Our December rewards for you

Posted By: GamerDating Team - December 12, 2018

Planet Coaster, Kerbal Space Program, The Banner Saga 2, Mafia 2 and the full Commandos Pack Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from f

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Fortnite Season 7 - New areas, Battle pass, creative mode

Posted By: GamerDating Team - December 06, 2018

Season 7 arrives as the Iceberg collides with the island continuing the narrative of the crazy island of Fortnite.   In season 7,  the new Battle Pass introduces the X-4 Stormwing plane and adds skins known as "Wraps" for weapons and items in Battle Royale. In addition Battle Pass owners will get early access to their creative island. The map has evolved so you can now discover new areas such as Frosty Flights, Polar

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Red Dead Redemption 2 Online launch date

Posted By: GamerDating Team - November 28, 2018

Red Dead Redemption 2 online multiplayer mode, Red Dead Online will go live on Friday, Nov. 30 for all Red Dead Redemption 2 players. The game access will be rolled out for server stability and testing. Full rollout details are as follows: Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to

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GamerDating Update - Console rewards, bugs and improvements

Posted By: GamerDating Team - November 23, 2018

PC, Xbox, PS4, Nintendo - We are all gamers This month we've rolled out improvements and fixes for mobile, including css fixes for desktop and some user accessibility improvements. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap. We had a few reports from users who got stuck in a loop, or on the thank you page. What can we say? We just like saying thank you! However we have fixed that, s

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Moonlighter Loot and Sell - Review

Posted By: Alex - November 19, 2018

Moonlighter is a nifty top-down rogue-like hack and slash with a twist. After each dungeon dive you return to the sleepy town of Rynoka and peddle your wares as Will, the shop owner of Moonlighter. Will possesses a greatly sought-after pendant that allows you to go dungeon diving in one of the five randomly generated dungeons. As you explore each one, you are pitted against the need and greed of your own personal desires and profit. Dodging, r

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Spammers Down, Death of the fake profile: PT2

Posted By: James - November 13, 2018

Spammers Down Hey gamers, we wanted to give you an update on the Spam War, our ongoing battle against botters and spammers. Earlier in the year our growing userbase drew the attention of botters and spammers who started to sign up to our service and attempt to harrass our great community. We wrote about the start of the spam war. We were able to implement a few checks and this held back the tide. However the battle may have been won, but

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Our November rewards for you

Posted By: Alex - November 09, 2018

X-Com 2, Prison Architect, Reus and Hitman Full Experience. Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to re

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Warframe Fortuna update coming this week!

Posted By: GamerDating Team - November 06, 2018

Warframe, free to play game available on PC is rolling out their latest huge update this week; Fortuna. In this update you get to explore the frigid landscape of Venus populated with new Corpus threats, subterranean mysteries and an ecosystem on the brink of destruction. A similar set up to the open world Earth section, Fortuna will offer bounties, large creatures, more mini-games and tasks and transport options. Fortuna's story is set

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Black Desert Online: 10 Million Players

Posted By: GamerDating Team - November 01, 2018

Black Desert Online celebrates the huge 10 million player milestone with Halloween packages will be 50% off for one day. With the launch of the new Archer class, and the celebration of 10 million players the festivities are still going on in Black Desert Online. The Halloween festivities are in full swing as Black Desert Online is illuminated with an eerie red blood moon and jack-o’-lanterns that accompany a range of events where

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Settlers in Space! The Colonists - Review

Posted By: Dan - October 24, 2018

Excuse the title, but as an old fan of The Settlers series, right back to The Settlers 2, I was excited for the opportunity to review The Colonists. As the name suggests, the game focuses around a group of colonists and building up their settlement from scratch, but with a twist; The "Colonists" themselves are all tiny robots with their own names, unique functions and adorable little computer screen faces, created to simulate human n

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MapleStory 2 celebrates 1 million players

Posted By: GamerDating Team - October 19, 2018

MapleStory 2 announces a celeberation event for it's first 1 million players. MapleStory 2 is a party style MMO, complete with customisation, world building, grind and ARPG style combat. Featuring cutesy graphics and avatars, MapleStory 2 claims to offer an MMO Adventure merging a blend of action, design, creativity and all access fun. While it may not be appealing to the most hardcore of fans, the game does offer a bit of charm. It has

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Elite Dangerous: Beyond – Chapter Four Coming Soon

Posted By: GamerDating Team - October 15, 2018

Elite Dangerous: Beyond – Chapter Four Coming Soon The last update of Elite Dangerous brings significant additions to exploration, mining, multiplayer and more. Elite Dangerous: Beyond - Chapter Four provides all-new features and upgrades for every Commander, all completely free to every Elite Dangerous and Elite Dangerous: Horizons player on PC, PlayStation 4 and Xbox One. Beginning October 23, a staged beta for Beyond - Chapter F

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Our October rewards for you

Posted By: GamerDating Team - October 09, 2018

Human: Fall Flat, Metal Gear Solid V: The Phantom Pain, Magicka 2, and Max Payne 3 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from free users,

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When to share your crazy

Posted By: Silja - October 05, 2018

5 Tips On How To Disclose Your Emotional Baggage Let’s face it. We’re all ‘crazy’. And that’s just a worse way to say ‘Normal is relative’. Your normal aint my normal, but that’s what makes us all unique – this is no more important than when we look for partners. As gamers your norm is putting in the hours for those achievements, taking that one last turn, playing that last match, whatever,

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Total War: Warhammer 2 - The Curse of the Vampire Coast DLC

Posted By: GamerDating Team - October 04, 2018

The Curse of the Vampire Coast, the next DLC to Total War Warhammer 2 is set to be released on the 8th November. Total War: Warhammer 2 - The Curse of the Vampire Coast DLC will be playable in both the Eye of the Vortex and Mortal Empire campaigns. It will introduce 4 new legendary Lords, including our boi lord Luthor Harkon. In addition, a new lore, Lore of the Deep will bring us new magic, probably with pirate music, krakens and other

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GamerDating Updates - Profile views, email notifications & plans!

Posted By: GamerDating Team - October 01, 2018

YOU'VE GOT MAIL. (Did you hear it in that voice... and was it Mayo or Mail?) Today we have a fairly small update, rolling out some minor fixes and improvements to your email notifications. Now when you are viewed you will get an email notification that you have been viewed by that person. We've set a limit per day is 4 emails to stop your inbox getting flooded, but if anyone wants that cap to go up, let us know. Getting notificatio

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WoW Classic Demo will be included with Blizzcon Virtual Ticket

Posted By: GamerDating Team - September 27, 2018

WoW Classic is coming! This year, BlizzCon Virtual Ticket holders will join BlizzCon attendees as the first people to play the World of Warcraft Classic demo we’re creating for BlizzCon at home. After the Youtube: Blizzcon Preview 2018 and the opening ceremony on November 2 (on or around 1pm PDT), players will be able to download the same in-development BlizzCon WoW Classic Demo that will be playable on the show floor. Players will ha

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Kingdom Come: Delivered in full - Review

Posted By: Dan - September 24, 2018

Three weeks ago I played Kingdom Come: Deliverance, an open world RPG from the fledging Warhorse Studios with the unique selling point of being true to medieval history in every detail, complete with clothing, armour, weapons and locations of the time. Having a passion for all things medieval, I was eager to jump right in. The game is set in Bohemia in 1403AD, and much of the action is centred around the city of Rattay (modern day Rataje nad S&aa

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Red Dead Online Beta

Posted By: Alex - September 20, 2018

Red Dead Online is set to come November 2018 for console only. Red Dead Online is set against the backdrop of Red Dead Redemption 2's enormous open world. We are not sure on the scale of "Red Dead Online" and if it is set to be a similar experience to GTA Online or a traditional MMO, or something akin to Warframe's open world levels. Will you have a real open world or instanced worlds with just 4 friends or randoms as a ga

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?   I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, rea

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

Game

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list.

It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets.

Maid of Sker is one of those surprising gems; polished enough to feel AAA but with enough lingering problems that its independent roots are visible. What you get for your £19.99 (at the time of review, with the caveat that physical versions may be more expensive) is a tense game of hide and seek that will probably take less than six hours to beat for most people.

Visually, the game is stunning—if a little dark. Textures are presented at a high resolution and crisp, the hotel interior and exterior are a delight to look upon and wander around (seriously, I cannot remember the last game I played that had 3D-modelled light switches), and there is enough visual consistency that important locations are easily spotted. In fact, my main problem with the graphics was the UI, or rather lack of it.

Maid of Sker Reviews Doors

Get used to looking for these doors.

I don’t mind the absence of a health bar (easily checked by opening the menu or by noticing the very vivid red border that appears when low on health á la many other survival horror games) or the slightly confusing medicine count (an icon shows up next to the health bar but you have to check your inventory to see precisely how many you have). No, what I mind is the very small prompt that appears when you are near something you can interact with, and how finicky it can be. I spent a good ten minutes or more wandering aimlessly around a cemetery in the early game because I hadn’t noticed the small white dot that indicated an interactive object.

On the other hand, that dot was sometimes the only thing I COULD see that indicated something was nearby. As I have said, the game can be a little dark and this is definitely something to be aware of if you’re playing on a monitor that struggles with low light levels. I played the first half of the game with the gamma set quite high so I could see what I was doing and, after deciding to get the intended experience by lowering it, muddled through well enough, but it did make things difficult in places.

Horror FPS House of Sker Collectables

I swear, there is a collectable here.

Shafts of moonlight do shine beautifully through windows and trees though, and the few rooms/areas that are illuminated look amazing. The developers clearly took their time to make sure that vital clues were well illuminated (unless you’re me and miss them every time you look right at them) and that each objective was subtly signposted through clever usage of light (in the early game, at least).

The sound design is as much a feast for the ears as the visual presentation. The various interactive instruments are wonderfully clear, the ambient music/noise builds a great atmosphere (and points you towards some collectables), the few voice actors in the game deliver their lines well, and the footsteps of both the player character and the roaming NPCs are impactful and reflect both the speed at which the character is moving and the surface they are walking upon. Most importantly though, you can hear the NPCs breathing from a long way away. Remember when I said the game was a tad dark? That’s where this is important. Several times I avoided being found only because I could hear someone nearby, which gave me the opportunity to scour every pixel of my near black monitor to find the barest hint of movement. There may be some slight exaggeration there, but you get my point.

Loading screens... take some time

The loading screen can provide helpful tips and gives you ample time to read them.

The sound design is one of the game’s key selling points though, so I would expect it to be good. Not perfect (some sounds were too loud when in close proximity through a wall, for example), but very good. The game touts a unique, sound-based stealth system; this means if you move too quickly or bump into an object, a nearby NPC has a good chance of hearing you. As all of the enemies here are blind (I think) that means this is their only way of detecting you short of physical contact. It also means that you can crouch-walk through the entire game and risk being caught only through misadventure, scripted events, or by finding yourself on the second floor (more on this below). I don’t know if this was a deliberate choice on the developer’s part (nor do I know if it works on Hard) but it makes the game tense (you are still moving extremely slowly through a darkened hotel and surrounded by people who want to murder you) even if the stakes are essentially gone. You may not move faster than the NPCs, but you have enough warning to get out of their scripted path easily enough.

But why are the blind staff of a hotel in Victorian Wales trying to kill you? I won’t spoil anything, but the story is based on a piece of Welsh folklore and reasonably well-paced. Its delivered largely through audio recordings (that also function as save locations) as well as notes you can find scattered throughout the game and is largely cohesive and entertaining. Some parts of it come out of nowhere and provide a refreshing hint at things to come, whilst others may be necessary to helping you make an informed decision at the end of the game. At under six hours, it’s a story that is well-told (if you go looking for it) and doesn’t outstay its welcome.

Notes about the place give you more of the story

You can read most of the notes in situ, but it’s worth picking them up all the same.

Apart from the sound-based stealth, nothing here is terribly innovative. You’re restricted to the hotel and its grounds for the entire game, the first-person survival horror gameplay relies on the same tricks other games have used in the past (jump scare triggers, mood-altering music etc.) and the map you have access to (by exploring/finding pieces of it scattered around the Sker Hotel) reveals important items nearby whilst also presenting a nice summary of your objectives and the number of plot-related collectables you have.

Unfortunately, despite re-treading many of the same steps as other entries in the genre, Maid of Sker has some of the problems that plague them. The simplest one is the lack of checkpoints. I mentioned that some of the collectables function as save points and those are the only times the game saves your progress. If you die before reaching the next phonograph, that’s it, you’re back to the previous one no matter how many absurdly long loading screens you’ve gone through. I say they’re absurdly long; I know that it’s because the game loads the entire floor and its textures to prevent unnecessary loading (and I didn’t experience any frame rate dips or chunk loading errors on the Xbox One X) but they’re long enough that its noticeable. I also encountered a bug where I crossed a loading zone at low health, died, reset and returned to the loading zone at full health only to find my health had dropped when the game loaded me back in.

My next issue with the game is the player character’s hitbox. I sometimes found myself sliding around objects I wasn’t visually touching as the hitboxes collided and one collectable was rendered unobtainable when my hitbox touched the end of a tripwire (you know, the bit of a tripwire that doesn’t actually trigger the trap) I had carefully walked around and snapped the wire. This is especially irritating as Thomas (the player character) can’t jump so I had no choice but to edge around it.

 

Your browser does not support the video tag.

Who makes a collectable unobtainable?

The game’s largest flaws, however, relates to its sound and stealth. The first is annoying in its inconsistency, but I can see why it works that way; namely the sound-based puzzles. As sound is a recurring theme throughout the story, it makes sense that almost every puzzle is sound based. What makes less sense is that I could ring a bell with an enemy next to me and they wouldn’t react. Again, I can see why it works that way (as a balancing mechanic) but it jerked me out of the game a few times. The largest, most annoying thing though was the NPC behaviour. The moment they detect you, they stop breathing and turn into homing rockets of punching. In the late game, I set off a trap that caused a noise to occur at the end of a corridor to my left several feet away and guess where the blind NPC headed for? If you said Thomas’ face, you’d be correct. I made no sound, I didn’t move, I believe I even utilised the mechanic wherein you can hold Thomas’ breath, and the NPC still headed unerringly towards me. You can, of course, run away from NPCs, but as they don’t appear to breathe when chasing you (and no matter how quiet Thomas’ footfalls are), not being able to hear them makes it rather difficult to know if they’re still behind you or not—especially as they seem to move faster than Thomas.

Even more tedious than this, though is the second floor. After a certain point, the boss on that floor (who I believe to blind, but it is unclear within the lore) automatically knows where you are and heads straight for you, no matter where he is. I tested this by returning to the second floor after beating him and the game provided enough cues for me the moment I took a step in the lift (without leaving it) that I knew he was coming and lo! As if summoned by the very sounds of the violin playing on the soundtrack itself, he appeared. This also worked when leaving a room he could not see, for those of you thinking the lift may have made a sound.

 

Your browser does not support the video tag.

Before blaming the game, always check that you aren’t at fault.

I don’t think this is a game that many people will replay. Sure, it has collectables (most of which serve a purpose in building the games’ lore) and it has multiple endings. But that’s really it. Two of the endings can be seen by reloading the a save and making a different decision at the very end of the game (seriously, that decision triggers the ending cutscene AND it also gives you an option to back out to check for the missing collectables) as long as you fulfil the requirements for the endings. The other ending, I suspect, involves a decision you can make about an hour/hour and a half into the game (maybe a bit more) and results in the game ending much earlier. This is an ‘I suspect’ because whilst I do intend to replay Maid of Sker, its flaws are pre-eminent in my mind right now.

This is the main difficulty I had in writing the review: whilst irritatingly flawed, I still had fun. If you follow any of the embedded links to watch my playthrough (or find it on YouTube) you’ll notice I get increasingly irritated during the first three and a half hours and then really enjoy the second half of the game. This isn’t because the game gets suddenly better (it’s remarkably consistent and should be lauded as such), it’s because my expectations changed.

Issac your face off

Whilst not as irritating as his brother on the second floor, Isaac is still a threat towards the end of the game.

This isn’t a horror game. At best, I would categorise it as a stealth-based thriller. Once I realised that, and embraced it as such, I found it much more enjoyable. Sure, there are jump scares (only one of which is original and difficult to see coming) but it’s more about piecing together the story whilst finding the McGuffins than any truly horrifying experience (although your experience may differ, of course).

At its price point, I would find it difficult NOT to recommend Maid of Sker for anyone with a passing interest, but be warned; whilst it looks and sounds gorgeous, and tells an interesting story, it is not a fast game. Everything about it promotes a careful, observant style of playing the game. On the one hand, as I hope you’ll have picked up on, this is a reasonably cheap game and it has the flaws of such. On the other hand, I was blown away when I discovered the entire thing had been made in Unity due to is polish and presentation.

 

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Slight spoiler here, but darn it if that isn’t the cutest animation.

However, the most important thing is that, in amongst all the madness, irritating gameplay mechanics, beautiful environment design, crisp sound and light puzzle elements, there is a dog that you can pet. If that doesn’t make it worth your time, I don’t know what will.

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