PUBG Has Banned 25,000 Cheaters and SURPRISE Given Us Destructible Shacks

Posted By: GamerDating - June 28, 2017

Player Unknown's Battlegrounds has grown since launch to 4million copies sold, a staggering 257,335 all-time peak players at one time and taking the top spot on Twitch in viewers. PUBG continues to take the gaming world by storm offering the best of all games in this battle royale. It is a game tagged as Survival, Multiplayer, Open World, FPS, complete with the Early Access tag, but for once.. the Early Access tag is not an excuse for shod

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Steam Sale Incoming!

Posted By: GamerDating - June 21, 2017

The Steam Sale is predicted to launch this week and if it's anything like the weather so far, it's gonna be a hot one. A few pieces of evidence has predicted the Steam Sale will launch June 22, based on Steam already awarding Summer Sale cards (in games and sales) and if we look at the history we can see that Steam sales return every year in a relatively stable frequency. Based on data from the last few years, the upcoming sale da

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Take-Two shuts down GTA's OpenIV Mod

Posted By: GamerDating - June 16, 2017

This week it was reported that GTA OpenIV, a modding tool and community that has supported GTA for from back when GTA III kicked off, nearly 10 years ago, has been issued with a cease and desist from Take-Two. Since GTA III, people have created lots of different mods: from simple texture replacements to impressive full conversions. And the modding always was a “gray zone” — a battlefield between lawyers and PR… Fo

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E3 2017 Round Up

Posted By: GamerDating - June 12, 2017

Over the weekend we saw the kick-off of E3 and there is more to come! We have already seen EA, Microsoft and Bethesda reveal their E3 goodies, next to come is the PC Gaming Show, Ubisoft, Sony and Nintendo. On Saturday we saw: Madden 18 Need for Speed Payback A Way Out Anthem FIFA 18 Star Wars: Battlefront 2 Battlefield 1: In the name of the Tsar NBA Live 18 On Sunday we saw: XBox One X Forza Motorsport 7

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Rocket League 2nd Anniversary Update

Posted By: GamerDating - June 05, 2017

Rocket League are rolling out a mega update for its 2nd anniversary with a new season, a free new pitch, new cars, large amount of effects as new rewards and more battle cars. The new arena the "Champions Field" has taken a traditional sports look, giving it a stadium feel to fit with the theme of Rocket Leagues 2nd birthday.  In addition, the new crate brings you various rewards and cars: The new Overdrive Crate is all

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Battlefield 1 May Update + Giveaway

Posted By: GamerDating - May 31, 2017

Battlefield 1 continues to deliver that cinematic fps experience and it is great to see constant updates with DICE rolling out fixes and amendments. The May Update has hit and while it has brought along a few UI bugs (Hanks!) it has been widely received as a welcome patch. The monthly update has hit rolling out updates to the Operations mode, allowing operations to loop back to start again instead of exiting. With this change, a c

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Mario + Rabbids Kingdom Battle Leak

Posted By: GamerDating - May 24, 2017

The first image was leaked on twitter of a rabbid doing a selfie, some weird creature with a phone. It created a stir but led to further leaks from NintendoWorld. It is rumoured that Ubisoft and Nintendo are merging a Mario and Rabbid game, to run on the Nintendo Switch due out later this year. The announcement was supposed to be a surprise at E3. The leaks share multiple images of a presentation which reveals the game as an RPG w

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Overwatch Anniversary - Free Weekend 26th-29th May

Posted By: GamerDating - May 18, 2017

Blizzard has been super excited to share their Overwatch Anniversary video which shares some of the highlights and favourite moments and its finally here, with one happy announcement to those players who have yet to try Overwatch. Starting May 23rd will be kicking off the Overwatch Anniversary celebration leading to a free weekend from 26th-29th. For this free weekend, Overwatch's full roster of 24 heroes and 14 maps will be available f

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Crusader Kings II Adds Tibet and Himalayas!

Posted By: GamerDating - May 16, 2017

Paradox Interactives, Crusader Kings 2 has been continually updated and patched, adding more and more DLC, and free content. The game released back in 2012 is now 17 patches in, with 13 expansion packs. Some people see the updates as new versions of Crusader Kings.  One thing we can say about the developers is that they just keep giving. They have announced that they are updating the latest grey ugly wastelands of the Himalayas and the

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STRAFE - Hilarious Trailer, Simple Game

Posted By: GamerDating - May 10, 2017

STRAFE blasted into our attention with the release of the hilarious and simply brilliant 80's style game. The trailer features some VHS film style all about STRAFE. Similar to Kung Fury the video has 80's graphics with cheesy lines and awful props. All intentionally. All brilliant. While the game, cited to be from 1997 was released this week and appeals to the early generation of gaming. It has met with criticism how the gameplay, atte

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Steam Updates its Gifting <3

Posted By: GamerDating - May 04, 2017

Steam, today has announced changes to the gifting system on Steam.  The change has removed the old Gift to E-mail and Gift to Inventory options for the better, allowing a direct gift sending, refunding and schedules: Scheduling Gifts Is Even More Straightforward Go ahead and buy a gift months in advance and have it delivered to a friend on time, every time.   Declined Gifts Resolve The Way They Should In the old system

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Diablo II Remake Interview with David Brevik

Posted By: GamerDating - April 27, 2017

Since the announcement of official StarCraft remastering the community has asked "Will Diablo 2 get an official remaster?". Top fansite (I'm sure you guys will remember) Diabloii.net's Xanth interviewed David Brevik and talked about Diablo 2 and the challenges of making a remastered Diablo 2. The pair discuss my favourite mode Hardcore mode and how it was originally designed to be the default mode in Diablo, but decided to

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Get Civilization VI with GamerDating 4 Months Subscription Today!

Posted By: GamerDating - April 24, 2017

The latest spring update for Civilization VI is now available for PC, Mac and Linux players bringing one of the best Civilization games that extra polish we all expect. Included in this huge patch is the harbor balance change, new Persia and Macedon scenario pack, a huge amount of gameplay and balance changes, much needed AI tweaks and research trees amended for an easier gameplay. You can check out the Spring Update details here. If you

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StarCraft and Brood War Patch 1.18 makes it Completely Free!

Posted By: GamerDating - April 19, 2017

Blizzard has hit us with a surprise Patch, Patch 1.18. The new patch has made Starcraft and Brood War now completely free complete with some compatibility fixes for Windows 8, 10, and full screen modes. Last year, Blizzard released a sneaky patch via named 1.17 which would have been the first released patch since 2009, but it never went live, nor public. Instead now, patch 1.18 has come out, the first in 8 years which makes the entire game fre

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DropZone Now Free to Play on Steam

Posted By: GamerDating - April 13, 2017

Dropzone is an action strategy game where you control up to 3 customised giant robots in 15 minute matches. Equip your robots (we call them Rigs) with different weapons, body types, and specialised gear that determine what abilities you bring into a match. The goal of the game is to fight against your opponents in a race to destroy neutral AI-controlled aliens called the Kavash, and deposit the resources they drop into a capture point at the c

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Frostpunk - New City Management Game from This War Is Mine Devs

Posted By: GamerDating - April 11, 2017

Frostpunk is the next heart wrenching game by 11 bit studios, creators of This War of Mine. In Frostpunk you govern the cold last city on earth against the cold frost. A city builder where you use the only resource around, ice, to turn into steam to power your city. Typically of the devs, the gameplay is more about the choices, hardships and horrors you'll have to face in order to ensure humanity survives. Just as This War of Mine teste

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Mount and Blade II: Bannerlord PC Gamer Article Online

Posted By: GamerDating - April 07, 2017

Mount and Blade Warbands is one of the best games available out there, still today. The founders of GamerDating give Warbands the big stamp of approval. We have both sunk endless hours into Mount and Blade: Warbands and we have been super excited for Bannerlords, the eagerly awaited sequel. We saw it last year at GamesCom and it looked amazing, I still walk about with the freebie canvas shoulder bag!  When PC Gamer went over to mee

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Mass Effect: Andromeda New Patch to Fix Facial Animations

Posted By: GamerDating - April 05, 2017

In the new patch (1.05) for Mass Effect: Andromeda, EA have focused on fixes to address the main complaints. While they've introduced standard balance changes to single player and multiplayer, and fixed some of the save game issues the main fix is here. We’ve also improved lip-sync and facial acting during some conversations, and have implemented a much-requested change that allows players to skip the autopilot sequences in

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Facebook Authentication Bug!

Posted By: GamerDating - March 28, 2017

We are aware there's a bug with our Facebook users who are attempting to authenticate at the moment, we're working on the problem and will have it resolved soon, in the meantime Standard login is still available for everyone to use. If you need any further assistance reach out to us at support.

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StarCraft: Remastered - Brood War is Back Baby!

Posted By: Alexander Brown - March 28, 2017

StarCraft® Remastered has been announced, complete with video, landing page and oooh the memories came flooding back. Brood War has a special place in the hearts of the founders at GamerDating. In fact I (Alex) can remember playing hours and hours of Starcraft. It even progressed my real world knowledge as I learnt about hubs, switches and crossover cables just so I could use the Spawn installation and play some multiplayer LAN w

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

Game

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?

 

I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, really fall down when it comes to keeping a player engaged within what should be the most important part of any game: your core gameplay cycle

Let's take something really simple, lets take something like Super Mario, in Super Mario you've got a really simple gameplay cycle; Avoid all the obstacles and enemies, find one ups to get more lives to enable you to have more chances of completing the game, get to the end of the level, run up the steps and jump on the flag.

 

Endgame rescue the princess, end.

Now the bit that keeps you engaged is distractingly simple, it's the bit in the middle where you have to avoid all the obstacles. Now why is that important? Multiple reasons really, but there's a really simple explanation behind why the “in the middle where all the detail is” part which is avoiding the obstacles to get to the end, is the most important part; because it's the part you spend most of your time, and in a video game the part where you spend most of your time has to be the part where you have all the fun. And if not all the fun, then 95% of the fun!

 

So we can boil core gameplay cycles down to this: If I have to keep doing something repetitively, is the action I'm completing fun?

 

If the action isn't fun, you don't have a good core gameplay cycle.

So let's move on to Mothergunship let's start with a really simple example, the first thing Mothergunship wants you to do is build a gun, it's part of their core gameplay mechanics – this is different from the cycle of course but it’s a cool mechanic, it’s worth mentioning. You build a great big gun and you shoot a lot of stuff. The action ramps up quickly and the difficulty ramps up in turn so there is more stuff to shoot but you will have larger guns therefore the difficulty should be relatively linear as it increases. Shoot all the stuff, moveon to next area - mainly.

 

And for sure the first two levels I played of Mothergunship were fun. But an area in a level on Mothergunship is about 60 seconds sometimes which will you get onto a new area. The exploration which is another core gameplay mechanic in many FPS therefore is also extremely boring. Because levels look pretty much the same, pretty nut and bolt standard, pretty damn boring to put it in plain old English.

 

However, the difficulty on Mothergunship is not a linear experience at all, while this may be fun in games with core gameplay cycles that are really fun to play like Super Mario, in a game where the linear suddenly jumps up to nonlinear levels of cliff like proportions it makes progressing in the game absolutely grinding.

 

So you've got your great big gun that you've made and enter an area that you walk into through a very brief piece of story exposition with your typical characters, and I call them typical first because they don't have names, they have names like "The General" for example, who to be fair to the voice actor behind him is giving his best Cave Johnson impression ever. But there's just something a little soulless about the whole experience, while it does it's best to regale you with in jokes with your computers sometimes getting infected by “space spam” which is for the moment quite amusing from time to time, there’s just something about this game I can't put my finger on .

I think in reality there are a lot of games where I have allowed story elements to slide because the gameplay has just been stellar; those experiences stay with you for a long time. This game isn't one of them, because quite frankly the core gameplay cycle is really really boring.

 

Build a gun bigger than any gun you've ever built before which is a fun mechanic in a first person shooter and I did enjoy that - for about 5 minutes - until it became overwhelmingly obvious that building a gun that I want to build on every level won't be possible, because you're not given the full range of mechanics, weapons attachments and connectors that you were given in the previous level in every new level.

 

This leads to some really boring levels, where you're given really crappy guns that you have to bolt together into really crappy ways, but sometimes you can't even bolt them together because you're not given enough connectors which means firing at the stupid enemies in level before where you had let's say 4 blasters that fire in nice linear paths towards your targets, and do extreme amounts of damage.

 

However, there were some levels where you're given basically enemies floating en masse around the screen, filling your fucking screen with enemies, absolutely swarming with things to kill, flying around in the air coming at you, from underneath and above with Super Mario Bullet Bills (which is the only way I can describe them) shoving your screen with crap, while at the same time having to avoid all of this stuff, shoot your underwhelming underpowered slow performing guns that have an energy bar (by the way) and sometimes without particular energy-efficiency attachments you're not given automatically, you will be waiting half the time for your weapons to recharge and shooting the other half of the time.

This leads to a feeling of absolute frustration when all you want to be doing is returning in kind the clusterfuck of bullets that are coming towards you at any one time but instead you are left with a wilting excuse for a weapon which sometimes you're not even given in your other hand, the hand which can also shoot and build weapons from but is 90% of the time empty because you need to have your main hand weapon as overpowered as you can possibly get it get through a simple level without dying from the cacophony of crap being fired at you.

 

Suffice to say in a nutshell the lack of credible storyline that I find interesting, the exposition of constant jokes are in themselves amusing but taken as a whole can just be read as filler, this leads to a sense of complete detachment from the whole game.

 

Mothergunship’s only interesting feature is the fact that you're building a motherfucker of a gun, and perhaps if they'd had some larger environments for example like Serious Sam, this would work amazingly. Serious Sam gets this very very right, Painkiller is another great example, large open form massive environments with large numbers of, to begin with, low challenging enemies for you to deal with and then steadily ranking up the difficulty as you're introduced to larger and larger weapons and as your skill level increases and you become familiar with the game. The last great example of an indie game that you should definitely pick up instead of this one if you want an interesting linearly progressive first person shooter loaded full of enemies on screen for you to kill and high paced action is Dusk. I played this badboy through on 1 shot 1 kill mode, and it was still just possible, but damn it was fun, even if I did die 100 times per level in the process, you just instantly started again, which made dying part of the learning process rather than a hassle + a loading screen.



Dying in Mothergunship and being booted out to the menu screen every single time you die – Which is the worse indignity of it all to be honest, is one of the most frustrating experiences I’ve had in an FPS in a long time.


"You will die, and you will suffer the loading screen, I have foreseen it - EuhuhHAHAHAAH" - Palpatine no doubt

What happens if I died in Dusk? The level restarts, try again. 0 loading involved. No clicking, no stupid score screen telling me how I died with some snarky comment like:

 

“Never mind recruit, we didn’t think we’d see you dying so often, but then again we had high hopes for you when you joined! Not really, your IQ is lower than the average bison’s after all, but try again!” (I wrote that one lol) ad infinitum.

 

So I have to leave this review with one thing, I applaud the developers for a really interesting mechanic around building great big guns, bolting them all together and making guns that feel genuinely interesting to fire and play with - when you've got the pieces to make them, which is basically never - however the feeling of randomness connected with the pieces of guns that you collect, and the overwhelmingly boring environments and enemies that you have to slog through in order to progress (Honestly levels out of the 1990s were better), simply leaves this game feeling in a really simple term, boring.

 

 

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