Red Faction Guerrilla Re-Mars-tered edition is coming to PC and consoles.

Posted By: GamerDating - June 05, 2018

Red Faction Guerrilla will be fully re-Mars-tered (pun proudly intended) and released on PC, PlayStation®4 and across the Xbox One family of devices including Xbox One X in Q2 2018. The game will go by the name of Red Faction Guerrilla Re-Mars-tered and "destruction" will remain its middle name. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurg

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Frostpunked to my heart - Frostpunk Review

Posted By: James - May 28, 2018

A Cold wind blows across the town.   80 stunted refugees stumble through the wind to the remains of what was their train that drove into the frosty winds God only knows where.   There before us, in a steampunkesque Dickensian world lies the world of FrostPunk. FrostPunk, where every small decision not a battle against your people, a battle to retain control, its against one thing, the cold, the ever pressing effervescent col

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Ghosting! (The IRL kind, not your Nvidia driver)

Posted By: Silja - May 25, 2018

Ghosting You came back from your third game or coffee date and you’re floating: This is it: the butterflies, the cloud nine, the Mr or Ms Right! She giggled at all your jokes, he made summer holiday plans – and it’s only April – life is good. You text a ‘Good night’ and nothing comes back. That’s ok, they’re probably already sleeping off the last D3 run you guys had (Was that 8 Greed runs or 12?)

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Mad Max’s Avalanche Studios Collaborates With id Software for Rage 2

Posted By: GamerDating - May 16, 2018

Earlier this week Rage 2 was teased giving us hints of post apoc and junky mad max vibes. Avalanche studios, the creator of 2015’s Mad Max, has collaborated with id Software to create Rage 2. The teaser can be seen here: Opposed to the original game, Rage 2 possesses a sprawling open post-apocalyptic world wasteland, similar to Mad Max. The gameplay trailer released (see below) makes it look like a conglomerate between Mad Max

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For Honor Free Weekend and Season Six Reveal

Posted By: GamerDating - May 02, 2018

This weekend hails yet another free weekend of games. With Ubisoft's announcement that For Honor will be free to play on PS4, Xbox One, and PC May 3-6. PS4 and PC owners will be able to pre-load For Honor on May 1 so they can hop right in the moment the moment it goes free. Per Ubisoft, here's the time frame for For Honor's free play weekend:     Xbox One: May 3, 2018 at 1am PDT - May 7, 2018 at 12am PDT &nbs

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Starcraft II Premium Arcade: Direct Strike and ARK Star

Posted By: GamerDating - April 24, 2018

With the launch of StarCraft II patch 4.3.0, Blizzard are introducing a new paid premium service. Branded as Premium Arcade these maps are converted from the most popular arcade maps to paid for DLC maps. Share of the sales will go directly to the developers who made them and in exchange we get enhanced versions. Direct Strike From longtime community creator “Tya” comes Direct Strike, the next evolution of Desert Strike HotS, on

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Tom Clancy's Ghost Recon Wildlands: Free Weekend

Posted By: GamerDating - April 12, 2018

While Ubisoft is often disliked with their approach to new releases, releasing poor quality games with missing features, then patching it and updating it over the years. The end products of Rainbow Sixe: Siege and For Honor has recently been praised. This weekend Tom Clancy's Ghost Recon Wildlands is going to trial, a free weekend for all platforms. They've even added Sam Fisher. Has it improved? Play Ghost Recon Wildlands for free

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World of Warcraft®: Battle for Azeroth™ Arrives August 14th.

Posted By: GamerDating - April 05, 2018

On August 14, the Battle for Azeroth in World of Warcraft will begin. WAR arrives as the Alliance and the Horde go head to head in the latest World of Warcraft expansion. Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the

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Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018

Posted By: GamerDating - March 27, 2018

When Space Hulk: Deathwing was released it was wrought with issues, lag, optimisation and poor gameplay. The game had potential and did manage to capture the atomsphere of being a large stompy terminator against endless foes of genestealers. Now "Enhanced Edition" is being released, which is code for "How it should have been on release" and all previous owners will get this update for free. Introducing: Class Customi

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God of War 2018 Trailer and Gameplay

Posted By: GamerDating - March 19, 2018

God of War is scheduled to be released on April 20, 2018 for the PlayStation 4 (PS4) console. Today we've seen the latest full TV commericals, see below, and also some gameplay direct from PS4 and from other review sites, such as Digital Foundry The game seems highly enhanced, with claims that it has been rebuilt from the ground up to cater to the latest tech, quality and story. Developers, Santa Monica Studio (owned by Sony) are hopin

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Grand Theft Auto V Available With Silver Package

Posted By: GamerDating - March 07, 2018

GamerDating have played Grand Theft Auto since the first installation. I myself remember trading Spyro the Dragon for original GTA on my PlayStation. I remember sneaking out of bed and turning on the PlayStation and playing into the early hours when I had school the next day and then talking about what I achieved with my friends. Grand Theft Auto has come a long way from its gang missions on payphones to a hugely immersive and engaging story f

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StarCraft II IEM Season XII - World Championship Kicks Off!

Posted By: GamerDating - February 28, 2018

IEM Season XII - World Championship is the final StarCraft II event of IEM Season XII, as well as the first global event of WCS 2018, organized by ESL and held at the Spodek Arena in Katowice, Poland. Starcraft 2 has been an eSport attraction for years, since launch, and the production has increased ten-fold from those dark days of 2010. 8 years later we have a free 2 play game offering full multiplayer accessibility to all, increased casting

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Tomorrow GamerDating Is Giving ALL Members 2 Days Premium Access For Free!

Posted By: GamerDating - February 13, 2018

Love is in the air, dates are in the dozen, and single gamers are getting prepared for a few days of solo gaming. GamerDating is here for you, as tomorrow GamerDating is once again giving 2 days premium access for free, for love, for you <3 All accounts already signed up will get 2 days free so you can find your special player 2. If you are already a premium member you will simply get 2 days bolted on for free <3 Do note: If y

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Warframe Shrine of Eidolon Update

Posted By: GamerDating - February 07, 2018

Warframe is a free-to-play cooperative third-person shooter. It kicked off in 2013 and was met with some fairly "ok" reception. It did well, but didn't really keep people playing entirely. Digital Extremes continually updated, built upon and continued to improve the game entirely of their own back. Warframe was expect to flop, ignored by publishers, laughed out of board rooms yet five years later we see Warframe propelling itself to

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Get Rise of the Tomb Kings (DLC) With 4 Months Subscription!

Posted By: GamerDating - January 24, 2018

Settra takes to the sands in Total War: Warhammer II – Rise of the Tomb Kings (DLC) now the latest DLC available. We at GamerDating love the Total War series and have already thoroughly enjoyed our armies ruling across the Land of the Dead. In typical fashion we want to share this awesome DLC with you. You can now pick up Rise of the Tomb Kings DLC with the 4 Month GamerDating Subscription package. You can pick up Rise of the Tom

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Total War: Rome II Available With GamerDating Silver Package

Posted By: GamerDating - January 12, 2018

Total War: Rome II is a strategy game developed by The Creative Assembly and published by Sega. It was released on 3 September 2013. Hitting the scene, TW: Rome II was a huge success, and it's likely you already own and play this top Total War title. We at GamerDating hold TW:R2 up in our top Total War titles. When the new free update was announced we were stocked an when it was released at the end of November last year, we were ecsta

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GeForce Announce Big Format Gaming Displays and GeForce NOW Cloud Gaming

Posted By: GamerDating - January 08, 2018

CES 2018 is about to begin and GeForce are announcing whats to come. GeForce are kicking off their tech with new TV's for your living room. While many games sit at their desktop, many do so because their TV in the living room is slow, laggy and not really great for gaming. Well, GeForce are releasing a screen with all those features, and more: the Big Format Gaming Display (BFGD). It’s the world’s first big-screen PC gaming dis

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Happy Hitman Holiday Episode 1 Free For Everyone (Paris)

Posted By: GamerDating - December 14, 2017

On December 15th, ioi are releasing the Hitman Holiday Pack that will allow anyone on PC, PS4 or Xbox One full access to the full Paris destination. This FREE download will include the first major story mission from the game, ‘Showstopper’, plus all of the Escalation Contracts released for Paris, our ‘Holiday Hoarders’ mission plus the Paris Challenge Packs and achievements/trophies too! It will also allow you

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The Game Awards 2017

Posted By: GamerDating - December 08, 2017

The Game Awards 2017, the fourth event honouring the best video games and their achievements of the year. This year was hosted by Geoff Keighley, best known from GameTrailers TV and G4tv.com.  The event is life-streamed and often criticised for padding out trailers and awards with endless adverts, this year was no different but offered a huge array of awards, funny rants and interviews, even featuring Josef Fares, developer of Tal

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Civilization VI: Rise and Fall Expansion Announced

Posted By: GamerDating - November 30, 2017

Civilisation is one of our favourite series here at GamerDating. Nothing beats setting a new game up, local coop, Friday night and playing with your partner all weekend. Taking breaks for lunches, cuddles and tactics discussion ;) Anton Strenger, Lead Designer of Civilization VI: Rise and Fall shared the overview of the new expansion. The biggest, over-arching goal: dynamic empires. Civilizations will rise and fall through the course of t

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Kingdom Come: Delivered in full - Review

Posted By: Dan - September 24, 2018

Game

Three weeks ago I played Kingdom Come: Deliverance, an open world RPG from the fledging Warhorse Studios with the unique selling point of being true to medieval history in every detail, complete with clothing, armour, weapons and locations of the time. Having a passion for all things medieval, I was eager to jump right in. The game is set in Bohemia in 1403AD, and much of the action is centred around the city of Rattay (modern day Rataje nad Sázavou, in the Czech Republic).

The game begins in the mining community of Skalitz, and you are Henry, the only son of a local blacksmith and swordsmith. The game wastes no time in sending you on your first quests, easing you in with simple errands for your father, such as acquiring him coal for his forge, a flagon of cold ale and recovering a debt from a local villager. The third of these errands will invariably lead you to your first fist fight. At first glance, the unarmed combat can seem a little sluggish, however, there is a very palpable element of skill and patience involved. Playing your cards right, you can overcome opponents who are much more skilled in this regard than yourself. Timing your blocks, strikes and dodges is key, and unlike many other open-world RPGs of the age, fist fighting is not a simple matter of walking up to your opponent and repeatedly pressing the attack button until he (or you) fall over.



In what may seem at first something of a cliche, the game is kicked off proper when a large army of Cuman soldiers (That’s Cuman not Human, no undead here – ed) appears on the horizon and sacks the town of Skalitz, forcing young Henry to flee for his life. Henry shortly afterwards feels compelled to return to the village to give the slaughtered inhabitants a Christian burial. Whilst this may seem like an oft-used starting point for many young hero's adventure in fantasy and historical fiction alike, the return to Skalitz after the raid is one of the most moving scenes I have experienced in gaming in quite some time. The scenes expertly use music and camera angles in a powerfully moving way so much so that I could not help but been drawn into feeling that what had befallen Henry and his town was now a very personal matter to me indeed. It is at this point the open world of Kingdom Come: Deliverance becomes fully accessible.

You find yourself in Rattay, a sprawling town in the South Eastern corner of the region, along with the handful of refugees that also escaped the destruction of Skalitz. Apart from the benevolence of a few local nobles, who will set you on the path of your main quest, you are now utterly alone in the world. Money is scarce, and as one would expect in an authentic medieval world, not necessarily easily earned by honest means. Whilst this may not seem an overly concerning issue at the start of a game, it soon becomes apparent that Henry needs to eat, he needs a place to sleep and in addition, needs to keep clean if people are to treat him with any level of respect in conversation. Clothes and shoes wear down with constant use and must be repaired to remain in good order. I found my need for money pressing, and, like so many people throughout history I found myself drawn towards a life of crime to feed and clothe Henry.



As one might expect, despite the severe judicial system of the Middle Ages, there was no shortage of underhand jobs on offer from the less savoury inhabitants of Rattaye. I had initially intended to play Henry as an upstanding warrior, however, the rewards of crime were almost irresistible and at this point, employing stealth and deception became one of the most satisfying and rewarding aspects of the game for me. The clothing Henry wears affects how much attention will be paid to him by other people, including guards and nobles. Naturally, darker clothes reduce Henry's visibility when lurking in the shadows and the type of shoes he wears along with any armour will affect how much noise he makes when he moves. I quickly secured myself a dark jacket and soft leather boots for the nights of crime ahead.

To my delight, initially almost everything was worth stealing. In the Middle Ages, everything was handmade, and very little was wasted and as such items of food, clothing, books, everything had value to someone. This was a refreshing change from the endless barrels of pointless potatoes in Skyrim and Oblivion. Naturally, the items with the highest value were items such as swords. Even the humblest sword is worth a respectable sum, true to history. There were of course, occasions I was caught. I absolutely love the way people react to you as a criminal. They will either call for the guards or attack you, depending on their personality and social station. The best course of action is, of course, to immediately flee the area. If you return to the scene of the crime later, guards will attempt to recognise you. After a period of time has passed(or you have paid your fines) you can return to an area safely. Beware though, if you are a wanted man, even other locals will refuse to speak to such an outlaw unless you pay them handsomely first. This can make it difficult to proceed with quests if you are a particularly notorious criminal.



I found myself swindled by the local executioner. Annoyed by the cheek of the man I punched him. To my horror, I realised the man had a sword sheathed at his hip, however, he did not draw it. I soon realised, that the executioner did not want to escalate the situation any more than I did, and as long as  I did not draw a weapon myself, the fight would remain a fist fight. I came to realise that this applied to most characters within the game, some attackers even surrendering or running away as soon as you draw a weapon.

I found this element of the AI both refreshing and exciting. It made the people you interact with feel like individuals, with their own personalities and motives. Similarly, in any given engagement you can attempt to surrender yourself if the fight is against you. Depending on the motives and personality of the character you are surrendering to, they may or may not accept your surrender, and even if they do, there may be conditions. Surrendering to a guard will result in being forced to pay a fine or being dragged to jail, surrendering to a bandit may result in him forcing you to hand over all of your money and possessions. Of course, there are those who simply want to see you dead no matter what.



Combat

The combat system, by all appearances, looks beautiful. it involves attacking your opponent from different directions in a manner similar to Ubisoft's For Honor (2017), and combining attacks from different directions to form combos. Unfortunately, combos are incredibly difficult to perform and are often completely unnecessary to win fights. Combos are rendered almost redundant for two main reasons; The armed combat system includes a blocking feature where pressing the block button will block an attack no matter which direction your assailant strikes from. Holding the block button down constantly is ineffective, however, to block effectively, the player must press the block button as the enemy's strike is about to land.

If a perfect block is executed, the character will often perform a riposte, knocking the opponent off balance and causing some damage. Of course, AI characters can also do this and they do, frequently. When a perfect block is performed it interrupts any attempt at a combo you might have been making, and as combos are always made up of at least three attacks, it is almost guaranteed that an opponent will execute a perfect block on your second, if not your first strike. The second reason combos are somewhat redundant is because of the inclusion of a combat mechanic called 'clinching'. If you approach an opponent and hold down the attack button, you will lock weapons with him and attempt to overpower him by repeatedly pressing the attack button. If successful, the opponent is forced back and distracted long enough for you to strike him a deadly blow. beating your opponent in a clinch two to three times is a simple and sure fire way to defeat just about any opponent, no combos required.



The mechanics for wearing armour are a refreshing change from the various armour class systems employed by RPGs over the years. Whilst there is a numerical value to each location on your body armour is worn, you can be fairly confident that if you are wearing plate armour of any kind, you are not likely to suffer injury from anything less than a heavy axe or warhammer, and the only danger comes from running out of stamina. Running out of stamina in combat is deadly, as at this point you can no longer block an attack and it will always bypass your armour to some extent. If this occurs and you are surrounded you may as well put down the controller. This adds an element of realism to the combat that is again, refreshing when compared to other first person RPGs of our age.

As one would expect from this kind of open world RPG, Kingdom Come: Deliverance is choc-a-bloc with side quests. From stealing horses, to hunting down heretics to poaching game for refugees, there is no shortage of activities to keep Henry and you occupied. Quest givers are clearly marked by a star  on the map, so if you find yourself at a loose end, another job is never too far away.



Aesthetically, Kingdom Come: Deliverance is simply beautiful, even on console. The attention to detail in clothing, terrain, cities and even forests is breathtaking. The world map, the menus, the inventory screen and books Henry can find and read (when he learns how!) are awash with glorious 15th century artwork, bright, colourful and quintessentially medieval. The soundtrack ranges from the jovial to the sorrowful, depending on where you are and what you're doing at the time. There are occasions where you can find yourself slowing your horse to a trot to appreciate a glorious sunrise couple with the beautiful in game music playing on a quiet dawn. There is a large enough cast of voice actors to make conversation feel like you are talking to a different person each time, an issue often encountered most notably in Bethesda titles, where the same distinctive voice actors can be heard over and over again for different key NPCs. Interestingly, the accents of the NPCs are incredibly varied. There are English, Australians, Scottish, Germans, Americans and more amongst the voice cast. I can not put my finger on why, but despite this being Bohemia in 1403AD, it somehow works.

Setbacks?

Kingdom Come: Deliverance is not without it's problems, however. Regrettably, they are many, severe and often immersion breaking. The game is plagued by incredibly long loading times, often forcing the player to watch the entire cinematic before even reaching the main menu. This is tolerable in comparison to the in game loading times. Forests and countryside tend to load perfectly as you move through them, however large cities, such as Ratty itself, and the Monastery city of Sasau later in the game are an absolute nightmare, especially if attempting to ride a horse through them. Entire sections of the city can be missing from the screen when you physically reach them, often forcing you to wait a few moments whilst the scenery almost magically pops into existence around you. This can be particularly infuriating when crossing a river, as you cannot see the bridge that you know is there, or when riding through a field and a fence suddenly spawns in front of your horse bringing you to an abrupt halt. i have been playing on console however and it is possible that by playing on PC with the game installed on to a solid state drive will rectify a lot of these problems. What a solid state drive will not rectify however, are the clipping issues. Much of the armour in the game and many items of clothing clip severely with other items of armour or clothing a character is wearing. This applies to both the player character and NPCs.

I bought myself a 'grand bascinet', a type of high tier fully enclosed helmet, and I can tell you it was not cheap. Imagine my frustration when I equipped it to find that every time Henry entered a conversation with an NPC, the padded arming cap he wears beneath the helm could be quite clearly seen poking out through the back of the helmet. this is but one example, you will frequently see, as you walk around the game world sections of clothing missing from NPC's costumes, and other parts clipping into each other. I had hoped six months after realease of the game some of these issues would have been fixed, however as  I understand it, many other more serious issues have been the focus of Warhorse Studios since the game's release. So far I have only encountered one bugged side quest, though credit where it is due, there was a simple if unsatisfying workaround to it. There have been a couple of other minor issues such as opponents simply putting their weapons away and attempting to walk off during a fight, but these were only mildly inconvenient. Most bugs and glitches are purely cosmetic. The only other main irritation I have with the game as a whole is Henry's tendency to get 'stuck' on very minor terrain features, such as small rocks, a log in the path or a fence post.

Overview

For all this though, I have not been able to put Kingdom Come: Deliverance down since I bought it, and considering I rapidly grew bored of Skyrim, and found many elements of Fallout 4 dull, I feel that for me, that sets this title apart from others of a similar nature. With a little more polish this game and any sequels that Warhorse Studios may release have the potential to become absolute masterpieces.

And for a crowd-funded game from an almost unheard of developer, that ain't half bad.
 

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