Prison Architect Surprise Us With Update 11

Posted By: GamerDating - December 20, 2016

In the early morning of a frosty 20th December, Introversion, developers of Prison Architect released a surprise update for Prison Architect. Prison Architect is a private prison construction and management simulation, building the prison, catering to the needs of the prisoners, and managing funds and intake while you rehabilitate those prisoners. It has been received widely as a great success, regardless of the slightly controversial sub

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All For Honor DLC Maps And Modes For Free

Posted By: GamerDating - December 15, 2016

In For Honor three legendary warrior factions – The noble Knights of the Iron Legion, the deadly Samurai of the Dawn Empire, and ferocious Vikings of the Warborn clans – are under threat from a mysterious and bloodthirsty warlord named Apollyon. Storm castles, defeat invading armies, and win epic duels as you battle for the survival of your people. In For Honor you play a heroic character and carve a path of destruction through the

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Dota 2 Patch 7.00 Introduces Monkey King Hero, New HUD, Map, and Gameplay Changes

Posted By: GamerDating - December 12, 2016

Dota 2 version 7 has brought along some huge sweeping changes, changes so big, you'll be re-learning the game. So let us take a quick glance. Monkey King, a new hero with tree jumping, rune illusions, some crazy attack damage sets him up as a perfect melee ganker and carry role.  Monkey King is described as a Melee Cary Escape Disabler and his abilities definitely affirm his roles. You can read all about Monkey King here. Mo

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The Last of Us Part II - Announced

Posted By: GamerDating - December 06, 2016

The Last of Us Part 2 was announced at PSX over the weekend. Sequel to the PS4 hit Te Last of Us, Naughty Dog are back bringing us an announcement teaser trailer that tugs at the imagination and has set a frenzy with fans of the original. The Last of Us was released for the PlayStation 3 in June 2013 and hailed as one of the best action-adventure survival horrors earning over 200 awards. Again exclusive to PlayStation the Last of Us Part 2 is

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My Top 5 Co-op Games to Play with Your Partner

Posted By: Emily Toye - December 02, 2016

“Alone we can do so little; together we can do so much.” – Helen Keller Whether you’re a console or PC gamer, playing a videogame with other people heightens enjoyment. You can share opinions about the combat system, encourage each other in defeating the final boss, and scream at the fact that their character is much stronger than yours and that’s why you lost that last round of Mortal Kombat. This article sugg

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Doom Available with 4 Month Subscription

Posted By: GamerDating - November 29, 2016

Doom reboot developed by Id software hit the ground running. The studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returned as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell i

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No Mans Sky Announce Foundation Patch

Posted By: GamerDating - November 25, 2016

After months of silence, Hello Games developers of No Man's Sky have broken their silence in a PR update to announce base-building update. The No Man's Sky "Foundation Update" will cover building the foundations of future content and patches as well as the base-building introduction. We’re calling it The Foundation Update, because we have added the foundations of base building Hello Games briefly touched upon

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Crowfall MMO - Offer Crowdfunding For Equity.

Posted By: GamerDating - November 22, 2016

Crowfall is ArtCraft’s flagship title. It is a massively multiplayer online role-playing game (MMORPG) and is offering a unique approach as a “Throne War Simulator,” offering gamers a very different in-game experience compared to traditional MMO titles. Crowfall essentially gives your character the option to enter a world, play out the campaign which has an end date or objective, and then returns you back for another campaign. I

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Total War: Warhammer - Realm of The Wood Elves!

Posted By: GamerDating - November 17, 2016

Total War: Warhammer steps aside from the rest of the Total War Series, for the first game set in a fantasy world, and offering such a diverse play-style per race. Instead of different global locations and differing units which other Total War Games may bring, the Warhammer variant changes your play-style entirely. The Total War: Warhammer reveals their latest DLC - The Realm of the Wood Elves. The Wood Elves will be added to the grand camp

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Total War: Arena Transfers To Wargaming Alliance

Posted By: GamerDating - November 14, 2016

Total War: Arena was created The Creative Assembly, announced in 2013 as a free-to-play multiplayer-focused arena fighter. Sega has now announced a partnership with World of Tanks developer Wargaming, under new title the Wargaming Alliance.  While a long time away from release, the Total War: Arena installment was heading in a direction of pay2win accusations but building a very loyal fanbase. The new partnership with Wargaming veterans o

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EVE Online: Introduce F2P And Huge Update

Posted By: GamerDating - November 08, 2016

EVE Online have been teasing us for a few weeks and today released a new video highlighting some of the changes in the upcoming update on November 15th, the expansion "Acension" will be introducing: Clone States (Free 2 Play Option) More player built structures Revised new player experience Command bursts (think aoe buff bombs) Balance changes Fitting simulator New visuals and explosions New Character Sheet UI More

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Warhammer: End Times - Vermintide Free Weekend!

Posted By: GamerDating - November 04, 2016

From now until 10:30 pacific time on Sunday (18:30 CET) Warhammer: End Times - Vermintide is running a free weekend on Steam, available to simply download, unlocked to all. There has been no better time to jump in with Quests & Contracts now available for free for all players, killing rats and getting awesome loot has never been easier (Quests unlock once all original levels have been cleared once).   Y

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THQ Nordic Acquire Novalogic - Delta Force, Comance, Joint Operations and more

Posted By: GamerDating - November 01, 2016

THQ Nordic announced that an asset purchase agreement with NovaLogic Inc. containing all games and/or projects owned by NovaLogic Inc has been closed. In essence, that means that they’re back at it again with the acquisition of partly forgotten, but classic game IPs and this time is all about first-person military themed game franchises like groundbreaking and genre defining Delta Force, Comanche or Joint Ops. “After 30 years of

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No Man's Sky Tweet "Game was a Mistake"

Posted By: GamerDating - October 28, 2016

After an awful launch, No Man's Sky failed to deliver on many of its claims and selling points. Rage and hate filled the internet and Hello Games remained silent. Months of utter silence and no comments, responses or tweets and that all changed this morning. Hello Games tweeted this morning that No Man's Sky was a mistake. The tweet was later deleted and the account set to private, while Polygon and Forbes confirm that the Tweet was no

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Blizzard Respond - Classic Server Update

Posted By: GamerDating - October 25, 2016

Private servers for World of Warcraft have been around a while, the popularity of them drawing in old players who seek that nostalgic experience, or new World of Warcraft players who missed out and came to WoW too late.  Nostalrius Begins was a Vanilla Server, running an instance of World of Warcraft original, the volunteers re-created the "Blizz-like" experience and 800,000 players signed up, with 150,00 active player

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Rockstar Games Are Teasing Us - Red Dead

Posted By: GamerDating - October 17, 2016

Rockstar Games started a tease of the year yesterday by changing their Facebook, Twitter and other social media icons to their logo coloured red. pic.twitter.com/iuwxwyL2cX— Rockstar Games (@RockstarGames) October 17, 2016 The day after, with tonnes of speculation, Rockstar Games released day 2. pic.twitter.com/BklXMlZ0UQ— Rockstar Games (@RockstarGames) October 16, 2016 People on Reddit have speculated that this c

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Rocket League Re-calibrate Their Competitive Rank Tiers

Posted By: GamerDating - October 12, 2016

Rocket League is a futuristic Sports-Action game, in which players are equipped with booster-rigged vehicles for a high-octane re-imagining of football. It's a crazy version of football and it is hilarious. Luckily you can get Rocket League with a subscription of 4 months of GamerDating. Rocket League developers have just released a new hotfix re-calibrating the competitive skill tiers to introduce a more forgiving spread of ranks and

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Mafia 3 Launch Trailer, 30FPS and Mafia 2 Available with GamerDating

Posted By: GamerDating - October 07, 2016

Mafia III has launched and the series has progressed further along the timeline, now set in 1968 after Vietnam. It follows Lincoln Clay who knows this truth: family isn’t who you’re born with, it’s who you die for. Now back home in New Bordeaux, Lincoln is set on escaping a criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on th

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Stardew Valley Update 1.1 - The One Man Dev Does It Again

Posted By: GamerDating - October 04, 2016

Stardew Valley is an open ended country life RPG. It involves you, a city character come to the countryside to build up a farm. It features energy management, weather, seasons, relationships and is much more exciting than I've made it sound. You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the

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Amazon Game Studios Reveal Breakaway

Posted By: GamerDating - September 30, 2016

Breakaway is one of three games announced at this pre-TwitchCon reveal by Amazon. The idea behind the games are to incorporate Twitch into games, enabling content creators and broadcasters to interact with their viewers in a unique and supported way. Breakaway is a 4v4 moba with elements of rugby intwined. Multiple characters (Anne Bonny, Spartacus, Black Knight) with unique abilities. These characters are split in

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

Game

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list.

It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets.

Maid of Sker is one of those surprising gems; polished enough to feel AAA but with enough lingering problems that its independent roots are visible. What you get for your £19.99 (at the time of review, with the caveat that physical versions may be more expensive) is a tense game of hide and seek that will probably take less than six hours to beat for most people.

Visually, the game is stunning—if a little dark. Textures are presented at a high resolution and crisp, the hotel interior and exterior are a delight to look upon and wander around (seriously, I cannot remember the last game I played that had 3D-modelled light switches), and there is enough visual consistency that important locations are easily spotted. In fact, my main problem with the graphics was the UI, or rather lack of it.

Maid of Sker Reviews Doors

Get used to looking for these doors.

I don’t mind the absence of a health bar (easily checked by opening the menu or by noticing the very vivid red border that appears when low on health á la many other survival horror games) or the slightly confusing medicine count (an icon shows up next to the health bar but you have to check your inventory to see precisely how many you have). No, what I mind is the very small prompt that appears when you are near something you can interact with, and how finicky it can be. I spent a good ten minutes or more wandering aimlessly around a cemetery in the early game because I hadn’t noticed the small white dot that indicated an interactive object.

On the other hand, that dot was sometimes the only thing I COULD see that indicated something was nearby. As I have said, the game can be a little dark and this is definitely something to be aware of if you’re playing on a monitor that struggles with low light levels. I played the first half of the game with the gamma set quite high so I could see what I was doing and, after deciding to get the intended experience by lowering it, muddled through well enough, but it did make things difficult in places.

Horror FPS House of Sker Collectables

I swear, there is a collectable here.

Shafts of moonlight do shine beautifully through windows and trees though, and the few rooms/areas that are illuminated look amazing. The developers clearly took their time to make sure that vital clues were well illuminated (unless you’re me and miss them every time you look right at them) and that each objective was subtly signposted through clever usage of light (in the early game, at least).

The sound design is as much a feast for the ears as the visual presentation. The various interactive instruments are wonderfully clear, the ambient music/noise builds a great atmosphere (and points you towards some collectables), the few voice actors in the game deliver their lines well, and the footsteps of both the player character and the roaming NPCs are impactful and reflect both the speed at which the character is moving and the surface they are walking upon. Most importantly though, you can hear the NPCs breathing from a long way away. Remember when I said the game was a tad dark? That’s where this is important. Several times I avoided being found only because I could hear someone nearby, which gave me the opportunity to scour every pixel of my near black monitor to find the barest hint of movement. There may be some slight exaggeration there, but you get my point.

Loading screens... take some time

The loading screen can provide helpful tips and gives you ample time to read them.

The sound design is one of the game’s key selling points though, so I would expect it to be good. Not perfect (some sounds were too loud when in close proximity through a wall, for example), but very good. The game touts a unique, sound-based stealth system; this means if you move too quickly or bump into an object, a nearby NPC has a good chance of hearing you. As all of the enemies here are blind (I think) that means this is their only way of detecting you short of physical contact. It also means that you can crouch-walk through the entire game and risk being caught only through misadventure, scripted events, or by finding yourself on the second floor (more on this below). I don’t know if this was a deliberate choice on the developer’s part (nor do I know if it works on Hard) but it makes the game tense (you are still moving extremely slowly through a darkened hotel and surrounded by people who want to murder you) even if the stakes are essentially gone. You may not move faster than the NPCs, but you have enough warning to get out of their scripted path easily enough.

But why are the blind staff of a hotel in Victorian Wales trying to kill you? I won’t spoil anything, but the story is based on a piece of Welsh folklore and reasonably well-paced. Its delivered largely through audio recordings (that also function as save locations) as well as notes you can find scattered throughout the game and is largely cohesive and entertaining. Some parts of it come out of nowhere and provide a refreshing hint at things to come, whilst others may be necessary to helping you make an informed decision at the end of the game. At under six hours, it’s a story that is well-told (if you go looking for it) and doesn’t outstay its welcome.

Notes about the place give you more of the story

You can read most of the notes in situ, but it’s worth picking them up all the same.

Apart from the sound-based stealth, nothing here is terribly innovative. You’re restricted to the hotel and its grounds for the entire game, the first-person survival horror gameplay relies on the same tricks other games have used in the past (jump scare triggers, mood-altering music etc.) and the map you have access to (by exploring/finding pieces of it scattered around the Sker Hotel) reveals important items nearby whilst also presenting a nice summary of your objectives and the number of plot-related collectables you have.

Unfortunately, despite re-treading many of the same steps as other entries in the genre, Maid of Sker has some of the problems that plague them. The simplest one is the lack of checkpoints. I mentioned that some of the collectables function as save points and those are the only times the game saves your progress. If you die before reaching the next phonograph, that’s it, you’re back to the previous one no matter how many absurdly long loading screens you’ve gone through. I say they’re absurdly long; I know that it’s because the game loads the entire floor and its textures to prevent unnecessary loading (and I didn’t experience any frame rate dips or chunk loading errors on the Xbox One X) but they’re long enough that its noticeable. I also encountered a bug where I crossed a loading zone at low health, died, reset and returned to the loading zone at full health only to find my health had dropped when the game loaded me back in.

My next issue with the game is the player character’s hitbox. I sometimes found myself sliding around objects I wasn’t visually touching as the hitboxes collided and one collectable was rendered unobtainable when my hitbox touched the end of a tripwire (you know, the bit of a tripwire that doesn’t actually trigger the trap) I had carefully walked around and snapped the wire. This is especially irritating as Thomas (the player character) can’t jump so I had no choice but to edge around it.

 

Your browser does not support the video tag.

Who makes a collectable unobtainable?

The game’s largest flaws, however, relates to its sound and stealth. The first is annoying in its inconsistency, but I can see why it works that way; namely the sound-based puzzles. As sound is a recurring theme throughout the story, it makes sense that almost every puzzle is sound based. What makes less sense is that I could ring a bell with an enemy next to me and they wouldn’t react. Again, I can see why it works that way (as a balancing mechanic) but it jerked me out of the game a few times. The largest, most annoying thing though was the NPC behaviour. The moment they detect you, they stop breathing and turn into homing rockets of punching. In the late game, I set off a trap that caused a noise to occur at the end of a corridor to my left several feet away and guess where the blind NPC headed for? If you said Thomas’ face, you’d be correct. I made no sound, I didn’t move, I believe I even utilised the mechanic wherein you can hold Thomas’ breath, and the NPC still headed unerringly towards me. You can, of course, run away from NPCs, but as they don’t appear to breathe when chasing you (and no matter how quiet Thomas’ footfalls are), not being able to hear them makes it rather difficult to know if they’re still behind you or not—especially as they seem to move faster than Thomas.

Even more tedious than this, though is the second floor. After a certain point, the boss on that floor (who I believe to blind, but it is unclear within the lore) automatically knows where you are and heads straight for you, no matter where he is. I tested this by returning to the second floor after beating him and the game provided enough cues for me the moment I took a step in the lift (without leaving it) that I knew he was coming and lo! As if summoned by the very sounds of the violin playing on the soundtrack itself, he appeared. This also worked when leaving a room he could not see, for those of you thinking the lift may have made a sound.

 

Your browser does not support the video tag.

Before blaming the game, always check that you aren’t at fault.

I don’t think this is a game that many people will replay. Sure, it has collectables (most of which serve a purpose in building the games’ lore) and it has multiple endings. But that’s really it. Two of the endings can be seen by reloading the a save and making a different decision at the very end of the game (seriously, that decision triggers the ending cutscene AND it also gives you an option to back out to check for the missing collectables) as long as you fulfil the requirements for the endings. The other ending, I suspect, involves a decision you can make about an hour/hour and a half into the game (maybe a bit more) and results in the game ending much earlier. This is an ‘I suspect’ because whilst I do intend to replay Maid of Sker, its flaws are pre-eminent in my mind right now.

This is the main difficulty I had in writing the review: whilst irritatingly flawed, I still had fun. If you follow any of the embedded links to watch my playthrough (or find it on YouTube) you’ll notice I get increasingly irritated during the first three and a half hours and then really enjoy the second half of the game. This isn’t because the game gets suddenly better (it’s remarkably consistent and should be lauded as such), it’s because my expectations changed.

Issac your face off

Whilst not as irritating as his brother on the second floor, Isaac is still a threat towards the end of the game.

This isn’t a horror game. At best, I would categorise it as a stealth-based thriller. Once I realised that, and embraced it as such, I found it much more enjoyable. Sure, there are jump scares (only one of which is original and difficult to see coming) but it’s more about piecing together the story whilst finding the McGuffins than any truly horrifying experience (although your experience may differ, of course).

At its price point, I would find it difficult NOT to recommend Maid of Sker for anyone with a passing interest, but be warned; whilst it looks and sounds gorgeous, and tells an interesting story, it is not a fast game. Everything about it promotes a careful, observant style of playing the game. On the one hand, as I hope you’ll have picked up on, this is a reasonably cheap game and it has the flaws of such. On the other hand, I was blown away when I discovered the entire thing had been made in Unity due to is polish and presentation.

 

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Slight spoiler here, but darn it if that isn’t the cutest animation.

However, the most important thing is that, in amongst all the madness, irritating gameplay mechanics, beautiful environment design, crisp sound and light puzzle elements, there is a dog that you can pet. If that doesn’t make it worth your time, I don’t know what will.

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