Cemu 1.7.4 Emulation of Breath of The Wild

Posted By: GamerDating - March 22, 2017

Nintendo's Zelda: Breath of the Wild hit the stores and has been rated as one of the top games this year, if not this decade. Earning a rank of 97/100 on Metacritic and taking its top spot the world is all looking at Breath of the Wild. Breath of the Wild came out alongside The Nintendo Switch and also released for the Wii U and only two weeks ago, the two developer masters behind the Wii U Emulator; CEMU released a video of Breath of the

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Battlefield 1 They Shall Not Pass Update

Posted By: GamerDating - March 14, 2017

Dice will be rolling out their first digital expansion. With this expansion it is a required download for all Battlefield 1 owners, if you do not own the expansion options will be greyed out and you will only be able to spectate the new maps. Finally they are introducing the The French forces, one of the most notable and iconic forces in World War 1. The Introduction of the French forces will bring close quarter maps, bunkers and large scale v

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Steam Reviews Do Not Count Gifts or Free Games

Posted By: GamerDating - March 10, 2017

Steam is constantly changing and, like us, adapting to the users requests and feedback. The latest update to Steam is how they are changing how review scores are calculated removing free games (promotions), gifts and free weekend reviews from the overall calculated score.  This was after feedback that friends gifted the game, with no interest in the type of genre, would review the game with a joke, or unfair judgement which would tank

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Mass Effect: Andromeda, EA Access, Singleplayer influenced by Multiplayer and MP Maps for Free.

Posted By: GamerDating - March 07, 2017

Mass Effect: Andromeda is offering both gated access to the single player and unrestricted access to the multiplayer for the upcoming EA Access. The EA/Origin Access trial for Andromeda will become available on March 16 for Xbox One and PC. No version of EA Access is available on PlayStation 4. The game is set to come out on March 21. @Xartain you can play it all in sp if you want, but it is gated (you can't cont s

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The Legend of Zelda: Breath of the Wild Released

Posted By: GamerDating - March 03, 2017

The Legend of Zelda: Breath of the Wild is a confirmed as a Nintendo Switch launch title and it is finally available, it is here, today on the 3rd March 2017! This next instalment of The Legend of Zelda series is the eighteenth main title that Nintendo has released, and is avialable both on Wii U and Nintendo Switch.  In this Zelda games you are introduced to one huge, beautiful open world. Step into a world of discovery, exp

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Stardew Valley 1-year Anniversary

Posted By: GamerDating - February 28, 2017

Last weekend marked the 1 year anniversary of the release of Stardew Valley and Eric Barone, solo developer of Stardew Valley shared his thoughts and achievements and how his life changed from working alone, quietly, to a sudden mr meeseks of the world.  Considering that I had spent the previous 4-5 years in my own little bubble, working alone, doing essentially the same thing every day… and now suddenly to be thrust into the lim

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Titanfall 2 - Live Fire Release and Double XP

Posted By: GamerDating - February 24, 2017

Titanfall 2 kicked off it's latest free DLC, introducing new specific Live Fire maps, introducing playlists, some fixes and new style matchmaking. Live Fire is a new 6v6 pilot only mode (no Titans) have under a minute to wipe out the enemy, with no respawns, perhaps born from the gifs and images where we see crazy skilled players wipe out the enemy team in one smooth blink of an eye.  "It’s fast, frantic, and

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Tom Clancy's Ghost Recon Wildlands Open Beta

Posted By: GamerDating - February 20, 2017

Tom Clancy's Ghost Recon Wildlands have announced that the Open Beta will take place from 23/02 12PM to 27/02 12PM. You can now pre-load the game. Ghost Recon Wildlands Open Beta is an openworld CO-OP adventure similar to the Far Cry and Assassins Creed open world game-plays. A large world with multiple missions across the zones which unlock and progress your character. In Wildlands you are pitted against the Cartel as elite Ghos

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Will Chu Be My Valentine? - Free communication for all!

Posted By: GamerDating - February 14, 2017

We love Valentines Day, and of course we do, we are gaming cupids.. or something like that. Love is in the air for gamers around the world, but for all you who remain single, we got your back. We're giving you 3 days free communication at GamerDating to find your special player 2, arrange a game date, and to have a beautiful future gaming together. We don't want you single, we want you to play co-op and to do so we

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A Gaming Valentine's Day

Posted By: Emily Toye - February 14, 2017

Valentine’s Day is here. You’ll know this because if you walk into any supermarket, card shop or restaurant they’ll have broken out the cute teddy bears holding love hearts, red roses and anything and everything made out of chocolate. It’s a day for couples to spoil each other, or to treat it as any other day of being in a loving relationship. We all celebrate Valentine’s Day differently, and any way should be amazin

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South Park: The Fractured But Whole Delayed Again

Posted By: GamerDating - February 10, 2017

South Park: The Fractured But Whole has been delayed to Ubisoft's next fiscal year. Placing release between April 2017 to March 2018. Originally pitted for release in December last year, it was delayed in September for release in the first quarter. In Ubisoft's earnings report, it was confirmed it's release is now 'scheduled for fiscal 2017-18'. The first delay back in September was accredited to the quality:

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Rainbow Six Siege - Season 2 Updates

Posted By: GamerDating - February 06, 2017

Ubisoft's tactical shooter boasted 10 million players and shared their playerbase increase of over 50% since the launch last year. Constant improvements, season 1 releases, introduction of ranked, maps, new operators and dedicated servers for custom competitive games added a sheen to the entire game. Ubisoft are not slowing down their drive for Rainbow Six Siege, as the weekend just gone saw a Free Weekend go by where PC, XBox and PS4 co

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The Last Moments of Asheron's Call

Posted By: GamerDating - February 01, 2017

Seventeen-year-old MMORPG Asheron’s Call had its plug pulled and the servers shut down for good. 17 years of characters, gameplay and the associated friendships, families, and relationships that were born from it came to a saddening end.  As one of the originals to the MMO world, Asheron's Call has influenced a world of gamers many who have met, married had children and still continued to play. PC Gamer took to the serve

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Too Much Salt is Bad for You - Relationship Advice from Emily Toye

Posted By: Emily Toye - January 30, 2017

If you’re part of the gaming community, you’ll probably be familiar with the idea of ‘being salty’. For those who are unsure of the term, it is a way to describe someone who is upset or angry about something. In the case of video games, someone might be salty that they lost a match of CS:GO or died to a boss in Dark Souls. Getting angry at a video game and being salty can be a common occurrence in many video games and

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Overwatch Introduce CTF - Capture The Rooster

Posted By: GamerDating - January 25, 2017

Overwatch has updated with a Chinese New Year seasonal event and for the next three weeks, they have added over 100 commemorative cosmetic items, new firework effects on Lijiang Tower, and the new game mode - Capture The Rooster, a play on the name for Capture the Flag.  With the Chinese New Year event you can see some of the awesome new skins below: Alternatively check out the video below announcing the welcome to the Year of the

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Gabe Newell's AMA Round-Up

Posted By: GamerDating - January 18, 2017

Gabe Newell nicknamed Gaben, is master and founder of Valve Corporation. We all know him and we all love the products he gave, Steam, Half-Life, Portal, L4D and DoTA2. Throughout the years Gaben has retained an odd legendary status, becoming a meme with the popularity of Steam and has his own fan made website where he offers sales in the guise of a saint. Gaben, the voice of valve, came to Reddit and offered to do an AMA after a

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Grandpa Plays Asheron's Call For 17 Years And Now Its Closing

Posted By: GamerDating - January 11, 2017

On November 2, 1999, Microsoft and Turbine launched Asheron’s Call, a massively multiplayer online fantasy role-playing game that stood amongst the giants of the time, EverQuest and Ultima Online. Now 17 years later, on January 31, Asheron’s Call and its sequel are coming to an end. The January 31 closure of Asheron’s Call was announced via the games’ forum: It is with a heavy heart that we must announce the e

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Star Citizen Updates - $141 Million Raised, Lumberyard And Alpha 2.6

Posted By: GamerDating - January 09, 2017

Star Citizen recently released the Alpha 2.6 giving access to Star Marine, an FPS shooter module, enhanced PU and a refined Arena Commander, a ship dogfighting battles. Now Star Citizen revealed that in the Alpha 2.6 they snuck in the "Director Mode" allowing the community to create all sorts of screenshots and videos of the game. Cloud Imperium Games have now released a video, showcasing some of those screenshots and videos. Wh

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Games Done Quick Marathon Starts Sunday

Posted By: GamerDating - January 03, 2017

This Sunday, Awesome Games Done Quick (AGDQ) kicks off, a week-long marathon in which speedrunners showcase their talents to raise money for the Prevent Cancer Foundation (PCF), a charity devoted to raising public awareness of cancer and its early warning signs. For the past 3 years they've raised over 1 million dollars each year and this year aim to continue the trend. The marathon starts at 9:30 am eastern on January 8th, and run

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Frog Fractions 2 - Cult Game Found!

Posted By: GamerDating - December 29, 2016

In 2012, a browser game called Frog Fractions was released by developer Jim Crawford going by the name of Twinbeard.  The game features a frog sitting on a lilly pad and letting his tongue out to catch various mosquitoes and bugs in order to protect fruit positioned at the bottom of the screen. While it starts as your basic flash game it suddenly takes an unexpected twist, adding lazer lock on targeting, static aoe type attacks and flying

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

Game

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list.

It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets.

Maid of Sker is one of those surprising gems; polished enough to feel AAA but with enough lingering problems that its independent roots are visible. What you get for your £19.99 (at the time of review, with the caveat that physical versions may be more expensive) is a tense game of hide and seek that will probably take less than six hours to beat for most people.

Visually, the game is stunning—if a little dark. Textures are presented at a high resolution and crisp, the hotel interior and exterior are a delight to look upon and wander around (seriously, I cannot remember the last game I played that had 3D-modelled light switches), and there is enough visual consistency that important locations are easily spotted. In fact, my main problem with the graphics was the UI, or rather lack of it.

Maid of Sker Reviews Doors

Get used to looking for these doors.

I don’t mind the absence of a health bar (easily checked by opening the menu or by noticing the very vivid red border that appears when low on health á la many other survival horror games) or the slightly confusing medicine count (an icon shows up next to the health bar but you have to check your inventory to see precisely how many you have). No, what I mind is the very small prompt that appears when you are near something you can interact with, and how finicky it can be. I spent a good ten minutes or more wandering aimlessly around a cemetery in the early game because I hadn’t noticed the small white dot that indicated an interactive object.

On the other hand, that dot was sometimes the only thing I COULD see that indicated something was nearby. As I have said, the game can be a little dark and this is definitely something to be aware of if you’re playing on a monitor that struggles with low light levels. I played the first half of the game with the gamma set quite high so I could see what I was doing and, after deciding to get the intended experience by lowering it, muddled through well enough, but it did make things difficult in places.

Horror FPS House of Sker Collectables

I swear, there is a collectable here.

Shafts of moonlight do shine beautifully through windows and trees though, and the few rooms/areas that are illuminated look amazing. The developers clearly took their time to make sure that vital clues were well illuminated (unless you’re me and miss them every time you look right at them) and that each objective was subtly signposted through clever usage of light (in the early game, at least).

The sound design is as much a feast for the ears as the visual presentation. The various interactive instruments are wonderfully clear, the ambient music/noise builds a great atmosphere (and points you towards some collectables), the few voice actors in the game deliver their lines well, and the footsteps of both the player character and the roaming NPCs are impactful and reflect both the speed at which the character is moving and the surface they are walking upon. Most importantly though, you can hear the NPCs breathing from a long way away. Remember when I said the game was a tad dark? That’s where this is important. Several times I avoided being found only because I could hear someone nearby, which gave me the opportunity to scour every pixel of my near black monitor to find the barest hint of movement. There may be some slight exaggeration there, but you get my point.

Loading screens... take some time

The loading screen can provide helpful tips and gives you ample time to read them.

The sound design is one of the game’s key selling points though, so I would expect it to be good. Not perfect (some sounds were too loud when in close proximity through a wall, for example), but very good. The game touts a unique, sound-based stealth system; this means if you move too quickly or bump into an object, a nearby NPC has a good chance of hearing you. As all of the enemies here are blind (I think) that means this is their only way of detecting you short of physical contact. It also means that you can crouch-walk through the entire game and risk being caught only through misadventure, scripted events, or by finding yourself on the second floor (more on this below). I don’t know if this was a deliberate choice on the developer’s part (nor do I know if it works on Hard) but it makes the game tense (you are still moving extremely slowly through a darkened hotel and surrounded by people who want to murder you) even if the stakes are essentially gone. You may not move faster than the NPCs, but you have enough warning to get out of their scripted path easily enough.

But why are the blind staff of a hotel in Victorian Wales trying to kill you? I won’t spoil anything, but the story is based on a piece of Welsh folklore and reasonably well-paced. Its delivered largely through audio recordings (that also function as save locations) as well as notes you can find scattered throughout the game and is largely cohesive and entertaining. Some parts of it come out of nowhere and provide a refreshing hint at things to come, whilst others may be necessary to helping you make an informed decision at the end of the game. At under six hours, it’s a story that is well-told (if you go looking for it) and doesn’t outstay its welcome.

Notes about the place give you more of the story

You can read most of the notes in situ, but it’s worth picking them up all the same.

Apart from the sound-based stealth, nothing here is terribly innovative. You’re restricted to the hotel and its grounds for the entire game, the first-person survival horror gameplay relies on the same tricks other games have used in the past (jump scare triggers, mood-altering music etc.) and the map you have access to (by exploring/finding pieces of it scattered around the Sker Hotel) reveals important items nearby whilst also presenting a nice summary of your objectives and the number of plot-related collectables you have.

Unfortunately, despite re-treading many of the same steps as other entries in the genre, Maid of Sker has some of the problems that plague them. The simplest one is the lack of checkpoints. I mentioned that some of the collectables function as save points and those are the only times the game saves your progress. If you die before reaching the next phonograph, that’s it, you’re back to the previous one no matter how many absurdly long loading screens you’ve gone through. I say they’re absurdly long; I know that it’s because the game loads the entire floor and its textures to prevent unnecessary loading (and I didn’t experience any frame rate dips or chunk loading errors on the Xbox One X) but they’re long enough that its noticeable. I also encountered a bug where I crossed a loading zone at low health, died, reset and returned to the loading zone at full health only to find my health had dropped when the game loaded me back in.

My next issue with the game is the player character’s hitbox. I sometimes found myself sliding around objects I wasn’t visually touching as the hitboxes collided and one collectable was rendered unobtainable when my hitbox touched the end of a tripwire (you know, the bit of a tripwire that doesn’t actually trigger the trap) I had carefully walked around and snapped the wire. This is especially irritating as Thomas (the player character) can’t jump so I had no choice but to edge around it.

 

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Who makes a collectable unobtainable?

The game’s largest flaws, however, relates to its sound and stealth. The first is annoying in its inconsistency, but I can see why it works that way; namely the sound-based puzzles. As sound is a recurring theme throughout the story, it makes sense that almost every puzzle is sound based. What makes less sense is that I could ring a bell with an enemy next to me and they wouldn’t react. Again, I can see why it works that way (as a balancing mechanic) but it jerked me out of the game a few times. The largest, most annoying thing though was the NPC behaviour. The moment they detect you, they stop breathing and turn into homing rockets of punching. In the late game, I set off a trap that caused a noise to occur at the end of a corridor to my left several feet away and guess where the blind NPC headed for? If you said Thomas’ face, you’d be correct. I made no sound, I didn’t move, I believe I even utilised the mechanic wherein you can hold Thomas’ breath, and the NPC still headed unerringly towards me. You can, of course, run away from NPCs, but as they don’t appear to breathe when chasing you (and no matter how quiet Thomas’ footfalls are), not being able to hear them makes it rather difficult to know if they’re still behind you or not—especially as they seem to move faster than Thomas.

Even more tedious than this, though is the second floor. After a certain point, the boss on that floor (who I believe to blind, but it is unclear within the lore) automatically knows where you are and heads straight for you, no matter where he is. I tested this by returning to the second floor after beating him and the game provided enough cues for me the moment I took a step in the lift (without leaving it) that I knew he was coming and lo! As if summoned by the very sounds of the violin playing on the soundtrack itself, he appeared. This also worked when leaving a room he could not see, for those of you thinking the lift may have made a sound.

 

Your browser does not support the video tag.

Before blaming the game, always check that you aren’t at fault.

I don’t think this is a game that many people will replay. Sure, it has collectables (most of which serve a purpose in building the games’ lore) and it has multiple endings. But that’s really it. Two of the endings can be seen by reloading the a save and making a different decision at the very end of the game (seriously, that decision triggers the ending cutscene AND it also gives you an option to back out to check for the missing collectables) as long as you fulfil the requirements for the endings. The other ending, I suspect, involves a decision you can make about an hour/hour and a half into the game (maybe a bit more) and results in the game ending much earlier. This is an ‘I suspect’ because whilst I do intend to replay Maid of Sker, its flaws are pre-eminent in my mind right now.

This is the main difficulty I had in writing the review: whilst irritatingly flawed, I still had fun. If you follow any of the embedded links to watch my playthrough (or find it on YouTube) you’ll notice I get increasingly irritated during the first three and a half hours and then really enjoy the second half of the game. This isn’t because the game gets suddenly better (it’s remarkably consistent and should be lauded as such), it’s because my expectations changed.

Issac your face off

Whilst not as irritating as his brother on the second floor, Isaac is still a threat towards the end of the game.

This isn’t a horror game. At best, I would categorise it as a stealth-based thriller. Once I realised that, and embraced it as such, I found it much more enjoyable. Sure, there are jump scares (only one of which is original and difficult to see coming) but it’s more about piecing together the story whilst finding the McGuffins than any truly horrifying experience (although your experience may differ, of course).

At its price point, I would find it difficult NOT to recommend Maid of Sker for anyone with a passing interest, but be warned; whilst it looks and sounds gorgeous, and tells an interesting story, it is not a fast game. Everything about it promotes a careful, observant style of playing the game. On the one hand, as I hope you’ll have picked up on, this is a reasonably cheap game and it has the flaws of such. On the other hand, I was blown away when I discovered the entire thing had been made in Unity due to is polish and presentation.

 

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Slight spoiler here, but darn it if that isn’t the cutest animation.

However, the most important thing is that, in amongst all the madness, irritating gameplay mechanics, beautiful environment design, crisp sound and light puzzle elements, there is a dog that you can pet. If that doesn’t make it worth your time, I don’t know what will.

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