“Press F to Kick Door” - Door Kickers: Action Squad Review

Posted By: Craig - May 24, 2019

Door Kickers: Action Squad is what I imagine life would be like as an actual SWAT officer, only with less respawns and not in 2D side scrolling pixel art.   I want to begin by prefacing that I adore 80s action movies, with the bullets flying, blood splattering and explosions…exploding. So you can understand why I relished the opportunity to review Door Kickers for the site. I watched the trailer and it ticked a lot of boxes for

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Be Grateful, Biatch! How gratitude will reprogram your brain.

Posted By: Silja - May 15, 2019

This morning when I lifted my feet out of my bed I immediately cringed at the cold seeping through the window that was cracked open. Raised in Southern California, I’m no friend of the cold, and instantly my mood went from neutral to Minus 2. Grumbling, I headed to the bathroom to discover my partner had used up the toothpaste and not replaced it. Mood drop to Minus 4. In the kitchen I was confronted with the fact that my smoothie ba

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GamerDating will be your Shield!

Posted By: Alex - May 10, 2019

GamerDating's launch is here and above all, we want you to be safe!   We will be your tank class while you take the role of hero, dps and healer as we take the blows from spam/fakes and bots.   When we made GamerDating one of our core missions was to ensure we had a safe, secure and real place for our users.   We didn't want to create a place for avatars to find other avatars, but real people, real gamers.  

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GamerDating LAUNCH and $50K Giveaway!

Posted By: Alex - May 02, 2019

GamerDating is OUT of BETA! After seven years in beta GamerDating.com, the world’s first dating site dedicated to gamers, finally and formally launches on desktop and mobile web! But the development doesn't stop here. We have matchmaking queues, new email systems, game matches, profile updates and, of course, all improvements based from feedback you all sent in <3 Just as we bundle games into our subscription sig

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GamerDating Launch update is live!

Posted By: Alex - April 29, 2019

Introducing GamerDating.com We're so happy you joined us for Beta and finally we're stepping into the light of release land, and wow there were A LOT OF YOU! Here's to our 130thousanth active user on release!   It's been a-long-time, and no one at GamerDating is going to pretend there hasn't been ups and downs with our project to change the nature of relationships in gaming, but this stuff doesn't happen o

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GamerDating Updates Preview - Advanced Matchmaking, emails & activity labels.

Posted By: GamerDating Team - April 22, 2019

Coming Soon - Advanced Matchmaking, Matchmaking emails and new activity labels. This month we intend to roll out our advanced matching making system. After feedback and user suggestions we are pleased to announce that we have nearly finished our improved system to bring you more opportunities to find your special Player 2. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap.   FINDING YOU M

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Warcraft: Orcs and Humans & Warcraft 2 available on GOG

Posted By: Alex - March 29, 2019

Warcraft: Orcs and Humans & Warcraft 2 Battle.net Edition is now available as a bundle on GOG.com (an its DRM-free). As the upcoming 25th anniversary of Warcraft looms, the community murmurs and we see the real-time strategy classics that started it all, Warcraft: Orcs and Humans and Warcraft II Battle.net Edition, including both the original Tides of Darkness and the Beyond the Dark Portal expansion is now available, DRM-free over at GOG.

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>Observer_ Review

Posted By: Ryan - March 21, 2019

>observer_ is a cyberpunk marvel built on the little stories of its all too human cast. Told through the eyes of KPD officer Daniel Lazarski (voiced by none other than Rutger Hauer himself), >observer_ is a short horror game drenched in the atmosphere one would expect from the minds behind Layers of Fear. The 8 or so hours it took me to complete the main story (as well as some side cases) raised many questions concerning the nature of hu

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Back 4 Blood: Left 4 Dead Devs return with this spiritual successor

Posted By: GamerDating Team - March 18, 2019

Warner Bros. Interactive Entertainment and Turtle Rock Studios today announced Back 4 Blood, from the creators and development team behind Left 4 Dead. Back 4 Blood is designed from the ground-up as an original, premium title and marries the best of what made the co-op zombie shooter so successful with new features and state-of-the-art technology. And yes.... it has PVP! While actual juicy news is limited about Back 4 Blood with no images,

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Popularity killed our email server - Fixed!

Posted By: GamerDating Team - March 14, 2019

Sorry, we had to add this beautiful image from Halo, but we're just so excited about the MCC coming to Steam too! Consider this server report our tribute. Hopefully, we will have our revenge on the covenant for blowing the damn thing up (It wasn't them, we're just a little popular right now - this is great lol). Earlier today our email server clogged up and stopped sending out emails, confirmation emails, notifications and message

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Our March rewards for you

Posted By: GamerDating Team - March 13, 2019

BattleTech, Jurassic World Evolution, War for the Overworld and Company of Heroes 2  to name just a few. It's that time again gamers! Each week we add new games that are available with your subscription. With every first subscription you get to select a game, gift card or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of new games across b

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GamerDating Patch 25th February - Anti-Spam and Bot Tools and General Improvements

Posted By: GamerDating Team - February 25, 2019

Spammers, Bots lose with our new anti-spam system. Huge bug fixes roll out for QoL. So far in 2019 we have rolled out a few stealth bug fixes to address reported bugs, but overall we have been working on fighting the spammers and botters. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap. In the last few months we've been in a full war with spammers, and you can read more about our spam war h

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Our February rewards for you

Posted By: GamerDating Team - February 20, 2019

Fallout 4, Post Scriptum, The Bard's Tale: Remastered and Resnarkled, >observer_ (OBSV) and Vampyr to name just a few. It's that time again gamers! Each week we add new games that are available with your subscription. With every first subscription you get to select a game, gift card or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of ne

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Mini Metro - Review

Posted By: Ricky - February 06, 2019

Mini Metro is billed as a strategy game and while there might be some strategy involved it plays more like a sometimes frantic puzzle game. With many game modes and a variety of maps this charmingly simple game will provide entertainment for your own train journeys. Visuals The first thing you’ll notice is that Mini Metro is graphically simple; a small pallet of flat colours and icons keep it crisp and clear. At times however the u

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Mages of Mystralia - Review

Posted By: Jennifer - February 01, 2019

Sassy spell books, grumpy mentors, and goblins galore. Welcome to Mystralia! Mages of Mystralia is a bright, colourful single-player adventure, with an engaging story, memorable characters and tricky puzzles that challenge the player to think creatively. Join Zia, a novice mage in a world where magic is outlawed, as she sets out on an epic quest to learn more about her gift and save Mystralia from the forces of evil.   Combining the ta

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Battlefleet Gothic: Armada 2 - Grim Dark Review

Posted By: Dan - January 26, 2019

As a twenty year fan of the Warhammer 40k universe, It was with great pleasure and excitement that I was recently offered the chance to write a review on the upcoming release of Battlefleet Gothic: Armada 2. Whilst I never had the pleasure of playing the tabletop version of Battlefleet Gothic, the upcoming PC game is, as expected set in the same rich, gritty dark and terrifying universe as the parent tabletop miniature wargame from which it evolv

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Book of Demons - Papercuts and Dungeon Runs - Review

Posted By: Lily - January 18, 2019

Book of Demons, Smarter than the Average ARPG Recently out of early access (December 13th). Book of demons is an interesting take on the hack and slash genre, where equipment, spells and abilities come in the form of upgradable cards that you find as treasure as you progress through the game. This mix of deck building, hack and slash and roguelike elements gives Book of Demons its unique selling point. The story sees yourself, a veteran ad

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Our January rewards for you

Posted By: GamerDating Team - January 14, 2019

ABZU, Bioshock Remastered, Frostpunk, Age of Empires II HD and a collection of Assassin's Creed games. It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of Assassin's Creed games

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BATALJ extends open beta till end of Jan!

Posted By: GamerDating Team - January 04, 2019

BATALJ is a fierce online turn-based action strategy game by Fall Damage Games, an online multiplayer one v one game with multiple factions where you select out your squad of units, in tiers with heroes and then play in a hex grid map akin to games like X-Com. We wanted to cover this and share the news of extended beta in case you missed it last year. It promises to have some great gameplay, if you can get over the 1v1 platform if offers. T

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We got interviewed by DatingAdvice.com - Review & Interview

Posted By: James - December 14, 2018

Woot! We had a great interview after a request from Chief Ed Hayley Matthews over at DatingNews.com a few weeks ago, and their full interview and review of GamerDating.com just dropped, despite our shy and retiring natures! (I can't spin that sorry...) They had some nice thing to say about us and some of their own experiences: "GamerDating is a game-changing dating site designed to connect hardcore gamers who are single and look

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Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

Game

It has beauty, it has grace, it will punch you in the face.

 

Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review.

Vibrant colours and a clearly defined palette help to distinguish all of the game's many areas from each other, as well as distinguishing a unique art style. The almost complete lack of spot colouring (specifically white) meant that it was a rare occasion indeed when I lost track of Ori among everything else on screen. Speaking of such, there were instances where foreground elements obscured my view of what was going on for few moments and only a handful where all of the on-screen particle effects taxed my ability to keep up with what was going on, although I do admit to having a problem with being easily overstimulated visually.

The UI, such as it is, is a minimalist wonder. Health and energy are displayed at the bottom of the screen in an easy to read manner, the abilities assigned to shortcuts are displayed between the two, and your money-equivalent flashes up when you collect it but fades from view when not needed, allowing you to fully lose yourself in the aforementioned painting-like backgrounds. All of this is set to a wonderful, extremely emotive score. Seriously, this is a game where the OST is better than the moment-to-moment gameplay and you owe it to yourself to check out the music if nothing else.

 

I kept getting lost in the background art. Hopefully, you can see why.

 

Obviously, graphics and audio aren’t everything when it comes to gaming and no review is complete without actually mentioning the gameplay itself. As I opened with, Ori and the Will of the Wisps is a metroidvania-style game with all that that entails: platforming, backtracking, puzzle-solving and combat. The map itself felt big without being too big and easily the standout feature for me was the ease of movement. I’m a sucker for games which just feel good to move around in and, even from the start, Ori was fluid and responsive to control.

I should re-iterate I was playing with a controller but there is enough care put into the rest of the game that I imagine keyboard controls to feel equally as fluid.

For this entry into the series, Ori is no longer alone. A large cast of supporting characters have been added, each one lovingly designed and animated. Whilst most belong to a cat-like species called the Moki, there is enough variety that remembering who wants which item for a side-quest doesn’t become a problem. There are a decent amount of side-quests, from rebuilding a village to a game-long trade-quest, each of which brings a different part of the world to life in the two or three text boxes that scroll through the start and the end of the quest. At their core though, all of these quests boil down to ‘ go and find something for me’, albeit pointing you in shadowed corners of the gorgeous map.

 

They aren’t asking for much, are they?

 

On top of the amazing movement, the game boasts an impressive amount of customisation in the form of many upgradable ‘shards’ which can be equipped through one of the game’s three (gorgeous) menus. You start out being able to equip only three, but can increase this capacity through optional combat arenas, and each modifies your playstyle in some way: for example, one offers reduced damage whilst another (which feels almost mandatory) offers a triple jump. At no point did I feel like I was forced into a certain loadout though.

 

This brings me onto combat and puzzle-solving. I played through on Easy for the first time. I’m not familiar with the genre and I wanted to complete the entire game without getting frustrated, but I did go back and play the opening hours on Normal and I’ll tell you now, after the halfway point Easy is VERY easy. If you’ve found many of the health and energy upgrades you’ll be able to tank boss fights (all of which are pleasantly varied) easily and the only real dangers will be instant-kill areas (although the game does tell you when your timer is running out and it is about to kill you). Normal is a nice challenge requiring some thought about in-combat movement and attack choices (sword, hammer, bow etc.) and is how I will play the game for any future playthroughs.

 

A beautiful game for this Ori sequel

 

The puzzles themselves were… okay. At no point did I feel like I couldn’t complete one, but several times it seemed possible to solve a puzzle in a variety of ways only to realise that I had been overthinking it because the game hadn’t taught me, or wasn’t even hinting at, the actual solution. Several times the breakable wall textures changed, or I was called upon to use one specific ability to interact with objects with no real clue as to which ability it was short of trying everything.

It was during some of the platforming puzzles where I got most frustrated as the fluid controls proved themselves to be too loose and led to me having to complete the lengthy puzzle set-up over and over again. Also, be warned that the latter half of the game has many, MANY spike pits that it is VERY difficult to leave if you happen to end up in them.

 

Some of the early game puzzles, like this one, are classics. Later ones are not.



These two things, long reset times for puzzles and inescapable spike pits, are my main niggles. Sure, I encountered some bugs and glitches, but what game launches without them these days? Nothing I encountered was game breaking, mostly confined to visual problems with animations and, on one occasion, an extended hitbox on a climbable object, with the most annoying thing being the lag when opening the map after I’d filled in a lot of it. Nothing here is problematic though and those things I did find were mild annoyances at worst and nothing really to complain about.

You can even get a plushie now

What I did like, in terms of polish, was the option to leave the escape sequences that Ori and the Blind Forest was famous for. These are prolonged chase segments of tight platforming that, if you slow down too much, will kill you and send you back to the start. I never felt the need to abandon the challenge, but I appreciated the option to back out and return later after exploring the map a bit more.

That’s really the nub of the problem here for me. I think the game is pretty well priced at £24.99 on Windows and Xbox One, and there is enough content to bring me back for more (mostly to try out different shard combinations) but I would dearly hope that by the time I come back to it those minor annoyances are ironed out because taken as a whole they did detract from the game.

 

You can also grab this beautiful art on Xbox Pass if you are that way inclined.

 

This is a game where the art style, soundtrack and (largely) well-written narrative set-up an atmosphere of wistful melancholy but where the puzzles/environmental design, challenging combat (on Normal and with nothing at the start of the game, at least) and brutal escape sequences yank you out of that and replace it with a teeth-grinding frustration.

If you want a largely enjoyable, 10–15-hour game that is both a visual and auditory treat, I would say check this out; but be wary of the obscure/missing environmental clues and tedious puzzle design.

Ori and the Will of the Wisps release date was 11 March 2020, so you can get playing now on Switch, Steam or Xbox.

 

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