Nintendo Classic Mini: Nintendo Entertainment System

Posted By: GamerDating - July 19, 2016

We at GamerDating still have our NES consoles and we even have a N64 sitting in an office, so Classic Nintendo Systems are close to our hearts. Nintendo have announced a new console launching 11th November, aimed at bringing back the classics. Relive the 80s when the Nintendo Classic Mini: Nintendo Entertainment System launches in stores on 11th November. The classic NES is back in a familiar-yet-new form as a mini replica of Ninte

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Introducing Ana - New Overwatch Support Hero

Posted By: GamerDating - July 13, 2016

Overwatch's first new post-launch hero has officially been revealed after hints and teasers. Earlier this month we saw twitter hints of the weapon Ana Amari used, and now we've had the introduction video released and she looks awesome Ana Amari is a founding member of Overwatch and Pharah's mother, she takes the role of a support sniper who uses a Biotic Rifle to both heal teammates and deal ongoing damage to enemies from l

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Pokemon Go is Go!

Posted By: GamerDating - July 07, 2016

Pokemon Go has launched! Available to download on app stores in Australia and New Zealand and the US as it staggers its release across the rest of the World. Those not in released regions have been finding ways to get around the blocks, such as changing their account region to Australia on the IOS app store, and downloading the APK directly on Android. Pokémon GO Travel between the real world and the virtual world of Pok&eacu

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Xbox Play Anywhere Launches September 13th

Posted By: GamerDating - July 04, 2016

Microsoft announced its new feature at E3 bringing Windows 10 and Xbox together, a new initiative named the Xbox Play Anywhere. This means a single purchase will unlock the game across both platforms, and saves and achievements will be transferred across both versions. So no need to buy the game twice for both platforms anymore. It is planned to launch Xbox Play Anywhere on September 13th. Games listed in the Xbox Store wil

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System Shock Remake on Kickstarter

Posted By: GamerDating - June 30, 2016

System Shock was of the genre defining classic from 1994, System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive story telling. Personally.. I never beat the game but I did

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Star Citizen Alpha 2.4 Available - Persistent Universe

Posted By: GamerDating - June 27, 2016

Star Citizen Alpha 2.4 is now live which introduces the persistent universe, among other things. Star Citizen is from the mind of Chris Roberts, creator of Wing Commander and Freelancer, but the most interesting thing, the game has been 100% crowd funded to the amount of $116,763,216 at the time of this article. Star Citizen has promised to bring FPS, Persistent Universe, space fight, planet exploration, bases, a story mode and huge mm

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Destiny: Rise of Iron Announced

Posted By: GamerDating - June 23, 2016

Destiny: Rise of Iron is the next expansion to the Destiny universe. It features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin you will face a new faction of Fallen Devils, the Splicers, while unravelling the mystery of the Iron Lords. Rise of Iron features new weapons, armor, and gear, as well as a new cooperative three-player Strike, a new mode and maps f

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Carrier Assault Update to Eve Valkyrie

Posted By: GamerDating - June 21, 2016

The first major free update for EVE: Valkyrie has landed with a new game mode, Carrier Assault, amongst the usual bug fixes, balance changes and a few new features. Eve Valkyrie is a VR Game where you battle various hardpoints, ships and assault the enemy. In addition to the awesome pve mode, it also boasts a competitive multiplayer and until now the enemy’s carrier has been off limits. An impenetrable flying fortress that could cut

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E3 Round Up 2016

Posted By: GamerDating - June 15, 2016

This year E3 has hit us with some top games, announcements, hype and pure gaming excitement. We've been watching and loving the trailers and we've done a round up of the top trailers this year.  As E3 has been packed with trailers and announcements we have plucked out some of the best and also provided a link below of a full list of all trailers. Battlefield 1 Gameplay  We Happy Few Dishonored 2 

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Homeworld Remastered Collection - V2.0

Posted By: GamerDating - June 08, 2016

Homeworld Remastered Collection, containing the legendary space RTSs turned instant classics, is now available (Steam and GoG) Homeworld brought real-time strategy into actual 3D, creating a truly free-form tactical experience across battlefields vast in every dimension. It did so in a way that's not just manageable, but overwhelmingly fun! This engrossing space opera chronicles the struggles of an alien race, the Kushan, locked in a vicio

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Blizzard Drop The Ban Hammer - Overwatch

Posted By: GamerDating - June 02, 2016

Overwatch has been received as one of the best FPS games of all time scoring multiple top marks and achieving 92 on metacritic. It is all over the internet, gamers are flocking to this fresh mutliplayer game and loving it. Overwatch just has that appeal, and I'm not sure why. With all good games come cheaters, those who have aimbots, wallhacks, autohits and various other programs to give the unfair advantage. Hacking can ruin online g

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PAYDAY 2: Update 100

Posted By: GamerDating - May 30, 2016

Update 100 is here and Overkill software have released a video where they talk about update 100 for PAYDAY 2 that is going live on Thursday.  In short... THEY OWN PAYDAY 2 AGAIN. The PAYDAY franchise is ours again and to celebrate it, we’re giving away a community grenade, the skills tree and we’re making the black market free for everyone going forward. Check out the video above for more details. 

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Overwatch: Next Big FPS

Posted By: GamerDating - May 17, 2016

Overwatch is the latest IP to come from Blizzard in 15 years. In Overwatch, you control one of several heroes in competitive 6-person team shooting matches. Battle over objectives, take down the other team, and achieve victory. Before you begin a game of Overwatch, you’ll need to choose a hero to play. Players choose out of 21 hero characters, each with their own unique abilities and role classes, Maybe controlling

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Batman: Arkham Knight Now Available With Our 4 Month Subscription!

Posted By: GamerDating - May 10, 2016

Batman™: Arkham Knight kicked off on PC with some serious backlash with complaints over performance and bugs, but now, just under a year later the updates and patches have completely blown that away and Batman: Arkham Knight plays like it should have on launch. But don't take our word from it, check out Steams new Review system, where they seperate overall reviews and recent, which demonstrates as recent it has achieved a very positive

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Grey Goo Now Available in Our 4 Month Package

Posted By: GamerDating - May 05, 2016

Grey Goo is a real-time strategy (RTS) game that sticks to the traditional RTS design. Grey Goo had an initial poor reception at launch but was quickly adjusted to deliver a solid and rewarding campaign. In Feburary this year the launch of the "Descent of Shroud" added another fourth race which you can pick up for free. Four unique factions deliver 4 styles of play: THE BETA fight for their home and place in the unive

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Blizzard Finally Responds to Vanilla WoW Demands

Posted By: GamerDating - April 26, 2016

On 10th April 2016, Nostalrius, a private WoW Legacy server went dark after Blizzard threatened legal action. Nostalrius Begins PvP, Nostalrius Begins PvE & Nostalrius TBC and all related servers will be definitively shutdown at 23:00 server time on the 10th of April 2016 Nostalrius was a server running the original version of World of Warcraft from 2004, free of charge, It’s was Vanilla WoW’s most popular private server

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Monaco: What's Yours Is Mine Available in 2 Month Subscription!

Posted By: GamerDating - April 26, 2016

Monaco: What's Yours Is Mine is a single player or co-op heist game. We love coop games, and a fun game like this would be the perfect game date. You get to play a heist expert:   The Locksmith: Blue-collar infiltration expert The Lookout: She can see and hear everything... a natural leader The Pickpocket: A hobo with a monkey and a penchant for crime The Cleaner: A silent psychopath... Jack The Ripper in pink Th

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FarCry 3 Blood Dragon available now with 2 month packages!

Posted By: GamerDating - April 20, 2016

Last year we offered FarCry 3 Blood Dragon with our membership which was met with positive shouts of from Sgt. Rex Power, the demand echoing the beauty which is the 80s styled, retro hilarity.  Sgt. Rex 'Power' Colt: Blah blah blah, kill, blah blah blah. FarCry 3 Blood Dragon was one of the best FPS games to come out a few years ago, the humour, gameplay and tongue in cheek cheesy brilliance kept the Far Cry style game

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5 Top Tips How To Avoid Being The Dreaded Catfish

Posted By: Silja Litvin - April 18, 2016

Do you know that feeling to meet someone really special online? When the first curiosity turns into a flutter of hope, a happy smile when your phone or computer blimps - followed by nightly facetime sessions. From there on all you do is planning a true, real-life meeting. Oh how wonderful will this person be who understands you so well, who makes you smile to yourself all day and had you develop carpal tunnel syndrome at your typing thumb. Surely

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Top 10 April Fools in Gaming 2016

Posted By: GamerDating - April 03, 2016

The 1st of April is one the most hilarious, most frustrating and most confusing holidays. It is inevitable that misinformation and jokes can lead to hilarity and the gaming world is one of the few media platforms which gets bombarded. And we love it! So here are our top 10 April Fools Team17 introduce Worms Dating Revolution a dating worm sim Hearthstone gets its own MMO, the youtube video introduces a world where you can play the

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

Game

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?

 

I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, really fall down when it comes to keeping a player engaged within what should be the most important part of any game: your core gameplay cycle

Let's take something really simple, lets take something like Super Mario, in Super Mario you've got a really simple gameplay cycle; Avoid all the obstacles and enemies, find one ups to get more lives to enable you to have more chances of completing the game, get to the end of the level, run up the steps and jump on the flag.

 

Endgame rescue the princess, end.

Now the bit that keeps you engaged is distractingly simple, it's the bit in the middle where you have to avoid all the obstacles. Now why is that important? Multiple reasons really, but there's a really simple explanation behind why the “in the middle where all the detail is” part which is avoiding the obstacles to get to the end, is the most important part; because it's the part you spend most of your time, and in a video game the part where you spend most of your time has to be the part where you have all the fun. And if not all the fun, then 95% of the fun!

 

So we can boil core gameplay cycles down to this: If I have to keep doing something repetitively, is the action I'm completing fun?

 

If the action isn't fun, you don't have a good core gameplay cycle.

So let's move on to Mothergunship let's start with a really simple example, the first thing Mothergunship wants you to do is build a gun, it's part of their core gameplay mechanics – this is different from the cycle of course but it’s a cool mechanic, it’s worth mentioning. You build a great big gun and you shoot a lot of stuff. The action ramps up quickly and the difficulty ramps up in turn so there is more stuff to shoot but you will have larger guns therefore the difficulty should be relatively linear as it increases. Shoot all the stuff, moveon to next area - mainly.

 

And for sure the first two levels I played of Mothergunship were fun. But an area in a level on Mothergunship is about 60 seconds sometimes which will you get onto a new area. The exploration which is another core gameplay mechanic in many FPS therefore is also extremely boring. Because levels look pretty much the same, pretty nut and bolt standard, pretty damn boring to put it in plain old English.

 

However, the difficulty on Mothergunship is not a linear experience at all, while this may be fun in games with core gameplay cycles that are really fun to play like Super Mario, in a game where the linear suddenly jumps up to nonlinear levels of cliff like proportions it makes progressing in the game absolutely grinding.

 

So you've got your great big gun that you've made and enter an area that you walk into through a very brief piece of story exposition with your typical characters, and I call them typical first because they don't have names, they have names like "The General" for example, who to be fair to the voice actor behind him is giving his best Cave Johnson impression ever. But there's just something a little soulless about the whole experience, while it does it's best to regale you with in jokes with your computers sometimes getting infected by “space spam” which is for the moment quite amusing from time to time, there’s just something about this game I can't put my finger on .

I think in reality there are a lot of games where I have allowed story elements to slide because the gameplay has just been stellar; those experiences stay with you for a long time. This game isn't one of them, because quite frankly the core gameplay cycle is really really boring.

 

Build a gun bigger than any gun you've ever built before which is a fun mechanic in a first person shooter and I did enjoy that - for about 5 minutes - until it became overwhelmingly obvious that building a gun that I want to build on every level won't be possible, because you're not given the full range of mechanics, weapons attachments and connectors that you were given in the previous level in every new level.

 

This leads to some really boring levels, where you're given really crappy guns that you have to bolt together into really crappy ways, but sometimes you can't even bolt them together because you're not given enough connectors which means firing at the stupid enemies in level before where you had let's say 4 blasters that fire in nice linear paths towards your targets, and do extreme amounts of damage.

 

However, there were some levels where you're given basically enemies floating en masse around the screen, filling your fucking screen with enemies, absolutely swarming with things to kill, flying around in the air coming at you, from underneath and above with Super Mario Bullet Bills (which is the only way I can describe them) shoving your screen with crap, while at the same time having to avoid all of this stuff, shoot your underwhelming underpowered slow performing guns that have an energy bar (by the way) and sometimes without particular energy-efficiency attachments you're not given automatically, you will be waiting half the time for your weapons to recharge and shooting the other half of the time.

This leads to a feeling of absolute frustration when all you want to be doing is returning in kind the clusterfuck of bullets that are coming towards you at any one time but instead you are left with a wilting excuse for a weapon which sometimes you're not even given in your other hand, the hand which can also shoot and build weapons from but is 90% of the time empty because you need to have your main hand weapon as overpowered as you can possibly get it get through a simple level without dying from the cacophony of crap being fired at you.

 

Suffice to say in a nutshell the lack of credible storyline that I find interesting, the exposition of constant jokes are in themselves amusing but taken as a whole can just be read as filler, this leads to a sense of complete detachment from the whole game.

 

Mothergunship’s only interesting feature is the fact that you're building a motherfucker of a gun, and perhaps if they'd had some larger environments for example like Serious Sam, this would work amazingly. Serious Sam gets this very very right, Painkiller is another great example, large open form massive environments with large numbers of, to begin with, low challenging enemies for you to deal with and then steadily ranking up the difficulty as you're introduced to larger and larger weapons and as your skill level increases and you become familiar with the game. The last great example of an indie game that you should definitely pick up instead of this one if you want an interesting linearly progressive first person shooter loaded full of enemies on screen for you to kill and high paced action is Dusk. I played this badboy through on 1 shot 1 kill mode, and it was still just possible, but damn it was fun, even if I did die 100 times per level in the process, you just instantly started again, which made dying part of the learning process rather than a hassle + a loading screen.



Dying in Mothergunship and being booted out to the menu screen every single time you die – Which is the worse indignity of it all to be honest, is one of the most frustrating experiences I’ve had in an FPS in a long time.


"You will die, and you will suffer the loading screen, I have foreseen it - EuhuhHAHAHAAH" - Palpatine no doubt

What happens if I died in Dusk? The level restarts, try again. 0 loading involved. No clicking, no stupid score screen telling me how I died with some snarky comment like:

 

“Never mind recruit, we didn’t think we’d see you dying so often, but then again we had high hopes for you when you joined! Not really, your IQ is lower than the average bison’s after all, but try again!” (I wrote that one lol) ad infinitum.

 

So I have to leave this review with one thing, I applaud the developers for a really interesting mechanic around building great big guns, bolting them all together and making guns that feel genuinely interesting to fire and play with - when you've got the pieces to make them, which is basically never - however the feeling of randomness connected with the pieces of guns that you collect, and the overwhelmingly boring environments and enemies that you have to slog through in order to progress (Honestly levels out of the 1990s were better), simply leaves this game feeling in a really simple term, boring.

 

 

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