Our September rewards for you

Posted By: GamerDating Team - September 12, 2018

Cuphead, Wolfenstein II: The New Colossus (uncut), Spellforce 3, and we've got Civilization 6 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game

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GamerDating Patch September 6 - Easy Login and Views!

Posted By: GamerDating Team - September 06, 2018

GREETINGS PROGRAMS! (That's my classic Tron reference for the year lol) This update we have some much needed quality of life changes for you guys, particularly focusing around the need to tell you whos checking you out, and to get back into the site quickly and easily when this has occurred (No more boring login information and passwords required). We've added a quick way for you to log straight in via any of the links in our em

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Battlefield V Open Beta and Release Date

Posted By: GamerDating Team - September 04, 2018

The Battlefield V Beta has Started After their initial alphas and betas, EA DICE had a lot of feedback which led them to face facts - They needed more time. With new updates and fixes from the previous beta, the beta launched today will be giving us a new version to play with. Open Beta Details The Open Beta opens to the public on September 6 and runs until September 11. Pre-load starts on September 3. Want in early and get a full wee

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Our August rewards for you

Posted By: GamerDating Team - August 26, 2018

Icewind Dale (Enhanced Edition), Warhammer: Vermintide 2, Frostpunk and Titanfall 2 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game to say "

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First Contact, or: The Horror of Being First to Reach Out

Posted By: Silja - August 21, 2018

First Contact Or: The Horror of Being First to Reach Out. It’s a day like any other, you are idly browsing through GamerDating when a profile catches your attention: a good-looking individual who plays the same games, has a funny yet smart blurb and lives in the same area as you? Ok, it’s on. Donkey Kong is not a good role model for starting relationships especially with budding princesses You find yourself smiling

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Fallout 76 Multiplayer "Let's Work with Others" Trailer

Posted By: GamerDating Team - August 15, 2018

Fallout 76 releases "Let’s Work with Others!" Video In typical hilarity Bethesda has released a new stylistic info video about Multiplayer, and while details still remain largely sparse, it does highlight multiplayer over solo play. We already know that "Fallout 76 is entirely online" - Todd Howard Moving from a solo player experience of story driven rpg, it is a big gamble so it is no surprise that they continu

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Call of Duty: Black Ops 4 Beta Dates and Information

Posted By: GamerDating Team - July 31, 2018

Black Ops 4 beta dates, access and beta rewards Call of Duty: Black Ops 4 is launching it's mulltiple beta's across all platforms. Initally the first beta will cover the standard multiplayer mode - featuring six maps, six game modes and ten Specialists. The first beta will kick off first on PS4 then rolling out to Xbox One and PC: Black Ops 4 PS4 dates: August 3rd to August 6th Black Ops 4 PS4 & Xbox One dates: August 10

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Fallout: Miami a fanmade Mod is coming soon!

Posted By: GamerDating Team - July 25, 2018

Fallout: Miami is an upcoming mod for Fallout 4. The unofficial mod has been led by Milan Brajkovic with a great cast of fans and volunteers. The game has been developed with the "Creator's Network" a community that supports mods and creations. The Sole Survivor journeys to the sunny South, following the promise of a well-paid job, but ends up embroiled in a conflict between various groups, some vying for power, others f

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GamerDating Patch July 19 - Icons, Clarity, UX and Messages!

Posted By: GamerDating Team - July 19, 2018

PATCH COMPLETE Harvesting Coolant Systems.... Reticulating splines....Update complete. This update we have released a huge list of minor UI and UX updates, all from your feedback! Thank you to everyone who continues to offer feedback, advice and ideas to help better our community and shared place to make it a better environment to find your special player 2. Incase you're wondering, what does messages mean? Basically we overhauled

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Mushroom Wars RTS on Switch Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play. Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting

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Emotional Intelligence and Gaming

Posted By: Silja - July 11, 2018

Emotional Intelligence – the Secret Formula of a Successful Relationship Emotions aren’t talked a lot about in game, it’s a toughy. Games are mostly competitive, but even co-op at times can become heated right? Ever wondered why some people react differently compared to others? How about why you were totally level headed in one situation, while your co-op partner lost it? Hopefully this short read will give you some insigh

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Warframe teases Codename: Railjack update

Posted By: Alex - July 09, 2018

The new Warframe update looks amazing! Warframe | Codename: Railjack is one of the latest updates that was teased about a year ago but now announced at TennoCon 2018 alongside the new open Landscape of Venus, coming in the Fortuna update later in 2018! The latest updated named "Fortuna" has had one specific update aside from the hoverboards and new open world, an update that has been turning heads. SPACE COMBAT. Warframe is

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Moonlighter Roadmap update, awesome little game

Posted By: GamerDating Team - July 05, 2018

Moonlighter is a clever mix of RPG story and rogue-like dungeon crawling. It has a very nice pixel art game and launched last month across Steam, GoG, PS4, Xbox, Switch and Humble Store. It follows a guy called Will, a shopkeeper who wants to be a hero. The game got my interest because of the unique approach to story mixed with the responsive feel of arcade like action (check out the trailer below). In the day you shopkeep like a go

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July rewards for you

Posted By: GamerDating Team - July 02, 2018

SuperHot, Northgard, Agony and Mass Effect Trilogy and more, available! As always each month we add more games available with any subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allow you to read messages from any users (paid or free), allows free users to read and respond to your messages and at the same time we toss in a game to say th

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Fallout 76 DLC, Multiplayer and C.A.M.P Information

Posted By: Alex - June 28, 2018

Fallout 76 has been met with an excited murmur of hope and fear. Will the game be good? Will it be plagued with microtranscations and horse armour? Will the multiplayer only vibe with no npcs work? Will it actually be a RPG? Slowly after the teases at E3 we've had a collection of videos and information coming out. DLC The new business model which Bethesda is adopting for Fallout 76 means that all DLC for the upcoming game will be fre

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GamerDating Updates - Messages, Email settings, views and more!

Posted By: Alex - June 22, 2018

WE DID THE THING! This latest update introduced a new range of improvements to ensure you all have the best experience. Message System Updated now allows premium users to message anyone, this stops penalising paid members and allows you to trust that when you send a message that user will see your sweet sweet words. Email system revamped so you won't get notified so much. We underestimated the eagerness of those special player 2

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Spam Wars 2018! (The death of the fake profile)

Posted By: James - June 18, 2018

1 2 3 4, I declare a Spam war! Hey gamers, this is an article to do a couple of things, first to tell you that everyone who's experiencing any spam right now, either from emails or fake profiles, we are on it! We've got 2 new updates coming out to address spammers and the multiple emails being sent to some users which is really annoying them. The first of which is being rolled out tomorrow which will stop the extreme level of spam e

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E3 2018 Highlights Monday and Tuesday

Posted By: GamerDating - June 14, 2018

We saw the Electronic Entertainment Expo aka E3 hit the gaming scene and its gooOOOoood. We've already covered some highlights of Saturday and Sunday. Now we checkout Monday and Tuesday. Monday, June 11th Monday kicked off with Square Enix showcase which kicked off instantly with little gumf and chatter and gave us some wonderful trailers such as the Dragon Quest 11: Echoes of an Elusive Age, Kingdom Hearts 3 which isset to come out in

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Unveiling of the Avatar

Posted By: Silja - June 14, 2018

How much can you and can’t you hide behind your avatar? A few years ago, I walked into the room with my partner playing a video game (I think it was Tomb Raider actually now I come to think about it). The noise was deafening: grenades, machine-gun staccato, the groaning of the dying enemy. You know - fun. In the midst of all that glorious violence, a buff, yet slim female soldier was chopping and shooting her way in a dance of death thro

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E3 2018 Highlights Saturday and Sunday

Posted By: GamerDating - June 12, 2018

Each year we see the Electronic Entertainment Expo aka E3 hit the gaming scene with announcements which dwarf gaming news across all channels, and for good reason. Lined up are announcements which bring cheers, excitement, huge hype and sometimes just a sprinkle of dissappointment. Saturday, June 9th The event got started with a conference by Electronic Arts (EA) which gave us a better Battlefield V Trailer, information about how Battle Roy

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Game

Rarely do I enjoy physics-based gameplay so much.

As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just be something you want to pick up.

Fort Triumph Gameplay is certainly a treat

From such simple beginnings…

Visually, Fort Triumph is a treat. Lush, almost cartoony visuals are full of vivid colours and everything, for the most part, is easy to distinguish at a glance. The four main character classes are visually distinct from each other and retain enough traits when spread across the various factions that I rarely struggled to tell what abilities an enemy was likely to have at a glance based on previous experience or my knowledge of what my heroes could do.

Both the overworld map, itself full of points of interest, and the tactical map of the quests are easily understood for the most part (importantly it is VERY easy to tell where cover is, the direction of physics abilities and the areas affected by area-of-effect abilities) and cutscenes are presented as easy-to-read text with character portraits indicating the speaker. Unfortunately, the bright art style can contribute to some confusion. Key information, like which enemy unit is currently highlighted or which square is selected for an attack or movement action, can be lost among the visual clash between bright models, animations and gameplay indicators. On more than a few occasions I found myself selecting the wrong target because I didn’t have exactly the right camera angle to tell what I had selected.

You will randomly be treated to close up murder.

Where the visuals aim for a fantasy comic/cartoon feel, the audio is much more traditional fare: rousing action music and evocative weapon/movement sounds. Nothing really stands out as truly impressive, save for perhaps the unsettling spider movement noise, but nothing was a low point either. The music was good, if not particularly memorable.

The same could also be said for the UI and UX of the game. Obviously, there is little room for innovation within both the UI and UX of this style of game and Fort Triumph uses those who went before to great effect. The left-hand side of the screen shows your units, their health and their remaining Action Points (most abilties cost at least one Action Point), the bottom shows the abilities of the currently selected unit and the right-hand side shows the enemies visible to your heroes.

You can click on a unit card to select it and you can hover over enemy cards to see where that particular enemy is, something that is very useful when combined with the fact that the game shows the ‘to hit’ chance of each enemy when an offensive ability is selected, as well as any effects currently active on the units present on the map. Rather, it WOULD be useful if the red highlight the game applies to the unit whose card you are hovering over were easier to see. As hostile units have a red outline when they are behind cover, or otherwise obscured from the camera, the effect used to show the unit tied to that card is too subtle to easily see and I frequently gave up using it mid-quest and manually selected each enemy in turn to find the one I wanted. I also felt that the controls for selecting and using abilities could have been redesigned: a left-click selects an ability, but a right-click activates it. I found myself right-clicking to cancel an ability too often in the opening hours of the game and accidentally consuming the ability. This is, perhaps, entirely down to how my own brain works though, so your mileage may vary.

Fort Triumph steam gameplay showing the mid game

It looks like there is a lot going on here, but it’s easy to pick up on what’s really important.

Not that this really hinders the gameplay in any meaningful way. That is, largely, tried and true 4X, tactics gameplay. A couple of viewers who caught the streams live as I played through the main campaign for this review remarked that it reminded them of the Heroes of Might and Magic series and  a small amount of research revealed that there are similarities. Broadly speaking, the game is split into two distinct portions: the overworld and the quests. The overworld features a large-ish map full of random encounters, decisions to make for rewards and resources, and is played out in a turn-based fashion.

Each ‘turn’ is termed a day and at the start of every week your home base(s) are refilled with new heroes to hire to fill out your adventuring parties (you can have up to three parties of five heroes each). The start of each week also sees the hostile units on the map get stronger. When the player turn is complete, the AI then has a turn in which is claims resources and its own armies/groups move (sometimes absorbing the static units on the map and thus growing stronger). If one of your parties encounters a static unit, one of the enemy’s armies/groups or assaults an opponent’s base, the game switches over to the tactical system described previously.

Fort Triumph xcom fantasy with bodily physics

You’ll find a lot of things like this scattered around the overworld.

The main thing setting the tactical segments of the game apart from other games in the genre are the physics-based effects. Explosives can still destroy walls but more importantly, terrain objects can be manipulated to move cover or, in a more enjoyable manner, flatten enemies. If more tactical considerations are your concern, you can push certain pieces of the environment into enemies to stun them and cause damage, as well as pushing them backwards. It is very possible to chain stun in this way by cannoning enemies into each other/the environment and each class has a way of interacting with the map to unleash physics-based carnage/hilarity. It’s always worth remembering that whatever you can do, the AI can do as well so you should ALWAYS be prepared for one of your units to be stunned at the wrong moment.

This never gets old.

It is also worth noting that you can change the colour palette and name of your characters at any point and that they gain experience for taking part in quests. At certain levels, three abilities are randomly generated (mostly from the class but occasionally those from another class will appear and allow you to make flexible character builds) from which you can choose one, and each ability has a couple of upgrades to unlock when levelling. This results in a flexible character advancement system that means you can make the characters you want to use, rather than be forced into a specific class build. The various buildings available in your home base(s) also unlock passive abilities, but these, somewhat annoyingly, reset between each of the game’s three Acts.

Fort Triumph Character sheet

Whilst you can see your hero’s various ability scores here, you can (more importantly) customise their appearance.

All of the above is framed by a narrative worthy of Sir Terry Pratchett’s Discworld books. This is a game that doesn’t take itself seriously and is full of humorous conversations, oddball characters and moments of reflection that I believe many people would benefit from. The story itself is nothing spectacular, although I would rate it as above average, but its delivery is wonderful and is built around the randomly generated characters in a mostly seamless manner (I remember only one instance of an incorrect pronoun being used). The characters, both player and non-player, are well-written and I genuinely enjoyed every line of dialogue. If the main campaign isn’t your thing, however, you can create skirmishes (both with local co-op and without) to explore the overworld maps and the tactical side of things at your pace without having to follow a narrative. If you choose to do this, you can play as any of the game’s four factions (each of which has access to unique passive abilities), instead of being locked into playing as human characters.

Fort Triumph offering sage advice to help you with your gamedates...  I think?

It’s important to now how to skulk properly.

Aside from the issues explained above, I found little else that affected my enjoyment of the game. It’s reasonably well-polished (the AI made questionable decisions a few times during my playthrough) and I found nothing that seemed to be a bug other than (occasionally) excessively long enemy turns whilst the AI decided what actions to take. There was certainly nothing that put me off returning to Fort Triumph after the 15 or so hours it took beat the main campaign (on Normal difficulty) and I can easily see myself playing many, many hours of the Skirmish mode against bots. At £19.49 on Steam (at the time of writing), I would whole-heartedly say that there is value for money here. Technically the game is endless, but even on the merits of the campaign alone I would say that the variety of difficulty levels, sheer number of ability options and enjoyable writing make the price point perfect.

Where are you going?!

Ultimately, of course, it’s up to you as the reader to make your decision but if you’re looking a fun, light-hearted tactics game with an enjoyable story and enough variety in its factions and enemy types to overlook the annoying soft reset of progression between Acts and the sometimes unclear visual presentation of the gameplay, you will not go wrong by buying Fort Triumph.

In the language of the internet: YEET! But strategically.

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