“Press F to Kick Door” - Door Kickers: Action Squad Review

Posted By: Craig - May 24, 2019

Door Kickers: Action Squad is what I imagine life would be like as an actual SWAT officer, only with less respawns and not in 2D side scrolling pixel art.   I want to begin by prefacing that I adore 80s action movies, with the bullets flying, blood splattering and explosions…exploding. So you can understand why I relished the opportunity to review Door Kickers for the site. I watched the trailer and it ticked a lot of boxes for

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Be Grateful, Biatch! How gratitude will reprogram your brain.

Posted By: Silja - May 15, 2019

This morning when I lifted my feet out of my bed I immediately cringed at the cold seeping through the window that was cracked open. Raised in Southern California, I’m no friend of the cold, and instantly my mood went from neutral to Minus 2. Grumbling, I headed to the bathroom to discover my partner had used up the toothpaste and not replaced it. Mood drop to Minus 4. In the kitchen I was confronted with the fact that my smoothie ba

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GamerDating will be your Shield!

Posted By: Alex - May 10, 2019

GamerDating's launch is here and above all, we want you to be safe!   We will be your tank class while you take the role of hero, dps and healer as we take the blows from spam/fakes and bots.   When we made GamerDating one of our core missions was to ensure we had a safe, secure and real place for our users.   We didn't want to create a place for avatars to find other avatars, but real people, real gamers.  

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GamerDating LAUNCH and $50K Giveaway!

Posted By: Alex - May 02, 2019

GamerDating is OUT of BETA! After seven years in beta GamerDating.com, the world’s first dating site dedicated to gamers, finally and formally launches on desktop and mobile web! But the development doesn't stop here. We have matchmaking queues, new email systems, game matches, profile updates and, of course, all improvements based from feedback you all sent in <3 Just as we bundle games into our subscription sig

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GamerDating Launch update is live!

Posted By: Alex - April 29, 2019

Introducing GamerDating.com We're so happy you joined us for Beta and finally we're stepping into the light of release land, and wow there were A LOT OF YOU! Here's to our 130thousanth active user on release!   It's been a-long-time, and no one at GamerDating is going to pretend there hasn't been ups and downs with our project to change the nature of relationships in gaming, but this stuff doesn't happen o

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GamerDating Updates Preview - Advanced Matchmaking, emails & activity labels.

Posted By: GamerDating Team - April 22, 2019

Coming Soon - Advanced Matchmaking, Matchmaking emails and new activity labels. This month we intend to roll out our advanced matching making system. After feedback and user suggestions we are pleased to announce that we have nearly finished our improved system to bring you more opportunities to find your special Player 2. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap.   FINDING YOU M

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Warcraft: Orcs and Humans & Warcraft 2 available on GOG

Posted By: Alex - March 29, 2019

Warcraft: Orcs and Humans & Warcraft 2 Battle.net Edition is now available as a bundle on GOG.com (an its DRM-free). As the upcoming 25th anniversary of Warcraft looms, the community murmurs and we see the real-time strategy classics that started it all, Warcraft: Orcs and Humans and Warcraft II Battle.net Edition, including both the original Tides of Darkness and the Beyond the Dark Portal expansion is now available, DRM-free over at GOG.

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>Observer_ Review

Posted By: Ryan - March 21, 2019

>observer_ is a cyberpunk marvel built on the little stories of its all too human cast. Told through the eyes of KPD officer Daniel Lazarski (voiced by none other than Rutger Hauer himself), >observer_ is a short horror game drenched in the atmosphere one would expect from the minds behind Layers of Fear. The 8 or so hours it took me to complete the main story (as well as some side cases) raised many questions concerning the nature of hu

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Back 4 Blood: Left 4 Dead Devs return with this spiritual successor

Posted By: GamerDating Team - March 18, 2019

Warner Bros. Interactive Entertainment and Turtle Rock Studios today announced Back 4 Blood, from the creators and development team behind Left 4 Dead. Back 4 Blood is designed from the ground-up as an original, premium title and marries the best of what made the co-op zombie shooter so successful with new features and state-of-the-art technology. And yes.... it has PVP! While actual juicy news is limited about Back 4 Blood with no images,

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Popularity killed our email server - Fixed!

Posted By: GamerDating Team - March 14, 2019

Sorry, we had to add this beautiful image from Halo, but we're just so excited about the MCC coming to Steam too! Consider this server report our tribute. Hopefully, we will have our revenge on the covenant for blowing the damn thing up (It wasn't them, we're just a little popular right now - this is great lol). Earlier today our email server clogged up and stopped sending out emails, confirmation emails, notifications and message

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Our March rewards for you

Posted By: GamerDating Team - March 13, 2019

BattleTech, Jurassic World Evolution, War for the Overworld and Company of Heroes 2  to name just a few. It's that time again gamers! Each week we add new games that are available with your subscription. With every first subscription you get to select a game, gift card or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of new games across b

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GamerDating Patch 25th February - Anti-Spam and Bot Tools and General Improvements

Posted By: GamerDating Team - February 25, 2019

Spammers, Bots lose with our new anti-spam system. Huge bug fixes roll out for QoL. So far in 2019 we have rolled out a few stealth bug fixes to address reported bugs, but overall we have been working on fighting the spammers and botters. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap. In the last few months we've been in a full war with spammers, and you can read more about our spam war h

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Our February rewards for you

Posted By: GamerDating Team - February 20, 2019

Fallout 4, Post Scriptum, The Bard's Tale: Remastered and Resnarkled, >observer_ (OBSV) and Vampyr to name just a few. It's that time again gamers! Each week we add new games that are available with your subscription. With every first subscription you get to select a game, gift card or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of ne

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Mini Metro - Review

Posted By: Ricky - February 06, 2019

Mini Metro is billed as a strategy game and while there might be some strategy involved it plays more like a sometimes frantic puzzle game. With many game modes and a variety of maps this charmingly simple game will provide entertainment for your own train journeys. Visuals The first thing you’ll notice is that Mini Metro is graphically simple; a small pallet of flat colours and icons keep it crisp and clear. At times however the u

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Mages of Mystralia - Review

Posted By: Jennifer - February 01, 2019

Sassy spell books, grumpy mentors, and goblins galore. Welcome to Mystralia! Mages of Mystralia is a bright, colourful single-player adventure, with an engaging story, memorable characters and tricky puzzles that challenge the player to think creatively. Join Zia, a novice mage in a world where magic is outlawed, as she sets out on an epic quest to learn more about her gift and save Mystralia from the forces of evil.   Combining the ta

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Battlefleet Gothic: Armada 2 - Grim Dark Review

Posted By: Dan - January 26, 2019

As a twenty year fan of the Warhammer 40k universe, It was with great pleasure and excitement that I was recently offered the chance to write a review on the upcoming release of Battlefleet Gothic: Armada 2. Whilst I never had the pleasure of playing the tabletop version of Battlefleet Gothic, the upcoming PC game is, as expected set in the same rich, gritty dark and terrifying universe as the parent tabletop miniature wargame from which it evolv

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Book of Demons - Papercuts and Dungeon Runs - Review

Posted By: Lily - January 18, 2019

Book of Demons, Smarter than the Average ARPG Recently out of early access (December 13th). Book of demons is an interesting take on the hack and slash genre, where equipment, spells and abilities come in the form of upgradable cards that you find as treasure as you progress through the game. This mix of deck building, hack and slash and roguelike elements gives Book of Demons its unique selling point. The story sees yourself, a veteran ad

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Our January rewards for you

Posted By: GamerDating Team - January 14, 2019

ABZU, Bioshock Remastered, Frostpunk, Age of Empires II HD and a collection of Assassin's Creed games. It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of Assassin's Creed games

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BATALJ extends open beta till end of Jan!

Posted By: GamerDating Team - January 04, 2019

BATALJ is a fierce online turn-based action strategy game by Fall Damage Games, an online multiplayer one v one game with multiple factions where you select out your squad of units, in tiers with heroes and then play in a hex grid map akin to games like X-Com. We wanted to cover this and share the news of extended beta in case you missed it last year. It promises to have some great gameplay, if you can get over the 1v1 platform if offers. T

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We got interviewed by DatingAdvice.com - Review & Interview

Posted By: James - December 14, 2018

Woot! We had a great interview after a request from Chief Ed Hayley Matthews over at DatingNews.com a few weeks ago, and their full interview and review of GamerDating.com just dropped, despite our shy and retiring natures! (I can't spin that sorry...) They had some nice thing to say about us and some of their own experiences: "GamerDating is a game-changing dating site designed to connect hardcore gamers who are single and look

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

Game

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?

 

I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, really fall down when it comes to keeping a player engaged within what should be the most important part of any game: your core gameplay cycle

Let's take something really simple, lets take something like Super Mario, in Super Mario you've got a really simple gameplay cycle; Avoid all the obstacles and enemies, find one ups to get more lives to enable you to have more chances of completing the game, get to the end of the level, run up the steps and jump on the flag.

 

Endgame rescue the princess, end.

Now the bit that keeps you engaged is distractingly simple, it's the bit in the middle where you have to avoid all the obstacles. Now why is that important? Multiple reasons really, but there's a really simple explanation behind why the “in the middle where all the detail is” part which is avoiding the obstacles to get to the end, is the most important part; because it's the part you spend most of your time, and in a video game the part where you spend most of your time has to be the part where you have all the fun. And if not all the fun, then 95% of the fun!

 

So we can boil core gameplay cycles down to this: If I have to keep doing something repetitively, is the action I'm completing fun?

 

If the action isn't fun, you don't have a good core gameplay cycle.

So let's move on to Mothergunship let's start with a really simple example, the first thing Mothergunship wants you to do is build a gun, it's part of their core gameplay mechanics – this is different from the cycle of course but it’s a cool mechanic, it’s worth mentioning. You build a great big gun and you shoot a lot of stuff. The action ramps up quickly and the difficulty ramps up in turn so there is more stuff to shoot but you will have larger guns therefore the difficulty should be relatively linear as it increases. Shoot all the stuff, moveon to next area - mainly.

 

And for sure the first two levels I played of Mothergunship were fun. But an area in a level on Mothergunship is about 60 seconds sometimes which will you get onto a new area. The exploration which is another core gameplay mechanic in many FPS therefore is also extremely boring. Because levels look pretty much the same, pretty nut and bolt standard, pretty damn boring to put it in plain old English.

 

However, the difficulty on Mothergunship is not a linear experience at all, while this may be fun in games with core gameplay cycles that are really fun to play like Super Mario, in a game where the linear suddenly jumps up to nonlinear levels of cliff like proportions it makes progressing in the game absolutely grinding.

 

So you've got your great big gun that you've made and enter an area that you walk into through a very brief piece of story exposition with your typical characters, and I call them typical first because they don't have names, they have names like "The General" for example, who to be fair to the voice actor behind him is giving his best Cave Johnson impression ever. But there's just something a little soulless about the whole experience, while it does it's best to regale you with in jokes with your computers sometimes getting infected by “space spam” which is for the moment quite amusing from time to time, there’s just something about this game I can't put my finger on .

I think in reality there are a lot of games where I have allowed story elements to slide because the gameplay has just been stellar; those experiences stay with you for a long time. This game isn't one of them, because quite frankly the core gameplay cycle is really really boring.

 

Build a gun bigger than any gun you've ever built before which is a fun mechanic in a first person shooter and I did enjoy that - for about 5 minutes - until it became overwhelmingly obvious that building a gun that I want to build on every level won't be possible, because you're not given the full range of mechanics, weapons attachments and connectors that you were given in the previous level in every new level.

 

This leads to some really boring levels, where you're given really crappy guns that you have to bolt together into really crappy ways, but sometimes you can't even bolt them together because you're not given enough connectors which means firing at the stupid enemies in level before where you had let's say 4 blasters that fire in nice linear paths towards your targets, and do extreme amounts of damage.

 

However, there were some levels where you're given basically enemies floating en masse around the screen, filling your fucking screen with enemies, absolutely swarming with things to kill, flying around in the air coming at you, from underneath and above with Super Mario Bullet Bills (which is the only way I can describe them) shoving your screen with crap, while at the same time having to avoid all of this stuff, shoot your underwhelming underpowered slow performing guns that have an energy bar (by the way) and sometimes without particular energy-efficiency attachments you're not given automatically, you will be waiting half the time for your weapons to recharge and shooting the other half of the time.

This leads to a feeling of absolute frustration when all you want to be doing is returning in kind the clusterfuck of bullets that are coming towards you at any one time but instead you are left with a wilting excuse for a weapon which sometimes you're not even given in your other hand, the hand which can also shoot and build weapons from but is 90% of the time empty because you need to have your main hand weapon as overpowered as you can possibly get it get through a simple level without dying from the cacophony of crap being fired at you.

 

Suffice to say in a nutshell the lack of credible storyline that I find interesting, the exposition of constant jokes are in themselves amusing but taken as a whole can just be read as filler, this leads to a sense of complete detachment from the whole game.

 

Mothergunship’s only interesting feature is the fact that you're building a motherfucker of a gun, and perhaps if they'd had some larger environments for example like Serious Sam, this would work amazingly. Serious Sam gets this very very right, Painkiller is another great example, large open form massive environments with large numbers of, to begin with, low challenging enemies for you to deal with and then steadily ranking up the difficulty as you're introduced to larger and larger weapons and as your skill level increases and you become familiar with the game. The last great example of an indie game that you should definitely pick up instead of this one if you want an interesting linearly progressive first person shooter loaded full of enemies on screen for you to kill and high paced action is Dusk. I played this badboy through on 1 shot 1 kill mode, and it was still just possible, but damn it was fun, even if I did die 100 times per level in the process, you just instantly started again, which made dying part of the learning process rather than a hassle + a loading screen.



Dying in Mothergunship and being booted out to the menu screen every single time you die – Which is the worse indignity of it all to be honest, is one of the most frustrating experiences I’ve had in an FPS in a long time.


"You will die, and you will suffer the loading screen, I have foreseen it - EuhuhHAHAHAAH" - Palpatine no doubt

What happens if I died in Dusk? The level restarts, try again. 0 loading involved. No clicking, no stupid score screen telling me how I died with some snarky comment like:

 

“Never mind recruit, we didn’t think we’d see you dying so often, but then again we had high hopes for you when you joined! Not really, your IQ is lower than the average bison’s after all, but try again!” (I wrote that one lol) ad infinitum.

 

So I have to leave this review with one thing, I applaud the developers for a really interesting mechanic around building great big guns, bolting them all together and making guns that feel genuinely interesting to fire and play with - when you've got the pieces to make them, which is basically never - however the feeling of randomness connected with the pieces of guns that you collect, and the overwhelmingly boring environments and enemies that you have to slog through in order to progress (Honestly levels out of the 1990s were better), simply leaves this game feeling in a really simple term, boring.

 

 

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