Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

It has beauty, it has grace, it will punch you in the face.   Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review. Vibrant col

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Gamers, join the fight against Coronavirus with your GPUs

Posted By: GamerDating Team - March 14, 2020

Coronavirus specific GPU projects are now available at folding@home. Last month Greg Bowman, CEO of Folding@Home stepped up and started adding research projects using the Folding at Home software. Folding@home is joining researchers around the world working to better understand the 2019 Coronavirus (2019-nCoV) to accelerate the open science effort to develop new life-saving therapies. By downloading Folding@Home, you can donate your unuse

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Our March rewards for you!

Posted By: GamerDating Team - March 13, 2020

Temtem, Warhammer: Vermintide 2, Curse of the Dead Gods (early access), and due to popular demand we now have Ori and the Blind Forest: Definitive Edition It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our previous c

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Our February rewards for you!

Posted By: GamerDating Team - February 18, 2020

No Man's Sky, Jurassic World Evolution, Hellblade: Senua's Sacrifice, Star Wars: Battlefront II, Monster Hunter: World, Darkest Dungeon and Ori and the Blind Forest It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our

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Pokémon Home brings you cloud trading for all games

Posted By: GamerDating Team - January 28, 2020

New Pokémon Cloud Service App Can Manage Collection of Pokémon across Multiple Games   Today, The Pokémon Company International and Nintendo announced more details for the new cloud service app Pokémon HOME. The app enables Trainers to continue their Pokémon adventures beyond a single game system and manage their collection of Pokémon across many of their games.   Pokémon HOME w

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

A fun, casual roguelike with a few things to be hammered out. Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing. Everything is there to see, but nothing

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Our December rewards for you!

Posted By: GamerDating Team - December 18, 2019

Grand Theft Auto V and Online, Plague Inc: Evolved, Kingdom: New Lands, Stellaris and every game we've had before in this huge festive feast of games! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our previous choic

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Help us Un-Single your Friends, and Win an Nvidia RTX 2080ti, Xbox 1 and PS4 with $200 worth of games with GamerDating.com!

Posted By: James - December 12, 2019

Help us find dates for your friends! You're still in with a chance for 1 more month to win, one of GamerDating's launch prizes! We're trying to un-single every gamer. And that includes your friends! To say thanks for your help in this, we're still giving everyone a chance to win one of our massive launch prizes for the next month only! We ran the competition on launch and it was so popular we had to extend it just a few m

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Search and Find a Date Hotfix

Posted By: Alex - December 03, 2019

Whoops, we broke the search but we've fixed it! Last month we rolled out an improvement for the backend of our search and Find a Date feature. The update fine tuned our results to produce faster results and helped tackle spammers and bots in sign up. This removed "blank" fields from Signup, to stop people from erroring out and signing up too fast and spamming others. However.... (And we don't give game devs hassle for fixi

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Our November rewards for you!

Posted By: GamerDating Team - November 11, 2019

NiOh: Complete Edition, Tom Clancy's Ghost Recon: Wildlands, A Fistful of Gun, and Heroes of Might and Magic 3: Complete. It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added over ten new options availa

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Stranded Sails: Explorers of the Cursed Islands - Survival Game with a twist.

Posted By: Jennifer - November 01, 2019

Stranded Sails a new take on wilderness survival.   Grab your backpack, unfurl your map, and keep your sword at the ready. Here be monsters! Stranded Sails is a bright, fun, relaxed single-player adventure, with an intriguing story and compelling characters that will keep you coming back for more. Gather your crew and set sail for a lively adventure into the unknown!   Stranded Sails Yar Har!   From the first

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Our October rewards for you

Posted By: GamerDating Team - October 01, 2019

ABZU, Book of Demons, Spellforge 3, and A Way Out It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added over ten new options available for you! We offer 2 or 4-month subscriptions which allow you to r

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Why do I get bored so Fast?

Posted By: Silja - September 23, 2019

Dopamine and Attachment Anxiety - How to avoid relationship Desert Bus. Ah, that new relationship feeling, its like what you have with a new game, but way better. You have butterflies while chatting to them. You can’t wait until the next time you see them and can’t seem to hide your excitement when you do. They’re constantly on your mind and you never feel like you’ve had your fill. Its like when PubG came out, long bef

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Our August rewards for you

Posted By: GamerDating Team - August 21, 2019

Starbound, Absolver, Bannermen, Battlefield V, GTA V and now Nintendo eShop Gift Cards! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added over ten new options available for you! We offer 2 or 4-mo

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World of Warcraft: Classic - All you need to know

Posted By: GamerDating Team - August 09, 2019

It's coming. It's around the corner. World of Warcraft came out back in 2004, and following that nearly every two years Blizzard rolled out expansions and updates changing World of Warcraft to become an entirely different game, some bits for good, some bits for bad. Regardless of the current state people remembered the fond memory of the original experience. For over a decade, players have been asking Blizzard to release a version o

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Our July rewards for you

Posted By: GamerDating Team - July 24, 2019

Monster Hunter: World, Age of Empires II HD, The Banner Saga 2, Legends of Eisenwald and The Sims 4. It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games and restocked some popular choices like Borderlands 2 GOTY! We offer 2 or 4-month subsc

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They are Billions PS4 Review - Zombies will Zomb.

Posted By: Craig - July 04, 2019

They are Billions bringing steampunk zombie apolcalypse to consoles.   Real Time Strategy games are one of those genres that I’ve always enjoyed but have never really been that good at. I’d panic at the first site of a Zerg rush, I’d play on Easy in Dawn of War, I’d absolutely never play an RTS online against another human and I’m the sort of person who would always use the car cheat in Age of Empires becaus

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GamerDating Patch - Advanced Matchmaking!

Posted By: Alex - June 27, 2019

The Advanced Matchmaking system With our new matchmaking update we have completely refactored the way matches are found, idenfied and presented to you. This was a feature delayed slightly from launch, because we wanted to gauge first: How people were interacting with our old system How many people you want to find every day How often you want to be reminded and emailed about having new matches It turns out, you want to meet as m

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Our June rewards for you

Posted By: GamerDating Team - June 14, 2019

Far Cry 5, Stardew Valley, >observer_, We Happy Few and even more of Borderlands 2 (GOTY edition) because you all love it! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices like Borderlands 2 that seem

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GamerDating Updates - June Quality of Life

Posted By: GamerDating Team - June 03, 2019

June Update is here! This last month has been a busy one with our launch on May 1st, we had 15,000 people sign up in the first day alone with a steady increase since and your passion has not been unnoticed.   We have taken all your feedback, suggestions and bug reports to review to increase your quality of life when using GamerDating.com. As usual, each week, we take your feedback, bug reports and suggestions and plug them into our

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Resident Evil 3 Remake and Resistance Review - Two games, each a mirror of the other. For better or worse.

Posted By: Ryan - April 17, 2020

Game

Two games, each a mirror of the other. For better or worse.

 

Make no mistake, Resident Evil is here to stay. At least, that’s what Capcom wants us to think. After a dearth of high quality, AAA survival horror games in recent years, the Resident Evil 3 (RE3) / Resident Evil: Resistance (RE:R) double-pack could not have come out at a better time.

 

Riding the coat-tails of last year’s excellent Resident Evil 2 remake (RE2R) (being released a mere 15 months later), this was a targeted, highly-anticipated product, which sort of does what I can only imagine Capcom wanted it to do.

I should preface this review by saying that eight-year-old me never played Resident Evil 3: Nemesis when it came out in 1999, barely 18 months after Resident Evil 2, so I am hampered neither by nostalgia nor preconceived expectations. I will also be reviewing both games together as they were released as one product.

Jiill Valentine is back and the remake looks slick.

You can certainly see the graphics revamp are well received and look good.

Both games use the RE engine (unsurprisingly) which makes for a slick, nearly photo-realistic experience of deep shadows, largely well-designed character models, floating dust and almost palpable atmosphere. Cutscenes are a treat to watch and animations flow naturally; zombies stumble believably, fire wreaks (static) havoc in the environment and the sewers are a cesspool of questionably-coloured liquids offset by glistening brickwork.

Both games also retain the same basic UI as RE2R: an over-the-shoulder camera, a limited, but easily read, inventory and small prompts that hover interactive items when you get close enough. In RE3, as in RE2R before it, this works to the game’s advantage. Why spoil the creepy atmosphere by showing you too much of the environment or by flashing giant hints about the items scattered around?

Image of Resident Evil 3 single player and Resident evil resistance multiplayer has some great characters

Jill Valentine and the model design is certainly impressive. It is a shame the UI struggles.

In RE:R, however, the UI is often at odds with the gameplay. Whilst the specifics will be discussed below, you need to know two things about RE:R in relation to the UI. The first is that it is an asymmetrical, 4 vs. 1 survival horror game and the second is that it borrows liberally from the hero shooter genre.

In many co-op games, there are cues about where your partners are, whether through visible outlines showing through walls, the flashes of a torchlight/gunfire nearby or a level design which encourages you to stick together through (mostly) linear levels. Not so here. If you are not paying attention, or lost to the whims of lag, be prepared to do one of two things: give up all hope of finding a partner within the next ten seconds through anything short of a miracle in the (cramped) maze-like maps or (and this is the option I chose) play with the map permanently on. The map isn’t mentioned in the ‘Survivor’ tutorial (at least, at the time of writing), in fact I only discovered it was accessible after getting frustrated trying to find my way back to the objective and pressing the same button it is assigned to in RE3, but it does reveal the location and facing of other player characters, as well as important objects in the environment.

Image of the map of Resident Evil 3 remake on pc

Get used to seeing both the map and that message.

As for the hero shooter elements, the bottom right corner of the UI displays icons intended to reflect your character’s unique abilities. Mostly these are easy to understand after a few games, but, at a glance, can be a bit opaque. Fortunately, the cooldown representation IS easy to track.

But playing with the map (or otherwise easily losing your team-mates and becoming easy prey) and constantly checking an extremely video-game-y element do detract from the (hopefully) intended tense atmosphere created by the constantly shrinking time-limit displayed prominently at the top of the UI.

Resident Evil's sound design is on point.

 

Negativity aside, RE:R and RE3 both boast largely well-delivered acting and sound design. Footfalls are crisp, the different enemy types are mostly distinguishable based on audio cues alone and the music feels (in the majority of cases) spot on. The worst aspect as far as I’m concerned are the weapon noises, which sometimes felt a bit flat compared to the weighty animations and effects shown in-game.

Those animations and effects can be misleading though. Both games seem to have retained the random critical chance from RE2R with most zombies requiring a variable number of headshots to put down. I played through the six-hour RE3 campaign on the easier two difficulties and, whilst ammunition rarely became a problem in either, there was a noticeable bullet sponge effect in my Standard playthrough. Actually, that’s probably my main gripe with RE3 in general. The writing is good, the tutorials (disguised as in-world memos and loading screen tooltips) are mostly clear (please see the exception below), although some core mechanics are never explained, and the game, whilst short, is pretty well paced. It’s also as subtle as a brick. This is an action game with survival horror elements, so people expecting another game in the style of RE2R should look elsewhere.

 

Your browser does not support the video tag.

I’m a simple person, when told to keep moving, I will keep heading the direction I was facing.

Jill, the main protagonist, feels lighter and more fluid to control than either Leon or Claire from RE2R and she’s been given a dodge-roll (which, if timed perfectly, gives you a few seconds of slow-mo and auto-aim if you hold the aim button) to help avoid certain situations. The other playable character, Carlos, has a punch in place of the perfectly timed dodge-roll, which came as a surprise the first time I tried to dodge away from danger and did a short, much more sluggish shoulder-barge instead. This lead to a few instances of falling prey to one-hit kill attacks which are largely well telegraphed but annoying to encounter, especially when you can’t skip the sometimes lengthy death animations (and don’t get me started on basic zombies taking me from Caution to dead in one go).

RE:R though…. RE:R is a mess of ideas. It retains the same basic combat loop as RE2R (pressing the dodge/punch button activates one of your character’s skills instead, something I forgot many times), namely slow-moving playable characters, careful conservation of resources and an emphasis on environmental exploration, but adds RE3’s more action-oriented gameplay and the unpredictability of a human-controlled antagonist.

The Four VS One multiplayer format is thrilling with a meta to yet to be defined.

 

For context: the four survivors have to make their way through three maps (although the pool of available maps is small, there are semi-random elements to increase replayability), completing the required objective on each map to progress before, hopefully, escaping. The objective of map one, no matter the actual map, is always the same, as are the objectives for maps two and three, which I enjoyed as it meant I always knew what I was supposed to be doing. This all takes place in a background of narrow corridors/small rooms in which the human player, the Mastermind, can spawn zombies and traps by using a slowly generating resource.

All too often I found that it was easy for the Mastermind to take advantage of chokepoints and separated players (which the Mastermind can create by locking doors) by spawning a group of zombies, or even a bioweapon (the nature of which changes based upon the Mastermind’s chosen villain), to take them down. Dead players will respawn at the start of the level but each death incurs a 30 second time penalty that, considering the time it can take to find your allies again, quickly stacks up as the smaller group of allies gets overwhelmed, or the bioweapon uses its (almost) guaranteed-to-kill attack (that itself has a lengthy animation), resulting in more time lost etc.

The ideas here are sound, but the execution makes for an infuriating experience where the end of a game, whether win or lose, is a relief.

image of the casino while throwing rocks to trash the infuriating aspects

Martin throwing rocks at the casino, totally not a reflection of throwing rocks at the loot box and economy within Resident Evil.

Combine this with an in-match economy similar to Killing Floor’s (finding money scattered around allows you to buy new weapons/items) and a menu that is so slow to navigate that it isn’t worth using in the moment-to-moment gameplay (seriously, if you have an item that isn’t assigned to a shortcut, forget about getting to it in time) and you get an almost stop-motion experience. I found myself pausing mid-match to re-open the map (which closes between rounds and whenever you’re downed) or to check my inventory shortcuts when I SHOULD have been looking for the next objective.

When it worked, the gameplay was fun; when it didn’t, the mishmash of ideas was noticeable.

 

This is all without mentioning the stereotyping of the characters or the inconsistent quality of the voice acting.

Neither game is really innovative, although I haven’t personally seen or read anything combining hero shooter and survival horror in quite the same way as RE:R, which made me excited to play it and, as I said above, when it worked, it IS a fun game. The main innovation in RE3 is the ability to pick up items and put them straight into your inventory without having to open it, which is a huge quality of life upgrade from 2019’s RE2R.

Happily, along with the lack of major innovation, both games shipped free of major bugs, glitches or other problems. Certainly, I never encountered anything that I THOUGHT was a bug, which speaks to the polish. RE3 had a minor lip sync issue in some sections, as well as a slight problem with stun-locking (getting stuck in a stagger between enemy attacks), and RE:R had some typical online-only problems (long queue times and poor connections to host resulting in wild lag spikes), but nothing in either game was obviously broken.

 

Your browser does not support the video tag.

The second death is the clearest, non-spoiler example I had of stun-locking outside of the final boss. The first is a warning about not being able to dodge when reloading.

Now we reach the main sticking point.

I’m going to preface this by saying that, at time of review, the games (remember they come bundled together) cost £49.99. In my opinion, wait for a sale. I would happily have paid £39.99 for the bundle, but as they are at time of writing, there are too many problems to believe that is good value for money.

The main problem with RE3 is its length. Artificially padding the game by following a collectible guide took about seven hours, my Standard difficulty playthrough took five. It is not a long game. Longevity is standard Resident Evil fare, play the game to earn unlockable outfits (although there is only one at the time of review) and weapons which help you play the game again on harder difficulties. True, there are a couple of unlockable difficulties (gained by beating the previous difficulty setting) but that’s it. Don’t get me wrong, it’s a fun, well-paced game, but it is very short.

Suffering like Final Fantasy 7 Remake, this remake suffers from game length reduction.

 

I’m not going to beat around the bush here. RE:R has embraced modern multiplayer gaming and does have loot boxes and character levels. Each character (six survivors and four masterminds) has their own individual progression that allows you to equip more, and higher tiers of, passive and active bonuses, as well as (in the masterminds’ case) allowing you to play as other masterminds than Anette Birkin (the only one you can play until you reach level 5 with her). Higher level players will generally have a better time of it than lower level players, leading to an unequal, possibly unwinnable, game, as I found with a high-level survivor on my team against a first level mastermind.

Bonuses, or gear/equipment, are found in loot boxes. Now, the loot boxes ARE obtainable with in-game currency and I was earning enough per couple of matches for the lowest of the three tiers of loot box but beyond that… well, you can buy boosters to increase your in-game currency. These boosters are bought with real world money and, the game warns you, not available in all territories. It’s not pay-to-win, technically, but it’s almost there.

If, like me, you’re more into cosmetics, never fear that cosmetic loot boxes are present as well. It took over six hours of play to earn just over half of what I would need for one, but I COULD buy one if I ground out the games. Alternatively, the game has daily and weekly missions which award you with a cosmetic chest (complete all three dailies for one, complete the weekly for one, etc.) but I found that, in going for these missions, I played in extremely artificial manner. As an example, one mission was to repair a melee weapon 10 times. So, I hit something and then immediately repaired it just to make progress towards the chest.

Resident Evil brings out Loot boxes and can this be free 2 play or pay 2 win

That’s a LOT of cosmetic items to unlock one at a time.

Would I recommend this bundle? On the whole, yes, but with a few caveats.

The first is related to length/replayability. I found RE3 to be an incredibly enjoyable experience and I have no problems replaying it a few times to see what else I can unlock, but RE:R clearly expects hours of daily investment and doesn’t really have anything of substance to make that investment worth it right now.

The second is the price. It’s a full price product and, for me, the only way I’d be getting my money’s worth out of it would be if I were playing RE:R with friends in voice chat. The game does support private games but doesn’t yet (as far as I can tell) have cross-platform play.

Resident Evil 3 is a good game, but a good remake? ehhh

 

Let’s end on a positive though: both games are fun, for the most part, and I would recommend reading more into them to make up your own mind in light of my own opinions. I’m alo impressed enough with RE:R to keep checking it for the promised single-player material (which could go a long way to improving my opinion of).

For now though, I’m going to be returning to Resident Evil 3: Remake and leaving Resident Evil: Resistance behind. Nemesis has a date with my shiny and new infinite ammo rocket launcher.

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