Red Faction Guerrilla Re-Mars-tered edition is coming to PC and consoles.

Posted By: GamerDating - June 05, 2018

Red Faction Guerrilla will be fully re-Mars-tered (pun proudly intended) and released on PC, PlayStation®4 and across the Xbox One family of devices including Xbox One X in Q2 2018. The game will go by the name of Red Faction Guerrilla Re-Mars-tered and "destruction" will remain its middle name. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurg

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Frostpunked to my heart - Frostpunk Review

Posted By: James - May 28, 2018

A Cold wind blows across the town.   80 stunted refugees stumble through the wind to the remains of what was their train that drove into the frosty winds God only knows where.   There before us, in a steampunkesque Dickensian world lies the world of FrostPunk. FrostPunk, where every small decision not a battle against your people, a battle to retain control, its against one thing, the cold, the ever pressing effervescent col

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Ghosting! (The IRL kind, not your Nvidia driver)

Posted By: Silja - May 25, 2018

Ghosting You came back from your third game or coffee date and you’re floating: This is it: the butterflies, the cloud nine, the Mr or Ms Right! She giggled at all your jokes, he made summer holiday plans – and it’s only April – life is good. You text a ‘Good night’ and nothing comes back. That’s ok, they’re probably already sleeping off the last D3 run you guys had (Was that 8 Greed runs or 12?)

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Mad Max’s Avalanche Studios Collaborates With id Software for Rage 2

Posted By: GamerDating - May 16, 2018

Earlier this week Rage 2 was teased giving us hints of post apoc and junky mad max vibes. Avalanche studios, the creator of 2015’s Mad Max, has collaborated with id Software to create Rage 2. The teaser can be seen here: Opposed to the original game, Rage 2 possesses a sprawling open post-apocalyptic world wasteland, similar to Mad Max. The gameplay trailer released (see below) makes it look like a conglomerate between Mad Max

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For Honor Free Weekend and Season Six Reveal

Posted By: GamerDating - May 02, 2018

This weekend hails yet another free weekend of games. With Ubisoft's announcement that For Honor will be free to play on PS4, Xbox One, and PC May 3-6. PS4 and PC owners will be able to pre-load For Honor on May 1 so they can hop right in the moment the moment it goes free. Per Ubisoft, here's the time frame for For Honor's free play weekend:     Xbox One: May 3, 2018 at 1am PDT - May 7, 2018 at 12am PDT &nbs

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Starcraft II Premium Arcade: Direct Strike and ARK Star

Posted By: GamerDating - April 24, 2018

With the launch of StarCraft II patch 4.3.0, Blizzard are introducing a new paid premium service. Branded as Premium Arcade these maps are converted from the most popular arcade maps to paid for DLC maps. Share of the sales will go directly to the developers who made them and in exchange we get enhanced versions. Direct Strike From longtime community creator “Tya” comes Direct Strike, the next evolution of Desert Strike HotS, on

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Tom Clancy's Ghost Recon Wildlands: Free Weekend

Posted By: GamerDating - April 12, 2018

While Ubisoft is often disliked with their approach to new releases, releasing poor quality games with missing features, then patching it and updating it over the years. The end products of Rainbow Sixe: Siege and For Honor has recently been praised. This weekend Tom Clancy's Ghost Recon Wildlands is going to trial, a free weekend for all platforms. They've even added Sam Fisher. Has it improved? Play Ghost Recon Wildlands for free

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World of Warcraft®: Battle for Azeroth™ Arrives August 14th.

Posted By: GamerDating - April 05, 2018

On August 14, the Battle for Azeroth in World of Warcraft will begin. WAR arrives as the Alliance and the Horde go head to head in the latest World of Warcraft expansion. Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the

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Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018

Posted By: GamerDating - March 27, 2018

When Space Hulk: Deathwing was released it was wrought with issues, lag, optimisation and poor gameplay. The game had potential and did manage to capture the atomsphere of being a large stompy terminator against endless foes of genestealers. Now "Enhanced Edition" is being released, which is code for "How it should have been on release" and all previous owners will get this update for free. Introducing: Class Customi

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God of War 2018 Trailer and Gameplay

Posted By: GamerDating - March 19, 2018

God of War is scheduled to be released on April 20, 2018 for the PlayStation 4 (PS4) console. Today we've seen the latest full TV commericals, see below, and also some gameplay direct from PS4 and from other review sites, such as Digital Foundry The game seems highly enhanced, with claims that it has been rebuilt from the ground up to cater to the latest tech, quality and story. Developers, Santa Monica Studio (owned by Sony) are hopin

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Grand Theft Auto V Available With Silver Package

Posted By: GamerDating - March 07, 2018

GamerDating have played Grand Theft Auto since the first installation. I myself remember trading Spyro the Dragon for original GTA on my PlayStation. I remember sneaking out of bed and turning on the PlayStation and playing into the early hours when I had school the next day and then talking about what I achieved with my friends. Grand Theft Auto has come a long way from its gang missions on payphones to a hugely immersive and engaging story f

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StarCraft II IEM Season XII - World Championship Kicks Off!

Posted By: GamerDating - February 28, 2018

IEM Season XII - World Championship is the final StarCraft II event of IEM Season XII, as well as the first global event of WCS 2018, organized by ESL and held at the Spodek Arena in Katowice, Poland. Starcraft 2 has been an eSport attraction for years, since launch, and the production has increased ten-fold from those dark days of 2010. 8 years later we have a free 2 play game offering full multiplayer accessibility to all, increased casting

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Tomorrow GamerDating Is Giving ALL Members 2 Days Premium Access For Free!

Posted By: GamerDating - February 13, 2018

Love is in the air, dates are in the dozen, and single gamers are getting prepared for a few days of solo gaming. GamerDating is here for you, as tomorrow GamerDating is once again giving 2 days premium access for free, for love, for you <3 All accounts already signed up will get 2 days free so you can find your special player 2. If you are already a premium member you will simply get 2 days bolted on for free <3 Do note: If y

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Warframe Shrine of Eidolon Update

Posted By: GamerDating - February 07, 2018

Warframe is a free-to-play cooperative third-person shooter. It kicked off in 2013 and was met with some fairly "ok" reception. It did well, but didn't really keep people playing entirely. Digital Extremes continually updated, built upon and continued to improve the game entirely of their own back. Warframe was expect to flop, ignored by publishers, laughed out of board rooms yet five years later we see Warframe propelling itself to

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Get Rise of the Tomb Kings (DLC) With 4 Months Subscription!

Posted By: GamerDating - January 24, 2018

Settra takes to the sands in Total War: Warhammer II – Rise of the Tomb Kings (DLC) now the latest DLC available. We at GamerDating love the Total War series and have already thoroughly enjoyed our armies ruling across the Land of the Dead. In typical fashion we want to share this awesome DLC with you. You can now pick up Rise of the Tomb Kings DLC with the 4 Month GamerDating Subscription package. You can pick up Rise of the Tom

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Total War: Rome II Available With GamerDating Silver Package

Posted By: GamerDating - January 12, 2018

Total War: Rome II is a strategy game developed by The Creative Assembly and published by Sega. It was released on 3 September 2013. Hitting the scene, TW: Rome II was a huge success, and it's likely you already own and play this top Total War title. We at GamerDating hold TW:R2 up in our top Total War titles. When the new free update was announced we were stocked an when it was released at the end of November last year, we were ecsta

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GeForce Announce Big Format Gaming Displays and GeForce NOW Cloud Gaming

Posted By: GamerDating - January 08, 2018

CES 2018 is about to begin and GeForce are announcing whats to come. GeForce are kicking off their tech with new TV's for your living room. While many games sit at their desktop, many do so because their TV in the living room is slow, laggy and not really great for gaming. Well, GeForce are releasing a screen with all those features, and more: the Big Format Gaming Display (BFGD). It’s the world’s first big-screen PC gaming dis

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Happy Hitman Holiday Episode 1 Free For Everyone (Paris)

Posted By: GamerDating - December 14, 2017

On December 15th, ioi are releasing the Hitman Holiday Pack that will allow anyone on PC, PS4 or Xbox One full access to the full Paris destination. This FREE download will include the first major story mission from the game, ‘Showstopper’, plus all of the Escalation Contracts released for Paris, our ‘Holiday Hoarders’ mission plus the Paris Challenge Packs and achievements/trophies too! It will also allow you

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The Game Awards 2017

Posted By: GamerDating - December 08, 2017

The Game Awards 2017, the fourth event honouring the best video games and their achievements of the year. This year was hosted by Geoff Keighley, best known from GameTrailers TV and G4tv.com.  The event is life-streamed and often criticised for padding out trailers and awards with endless adverts, this year was no different but offered a huge array of awards, funny rants and interviews, even featuring Josef Fares, developer of Tal

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Civilization VI: Rise and Fall Expansion Announced

Posted By: GamerDating - November 30, 2017

Civilisation is one of our favourite series here at GamerDating. Nothing beats setting a new game up, local coop, Friday night and playing with your partner all weekend. Taking breaks for lunches, cuddles and tactics discussion ;) Anton Strenger, Lead Designer of Civilization VI: Rise and Fall shared the overview of the new expansion. The biggest, over-arching goal: dynamic empires. Civilizations will rise and fall through the course of t

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Game

Rarely do I enjoy physics-based gameplay so much.

As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just be something you want to pick up.

Fort Triumph Gameplay is certainly a treat

From such simple beginnings…

Visually, Fort Triumph is a treat. Lush, almost cartoony visuals are full of vivid colours and everything, for the most part, is easy to distinguish at a glance. The four main character classes are visually distinct from each other and retain enough traits when spread across the various factions that I rarely struggled to tell what abilities an enemy was likely to have at a glance based on previous experience or my knowledge of what my heroes could do.

Both the overworld map, itself full of points of interest, and the tactical map of the quests are easily understood for the most part (importantly it is VERY easy to tell where cover is, the direction of physics abilities and the areas affected by area-of-effect abilities) and cutscenes are presented as easy-to-read text with character portraits indicating the speaker. Unfortunately, the bright art style can contribute to some confusion. Key information, like which enemy unit is currently highlighted or which square is selected for an attack or movement action, can be lost among the visual clash between bright models, animations and gameplay indicators. On more than a few occasions I found myself selecting the wrong target because I didn’t have exactly the right camera angle to tell what I had selected.

You will randomly be treated to close up murder.

Where the visuals aim for a fantasy comic/cartoon feel, the audio is much more traditional fare: rousing action music and evocative weapon/movement sounds. Nothing really stands out as truly impressive, save for perhaps the unsettling spider movement noise, but nothing was a low point either. The music was good, if not particularly memorable.

The same could also be said for the UI and UX of the game. Obviously, there is little room for innovation within both the UI and UX of this style of game and Fort Triumph uses those who went before to great effect. The left-hand side of the screen shows your units, their health and their remaining Action Points (most abilties cost at least one Action Point), the bottom shows the abilities of the currently selected unit and the right-hand side shows the enemies visible to your heroes.

You can click on a unit card to select it and you can hover over enemy cards to see where that particular enemy is, something that is very useful when combined with the fact that the game shows the ‘to hit’ chance of each enemy when an offensive ability is selected, as well as any effects currently active on the units present on the map. Rather, it WOULD be useful if the red highlight the game applies to the unit whose card you are hovering over were easier to see. As hostile units have a red outline when they are behind cover, or otherwise obscured from the camera, the effect used to show the unit tied to that card is too subtle to easily see and I frequently gave up using it mid-quest and manually selected each enemy in turn to find the one I wanted. I also felt that the controls for selecting and using abilities could have been redesigned: a left-click selects an ability, but a right-click activates it. I found myself right-clicking to cancel an ability too often in the opening hours of the game and accidentally consuming the ability. This is, perhaps, entirely down to how my own brain works though, so your mileage may vary.

Fort Triumph steam gameplay showing the mid game

It looks like there is a lot going on here, but it’s easy to pick up on what’s really important.

Not that this really hinders the gameplay in any meaningful way. That is, largely, tried and true 4X, tactics gameplay. A couple of viewers who caught the streams live as I played through the main campaign for this review remarked that it reminded them of the Heroes of Might and Magic series and  a small amount of research revealed that there are similarities. Broadly speaking, the game is split into two distinct portions: the overworld and the quests. The overworld features a large-ish map full of random encounters, decisions to make for rewards and resources, and is played out in a turn-based fashion.

Each ‘turn’ is termed a day and at the start of every week your home base(s) are refilled with new heroes to hire to fill out your adventuring parties (you can have up to three parties of five heroes each). The start of each week also sees the hostile units on the map get stronger. When the player turn is complete, the AI then has a turn in which is claims resources and its own armies/groups move (sometimes absorbing the static units on the map and thus growing stronger). If one of your parties encounters a static unit, one of the enemy’s armies/groups or assaults an opponent’s base, the game switches over to the tactical system described previously.

Fort Triumph xcom fantasy with bodily physics

You’ll find a lot of things like this scattered around the overworld.

The main thing setting the tactical segments of the game apart from other games in the genre are the physics-based effects. Explosives can still destroy walls but more importantly, terrain objects can be manipulated to move cover or, in a more enjoyable manner, flatten enemies. If more tactical considerations are your concern, you can push certain pieces of the environment into enemies to stun them and cause damage, as well as pushing them backwards. It is very possible to chain stun in this way by cannoning enemies into each other/the environment and each class has a way of interacting with the map to unleash physics-based carnage/hilarity. It’s always worth remembering that whatever you can do, the AI can do as well so you should ALWAYS be prepared for one of your units to be stunned at the wrong moment.

This never gets old.

It is also worth noting that you can change the colour palette and name of your characters at any point and that they gain experience for taking part in quests. At certain levels, three abilities are randomly generated (mostly from the class but occasionally those from another class will appear and allow you to make flexible character builds) from which you can choose one, and each ability has a couple of upgrades to unlock when levelling. This results in a flexible character advancement system that means you can make the characters you want to use, rather than be forced into a specific class build. The various buildings available in your home base(s) also unlock passive abilities, but these, somewhat annoyingly, reset between each of the game’s three Acts.

Fort Triumph Character sheet

Whilst you can see your hero’s various ability scores here, you can (more importantly) customise their appearance.

All of the above is framed by a narrative worthy of Sir Terry Pratchett’s Discworld books. This is a game that doesn’t take itself seriously and is full of humorous conversations, oddball characters and moments of reflection that I believe many people would benefit from. The story itself is nothing spectacular, although I would rate it as above average, but its delivery is wonderful and is built around the randomly generated characters in a mostly seamless manner (I remember only one instance of an incorrect pronoun being used). The characters, both player and non-player, are well-written and I genuinely enjoyed every line of dialogue. If the main campaign isn’t your thing, however, you can create skirmishes (both with local co-op and without) to explore the overworld maps and the tactical side of things at your pace without having to follow a narrative. If you choose to do this, you can play as any of the game’s four factions (each of which has access to unique passive abilities), instead of being locked into playing as human characters.

Fort Triumph offering sage advice to help you with your gamedates...  I think?

It’s important to now how to skulk properly.

Aside from the issues explained above, I found little else that affected my enjoyment of the game. It’s reasonably well-polished (the AI made questionable decisions a few times during my playthrough) and I found nothing that seemed to be a bug other than (occasionally) excessively long enemy turns whilst the AI decided what actions to take. There was certainly nothing that put me off returning to Fort Triumph after the 15 or so hours it took beat the main campaign (on Normal difficulty) and I can easily see myself playing many, many hours of the Skirmish mode against bots. At £19.49 on Steam (at the time of writing), I would whole-heartedly say that there is value for money here. Technically the game is endless, but even on the merits of the campaign alone I would say that the variety of difficulty levels, sheer number of ability options and enjoyable writing make the price point perfect.

Where are you going?!

Ultimately, of course, it’s up to you as the reader to make your decision but if you’re looking a fun, light-hearted tactics game with an enjoyable story and enough variety in its factions and enemy types to overlook the annoying soft reset of progression between Acts and the sometimes unclear visual presentation of the gameplay, you will not go wrong by buying Fort Triumph.

In the language of the internet: YEET! But strategically.

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