Nintendo Classic Mini: Nintendo Entertainment System

Posted By: GamerDating - July 19, 2016

We at GamerDating still have our NES consoles and we even have a N64 sitting in an office, so Classic Nintendo Systems are close to our hearts. Nintendo have announced a new console launching 11th November, aimed at bringing back the classics. Relive the 80s when the Nintendo Classic Mini: Nintendo Entertainment System launches in stores on 11th November. The classic NES is back in a familiar-yet-new form as a mini replica of Ninte

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Introducing Ana - New Overwatch Support Hero

Posted By: GamerDating - July 13, 2016

Overwatch's first new post-launch hero has officially been revealed after hints and teasers. Earlier this month we saw twitter hints of the weapon Ana Amari used, and now we've had the introduction video released and she looks awesome Ana Amari is a founding member of Overwatch and Pharah's mother, she takes the role of a support sniper who uses a Biotic Rifle to both heal teammates and deal ongoing damage to enemies from l

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Pokemon Go is Go!

Posted By: GamerDating - July 07, 2016

Pokemon Go has launched! Available to download on app stores in Australia and New Zealand and the US as it staggers its release across the rest of the World. Those not in released regions have been finding ways to get around the blocks, such as changing their account region to Australia on the IOS app store, and downloading the APK directly on Android. Pokémon GO Travel between the real world and the virtual world of Pok&eacu

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Xbox Play Anywhere Launches September 13th

Posted By: GamerDating - July 04, 2016

Microsoft announced its new feature at E3 bringing Windows 10 and Xbox together, a new initiative named the Xbox Play Anywhere. This means a single purchase will unlock the game across both platforms, and saves and achievements will be transferred across both versions. So no need to buy the game twice for both platforms anymore. It is planned to launch Xbox Play Anywhere on September 13th. Games listed in the Xbox Store wil

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System Shock Remake on Kickstarter

Posted By: GamerDating - June 30, 2016

System Shock was of the genre defining classic from 1994, System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive story telling. Personally.. I never beat the game but I did

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Star Citizen Alpha 2.4 Available - Persistent Universe

Posted By: GamerDating - June 27, 2016

Star Citizen Alpha 2.4 is now live which introduces the persistent universe, among other things. Star Citizen is from the mind of Chris Roberts, creator of Wing Commander and Freelancer, but the most interesting thing, the game has been 100% crowd funded to the amount of $116,763,216 at the time of this article. Star Citizen has promised to bring FPS, Persistent Universe, space fight, planet exploration, bases, a story mode and huge mm

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Destiny: Rise of Iron Announced

Posted By: GamerDating - June 23, 2016

Destiny: Rise of Iron is the next expansion to the Destiny universe. It features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin you will face a new faction of Fallen Devils, the Splicers, while unravelling the mystery of the Iron Lords. Rise of Iron features new weapons, armor, and gear, as well as a new cooperative three-player Strike, a new mode and maps f

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Carrier Assault Update to Eve Valkyrie

Posted By: GamerDating - June 21, 2016

The first major free update for EVE: Valkyrie has landed with a new game mode, Carrier Assault, amongst the usual bug fixes, balance changes and a few new features. Eve Valkyrie is a VR Game where you battle various hardpoints, ships and assault the enemy. In addition to the awesome pve mode, it also boasts a competitive multiplayer and until now the enemy’s carrier has been off limits. An impenetrable flying fortress that could cut

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E3 Round Up 2016

Posted By: GamerDating - June 15, 2016

This year E3 has hit us with some top games, announcements, hype and pure gaming excitement. We've been watching and loving the trailers and we've done a round up of the top trailers this year.  As E3 has been packed with trailers and announcements we have plucked out some of the best and also provided a link below of a full list of all trailers. Battlefield 1 Gameplay  We Happy Few Dishonored 2 

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Homeworld Remastered Collection - V2.0

Posted By: GamerDating - June 08, 2016

Homeworld Remastered Collection, containing the legendary space RTSs turned instant classics, is now available (Steam and GoG) Homeworld brought real-time strategy into actual 3D, creating a truly free-form tactical experience across battlefields vast in every dimension. It did so in a way that's not just manageable, but overwhelmingly fun! This engrossing space opera chronicles the struggles of an alien race, the Kushan, locked in a vicio

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Blizzard Drop The Ban Hammer - Overwatch

Posted By: GamerDating - June 02, 2016

Overwatch has been received as one of the best FPS games of all time scoring multiple top marks and achieving 92 on metacritic. It is all over the internet, gamers are flocking to this fresh mutliplayer game and loving it. Overwatch just has that appeal, and I'm not sure why. With all good games come cheaters, those who have aimbots, wallhacks, autohits and various other programs to give the unfair advantage. Hacking can ruin online g

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PAYDAY 2: Update 100

Posted By: GamerDating - May 30, 2016

Update 100 is here and Overkill software have released a video where they talk about update 100 for PAYDAY 2 that is going live on Thursday.  In short... THEY OWN PAYDAY 2 AGAIN. The PAYDAY franchise is ours again and to celebrate it, we’re giving away a community grenade, the skills tree and we’re making the black market free for everyone going forward. Check out the video above for more details. 

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Overwatch: Next Big FPS

Posted By: GamerDating - May 17, 2016

Overwatch is the latest IP to come from Blizzard in 15 years. In Overwatch, you control one of several heroes in competitive 6-person team shooting matches. Battle over objectives, take down the other team, and achieve victory. Before you begin a game of Overwatch, you’ll need to choose a hero to play. Players choose out of 21 hero characters, each with their own unique abilities and role classes, Maybe controlling

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Batman: Arkham Knight Now Available With Our 4 Month Subscription!

Posted By: GamerDating - May 10, 2016

Batman™: Arkham Knight kicked off on PC with some serious backlash with complaints over performance and bugs, but now, just under a year later the updates and patches have completely blown that away and Batman: Arkham Knight plays like it should have on launch. But don't take our word from it, check out Steams new Review system, where they seperate overall reviews and recent, which demonstrates as recent it has achieved a very positive

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Grey Goo Now Available in Our 4 Month Package

Posted By: GamerDating - May 05, 2016

Grey Goo is a real-time strategy (RTS) game that sticks to the traditional RTS design. Grey Goo had an initial poor reception at launch but was quickly adjusted to deliver a solid and rewarding campaign. In Feburary this year the launch of the "Descent of Shroud" added another fourth race which you can pick up for free. Four unique factions deliver 4 styles of play: THE BETA fight for their home and place in the unive

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Blizzard Finally Responds to Vanilla WoW Demands

Posted By: GamerDating - April 26, 2016

On 10th April 2016, Nostalrius, a private WoW Legacy server went dark after Blizzard threatened legal action. Nostalrius Begins PvP, Nostalrius Begins PvE & Nostalrius TBC and all related servers will be definitively shutdown at 23:00 server time on the 10th of April 2016 Nostalrius was a server running the original version of World of Warcraft from 2004, free of charge, It’s was Vanilla WoW’s most popular private server

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Monaco: What's Yours Is Mine Available in 2 Month Subscription!

Posted By: GamerDating - April 26, 2016

Monaco: What's Yours Is Mine is a single player or co-op heist game. We love coop games, and a fun game like this would be the perfect game date. You get to play a heist expert:   The Locksmith: Blue-collar infiltration expert The Lookout: She can see and hear everything... a natural leader The Pickpocket: A hobo with a monkey and a penchant for crime The Cleaner: A silent psychopath... Jack The Ripper in pink Th

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FarCry 3 Blood Dragon available now with 2 month packages!

Posted By: GamerDating - April 20, 2016

Last year we offered FarCry 3 Blood Dragon with our membership which was met with positive shouts of from Sgt. Rex Power, the demand echoing the beauty which is the 80s styled, retro hilarity.  Sgt. Rex 'Power' Colt: Blah blah blah, kill, blah blah blah. FarCry 3 Blood Dragon was one of the best FPS games to come out a few years ago, the humour, gameplay and tongue in cheek cheesy brilliance kept the Far Cry style game

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5 Top Tips How To Avoid Being The Dreaded Catfish

Posted By: Silja Litvin - April 18, 2016

Do you know that feeling to meet someone really special online? When the first curiosity turns into a flutter of hope, a happy smile when your phone or computer blimps - followed by nightly facetime sessions. From there on all you do is planning a true, real-life meeting. Oh how wonderful will this person be who understands you so well, who makes you smile to yourself all day and had you develop carpal tunnel syndrome at your typing thumb. Surely

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Top 10 April Fools in Gaming 2016

Posted By: GamerDating - April 03, 2016

The 1st of April is one the most hilarious, most frustrating and most confusing holidays. It is inevitable that misinformation and jokes can lead to hilarity and the gaming world is one of the few media platforms which gets bombarded. And we love it! So here are our top 10 April Fools Team17 introduce Worms Dating Revolution a dating worm sim Hearthstone gets its own MMO, the youtube video introduces a world where you can play the

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

Game

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list.

It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets.

Maid of Sker is one of those surprising gems; polished enough to feel AAA but with enough lingering problems that its independent roots are visible. What you get for your £19.99 (at the time of review, with the caveat that physical versions may be more expensive) is a tense game of hide and seek that will probably take less than six hours to beat for most people.

Visually, the game is stunning—if a little dark. Textures are presented at a high resolution and crisp, the hotel interior and exterior are a delight to look upon and wander around (seriously, I cannot remember the last game I played that had 3D-modelled light switches), and there is enough visual consistency that important locations are easily spotted. In fact, my main problem with the graphics was the UI, or rather lack of it.

Maid of Sker Reviews Doors

Get used to looking for these doors.

I don’t mind the absence of a health bar (easily checked by opening the menu or by noticing the very vivid red border that appears when low on health á la many other survival horror games) or the slightly confusing medicine count (an icon shows up next to the health bar but you have to check your inventory to see precisely how many you have). No, what I mind is the very small prompt that appears when you are near something you can interact with, and how finicky it can be. I spent a good ten minutes or more wandering aimlessly around a cemetery in the early game because I hadn’t noticed the small white dot that indicated an interactive object.

On the other hand, that dot was sometimes the only thing I COULD see that indicated something was nearby. As I have said, the game can be a little dark and this is definitely something to be aware of if you’re playing on a monitor that struggles with low light levels. I played the first half of the game with the gamma set quite high so I could see what I was doing and, after deciding to get the intended experience by lowering it, muddled through well enough, but it did make things difficult in places.

Horror FPS House of Sker Collectables

I swear, there is a collectable here.

Shafts of moonlight do shine beautifully through windows and trees though, and the few rooms/areas that are illuminated look amazing. The developers clearly took their time to make sure that vital clues were well illuminated (unless you’re me and miss them every time you look right at them) and that each objective was subtly signposted through clever usage of light (in the early game, at least).

The sound design is as much a feast for the ears as the visual presentation. The various interactive instruments are wonderfully clear, the ambient music/noise builds a great atmosphere (and points you towards some collectables), the few voice actors in the game deliver their lines well, and the footsteps of both the player character and the roaming NPCs are impactful and reflect both the speed at which the character is moving and the surface they are walking upon. Most importantly though, you can hear the NPCs breathing from a long way away. Remember when I said the game was a tad dark? That’s where this is important. Several times I avoided being found only because I could hear someone nearby, which gave me the opportunity to scour every pixel of my near black monitor to find the barest hint of movement. There may be some slight exaggeration there, but you get my point.

Loading screens... take some time

The loading screen can provide helpful tips and gives you ample time to read them.

The sound design is one of the game’s key selling points though, so I would expect it to be good. Not perfect (some sounds were too loud when in close proximity through a wall, for example), but very good. The game touts a unique, sound-based stealth system; this means if you move too quickly or bump into an object, a nearby NPC has a good chance of hearing you. As all of the enemies here are blind (I think) that means this is their only way of detecting you short of physical contact. It also means that you can crouch-walk through the entire game and risk being caught only through misadventure, scripted events, or by finding yourself on the second floor (more on this below). I don’t know if this was a deliberate choice on the developer’s part (nor do I know if it works on Hard) but it makes the game tense (you are still moving extremely slowly through a darkened hotel and surrounded by people who want to murder you) even if the stakes are essentially gone. You may not move faster than the NPCs, but you have enough warning to get out of their scripted path easily enough.

But why are the blind staff of a hotel in Victorian Wales trying to kill you? I won’t spoil anything, but the story is based on a piece of Welsh folklore and reasonably well-paced. Its delivered largely through audio recordings (that also function as save locations) as well as notes you can find scattered throughout the game and is largely cohesive and entertaining. Some parts of it come out of nowhere and provide a refreshing hint at things to come, whilst others may be necessary to helping you make an informed decision at the end of the game. At under six hours, it’s a story that is well-told (if you go looking for it) and doesn’t outstay its welcome.

Notes about the place give you more of the story

You can read most of the notes in situ, but it’s worth picking them up all the same.

Apart from the sound-based stealth, nothing here is terribly innovative. You’re restricted to the hotel and its grounds for the entire game, the first-person survival horror gameplay relies on the same tricks other games have used in the past (jump scare triggers, mood-altering music etc.) and the map you have access to (by exploring/finding pieces of it scattered around the Sker Hotel) reveals important items nearby whilst also presenting a nice summary of your objectives and the number of plot-related collectables you have.

Unfortunately, despite re-treading many of the same steps as other entries in the genre, Maid of Sker has some of the problems that plague them. The simplest one is the lack of checkpoints. I mentioned that some of the collectables function as save points and those are the only times the game saves your progress. If you die before reaching the next phonograph, that’s it, you’re back to the previous one no matter how many absurdly long loading screens you’ve gone through. I say they’re absurdly long; I know that it’s because the game loads the entire floor and its textures to prevent unnecessary loading (and I didn’t experience any frame rate dips or chunk loading errors on the Xbox One X) but they’re long enough that its noticeable. I also encountered a bug where I crossed a loading zone at low health, died, reset and returned to the loading zone at full health only to find my health had dropped when the game loaded me back in.

My next issue with the game is the player character’s hitbox. I sometimes found myself sliding around objects I wasn’t visually touching as the hitboxes collided and one collectable was rendered unobtainable when my hitbox touched the end of a tripwire (you know, the bit of a tripwire that doesn’t actually trigger the trap) I had carefully walked around and snapped the wire. This is especially irritating as Thomas (the player character) can’t jump so I had no choice but to edge around it.

 

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Who makes a collectable unobtainable?

The game’s largest flaws, however, relates to its sound and stealth. The first is annoying in its inconsistency, but I can see why it works that way; namely the sound-based puzzles. As sound is a recurring theme throughout the story, it makes sense that almost every puzzle is sound based. What makes less sense is that I could ring a bell with an enemy next to me and they wouldn’t react. Again, I can see why it works that way (as a balancing mechanic) but it jerked me out of the game a few times. The largest, most annoying thing though was the NPC behaviour. The moment they detect you, they stop breathing and turn into homing rockets of punching. In the late game, I set off a trap that caused a noise to occur at the end of a corridor to my left several feet away and guess where the blind NPC headed for? If you said Thomas’ face, you’d be correct. I made no sound, I didn’t move, I believe I even utilised the mechanic wherein you can hold Thomas’ breath, and the NPC still headed unerringly towards me. You can, of course, run away from NPCs, but as they don’t appear to breathe when chasing you (and no matter how quiet Thomas’ footfalls are), not being able to hear them makes it rather difficult to know if they’re still behind you or not—especially as they seem to move faster than Thomas.

Even more tedious than this, though is the second floor. After a certain point, the boss on that floor (who I believe to blind, but it is unclear within the lore) automatically knows where you are and heads straight for you, no matter where he is. I tested this by returning to the second floor after beating him and the game provided enough cues for me the moment I took a step in the lift (without leaving it) that I knew he was coming and lo! As if summoned by the very sounds of the violin playing on the soundtrack itself, he appeared. This also worked when leaving a room he could not see, for those of you thinking the lift may have made a sound.

 

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Before blaming the game, always check that you aren’t at fault.

I don’t think this is a game that many people will replay. Sure, it has collectables (most of which serve a purpose in building the games’ lore) and it has multiple endings. But that’s really it. Two of the endings can be seen by reloading the a save and making a different decision at the very end of the game (seriously, that decision triggers the ending cutscene AND it also gives you an option to back out to check for the missing collectables) as long as you fulfil the requirements for the endings. The other ending, I suspect, involves a decision you can make about an hour/hour and a half into the game (maybe a bit more) and results in the game ending much earlier. This is an ‘I suspect’ because whilst I do intend to replay Maid of Sker, its flaws are pre-eminent in my mind right now.

This is the main difficulty I had in writing the review: whilst irritatingly flawed, I still had fun. If you follow any of the embedded links to watch my playthrough (or find it on YouTube) you’ll notice I get increasingly irritated during the first three and a half hours and then really enjoy the second half of the game. This isn’t because the game gets suddenly better (it’s remarkably consistent and should be lauded as such), it’s because my expectations changed.

Issac your face off

Whilst not as irritating as his brother on the second floor, Isaac is still a threat towards the end of the game.

This isn’t a horror game. At best, I would categorise it as a stealth-based thriller. Once I realised that, and embraced it as such, I found it much more enjoyable. Sure, there are jump scares (only one of which is original and difficult to see coming) but it’s more about piecing together the story whilst finding the McGuffins than any truly horrifying experience (although your experience may differ, of course).

At its price point, I would find it difficult NOT to recommend Maid of Sker for anyone with a passing interest, but be warned; whilst it looks and sounds gorgeous, and tells an interesting story, it is not a fast game. Everything about it promotes a careful, observant style of playing the game. On the one hand, as I hope you’ll have picked up on, this is a reasonably cheap game and it has the flaws of such. On the other hand, I was blown away when I discovered the entire thing had been made in Unity due to is polish and presentation.

 

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Slight spoiler here, but darn it if that isn’t the cutest animation.

However, the most important thing is that, in amongst all the madness, irritating gameplay mechanics, beautiful environment design, crisp sound and light puzzle elements, there is a dog that you can pet. If that doesn’t make it worth your time, I don’t know what will.

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