The GamerDating 3.1 Wolf Patch is now live!

Posted By: GamerDating - March 31, 2016

We have been working hard at refining our search options and adding a new, improved matchmaking system. We have taken all your feedback, suggestions and support and plugged it straight into our latest update. Wolf Patch Updates: New user matching Improved profile fields for match  New Discovery Wall Updated user location Updated user search  Site optimisation The new Discovery Wall populates automatically with th

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The Devs Who go Above and Beyond - Stardust Galaxy Warriors

Posted By: GamerDating - March 17, 2016

I was browsing the internet when I came across a steam review, a review which had been crowned as the devs favourite review due to the high number of hours played. However the hours played were nothing to me, it was the message of the review, the story shared by the player which led to a huge wave of respect for the developers. See the review below: The devs read the players plight, who had issues with playing the game due to the lim

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Microsoft Wants PS4 and Xbox One to Connect Online

Posted By: GamerDating - March 14, 2016

Microsoft has announced it will natively support cross-platform play between Xbox One, Windows 10, and other "online multiplayer networks." The move effectively opens the Xbox Live platform so that it can accommodate players on Sony's PlayStation Network, among others.  So will we see finally the forbidden love between PS4 and XBone come together in perfect harmony, of well... Rocket League? Chris Charla, director of

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EVE Online Introduces Project Discovery, Real-World Science In Game

Posted By: GamerDating - March 10, 2016

EVE Online have announced their latest amazing feature. In EVE Online, you can now easily take part in Project Discovery, a unique mini-game that's quick, easy, and rewarding to play which helps contribute to real world science discovery. Project Discovery is run by the Sisters of EVE (SoE). Their project lead, Professor Lundberg, will recruit you and provide a basic tutorial on identifying patterns of protein distribution in h

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Overwatch Open Beta Coming to PC, PS4, and Xbox One

Posted By: GamerDating - March 08, 2016

Want a chance to check out Overwatch™ ahead of its May 24 launch? Form a team of friends and try out the team shooter in the Overwatch Open Beta. As a newly added bonus, if you pre-purchase or preorder Overwatch for any platform at www.buyoverwatch.com, you'll also get early access to the Open Beta for you and a friend from May 3–4. After that, everyone will have a chance to play free during an all-access Open Be

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Cities: Skylines Available with our 4 Month Subscription

Posted By: GamerDating - March 03, 2016

Have you played Cities: Skylines? Our team loves it and you can get a key for free, bundled with a gold subscription on GamerDating. Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. With a very positive score on Steam and 8.9 met

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The Division Had The Biggest Ever Beta For a New IP On PS4 And Xbox One

Posted By: GamerDating - February 23, 2016

Ubisoft has shared a final update for Tom Clancy’s The Division‘s open beta, as they tracked down the numbers for the final day. More than 6.4 million people took part in the open beta for The Division over the weekend, publisher Ubisoft has announced. The company adds that this makes it the largest beta for a new IP to date on PlayStation 4 and Xbox One. Agents successfully accomplished 17 million extra

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Ten Reasons Everyone Should Be and Date a Gamer

Posted By: Melissa - February 14, 2016

Happy Valentine's Day, gamers!  As per usual, there is a lot of talk going on about dating; why one is single, how to not be anymore, who should date who and why seem to be the topics most discussed. The entire thing can get a bit overwhelming when you’re just wanting to scroll through your social media without being reminded of your single-ness.  Before I found my Player 2, this “holiday” felt like it was fi

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Happy Valentine's Day! Five Days of Free Messaging For All

Posted By: The GamerDating Team - February 12, 2016

Hi Gamers! We are closing in on singles awareness day Valentine’s Day and the team was thinking this would be a perfect time for a free weekend. It is important to us that you find someone who will love you in game and out — we wouldn’t be here otherwise! With this weekend being so focused on romance, maybe it will be the perfect time for you to meet that perfect Player 2. Our community director, Melissa (add her to chat!)

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Just Announced Total War: Attila DLC Could Be Free

Posted By: The GamerDating Team - February 10, 2016

New DLC for Total War: Attila has been announced on Steam and there is a possibility it will be free. The Slavic Nations Culture pack adds three new playable factions to the game: The Anteans, Scavenians and Venedians. They will all be playable in Single or Multiplayer Campaign modes as well as Custom and Multiplayer battles. A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life

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Happy 25th Blizzard!

Posted By: The GamerDating Team - February 08, 2016

Today is the 25th anniversary of Blizzard Entertainment. On February 8th, 1991, Mike Morhaime, Frank Pearce, and Allen Adham, all recent graduates of UCLA, founded Silicon & Synapse - the precursor to our beloved Blizzard. Through extremely hard work and fantastic creativity, they grew a company that would change the currents of gaming and many of the players who enjoy them. It would be hard to miss how much we love Blizzard. We

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The Overwatch Closed Beta is Recruiting

Posted By: The GamerDating Team - February 05, 2016

This has been a great week for fans of first person shooters, and it looks like the energy is going to keep going for some. The Overwatch Closed Beta returns on February 9th after an extended break. If you were like us and didn’t get in to the first round of the beta, make sure you’ve opted in (you can do that here) as Blizzard says they are looking to recruit more players. They haven’t released full notes for this recent

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Doom Reboot Announces a Release Date and Collector's Edition

Posted By: The GamerDating Team - February 04, 2016

id Software and Bethesda announced via a gore and demon-packed YouTube video that the long awaited reboot of the Doom franchise will be released on May 13th.  It has been over twenty years since the first release ushered the FSP genre into the spotlight. Since then, community after community has popped up to share their stories of playing the game and mods of the original source code. There are a lot of game franchises that would like to

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Get Orcs Must Die! for Free With GamerDating

Posted By: The GamerDating Team - February 03, 2016

Have you played Orcs Must Die? Our team loves it and you can get a key for free, bundled with a silver subscription on GamerDating. For those of us who are avid followers of tower defense games, this was a breath of fresh air. Yes, there are fortresses to defend, and plenty of enemies to slay but the genre-atypical third person view gives the game a fast paced, action game feeling. While many in the genre have the player control entire armies,

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Time Warping FPS Superhot Release Date Announced

Posted By: The GamerDating Team - February 01, 2016

For all of you lovers of FPS, some great news today. Superhot, the IGF finalist shooter where “Time moves when you move,” will be released on Windows, Mac and Linux on February 25. There will also be an Xbox One version to follow “just a few weeks later.”  It isn’t often that we see real innovation in the FPS genre. Let’s face it, there is only so much a dev can do with the format. Characters, setting a

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Get In On Rocket League's Second Season, Free With GamerDating Subscription

Posted By: The GamerDating Team - January 29, 2016

Rocket League is starting a second season in February and if you haven’t given it a shot yet (pun intended), you can get the game with a Gold subscription bundle on GamerDating. We are all about games that you can play on a couch, next to your perfect Player 2, and this one has taken the sports game world by storm. In case you have been under a rock for the last seven months or so, Rocket League is the insane vehicle soccer (football, da

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GoG Launches Games In Development

Posted By: The GamerDating Team - January 28, 2016

GoG.com enters the early access market, promising “excellent hand-picked games, 14-day refund policy, always DRM-free.” The early access thing has been an interesting ride for gamers. Many of us are Steam users and have had more than a few intense conversations about the pros and cons of their services. Don’t get us wrong, we love Steam, however, their early access program has been marred by lack of careful curation and a few

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Evo 2016 Games Line Up Announced

Posted By: The GamerDating Team - January 27, 2016

Last night, in an announcement stream on the redbullesports Twitch channel, co-founder of Evo, Joey Cuellar announced the line up of this year’s event and discussed why each of the games was included.  The talk last night confirmed that Street Fighter 5 will be replacing Street Fighter IV - a move which has been hotly debated since the SF5’s release. Also joining the list for the first year is Pokken Tournament, the new Bandai

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Build Your XCOM Skills Before Sequel's Release - Free With Silver Bundle

Posted By: The GamerDating Team - January 26, 2016

With a sequel coming in less than two weeks, if you haven’t played XCOM: Enemy Unknown, now is a great time to brush up on your turn-based strategy skills. Better yet - you can get the game for free on GamerDating, bundled with a Silver subscription or a Gold subscription AND another silver game. (Might we suggest newly added BioShock Infinite?) Clearly, our team loves video games. We hail from all sectors of the gaming world; PC and con

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FNaF World Pulled From Steam

Posted By: The GamerDating Team - January 25, 2016

After a tumultuous five days, Scott Cawthon has removed Five Nights at Freddy’s World from Steam and GameJolt. The creator said in a message on Steam that while the overall response to the game is showing ‘very positive,’ gamers who regularly play RPGs were not particularly pleased and he “was not satisfied with the reviews and ratings it was getting.” For that reason, I've decided to remove the game fr

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

Game

A fun, casual roguelike with a few things to be hammered out.

Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing.

Sparklite has the casual roguelike feel

Everything is there to see, but nothing seems more important than anything else.

ver the nine or so hours it took me to finish the PC version, I was treated to a story which didn’t wear out its welcome, and did a decent job of creating an interesting, if shallow, world. There were no mind-blowing revelations (by which I mean anyone paying attention to the lore as it unfolds will stand a good chance of seeing the twist before it happens) but the story served its purpose and got me from area to area on a coherent path. That’s all well and good you might be thinking, but we’re not here for a discussion about the game’s story, what about the actual gameplay?

Sparklite is a good casual rogue-like

Let’s tackle the obvious first. This is a roguelike, so what does that actually mean for the game? Every time you die, the world changes. The game does a pretty good job of giving this an in-world explanation, but in its purest form this means that the labyrinth you’ve explored is re-arranged; some geo-tiles are swapped out, others are moved around and any progress you’ve made in terms of exploration is reset. So far, so roguelike.

That unique blend though? Whenever you die, you are brought back to the Refuge, a floating city, where you can spend the sparklite (both a currency and a fuel source) that you collected during your previous life. Sparklite can be spent on upgrading a handful of buildings, to purchase a series of upgrades for your character, Ada, and to construct the items you find scattered throughout the game-world in a metroidvania-esque series of dungeons. Some items are ranged weapons and serve as a limited-resource-based alternative to the wrench that Ada carries as her main weapon, whilst others allow you to overcome environmental obstacles and progress to new areas.

From such small beginnings….

 

The upgrades themselves cover the standard array (damage, defence, health, map, etc.) and are slotted into an expandable grid meaning you have to pick and choose which you want. Get two of the same level and you can fuse them together to free up space (for a fee, of course). The amount of patches available means you are free to tailor your playstyle to your preferences and desired difficulty. I opted for damage, defence and health over anything else, but there were other options tied to consumable items, extra attack options and the like.

You’re also free to join another player in local ‘assistive co-op’, although this feature is only unlocked after beating the first boss, in which the second player takes control of Ada’s robotic companion, Wingnut, to solve puzzles and dig up treasures. Whilst useful, it’s not critical to the game. With the press of a button, or key (the game can be played with a controller or the keyboard, although the devs recommend a controller), a solo player assumes control of Wingnut, leaving Ada in an idle animation.

Yes, its an Indie Roguelike game but it is no Binding of Issac.

The core gameplay loop, though simple like most roguelikes, served its purpose. It kept me coming back for just one more run, tempting me to challenge the next boss before shutting the game down. The bosses are varied, if few. With one per biome (plus the final boss), the devs weren’t forced to stretch to any odd attack patterns and none of them have any cheap attacks. Each felt distinct and I was happy with the number of attacks each possessed, meaning I couldn’t just recycle the strategy I’d used on the previous one.

Due to the way the system generates the map though, I did encounter a few problems. On one occasion, I entered a small cave and found an enemy trapped in a wall where I couldn’t get to it, and on a few others one of the hidden chests with a damage increase inside kept respawning, allowing me to collect the upgrade at will (which I didn’t). The biggest issue I had though was one memorable occasion when, in an area where everything must be killed to progress, an enemy jumped out of bounds and slid away, forcing me to restart the game and lose all progress up until that point.

 

I don’t think they’re supposed to be there.

 

With each biome came a new palette and new enemies (recorded in a late-game building you can construct to gain a small damage buff). I was pleased to see few instances of palette-swapping; for the most part, creatures of the same type resemble each other but are visually distinct. This was a good way of tying enemies to the area of the world they belonged in (virulent green creatures in the Acid Bog, for example) whilst giving a rough idea of what they would do.

You can certainly add this to the roguelike games list of switch must plays

The vibrant, pixel-based art style was complemented by a soothing, almost lo-fi soundtrack that was almost completely at odds with the tension inherent in the roguelike genre. Don’t get me wrong, the music picked up during the boss fights but there was no one track which grabbed me as a standout. I haven’t found myself humming anything from the game since I completed it although I might boot it up every now and then to get lost in the relaxing music for a short while.

This is my main niggle with the game’s presentation generally: it works but there are no real standout features. The UI is minimal and conveys precisely the information you need and nothing more. It does everything it has to, and it does it with style and charm, but is largely lost among the bright colours of the game itself.

 

Buzz, buzz buzz

Those colours are bold, vivid and, on several occasions, lead to my death. I considered putting this with the discussion of gameplay, but I think it fits here better and works as a segue into the other niggles I have about Sparklite. For a genre relying on easy-to-read and clearly-defined attacks and enemy movement, there were a few stumbling blocks.

The enemy sprites, as gorgeous as they are, possess collision after death, leading to me getting caught on them a few times which, in turn, resulted in my own demise. More annoyingly however, is that the attack sprites (weapon swings, lightning bolts etc.) themselves had a hitbox. Whilst fighting the final boss, I found myself taking damage from the top of the lightning bolt where it extended outside of the clearly-defined attack circle on far too many occasions, and don’t get me started on those instances when the trail of a hammer swing hit me, rather than the hammer itself.

But if you can get over these problems (map generation bugs, sprite/hitbox issues and the lack of standout presentation) how long is the game? As I said, I beat it in around nine hours (three of which were attempts on the final boss spread between grinding for and purchasing upgrading) and I felt that I’d seen everything the game had to offer. There were a few side-quests I could have done before the final boss to improve my chances, and these would have added a large amount of time to my gameplay, but I didn’t feel the need to.

Sparklite can be picked up on Steam, Switch and PS4

For those who like collecting things though, there is at least one NPC in each biome to find, each of which gives you something for rescuing them. Two explorers will give you map patches to reveal parts of the map (although I only found I needed the first patch, as the first biome was the one I found myself navigating most often), a scientist who unlocks the previously mentioned lab and a couple of other NPCs give you options for quick sparklite generation (including a pirate-themed gameshow). The most useful NPC though was one I didn’t have to find. Hidden throughout the world are small creatures that need returning to the Refuge in order to play a complete song. Every so often, the NPC in charge of them rewarded me with a rare patch for finding a certain number, making my gameplay experience far easier than it might otherwise have been.

That’s it though. Outside of the roguelike loop of earn money, die, buy upgrades (and repeat) there is no real re-playability here other than attempting different character builds, which makes the £19.99 (on Steam) price tag the most I would be happy paying for it. There is a slightly more expensive option which includes the OST and if you do a lot of walking or working for home, you might find it worth the extra cost, but I wouldn’t advise paying more.

Sparklite or Sparklike :D ?

So, if you’re looking for a pleasingly (if vaguely) presented casual roguelike with a surprising variety in boss and enemy design and a story which does a decent job at providing stakes and an explanation for the gameplay systems, Sparklite might be for you. Just be warned that as of the time of writing, enemies can get out of bounds, some chests respawn unintentionally and there is no standout feature.

 

 

This is a unique blend of approachable roguelike elements, but unfortunately they’ve blended too well.

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