon as a reward for your first Rank each week. It is said some of the maps are repeats, back by popular demand. The Operation Bloodhound pass awards 62 new campaign maissions, new Falchion Weapons Case and o

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The Witcher 3: Wild Hunt biggest launch of 2015

Posted By: Gamerdating Team - May 26, 2015

Witcher 3: Wild Hunt, by CD Projekt RED hit the charts in week one making it the biggest launch of the year so far, 2015. In fact, the launch was so good it trumped Battlefield Hardline week one sales by 53%.  While the launch of Witcher has been met with varying degrees of cheer or sneer with the whole Nvidia and AMD debate. Witcher 3 has been widely met with great cheer. Cheer, which is not echoed in its dark, and sick

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60fps Live Streaming on YouTube in HTML5

Posted By: Gamerdating Team - May 22, 2015

Since Amazon purchased Twitch earlier this year, there has been rumours, speculation and questions who will next step up against the giant. It seems YouTube is finally edging into the arena. YouTube have announced their new 60fps live streaming. A few months ago, they release 60fps playback, and now the new HTML5 streaming allowing 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We know

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This War of Mine available in the silver package

Posted By: Gamerdating Team - May 21, 2015

This War Of Mine is not really a game which you can sit down with your game date and say, "hey lets play this together and be all fuzzy" But, who am I to judge? Maybe you'd enjoy playing together, as it is a dark, but perfectly legit experience of war seen from an entirely new angle. You don't play as a soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving y

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Dying Light now available in the gold package

Posted By: Gamerdating Team - May 20, 2015

Dying Light, announced today that its been one hundred days since the outbreak in Harran and already 4,5 million survivors trapped inside. That is 4.5 million unique players are in Harran. Do you want to join them? With our gold package you get 12 months subscription of full sitewide access enabling you to communicate with that special someone all on our gamer dating site. Plus it helps support GamerDating to bring you new features and as

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Cities: Skylines updates with the European Theme

Posted By: Gamerdating Team - May 19, 2015

Paradox Interactive have announced their latest patch for Cities: Skylines 1.1.0  named the  European Theme. This update is, as promised, totally free to all players - current and future.  The update includes: Over 50 European style buildings Wall-to-wall buildings enabling players to build those European streets and neighbourhoods Three new starter maps Tunnels, one of the community’s most requested

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Update 2.2.1 - Fixes and Optimisation

Posted By: Gamerdating Team - May 15, 2015

We are proud to announce the latest feedback has been processed, bugs have been reported, found and fixed and we wish to thank all of you for your support. Patch 2.2.1 has fixed a bunch of bugs and optimised the search engine and many more including: Landing Page reworked and seperated to pages. Added news and articles on Landing page. Improved the matches panel on the dashboard.     Click the mushroom to add the

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Divinity: Original Sin Enhanced Edition announced

Posted By: Gamerdating Team - May 15, 2015

Larian Studios have announced a FREE new version for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. Divinity: Original Sin Enhanced Edition they make an important distinction that this is not an update, but a new version! As Larian stated "As a gift for the fans" check out their Youtube announcement. Local co-op, split screen and controller support, the Enhanced Edition also features: All characters are now fully vo

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The Witcher 3: Wild Hunt Teaser Trailer

Posted By: Gamerdating Team - May 14, 2015

The Witcher 3: Wild Hunter Hype is Real as we have a mere 5 days to go. As a teaser they have release "A Night to Remember", The Witcher 3: Wild Hunt launch cinematic and it looks gorgeous. Feast your eyes on a gripping portrayal what The Witcher 3: Wild Hunt is all about and step into the shoes of professional monster hunter Geralt of Rivia in this gorgeous launch cinematic.

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GoG "Unchain" five titles DRM free on offer

Posted By: Gamerdating Team - May 11, 2015

GOG.com working with Deep Silver and Nordic Games have announced a batch of five major releases, completely DRM-free for the very first time. The releases get rolling with five celebratory discounts up to 75% off until May 18th The five titles unchained today are: Metro: Last Light Redux (-50%) - The 2014 remastered re-release of the blockbuster horror/FPS set in post-apocalyptic Moscow. Saints Row 2 (-60%) - The surprise cult hi

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP.

Towns, buildings and regions can all be conquered and owned by a guild. Each region owned by a guild can set the tax rate for loot, and the rising entrepreneurs who build the venues can set various taxes for friends, public and guilds when the building is used. The game is a blank canvas and the players are its painters.

World Map

The world is one large server, with multiple zones which are split into three rulesets: “safe”, where PvP cannot occur, “one skull”, where the defender gets a slight bonus against anyone attacking, and finally “three skulls”, where everyone is fair game with no bonuses to either attacker or defender. Albion Online is a game that encourages PvP, with the best resources for crafting your gear located in the full PvP (“three skulls”) zones. The game is full-loot which means if you die you lose everything you are carrying. This obviously carries huge risk but just as huge a reward, and was something my guild took advantage of many times... (thanks for the founder’s horse Hammer and Sickle!)

Kill Mail

(they got revenge)

At the launch of the winter alpha I entered the world of Albion Online with Pyran, a gaming community born from the love and passion of PvP. At the start we gathered in Kings Market, which offered cheap starter buildings, allowing us to construct gear up to tier 3. These are the only buildings owned by the “system” and tax you a flat 10% usage fee, a dev decision to help new players get into the game easier. Our goal was to gear up, earn money and conquer the land. Hundreds of other players swarmed the surrounding countryside so mobs and resources respawned slowly. The system offers limited resources with varied respawns which reflect rarity. In addition, the longer the resource of a mob is unharvested the more resources or silver it awards. Sadly, due to the heaving population, as soon as a node appeared it was harvested. This led to a few days of solid grinding to get enough resources to build gear to tackle higher tiered mobs.

seamouth

With the lust to get better resources we ventured into the PvP areas in Seamouth and found untouched resources and mobs, and we became rich. We were gods: we soon realised in the early days that people were afraid of dying and losing everything, so we capitalised and earned a pretty penny. In addition, because we were in the PvP zone we had access to higher tiered resources which gave us a small head start to the next tiers of gear.

There are no classes in the game, as the developers’  slogan reads "You are what you wear!" All the skills you learn are tied into the gear you are wearing: wear a plate metal chest piece and get a high resistance to physical damage and a taunt. Wear a cloth robe and get a resistance to magic and a mana recharge ability. Gear offers multiple spells or skills when you craft it, and the more you craft the more you unlock as you progress up the tiers. I opted to play a mage and ran about in cloth with a staff.

Going on the Hunt

Buildings come in tiers and each tier allows the user to build better and higher gear. Each time you craft something you gain fate points, which leads to unlocking the next tier.

So it goes like this. You harvest tier 2 logs from a tier 2 tree, you then process those logs into tier 2 planks, you can then use those tier 2 planks to create a tier 2 magical staff. Each step of the process awards you fame which progresses towards unlocking the next tier. You can achieve up to tier 5 in the safe zones (even though it would take an age) where 6-8 are achievable only in full PvP zones. This is due to both resources being limited and building level caps in safe zone regions.

Everything you do in the game awards you fame which links to the Destiny Board, a huge daunting grid, which tracks your character’s progression. For example: each time you use a druidic staff you are awarded points to the staff section of the grid, and eventually you unlock it which leads to more specialised requirements. Now, each time you use the druidic staff you earn fate points towards unlocking the next tier, which then unlocks the next, and so on. On the opposite side of the board you have the corresponding crafting. So each time you craft a druidic staff you are awarded fate points towards the next tier. It is quick to understand, but daunting as it is the first visual representation of the sandbox experience.


Destiny Board

Guilds, PvP and group play is important in Albion Online, as you require a guild to claim a region. Claiming a region allows you to set tax to anyone farming in the area, and it also secures you high-tier resources to allow you to craft gear. It allows a nice range of sandbox interaction between guilds, players and politics. Even though you could play Albion Online with no PvP, you’d be missing out. You would need to find your niche and develop it in a true sandbox sense.

We had one guild member focus entirely on becoming a major food supplier to a certain city with a goal to have a monopoly on farming in that area. The banks are local, the auction house is local, the trade is in person. You cannot mail items, you cannot teleport across the land, and if you die  you lose everything. The game promotes a local feel, and requires trade of goods. While playing we saw trade oxen moving up and down the roads and I even purchased goods for the cheap from one area, to sell for with a 250% mark up in another. And it worked!

What we did encounter as a small guild on our rise to power was the zerg mentality. We were wiped out by two different large alliances who steamrolled us outnumbering us 3 to 1. The devs have stated they are tackling zergs for the open world by making AOE attacks do more damage the more people they hit, and other nerfs/buffs in the same manner. While the open world can suffer from zergs, the actual claiming, conquering and battles for regions are instanced 5v5 guild versus guild arenas.

GvG

The GvG offers a fairly clever and complex system. When you claim a region you can set four times in the day for a guild to schedule an attack. It can come in either raids or conquers. The raid can reduce your defensive bonus (which recharges up to 40% in increments of 10% over time) where a conquer can remove one of your tokens. If you lose three tokens you lose the region. This system would allow a small guild like Pyran with 20–30 people to keep and hold a region against a 150-person guild. In addition any guild can have a “battle bank” in which the guild can place items that can be retrieved for the battles.

We did have complaints which may just be due to the fact that the game is still in Alpha, but it would be remiss of me to ignore them. We had no party chat (but once our guild was set up we could use guild chat). When we did die we would be respawned at the nearest city, naked and alone, forcing us to run through full PvP zones (and get ganked again) to get back to my stash. It was annoying and soul crushing to have to run so far just to get back.

Naked Respaw

The game is set to be Free-to-Play with a buy-in Alpha via founders packs which offer you gear, horses and premium currency which can speed up your initial start. The premium currency is not final, but currently you can use it to build vanity items like banners or trophies with your guild emblem upon it. It can also help pay for the upkeep of buildings and crafting fees. The cries of “pay2win” have been uttered, but Albion Online is quickly compared to games like Eve Online where you have plex: it’s a quickener, having gold can save you the time you would otherwise spend farming mobs for cash. You could have all the gold in the world but you still need to put in the time to earn fame to unlock the tiers, and as I’ve experienced on both sides, you can lose everything in one bad fight, or gain everything in one good fight!

Overall Albion Online is a unique take on the MMO genre and is slightly reminiscent of other games like early Ulitma Online, but the concept of the entire game being driven by players sets it apart from traditional MMOs. The game is in Alpha and the developers interact with the community in a friendly fashion. We had a dev join our teamspeak for 15 minutes to answer questions; the devs constantly chat in the global chat and forums; reddit and online communities feature threads where the devs answer questions, discussing decisions and interacting with the players. The game has a huge potential, and a passionate set of devs supporting it.

Dead!

The developers have given us the means to create our own world, we, the players, get to choose our fate.

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