The GamerDating 3.1 Wolf Patch is now live!

Posted By: GamerDating - March 31, 2016

We have been working hard at refining our search options and adding a new, improved matchmaking system. We have taken all your feedback, suggestions and support and plugged it straight into our latest update. Wolf Patch Updates: New user matching Improved profile fields for match  New Discovery Wall Updated user location Updated user search  Site optimisation The new Discovery Wall populates automatically with th

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The Devs Who go Above and Beyond - Stardust Galaxy Warriors

Posted By: GamerDating - March 17, 2016

I was browsing the internet when I came across a steam review, a review which had been crowned as the devs favourite review due to the high number of hours played. However the hours played were nothing to me, it was the message of the review, the story shared by the player which led to a huge wave of respect for the developers. See the review below: The devs read the players plight, who had issues with playing the game due to the lim

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Microsoft Wants PS4 and Xbox One to Connect Online

Posted By: GamerDating - March 14, 2016

Microsoft has announced it will natively support cross-platform play between Xbox One, Windows 10, and other "online multiplayer networks." The move effectively opens the Xbox Live platform so that it can accommodate players on Sony's PlayStation Network, among others.  So will we see finally the forbidden love between PS4 and XBone come together in perfect harmony, of well... Rocket League? Chris Charla, director of

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EVE Online Introduces Project Discovery, Real-World Science In Game

Posted By: GamerDating - March 10, 2016

EVE Online have announced their latest amazing feature. In EVE Online, you can now easily take part in Project Discovery, a unique mini-game that's quick, easy, and rewarding to play which helps contribute to real world science discovery. Project Discovery is run by the Sisters of EVE (SoE). Their project lead, Professor Lundberg, will recruit you and provide a basic tutorial on identifying patterns of protein distribution in h

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Overwatch Open Beta Coming to PC, PS4, and Xbox One

Posted By: GamerDating - March 08, 2016

Want a chance to check out Overwatch™ ahead of its May 24 launch? Form a team of friends and try out the team shooter in the Overwatch Open Beta. As a newly added bonus, if you pre-purchase or preorder Overwatch for any platform at www.buyoverwatch.com, you'll also get early access to the Open Beta for you and a friend from May 3–4. After that, everyone will have a chance to play free during an all-access Open Be

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Cities: Skylines Available with our 4 Month Subscription

Posted By: GamerDating - March 03, 2016

Have you played Cities: Skylines? Our team loves it and you can get a key for free, bundled with a gold subscription on GamerDating. Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. With a very positive score on Steam and 8.9 met

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The Division Had The Biggest Ever Beta For a New IP On PS4 And Xbox One

Posted By: GamerDating - February 23, 2016

Ubisoft has shared a final update for Tom Clancy’s The Division‘s open beta, as they tracked down the numbers for the final day. More than 6.4 million people took part in the open beta for The Division over the weekend, publisher Ubisoft has announced. The company adds that this makes it the largest beta for a new IP to date on PlayStation 4 and Xbox One. Agents successfully accomplished 17 million extra

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Ten Reasons Everyone Should Be and Date a Gamer

Posted By: Melissa - February 14, 2016

Happy Valentine's Day, gamers!  As per usual, there is a lot of talk going on about dating; why one is single, how to not be anymore, who should date who and why seem to be the topics most discussed. The entire thing can get a bit overwhelming when you’re just wanting to scroll through your social media without being reminded of your single-ness.  Before I found my Player 2, this “holiday” felt like it was fi

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Happy Valentine's Day! Five Days of Free Messaging For All

Posted By: The GamerDating Team - February 12, 2016

Hi Gamers! We are closing in on singles awareness day Valentine’s Day and the team was thinking this would be a perfect time for a free weekend. It is important to us that you find someone who will love you in game and out — we wouldn’t be here otherwise! With this weekend being so focused on romance, maybe it will be the perfect time for you to meet that perfect Player 2. Our community director, Melissa (add her to chat!)

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Just Announced Total War: Attila DLC Could Be Free

Posted By: The GamerDating Team - February 10, 2016

New DLC for Total War: Attila has been announced on Steam and there is a possibility it will be free. The Slavic Nations Culture pack adds three new playable factions to the game: The Anteans, Scavenians and Venedians. They will all be playable in Single or Multiplayer Campaign modes as well as Custom and Multiplayer battles. A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life

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Happy 25th Blizzard!

Posted By: The GamerDating Team - February 08, 2016

Today is the 25th anniversary of Blizzard Entertainment. On February 8th, 1991, Mike Morhaime, Frank Pearce, and Allen Adham, all recent graduates of UCLA, founded Silicon & Synapse - the precursor to our beloved Blizzard. Through extremely hard work and fantastic creativity, they grew a company that would change the currents of gaming and many of the players who enjoy them. It would be hard to miss how much we love Blizzard. We

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The Overwatch Closed Beta is Recruiting

Posted By: The GamerDating Team - February 05, 2016

This has been a great week for fans of first person shooters, and it looks like the energy is going to keep going for some. The Overwatch Closed Beta returns on February 9th after an extended break. If you were like us and didn’t get in to the first round of the beta, make sure you’ve opted in (you can do that here) as Blizzard says they are looking to recruit more players. They haven’t released full notes for this recent

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Doom Reboot Announces a Release Date and Collector's Edition

Posted By: The GamerDating Team - February 04, 2016

id Software and Bethesda announced via a gore and demon-packed YouTube video that the long awaited reboot of the Doom franchise will be released on May 13th.  It has been over twenty years since the first release ushered the FSP genre into the spotlight. Since then, community after community has popped up to share their stories of playing the game and mods of the original source code. There are a lot of game franchises that would like to

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Get Orcs Must Die! for Free With GamerDating

Posted By: The GamerDating Team - February 03, 2016

Have you played Orcs Must Die? Our team loves it and you can get a key for free, bundled with a silver subscription on GamerDating. For those of us who are avid followers of tower defense games, this was a breath of fresh air. Yes, there are fortresses to defend, and plenty of enemies to slay but the genre-atypical third person view gives the game a fast paced, action game feeling. While many in the genre have the player control entire armies,

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Time Warping FPS Superhot Release Date Announced

Posted By: The GamerDating Team - February 01, 2016

For all of you lovers of FPS, some great news today. Superhot, the IGF finalist shooter where “Time moves when you move,” will be released on Windows, Mac and Linux on February 25. There will also be an Xbox One version to follow “just a few weeks later.”  It isn’t often that we see real innovation in the FPS genre. Let’s face it, there is only so much a dev can do with the format. Characters, setting a

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Get In On Rocket League's Second Season, Free With GamerDating Subscription

Posted By: The GamerDating Team - January 29, 2016

Rocket League is starting a second season in February and if you haven’t given it a shot yet (pun intended), you can get the game with a Gold subscription bundle on GamerDating. We are all about games that you can play on a couch, next to your perfect Player 2, and this one has taken the sports game world by storm. In case you have been under a rock for the last seven months or so, Rocket League is the insane vehicle soccer (football, da

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GoG Launches Games In Development

Posted By: The GamerDating Team - January 28, 2016

GoG.com enters the early access market, promising “excellent hand-picked games, 14-day refund policy, always DRM-free.” The early access thing has been an interesting ride for gamers. Many of us are Steam users and have had more than a few intense conversations about the pros and cons of their services. Don’t get us wrong, we love Steam, however, their early access program has been marred by lack of careful curation and a few

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Evo 2016 Games Line Up Announced

Posted By: The GamerDating Team - January 27, 2016

Last night, in an announcement stream on the redbullesports Twitch channel, co-founder of Evo, Joey Cuellar announced the line up of this year’s event and discussed why each of the games was included.  The talk last night confirmed that Street Fighter 5 will be replacing Street Fighter IV - a move which has been hotly debated since the SF5’s release. Also joining the list for the first year is Pokken Tournament, the new Bandai

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Build Your XCOM Skills Before Sequel's Release - Free With Silver Bundle

Posted By: The GamerDating Team - January 26, 2016

With a sequel coming in less than two weeks, if you haven’t played XCOM: Enemy Unknown, now is a great time to brush up on your turn-based strategy skills. Better yet - you can get the game for free on GamerDating, bundled with a Silver subscription or a Gold subscription AND another silver game. (Might we suggest newly added BioShock Infinite?) Clearly, our team loves video games. We hail from all sectors of the gaming world; PC and con

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FNaF World Pulled From Steam

Posted By: The GamerDating Team - January 25, 2016

After a tumultuous five days, Scott Cawthon has removed Five Nights at Freddy’s World from Steam and GameJolt. The creator said in a message on Steam that while the overall response to the game is showing ‘very positive,’ gamers who regularly play RPGs were not particularly pleased and he “was not satisfied with the reviews and ratings it was getting.” For that reason, I've decided to remove the game fr

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South of the Circle Preview

Posted By: Ryan - August 15, 2022

Game

A narrative experience about the power of regret.

Emotional, story-driven games like South of the Circle (SotC) are not, for better or worse, everyone’s cup of tea. Originally released in 2021 for Apple Arcade, it was developed by State of Play, published by 11 Bit Studios, and is a compelling story of ambition and love set around the Cold War.

I played SotC on the Nintendo Switch to write this review and was pleasantly surprised by what I found, but not in the way you might expect.

South of the Circle Review

As SotC was originally a mobile game, do not expect high-end graphics. Don’t get me wrong, many mobile devices are capable of high-resolution textures and visuals that other reviewers would no doubt refer to as ‘eye-popping’, but that isn’t what State of Play went for here.

SotC uses an almost comic-book style shader to bring its 3D models to life, as well as motion capture performances and a striking use of colour. While the game may look like a comic book, as the embedded screenshots and videos hopefully demonstrate, the facial animations, simple as they are, are wonderfully translated from the actor’s performance and convey a depth of feeling that many AAA titles strive for, and fail to achieve, with photo-realistic graphics.

 

Mobile game ported to PC looks clean

I’ve seen comic panels that look worse.

 

Where the graphics are relatively minimalistic, relying largely on bright splashes of colour with minimal shading, the soundtrack is phenomenal. A swelling composition that matches the story beat for beat, the music is definitely used here as part of the game and the storytelling, rather than being used as a background element designed to enhance the experience.

As SotC is primarily a narrative-experience, the soundtrack shifts to accommodate each narrative beat, often in time with dramatic camera pans, and ensures that the emotional resonance the developers intended is effortlessly created.

While I won’t find myself humming any of the music on offer here, SotC would not hit as hard as it does without its score.

 

Good music, good visuals, and good vibes

 

The script is powerfully delivered by an all-star cast of actors from television and movies.

Score, of course, isn’t the only form of audio in most video games and the voice acting here is superb. The voice cast contains some of the finest actors around, some of whom have previous voice acting experience, and they consistently knocked it out of the park with their delivery. Games like this are made or broken by two things: the writing and the voice cast.

I’ll discuss the writing below, but the voice cast deserve all the praise I can heap upon them for clearly conveying the frustration, confusion, joy, curiosity, and despair of their character. Not once did I think that a line failed to land correctly and a part of me wishes there were more of the game to experience so I could continue to enjoy their performances.

Narrative story on PC is actually lovely

The UI does nothing to detract from this either. In some narrative games, the UI is cluttered or requires some small amount of brain space to process that detracts from the rest of the game, but not here. Prompts appear in large circles, all the better to tap and hold on a mobile device, and each is coded to fit its purpose.

Empty circles highlight interactive objects, conversation prompts are represented by various symbols denoting the tone of the line being selected, and other interactive options are highlighted with easy-to-understand symbols.

Although most prompts are foreshadowed by a small white dot, I did find myself missing their appearance on several occasions, this may be because I was streaming the game at the time, but it is something to bear in mind. I have further thoughts on the accessibility of the game that will be explored below.

 

I know it’s not a new thing, but it’s a good quality of life feature.

 

But what of the actual gameplay? As with most narrative games, the gameplay itself isn’t too complex. The game takes place over two time periods: 1964 and an extended period leading up the events of 1964.

In both time periods, most of the gameplay is taken up by wonderfully delivered dialogue punctuated by conversation prompts, chances to explore the environments, or walking sections that take Peter, the protagonist, to the next scene.

Now, I should note that, due to the game being developed for mobile devices, Peter doesn’t move terribly smoothly when using the thumbstick of a controller, and that was something that took some getting used to. Beyond that, however, interactive objects are highlighted from a good distance away, and often provide opportunities for environmental storytelling, and the conversation prompts last for a good length of time before disappearing.

That’s it for gameplay really; at its simplest, this is very much a game of walking from interactive cutscene to interactive cutscene with nothing much in between.

 

My description of how the movement feels in this game almost as good as the movement itself.

 

The writing in those cutscenes though? It’s sublime. As I said above, games like SotC are made or broken by their writing and their cast, and the writing does not disappoint. Without wishing to spoil anything, Peter is an academic from Cambridge and the two timelines of the game cover his experiences looking for help in Antarctica, and the events in his life that led him to this point, including meeting Clara, a woman he falls in love with.

Clara is a fellow academic and the two characters allow the writers to explore the ‘old boys club’ feeling of academia from both the outside and the inside, a job which they handled wonderfully. The other members of the cast further build on this, and the global tensions of the Cold War are very much present in both timelines without overshadowing the intensely personal story at the heart of this experience.

PC Port controls are pretty good

As for the story itself, I cannot say much more without spoiling anything, but I will say this: it’s a reflection on how past choices can haunt us, how regret can drive us, and how easy it is to think of the good times when we are struggling.

The ending of the game may not be for everyone, and I will admit that I have mixed feelings on it from a gaming point of view, but it is a perfect capstone of the game’s themes and a culmination of everything that has come before it, as well as a commentary on the nature of choice in real life, not in video games.

As the game progresses, this commentary is hinted at and there are moments of foreshadowing sprinkled throughout that will reward multiple playthroughs.

 

Accessibility in games is important

Credit where it’s due, you can pull this screen up at any time.

 

A handful of accessibility issues tarnish the experience.

There were two main things that marred my enjoyment of SotC: some minor glitches and the accessibility. To get the former out of the way, characters would occasionally clip through terrain, teleport to ensure they were in position for the next line of dialogue, or otherwise behave in an… unnatural manner due their animation not playing correctly.

Speaking of lines of dialogue, I was surprised at how each flowed naturally into the next, given the timing of the conversation prompts, but there were rare instances when I hit the prompt too early and the start of the next line played over the end of the last. The latter problem was my main issue though.

 

Bad ports have been worse

This isn’t the worst offender but provides a good example of the text crossing multiple background colours.

 

I mentioned above that the conversation prompts use symbols to denote the tone of the line you are choosing; there are five of these prompts, each with three similar meanings, and it took me a good hour to really get a handle on what each meant.

Even then, I was occasionally surprised by the dialogue choice I had made as the symbols lack necessary context for the actual body of the response. These prompts are also usually timed and, if the timer expires, a default prompt is chosen. Often this is fine, as there may only be one prompt, but I was unwilling to risk my chosen emotional response not being the default option when multiple options are provided.

Clean art for the game delivers

Even worse, the prompts are not always presented at the same time. Several times, I didn’t realise a second prompt had appeared and had already committed to an option I would not otherwise have chosen (although this is partly my fault because solo prompts always appear above an ‘X’ button prompt on the Switch, Triangle or Y on other gamepads, and I just didn’t notice I wasn’t pressing that button).

Perhaps more annoying, however, was the fact that some prompts were so delayed that the time it took to select them, you must hold your selection for a few seconds, resulted in the first prompt to almost time out by the time my selection had finished. If I hadn’t noticed the second prompt in time, I very well might have been forced to use the other prompt by dint of it timing out first.

 

I hope you can speed read.

 

Interacting with environmental objects was similarly challenging in terms of accessibility. Lines of text are spread across a plain black screen and the object itself, they aren’t fully displayed unless they’re in the exact right place on the screen and the scroll sensitivity when using a thumbstick varied based on which item was being examined.

For the vast majority of people, these are likely to be minor niggles but I struggle with Q.T.E.s in other games because of sensory processing issues and several of the conversation prompts really pushed my ability to react to them, and I know several dyslexics who might struggle to read the background information that is used to enhance the game’s story and characters. A mention should be made, however, of the resizable subtitles being clear to read.

 

Subtitles in games are really important and the options are great

They aren’t perfect, but the fact they’re scalable and have a shadow means almost everyone will be able to find a subtitle setting that suits them.

 

A short game, perfect for a weekend away or a long train journey.

While annoying, I wouldn’t say these issues cropped up enough across the three and a half hours it took me to play SotC to detract from the experience, and even knowing they exist, I am quite likely to replay the game.

The conversation prompts you make throughout the game allow you to tell the game’s story in a wide variety of ways and flavour it to your personal emotional style, but the replayability beyond that is limited to one of two slightly different endings.

This is an accesible game

SotC seems to be retailing for around £10 and I think that’s a fair price. At the end of the day, games like this are more akin to an interactive audiobook and I would happily pay that much for an experience that has as much of an emotional impact on me as SotC did.

I will be replaying it in the future, when I’m over my current case of the feels and that price point means I can replay it because I want to, not because I feel I have to.

 

Fun easter eggs are always welcome

You unlock behind the scenes content as you play, and you don’t even need to find collectibles to do it!

 

Of course, all of this might not matter if you don’t like narrative games with an emphasis on emotional storytelling and exploring what is means to be human, and to make mistakes.

I wholeheartedly recommend South of the Circle to anyone looking for a short game that will make them connect with its characters on an emotional level whilst also exploring the tension of the Cold War and the sexism rife in academia.

Also, if you play it on the Nintendo Switch like I did, you can use the Switch’s touchscreen instead of the Joy-Cons, and that’s pretty neat. The developers even kept the tiny white square in the top left that was the Pause menu button on mobile devices, although it’s never actually explained anywhere what it is.

If you are interested in my live reactions to the game, my full playthrough can be found on YouTube

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