Red Faction Guerrilla Re-Mars-tered edition is coming to PC and consoles.

Posted By: GamerDating - June 05, 2018

Red Faction Guerrilla will be fully re-Mars-tered (pun proudly intended) and released on PC, PlayStation®4 and across the Xbox One family of devices including Xbox One X in Q2 2018. The game will go by the name of Red Faction Guerrilla Re-Mars-tered and "destruction" will remain its middle name. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurg

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Frostpunked to my heart - Frostpunk Review

Posted By: James - May 28, 2018

A Cold wind blows across the town.   80 stunted refugees stumble through the wind to the remains of what was their train that drove into the frosty winds God only knows where.   There before us, in a steampunkesque Dickensian world lies the world of FrostPunk. FrostPunk, where every small decision not a battle against your people, a battle to retain control, its against one thing, the cold, the ever pressing effervescent col

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Ghosting! (The IRL kind, not your Nvidia driver)

Posted By: Silja - May 25, 2018

Ghosting You came back from your third game or coffee date and you’re floating: This is it: the butterflies, the cloud nine, the Mr or Ms Right! She giggled at all your jokes, he made summer holiday plans – and it’s only April – life is good. You text a ‘Good night’ and nothing comes back. That’s ok, they’re probably already sleeping off the last D3 run you guys had (Was that 8 Greed runs or 12?)

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Mad Max’s Avalanche Studios Collaborates With id Software for Rage 2

Posted By: GamerDating - May 16, 2018

Earlier this week Rage 2 was teased giving us hints of post apoc and junky mad max vibes. Avalanche studios, the creator of 2015’s Mad Max, has collaborated with id Software to create Rage 2. The teaser can be seen here: Opposed to the original game, Rage 2 possesses a sprawling open post-apocalyptic world wasteland, similar to Mad Max. The gameplay trailer released (see below) makes it look like a conglomerate between Mad Max

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For Honor Free Weekend and Season Six Reveal

Posted By: GamerDating - May 02, 2018

This weekend hails yet another free weekend of games. With Ubisoft's announcement that For Honor will be free to play on PS4, Xbox One, and PC May 3-6. PS4 and PC owners will be able to pre-load For Honor on May 1 so they can hop right in the moment the moment it goes free. Per Ubisoft, here's the time frame for For Honor's free play weekend:     Xbox One: May 3, 2018 at 1am PDT - May 7, 2018 at 12am PDT &nbs

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Starcraft II Premium Arcade: Direct Strike and ARK Star

Posted By: GamerDating - April 24, 2018

With the launch of StarCraft II patch 4.3.0, Blizzard are introducing a new paid premium service. Branded as Premium Arcade these maps are converted from the most popular arcade maps to paid for DLC maps. Share of the sales will go directly to the developers who made them and in exchange we get enhanced versions. Direct Strike From longtime community creator “Tya” comes Direct Strike, the next evolution of Desert Strike HotS, on

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Tom Clancy's Ghost Recon Wildlands: Free Weekend

Posted By: GamerDating - April 12, 2018

While Ubisoft is often disliked with their approach to new releases, releasing poor quality games with missing features, then patching it and updating it over the years. The end products of Rainbow Sixe: Siege and For Honor has recently been praised. This weekend Tom Clancy's Ghost Recon Wildlands is going to trial, a free weekend for all platforms. They've even added Sam Fisher. Has it improved? Play Ghost Recon Wildlands for free

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World of Warcraft®: Battle for Azeroth™ Arrives August 14th.

Posted By: GamerDating - April 05, 2018

On August 14, the Battle for Azeroth in World of Warcraft will begin. WAR arrives as the Alliance and the Horde go head to head in the latest World of Warcraft expansion. Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the

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Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018

Posted By: GamerDating - March 27, 2018

When Space Hulk: Deathwing was released it was wrought with issues, lag, optimisation and poor gameplay. The game had potential and did manage to capture the atomsphere of being a large stompy terminator against endless foes of genestealers. Now "Enhanced Edition" is being released, which is code for "How it should have been on release" and all previous owners will get this update for free. Introducing: Class Customi

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God of War 2018 Trailer and Gameplay

Posted By: GamerDating - March 19, 2018

God of War is scheduled to be released on April 20, 2018 for the PlayStation 4 (PS4) console. Today we've seen the latest full TV commericals, see below, and also some gameplay direct from PS4 and from other review sites, such as Digital Foundry The game seems highly enhanced, with claims that it has been rebuilt from the ground up to cater to the latest tech, quality and story. Developers, Santa Monica Studio (owned by Sony) are hopin

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Grand Theft Auto V Available With Silver Package

Posted By: GamerDating - March 07, 2018

GamerDating have played Grand Theft Auto since the first installation. I myself remember trading Spyro the Dragon for original GTA on my PlayStation. I remember sneaking out of bed and turning on the PlayStation and playing into the early hours when I had school the next day and then talking about what I achieved with my friends. Grand Theft Auto has come a long way from its gang missions on payphones to a hugely immersive and engaging story f

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StarCraft II IEM Season XII - World Championship Kicks Off!

Posted By: GamerDating - February 28, 2018

IEM Season XII - World Championship is the final StarCraft II event of IEM Season XII, as well as the first global event of WCS 2018, organized by ESL and held at the Spodek Arena in Katowice, Poland. Starcraft 2 has been an eSport attraction for years, since launch, and the production has increased ten-fold from those dark days of 2010. 8 years later we have a free 2 play game offering full multiplayer accessibility to all, increased casting

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Tomorrow GamerDating Is Giving ALL Members 2 Days Premium Access For Free!

Posted By: GamerDating - February 13, 2018

Love is in the air, dates are in the dozen, and single gamers are getting prepared for a few days of solo gaming. GamerDating is here for you, as tomorrow GamerDating is once again giving 2 days premium access for free, for love, for you <3 All accounts already signed up will get 2 days free so you can find your special player 2. If you are already a premium member you will simply get 2 days bolted on for free <3 Do note: If y

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Warframe Shrine of Eidolon Update

Posted By: GamerDating - February 07, 2018

Warframe is a free-to-play cooperative third-person shooter. It kicked off in 2013 and was met with some fairly "ok" reception. It did well, but didn't really keep people playing entirely. Digital Extremes continually updated, built upon and continued to improve the game entirely of their own back. Warframe was expect to flop, ignored by publishers, laughed out of board rooms yet five years later we see Warframe propelling itself to

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Get Rise of the Tomb Kings (DLC) With 4 Months Subscription!

Posted By: GamerDating - January 24, 2018

Settra takes to the sands in Total War: Warhammer II – Rise of the Tomb Kings (DLC) now the latest DLC available. We at GamerDating love the Total War series and have already thoroughly enjoyed our armies ruling across the Land of the Dead. In typical fashion we want to share this awesome DLC with you. You can now pick up Rise of the Tomb Kings DLC with the 4 Month GamerDating Subscription package. You can pick up Rise of the Tom

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Total War: Rome II Available With GamerDating Silver Package

Posted By: GamerDating - January 12, 2018

Total War: Rome II is a strategy game developed by The Creative Assembly and published by Sega. It was released on 3 September 2013. Hitting the scene, TW: Rome II was a huge success, and it's likely you already own and play this top Total War title. We at GamerDating hold TW:R2 up in our top Total War titles. When the new free update was announced we were stocked an when it was released at the end of November last year, we were ecsta

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GeForce Announce Big Format Gaming Displays and GeForce NOW Cloud Gaming

Posted By: GamerDating - January 08, 2018

CES 2018 is about to begin and GeForce are announcing whats to come. GeForce are kicking off their tech with new TV's for your living room. While many games sit at their desktop, many do so because their TV in the living room is slow, laggy and not really great for gaming. Well, GeForce are releasing a screen with all those features, and more: the Big Format Gaming Display (BFGD). It’s the world’s first big-screen PC gaming dis

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Happy Hitman Holiday Episode 1 Free For Everyone (Paris)

Posted By: GamerDating - December 14, 2017

On December 15th, ioi are releasing the Hitman Holiday Pack that will allow anyone on PC, PS4 or Xbox One full access to the full Paris destination. This FREE download will include the first major story mission from the game, ‘Showstopper’, plus all of the Escalation Contracts released for Paris, our ‘Holiday Hoarders’ mission plus the Paris Challenge Packs and achievements/trophies too! It will also allow you

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The Game Awards 2017

Posted By: GamerDating - December 08, 2017

The Game Awards 2017, the fourth event honouring the best video games and their achievements of the year. This year was hosted by Geoff Keighley, best known from GameTrailers TV and G4tv.com.  The event is life-streamed and often criticised for padding out trailers and awards with endless adverts, this year was no different but offered a huge array of awards, funny rants and interviews, even featuring Josef Fares, developer of Tal

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Civilization VI: Rise and Fall Expansion Announced

Posted By: GamerDating - November 30, 2017

Civilisation is one of our favourite series here at GamerDating. Nothing beats setting a new game up, local coop, Friday night and playing with your partner all weekend. Taking breaks for lunches, cuddles and tactics discussion ;) Anton Strenger, Lead Designer of Civilization VI: Rise and Fall shared the overview of the new expansion. The biggest, over-arching goal: dynamic empires. Civilizations will rise and fall through the course of t

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Mages of Mystralia - Review

Posted By: Jennifer - February 01, 2019

Game

Sassy spell books, grumpy mentors, and goblins galore. Welcome to Mystralia!

Mages of Mystralia is a bright, colourful single-player adventure, with an engaging story, memorable characters and tricky puzzles that challenge the player to think creatively. Join Zia, a novice mage in a world where magic is outlawed, as she sets out on an epic quest to learn more about her gift and save Mystralia from the forces of evil.  

Combining the talented team at Borealys Games with Ed Greenwood’s brilliant fantasy narrative, this game will definitely have you hooked from the very first spell!

The world of Mystralia is full of bright colours with a wonderful art style. The cutscenes and loading screens are filled with brilliant illustrations, and the menus are well designed with attractive flourishes that are entirely in keeping with the fantasy feel of the game. However, when the game is first loaded, the player may need to adjust the brightness settings in order to more easily see Zia against the background. The lack of contrast in some areas can make it difficult to see which direction Zia is facing, which can make a huge difference to the accuracy of the puzzle solving and combat in the game.

 


Learning your first spell can be tricky. Luckily, this unfortunate plant seems to be blocking Zia’s path.

 

The sound quality of the voiceover for the opening cutscene is excellent and quickly draws you in to the mythology of Mystralia. Currently, there are some difficulties with the sound differentiation during the main game, however there is a patch coming soon to fix this.

The game map is beautifully rendered and includes snippets of lore about each of the areas you can visit, however the text is quite small even in docked mode, which can make it difficult to read. The user interface makes it easy to find your current location and the use of exclamation marks lets you know exactly where you need to go next. This can be particularly useful if you’ve been on a side quest or puzzle hunting for a while as a tool to get you back on track with the main story.

 


Location, objective and lore all surrounded by gorgeous graphics. If only navigating the real world looked this good!

 

The attention to detail and commitment to the fantasy aesthetic in the game is fantastic. Each of the in-game items has been well crafted, and the spell effects feel realistic and weighty. The game does suffer a little in terms of frame-rate later in the game as you use more powerful spells against larger waves of enemies, but the overall gameplay doesn’t suffer too much, and it doesn’t take away from the combat experience. In fact, using your most powerful spells to test the limits of the game can be really satisfying.  

Mages of Mystralia has three difficulty settings which alter the difficulty of enemies in the game and provide a permadeath option. However, none of them impact the difficulty of the puzzles, limiting how different each of the settings will make the game.

 


This choice separates the novice from the archmage.

 

The tutorial and save feature is well woven into the narrative of the game so that these necessary functions don’t disrupt your immersion in the story. Combat is both challenging and interesting, with each boss in an area providing varied mechanics that require out of the box thinking and use of environmental features found within the arena. Each area also includes its own kind of minion enemy, with resistances and attacks that suit the environment that surrounds them. Figuring out which combination of spells will work best in combat with each kind of enemy adds an element of strategy that keeps the areas fresh, even when revisiting them multiple times. Story beats also unlock new enemies, which can force the player to adapt an established strategy, keeping the gameplay challenging throughout.

Even though combat is a large part of progressing in the game, no area of the map can be completed without some element of puzzle solving. While many of the puzzles offer some variation on a similar theme using common mechanics, each one requires some level of critical thinking and utilizing combinations of the skills that you learn on your journey. The hint system available during these puzzles is helpful without handing out the answers, as it provides the combination of skills that will make up the solution and relying on the player to put the pieces together.

 


How on Earth do you send a spell in a circle?

 

Each area of the game has a distinct aesthetic and musical score, giving each its own unique feel. Although the colourful design gives the game a deceptively happy atmosphere on the surface, the story deals with some serious issues that add weight and depth to the experience. The story itself may seem simplistic at first, but includes a wealth of world-building lore, along with some twists and turns that are artfully foreshadowed through design and sound choices.

The end game offered a different take on the combat system set up throughout the rest of the game by including a range of enemies from each of the areas on the map, requiring the player to think tactically about the approach to each level. The final boss also includes the use of timed puzzles, something that none of the other bosses require and something that added to the pressure and gravitas of the experience.

 

One of the best features of Mages of Mystralia is the ability to create and enhance the spells that Zia can use. Zia begins with four basic spells based on the four elements, with each one tailored for defence, utility, close combat and long-range combat. As you move through the game, you collect more runes that can be added to your existing spells or used to create new spells that can generate a specific effect. This means that you are able to fully customise Zia’s attacks based on your preferred play style and the mechanics of the area, enemy or puzzle that you are facing at any given time. Having the ability to rename your spells enables you to use the L button to quickly change from one spell to another at any time, allowing you the flexibility to adapt your approach in response to any obstacle.

Adding runes to spells includes its own element of problem-solving, as each spell has a unique combination and number of connectors, so working out how to lay out the runes to generate your intended effect can become more difficult as you collect more runes. The order that the runes are connected in can also affect the spell, which is critical when solving some of the puzzles in the game, so it’s a good idea to keep at least one of each kind of spell in your spell book available for easy editing.

 


From humble beginnings…

 

There are certain runes that will allow you to chain spells together, which adds an element of Mana management to the game. The more runes that you add to a spell, and the more spells you chain together, the more Mana that spell will cost. If you really want to be able to play with the rune combinations to find what works best for you, upgrading your Mana is a must, especially in the later sections of the game.

The UI for the spell-book is well designed and entirely in keeping with the fantasy theme of the game. The selection elements have been carried through from the Main Menu screen and the spell-book design and sound cue really give the impression of quickly flipping through an old spell-book to find the spell you need.

The overall interface can be a bit small in handheld mode, making selecting the right spell quickly difficult. Placing runes using a thumb-stick also presents some challenges as it can be hard to see where on the grid you are currently selecting, meaning that you may struggle to place runes correctly on the first try.

The fixed camera angles can, at times, make gameplay difficult, especially in areas with high walls or multiple levels where the camera is positioned directly above, or at an angle to Zia. This did mean that discovering smaller areas of the maps or solving problems that require contextual clues could be problematic, especially when in handheld mode.

The movement and directional controls for Zia don’t always translate well from the PC to the Joy-Con. When in tight spaces or solving puzzles that require facing in a certain direction, ensuring that Zia is facing the right way without also moving her is almost impossible, and can lead to having to repeat the area multiple times.

Cut scenes are well executed, but it is important not to move Zia out of the established context area until the cut scenes have completely finished to avoid crashing the game or getting stuck in a corner. However, quickly resetting the game by returning to the main menu solves the problem.

New areas of the map can take a while to load. Each loading screen includes snippets of lore to give you more information about Zia’s world, but in handheld mode, the text is very small. Some areas do change the loading screen art and lore to reflect events in the story as it progresses, which is a nice touch that keeps you immersed in the world.


Loading screens, brought to you by the travel association of Mystralia.

 

Mages of Mystralia offers around 20 hours of engaging gameplay, which will scale up with the harder difficulties. There is no multiplayer option, but there is a Trials area with waves of enemies to beat for rewards. This area is required if you want to 100% the game and can provide a challenge, with a mix of enemies from each of the game areas. However, by tackling this section late-game with the right combination of spells, all of the challenges are easily completed.

The biggest enticement to replay the game is the spell creation mechanic, which encourages you to replay the game to discover the optimum combinations of runes and spells to beat the various bosses at the different difficulty levels.

With a captivating story, stunning visuals, and creative gameplay, Mages of Mystralia is definitely worth its £17.99 price tag. The unlimited number of spells you can create will capture the imagination and keep you coming back again and again to revisit Zia and her companions and to save Mystralia in new and innovative ways. 

 

Pros: Brilliant story, captivating puzzle gameplay, creative spell mechanic, beautiful art style and visuals, atmospheric sound design. 

Cons: Some framerate lag late game, minor directional issues, long load times, fixed camera angle, small elements in handheld mode.

On balance, Mages of Mystralia is a fun, engaging adventure through a vibrant fantasy setting that incorporates a story that touches on deeper issues of discovering who you are in a world that can seem ever more hostile. Combining spell creation, varied combat, and creative puzzles, the game challenges you to think outside the box and forge your own path through this magical world.

I would absolutely recommend this game to anyone who wants something that will encourage them to think critically and still have hours of fun! Now, if you’ll excuse me, there are more spell combinations waiting to be tried.

See you in Mystralia!

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