Cemu 1.7.4 Emulation of Breath of The Wild

Posted By: GamerDating - March 22, 2017

Nintendo's Zelda: Breath of the Wild hit the stores and has been rated as one of the top games this year, if not this decade. Earning a rank of 97/100 on Metacritic and taking its top spot the world is all looking at Breath of the Wild. Breath of the Wild came out alongside The Nintendo Switch and also released for the Wii U and only two weeks ago, the two developer masters behind the Wii U Emulator; CEMU released a video of Breath of the

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Battlefield 1 They Shall Not Pass Update

Posted By: GamerDating - March 14, 2017

Dice will be rolling out their first digital expansion. With this expansion it is a required download for all Battlefield 1 owners, if you do not own the expansion options will be greyed out and you will only be able to spectate the new maps. Finally they are introducing the The French forces, one of the most notable and iconic forces in World War 1. The Introduction of the French forces will bring close quarter maps, bunkers and large scale v

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Steam Reviews Do Not Count Gifts or Free Games

Posted By: GamerDating - March 10, 2017

Steam is constantly changing and, like us, adapting to the users requests and feedback. The latest update to Steam is how they are changing how review scores are calculated removing free games (promotions), gifts and free weekend reviews from the overall calculated score.  This was after feedback that friends gifted the game, with no interest in the type of genre, would review the game with a joke, or unfair judgement which would tank

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Mass Effect: Andromeda, EA Access, Singleplayer influenced by Multiplayer and MP Maps for Free.

Posted By: GamerDating - March 07, 2017

Mass Effect: Andromeda is offering both gated access to the single player and unrestricted access to the multiplayer for the upcoming EA Access. The EA/Origin Access trial for Andromeda will become available on March 16 for Xbox One and PC. No version of EA Access is available on PlayStation 4. The game is set to come out on March 21. @Xartain you can play it all in sp if you want, but it is gated (you can't cont s

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The Legend of Zelda: Breath of the Wild Released

Posted By: GamerDating - March 03, 2017

The Legend of Zelda: Breath of the Wild is a confirmed as a Nintendo Switch launch title and it is finally available, it is here, today on the 3rd March 2017! This next instalment of The Legend of Zelda series is the eighteenth main title that Nintendo has released, and is avialable both on Wii U and Nintendo Switch.  In this Zelda games you are introduced to one huge, beautiful open world. Step into a world of discovery, exp

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Stardew Valley 1-year Anniversary

Posted By: GamerDating - February 28, 2017

Last weekend marked the 1 year anniversary of the release of Stardew Valley and Eric Barone, solo developer of Stardew Valley shared his thoughts and achievements and how his life changed from working alone, quietly, to a sudden mr meeseks of the world.  Considering that I had spent the previous 4-5 years in my own little bubble, working alone, doing essentially the same thing every day… and now suddenly to be thrust into the lim

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Titanfall 2 - Live Fire Release and Double XP

Posted By: GamerDating - February 24, 2017

Titanfall 2 kicked off it's latest free DLC, introducing new specific Live Fire maps, introducing playlists, some fixes and new style matchmaking. Live Fire is a new 6v6 pilot only mode (no Titans) have under a minute to wipe out the enemy, with no respawns, perhaps born from the gifs and images where we see crazy skilled players wipe out the enemy team in one smooth blink of an eye.  "It’s fast, frantic, and

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Tom Clancy's Ghost Recon Wildlands Open Beta

Posted By: GamerDating - February 20, 2017

Tom Clancy's Ghost Recon Wildlands have announced that the Open Beta will take place from 23/02 12PM to 27/02 12PM. You can now pre-load the game. Ghost Recon Wildlands Open Beta is an openworld CO-OP adventure similar to the Far Cry and Assassins Creed open world game-plays. A large world with multiple missions across the zones which unlock and progress your character. In Wildlands you are pitted against the Cartel as elite Ghos

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Will Chu Be My Valentine? - Free communication for all!

Posted By: GamerDating - February 14, 2017

We love Valentines Day, and of course we do, we are gaming cupids.. or something like that. Love is in the air for gamers around the world, but for all you who remain single, we got your back. We're giving you 3 days free communication at GamerDating to find your special player 2, arrange a game date, and to have a beautiful future gaming together. We don't want you single, we want you to play co-op and to do so we

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A Gaming Valentine's Day

Posted By: Emily Toye - February 14, 2017

Valentine’s Day is here. You’ll know this because if you walk into any supermarket, card shop or restaurant they’ll have broken out the cute teddy bears holding love hearts, red roses and anything and everything made out of chocolate. It’s a day for couples to spoil each other, or to treat it as any other day of being in a loving relationship. We all celebrate Valentine’s Day differently, and any way should be amazin

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South Park: The Fractured But Whole Delayed Again

Posted By: GamerDating - February 10, 2017

South Park: The Fractured But Whole has been delayed to Ubisoft's next fiscal year. Placing release between April 2017 to March 2018. Originally pitted for release in December last year, it was delayed in September for release in the first quarter. In Ubisoft's earnings report, it was confirmed it's release is now 'scheduled for fiscal 2017-18'. The first delay back in September was accredited to the quality:

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Rainbow Six Siege - Season 2 Updates

Posted By: GamerDating - February 06, 2017

Ubisoft's tactical shooter boasted 10 million players and shared their playerbase increase of over 50% since the launch last year. Constant improvements, season 1 releases, introduction of ranked, maps, new operators and dedicated servers for custom competitive games added a sheen to the entire game. Ubisoft are not slowing down their drive for Rainbow Six Siege, as the weekend just gone saw a Free Weekend go by where PC, XBox and PS4 co

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The Last Moments of Asheron's Call

Posted By: GamerDating - February 01, 2017

Seventeen-year-old MMORPG Asheron’s Call had its plug pulled and the servers shut down for good. 17 years of characters, gameplay and the associated friendships, families, and relationships that were born from it came to a saddening end.  As one of the originals to the MMO world, Asheron's Call has influenced a world of gamers many who have met, married had children and still continued to play. PC Gamer took to the serve

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Too Much Salt is Bad for You - Relationship Advice from Emily Toye

Posted By: Emily Toye - January 30, 2017

If you’re part of the gaming community, you’ll probably be familiar with the idea of ‘being salty’. For those who are unsure of the term, it is a way to describe someone who is upset or angry about something. In the case of video games, someone might be salty that they lost a match of CS:GO or died to a boss in Dark Souls. Getting angry at a video game and being salty can be a common occurrence in many video games and

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Overwatch Introduce CTF - Capture The Rooster

Posted By: GamerDating - January 25, 2017

Overwatch has updated with a Chinese New Year seasonal event and for the next three weeks, they have added over 100 commemorative cosmetic items, new firework effects on Lijiang Tower, and the new game mode - Capture The Rooster, a play on the name for Capture the Flag.  With the Chinese New Year event you can see some of the awesome new skins below: Alternatively check out the video below announcing the welcome to the Year of the

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Gabe Newell's AMA Round-Up

Posted By: GamerDating - January 18, 2017

Gabe Newell nicknamed Gaben, is master and founder of Valve Corporation. We all know him and we all love the products he gave, Steam, Half-Life, Portal, L4D and DoTA2. Throughout the years Gaben has retained an odd legendary status, becoming a meme with the popularity of Steam and has his own fan made website where he offers sales in the guise of a saint. Gaben, the voice of valve, came to Reddit and offered to do an AMA after a

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Grandpa Plays Asheron's Call For 17 Years And Now Its Closing

Posted By: GamerDating - January 11, 2017

On November 2, 1999, Microsoft and Turbine launched Asheron’s Call, a massively multiplayer online fantasy role-playing game that stood amongst the giants of the time, EverQuest and Ultima Online. Now 17 years later, on January 31, Asheron’s Call and its sequel are coming to an end. The January 31 closure of Asheron’s Call was announced via the games’ forum: It is with a heavy heart that we must announce the e

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Star Citizen Updates - $141 Million Raised, Lumberyard And Alpha 2.6

Posted By: GamerDating - January 09, 2017

Star Citizen recently released the Alpha 2.6 giving access to Star Marine, an FPS shooter module, enhanced PU and a refined Arena Commander, a ship dogfighting battles. Now Star Citizen revealed that in the Alpha 2.6 they snuck in the "Director Mode" allowing the community to create all sorts of screenshots and videos of the game. Cloud Imperium Games have now released a video, showcasing some of those screenshots and videos. Wh

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Games Done Quick Marathon Starts Sunday

Posted By: GamerDating - January 03, 2017

This Sunday, Awesome Games Done Quick (AGDQ) kicks off, a week-long marathon in which speedrunners showcase their talents to raise money for the Prevent Cancer Foundation (PCF), a charity devoted to raising public awareness of cancer and its early warning signs. For the past 3 years they've raised over 1 million dollars each year and this year aim to continue the trend. The marathon starts at 9:30 am eastern on January 8th, and run

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Frog Fractions 2 - Cult Game Found!

Posted By: GamerDating - December 29, 2016

In 2012, a browser game called Frog Fractions was released by developer Jim Crawford going by the name of Twinbeard.  The game features a frog sitting on a lilly pad and letting his tongue out to catch various mosquitoes and bugs in order to protect fruit positioned at the bottom of the screen. While it starts as your basic flash game it suddenly takes an unexpected twist, adding lazer lock on targeting, static aoe type attacks and flying

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Warhammer 40,000: Darktide Closed Beta Preview

Posted By: Dan and Team - October 19, 2022

Game

This weekend October 14th to 16th our team had the privilege to try Fatshark's closed BETA of Warhammer 40,000: Darktide.

We gathered together, jumped into Discord in varied group sizes and chugged through the delights of Darktide.

Darktide Coop offers a perfect 4 man team

You can play with any variation of your custom characters, a refreshing step away from Vermintide.

 

The Poundshop Paladin, WoodTier, Farske and Zahur gathered together to dip their toes in the dark gritty hives of Darktide.

As a long time set of fans of the Warhammer 40,000 universe and the accompanying miniatures games, along with many of the computer games released within the setting over the years, Dan was eager to try his hand at the highly anticipated first person shooter that has been likened to Left 4 Dead, and more closely to Fatshark's own Vermintide series.

Closed BETA 40k was a great weekend

Beautiful cinematic really set the tone.

 

The game opens with a cinematic showing a typical party of four made up of one of each available class in the game in a dropship hurtling towards a highly dangerous mission, followed by short clips of gameplay featuring melee combat and gunplay in the depths of crumbling, dystopian, far future industrial installations.

Without a pre-existing character of your own, the game then launches you straight into creating your own operative, allowing you to choose from one of these four classes; A Veteran sharpshooter, a human soldier who has been through the wars and somehow survived so far in a universe with an astronomically high mortality rate, a 'psyker', that is a practitioner of psychic abilities that can be employed in combat, a Zealot, a frenzied fanatic devoted to the God Emperor of Mankind armed for close combat or an 'Ogryn'(Space ogre!) brute, a powerhouse of strength and resilience, able to perform feats of endurance an ordinary human can not.

I got to play an Ogryn, the sound design and aesthetic made me feel POWERFUL. - Alex

Rejects REJECTS

You can choose from many rejects, Veteran, Psyker, Ogryn and Zealot. HAVE THEM ALL!

 

And if you choose one of these classes and don’t particularly enjoy it at first? Absolutely fine! You can have up to 5 characters created, so there’s no barrier experiencing a variety of playstyles and classes.

As a staunch fan of the Astra Militarum or 'Imperial Guard', the downtrodden yet proud human soldier of this dark future, I felt naturally drawn towards the veteran sharpshooter, and began the character creation process. Far from the feeling of creating a square-jawed hero with a big name, you answer a series of questions about the sort of background you want this character to have; from the planet of their birth through their early life in the forces(or respective organisation) and what ultimately, their crime was that landed them in their present situation.

It felt gritty and they really hit  the aesthetic mark. - Dan

Great FPS Coop Darktide

All criminals trudging through a hellforsaken mission, hoping to serve the Emperor.

 

Yes, to my surprise your character, no matter which class you select is a prisoner, a criminal in the eyes of Imperial law who may or may not have been guilty of their crime, but who will serve their sentence nonetheless. That sentence is to serve in a so-called 'Penal Legion', based upon a huge space cruiser named The Mourningstar, performing suicide mission after suicide mission until either they fall, or earn redemption in the eyes of The Immortal God-Emperor.

The lasgun pew cracks are just perfect to how they are described in the books - Dan

As such, your starting equipment is, as you might expect, pitiful. Being expected to go into combat in your prison overalls without even a pair of solid boots and carrying only the most basic of weapons(My soldier began with a shovel and an old lasgun (a simple laser rifle for the uninitiated)).


Jumping in with my Lasgun pew cracking my way through hordes of cultists.

 

Character creation done, I was immediately launched into a highly thematic training simulation which covered the basics and a few of the advanced aspects of gameplay, overseen by a sardonic instructor who mockingly guides you through the basic steps necessary in order to play your chosen class. Training completed, I spawned onto the deck of The Mourningstar, and to my surprise, there were other players around me.

I had been expecting a tavern of some sort akin to Vermintide, however on reflection, I realised that given the vast scale of the Warhammer 40,000 universe, it made far more sense for the game's setting to be another faceless and forgettable individual amongst countless thousands passing through this ship in hopes of finding redemption.

I loved being a nameless penal colony trooper instead of a hero in Vermindtide. It felt gritty. - Alex

The aesthetic of the Mourningstar can simply be described as perfect to the setting; festooned with a bizarre blend of fundamentalist imagery and high technology with a darkly gothic tone and low lighting, of all the games released within the Warhammer 40,000 universe over the years, I'm not sure anyone has captured the intended feel of the setting quite as well as this. Until now. Exploring what I could interact with in this area in terms of gameplay elements, I found that, at least for the purposes of the closed BETA, it was sparse. With two shops, one of which offered daily missions and rewards for special currencies, a mission terminal and an option to return to the training area to go through the tutorial again.

The mourningstar was pretty cool, if not a place of disconnections of lag.

 

There were, however, a number of closed doors, hinting tantalisingly at the area being expanded upon when the game is released in full. In terms of function and feel, I soon realised this area acted as a central hub very much akin to The Last City in Bungie's Destiny Series.

Whilst the ability to communicate with other, similarly clad players in this area was, at this time limited to a simple universal chat system, I can imagine that a full release will see this area replete with a multitude of players in various cosmetics emoting in various ways and talking about various aspects of the game, much as it was in Destiny.

Leveling up linked to trust unlocks more options, release should have more guns, right? - Chris

Examining my character, I realised that the character had a level, or as it is called here, 'trust'. How much 'trust' your character has earned back since their fall into ignominy determines which Areas of The Mourningstar you are permitted access to, what strength of weapon you are permitted to use (assuming you have also earned the money to request it!) and what level or difficulty of mission you will be entrusted by The Imperium to embark upon.

Speaking of cosmetics, I also later realised that as your level of trust rises, basic cosmetics are unlocked so your character can get out of those prison slacks and into something more befitting a warrior of The Emperor!

When people dropped out, bots took over but soon enough new people slotted in via quick match.



Having explored The Mourningstar as much as I could at this time, I decided to embark upon my first mission. I approached the mission terminal towards the front(I think?) of the ship; a huge hologram of a 'hive city' – the place your party will be deployed to fight until victory... or death.

The terminal gave me an option to select specific missions of varying difficulty, or simply click 'quick play' to be matched up with a party of random players.

Wishing to get right into it, I selected the latter, and found myself suddenly on board a dropship with the voice of a master sergeant relaying our orders to myself and three other unfortunates.

It's worth noting here, that there is no restriction on how many of a certain class may embark upon any given mission; a squad of four Imperial Guard veterans? Glory to The Emperor. Four Ogryns? Go break some skulls! Or any mixture of the above.

Mission select - gave a nice variety of options on timers.

 

As a sharpshooter, I made a point of trying to hang back to give my party support at range, however this is far from a safe tactic, as no matter how far you've progressed through any given mission, the heretical cultists can, and will appear from behind where the party entered, sometimes in huge numbers.

Further to this, the game strongly encourages the party(or 'squad) to stick together in the dark bowels of these dystopian cities, as the game mechanics punish separation to some degree.

Your character has two health bars; 'toughness', an overall representation of your character's physical resilience and worn armour, and your actual health.

When receiving damage, 'toughness' acts an ablative health bar before your character actually becomes injured, and this regenerates by remaining in close proximity to your squad mates.

There are feats that characters can gain as they level up(become more trustworthy!) that will allow a character to recover toughness of their own volition, and killing enemies in melee combat grants small amounts of toughness, however a character separated from their squad may soon find themselves separated more permanently unless they regroup and work together.

FIRE LAS PEW BURNING.

 

Combat itself is satisfying and 'chunky', with weapons and the manner in which they connect with enemies feeling like they have mass and substance, from the humble electronic 'snap' of a lasgun, to the thunderous rumble of the fabled 'Ogryn Ripper Gun' or for those who prefer to get up close and personal with axes, swords and even shovels, you will not be disappointed with how the armoury of the 41st millennium feels in the hands of your chosen warrior.

Conversely, the weapons don't feel too powerful either, after all, you will notice I have avoided using the word 'hero' to describe any of the classes.

These are after all, relatively normal people. At least within this setting.

Things got quickly hectic, which we loved.

 

The enemies are suitably varied; from the lowly poxwalker and cultist hordes wielding crude melee weapons, all the way to the traitor Astra Militarum kitted out with flak armour and lasguns, there is a good variety of standard enemies that feel rewarding to put down in your own special way.

Interwoven with these are the specials - while some archetypes may be very familiar to veterans of both Fatshark’s previous outings in the Vermintide franchise, or the Left 4 Dead franchise, such as the Mutant (charges you and pins you) or the Bomber (throws grenades on looping angles and around corners to block areas of your route), there are also some new additions like the Sniper or Mauler.

The atmosphere when on missions is remarkable, the same darkly gothic, dystopian high tech environment filled with air ducts and side doors that could produce an enemy at any time remaining consistent throughout, and the accompanying music is simply fantastic; ranging from foreboding to what can only be described as a blend of choral trance with synth elements, and is highly appropriate for the setting and what is taking place at the time.

As Ogryn, Psyker and Veteran, they all have varied views with the Ogryn being much higher.

 

The characters will chatter back and forth as the mission progresses, remarking on their present situation or idly wondering what it would be like to meet The Emperor Himself. The voice acting is superb, and well written, feeling mostly natural and not at all forced for the most part. A point on this is that there are range of voices for you to choose for your character at creation based upon your class.

Should your character fall whilst on a mission, the action isn't necessarily over for you yet; there is a chance to be revived by your squad mates, though the merciless agents of Chaos, being what they are, will continue to hack at you until an ally comes to the rescue. Should they fail to do so, your character becomes a casualty, at which point they are held hostage and guarded by the forces of Chaos further along the path of the mission, and can be returned to action by an ally approaching them and untying them. Naturally, if all of the characters fall in this manner, they are killed and the mission is a failure.

Upon victory(or defeat...) you are presented with a post match screen showing your rewards of experience contributing towards an increase in 'trust', 'Ordo Dockets', a form of basic currency on board the Mourningstar, various other resources such as 'Plasteel' and 'Diamantine' that can be gathered in the field, and occasionally you will be granted a weapon in the form of 'The Emperor's gift'.

Unlock screens, I imagine will be improved come launch.

 

Which brings me on to the bugs and downsides, although it is worth remembering that this is absolutely not the full release of the game.

At times the game was a little unstable, and the program seemed to have a strange relationship with being in windowed mode and fullscreen, though that was, perhaps easily rectified in the settings.

Rushing through the Mournginstar to get into a mission made me wish we could skip the "lobby".  - Josh

Disconnections from the deck of The Mourningstar were very frequent, however very rare when actually on a mission, so this did not feel game breaking, merely an inconvenience.

Mercifully for those who disconnect or crash from the game, there is a function to rejoin a match in progress when in a 'strike team' with friends, avoiding a lot of potential messing around with having to send out/accept invites to regroup your friends which removes most of the sting of inconvenience when this does occur.

Another relatively minor though potentially disappointing bug was that the aforementioned 'Emperor's Gift' received at the end of missions always seemed to be a completely different item to what actually appeared in your inventory thereafter, suggesting some discrepancy in the RNG responsible for assigning mission rewards.

Burning, fire, and awesome effects really gave the grit feeling.

 

The game ran well overall for half of the team, smooth, beautiful graphics and running at 120fps, although there were occasional stutters and lags on the super machines running the latest hardware.

Sadly, some of the team with older computers couldn't top 30fps for the lower case machines. Mostly we acknowledge this as a beta, and if you have an old machine, be cautious and judge upon launch.

There was also a mission-breaking bug of a door appearing to open but not allowing players to pass through it, forcing the party to abandon the mission, although I had the good fortune not to encounter this one myself over a weekend of hard gaming on this promising upcoming title.

I have every faith given what I have seen so far that the developers at Fatshark will iron things out before full release and eagerly look forward to seeing what the game looks like in it's release state slated for November 30th 2022.

Look at these heroes, ready to go to death in a strike team.

 

We asked the team to give us a thumbs up or thumbs down, and we had 3 thumbs up, and 1 thumb sideways. :D

If you are a fan of The Warhammer 40,000 universe, Destiny, Left 4 Dead, Vermintide or all of the above, looking for a co-op first person shooter presented in the same vein then this is a title not to be missed.

And if you haven't been involved with any of those settings before but think it's something you'd enjoy?

Well, it's never too late to seek The Emperor's mercy.

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