Red Faction Guerrilla Re-Mars-tered edition is coming to PC and consoles.

Posted By: GamerDating - June 05, 2018

Red Faction Guerrilla will be fully re-Mars-tered (pun proudly intended) and released on PC, PlayStation®4 and across the Xbox One family of devices including Xbox One X in Q2 2018. The game will go by the name of Red Faction Guerrilla Re-Mars-tered and "destruction" will remain its middle name. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurg

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Frostpunked to my heart - Frostpunk Review

Posted By: James - May 28, 2018

A Cold wind blows across the town.   80 stunted refugees stumble through the wind to the remains of what was their train that drove into the frosty winds God only knows where.   There before us, in a steampunkesque Dickensian world lies the world of FrostPunk. FrostPunk, where every small decision not a battle against your people, a battle to retain control, its against one thing, the cold, the ever pressing effervescent col

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Ghosting! (The IRL kind, not your Nvidia driver)

Posted By: Silja - May 25, 2018

Ghosting You came back from your third game or coffee date and you’re floating: This is it: the butterflies, the cloud nine, the Mr or Ms Right! She giggled at all your jokes, he made summer holiday plans – and it’s only April – life is good. You text a ‘Good night’ and nothing comes back. That’s ok, they’re probably already sleeping off the last D3 run you guys had (Was that 8 Greed runs or 12?)

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Mad Max’s Avalanche Studios Collaborates With id Software for Rage 2

Posted By: GamerDating - May 16, 2018

Earlier this week Rage 2 was teased giving us hints of post apoc and junky mad max vibes. Avalanche studios, the creator of 2015’s Mad Max, has collaborated with id Software to create Rage 2. The teaser can be seen here: Opposed to the original game, Rage 2 possesses a sprawling open post-apocalyptic world wasteland, similar to Mad Max. The gameplay trailer released (see below) makes it look like a conglomerate between Mad Max

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For Honor Free Weekend and Season Six Reveal

Posted By: GamerDating - May 02, 2018

This weekend hails yet another free weekend of games. With Ubisoft's announcement that For Honor will be free to play on PS4, Xbox One, and PC May 3-6. PS4 and PC owners will be able to pre-load For Honor on May 1 so they can hop right in the moment the moment it goes free. Per Ubisoft, here's the time frame for For Honor's free play weekend:     Xbox One: May 3, 2018 at 1am PDT - May 7, 2018 at 12am PDT &nbs

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Starcraft II Premium Arcade: Direct Strike and ARK Star

Posted By: GamerDating - April 24, 2018

With the launch of StarCraft II patch 4.3.0, Blizzard are introducing a new paid premium service. Branded as Premium Arcade these maps are converted from the most popular arcade maps to paid for DLC maps. Share of the sales will go directly to the developers who made them and in exchange we get enhanced versions. Direct Strike From longtime community creator “Tya” comes Direct Strike, the next evolution of Desert Strike HotS, on

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Tom Clancy's Ghost Recon Wildlands: Free Weekend

Posted By: GamerDating - April 12, 2018

While Ubisoft is often disliked with their approach to new releases, releasing poor quality games with missing features, then patching it and updating it over the years. The end products of Rainbow Sixe: Siege and For Honor has recently been praised. This weekend Tom Clancy's Ghost Recon Wildlands is going to trial, a free weekend for all platforms. They've even added Sam Fisher. Has it improved? Play Ghost Recon Wildlands for free

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World of Warcraft®: Battle for Azeroth™ Arrives August 14th.

Posted By: GamerDating - April 05, 2018

On August 14, the Battle for Azeroth in World of Warcraft will begin. WAR arrives as the Alliance and the Horde go head to head in the latest World of Warcraft expansion. Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the

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Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018

Posted By: GamerDating - March 27, 2018

When Space Hulk: Deathwing was released it was wrought with issues, lag, optimisation and poor gameplay. The game had potential and did manage to capture the atomsphere of being a large stompy terminator against endless foes of genestealers. Now "Enhanced Edition" is being released, which is code for "How it should have been on release" and all previous owners will get this update for free. Introducing: Class Customi

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God of War 2018 Trailer and Gameplay

Posted By: GamerDating - March 19, 2018

God of War is scheduled to be released on April 20, 2018 for the PlayStation 4 (PS4) console. Today we've seen the latest full TV commericals, see below, and also some gameplay direct from PS4 and from other review sites, such as Digital Foundry The game seems highly enhanced, with claims that it has been rebuilt from the ground up to cater to the latest tech, quality and story. Developers, Santa Monica Studio (owned by Sony) are hopin

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Grand Theft Auto V Available With Silver Package

Posted By: GamerDating - March 07, 2018

GamerDating have played Grand Theft Auto since the first installation. I myself remember trading Spyro the Dragon for original GTA on my PlayStation. I remember sneaking out of bed and turning on the PlayStation and playing into the early hours when I had school the next day and then talking about what I achieved with my friends. Grand Theft Auto has come a long way from its gang missions on payphones to a hugely immersive and engaging story f

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StarCraft II IEM Season XII - World Championship Kicks Off!

Posted By: GamerDating - February 28, 2018

IEM Season XII - World Championship is the final StarCraft II event of IEM Season XII, as well as the first global event of WCS 2018, organized by ESL and held at the Spodek Arena in Katowice, Poland. Starcraft 2 has been an eSport attraction for years, since launch, and the production has increased ten-fold from those dark days of 2010. 8 years later we have a free 2 play game offering full multiplayer accessibility to all, increased casting

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Tomorrow GamerDating Is Giving ALL Members 2 Days Premium Access For Free!

Posted By: GamerDating - February 13, 2018

Love is in the air, dates are in the dozen, and single gamers are getting prepared for a few days of solo gaming. GamerDating is here for you, as tomorrow GamerDating is once again giving 2 days premium access for free, for love, for you <3 All accounts already signed up will get 2 days free so you can find your special player 2. If you are already a premium member you will simply get 2 days bolted on for free <3 Do note: If y

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Warframe Shrine of Eidolon Update

Posted By: GamerDating - February 07, 2018

Warframe is a free-to-play cooperative third-person shooter. It kicked off in 2013 and was met with some fairly "ok" reception. It did well, but didn't really keep people playing entirely. Digital Extremes continually updated, built upon and continued to improve the game entirely of their own back. Warframe was expect to flop, ignored by publishers, laughed out of board rooms yet five years later we see Warframe propelling itself to

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Get Rise of the Tomb Kings (DLC) With 4 Months Subscription!

Posted By: GamerDating - January 24, 2018

Settra takes to the sands in Total War: Warhammer II – Rise of the Tomb Kings (DLC) now the latest DLC available. We at GamerDating love the Total War series and have already thoroughly enjoyed our armies ruling across the Land of the Dead. In typical fashion we want to share this awesome DLC with you. You can now pick up Rise of the Tomb Kings DLC with the 4 Month GamerDating Subscription package. You can pick up Rise of the Tom

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Total War: Rome II Available With GamerDating Silver Package

Posted By: GamerDating - January 12, 2018

Total War: Rome II is a strategy game developed by The Creative Assembly and published by Sega. It was released on 3 September 2013. Hitting the scene, TW: Rome II was a huge success, and it's likely you already own and play this top Total War title. We at GamerDating hold TW:R2 up in our top Total War titles. When the new free update was announced we were stocked an when it was released at the end of November last year, we were ecsta

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GeForce Announce Big Format Gaming Displays and GeForce NOW Cloud Gaming

Posted By: GamerDating - January 08, 2018

CES 2018 is about to begin and GeForce are announcing whats to come. GeForce are kicking off their tech with new TV's for your living room. While many games sit at their desktop, many do so because their TV in the living room is slow, laggy and not really great for gaming. Well, GeForce are releasing a screen with all those features, and more: the Big Format Gaming Display (BFGD). It’s the world’s first big-screen PC gaming dis

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Happy Hitman Holiday Episode 1 Free For Everyone (Paris)

Posted By: GamerDating - December 14, 2017

On December 15th, ioi are releasing the Hitman Holiday Pack that will allow anyone on PC, PS4 or Xbox One full access to the full Paris destination. This FREE download will include the first major story mission from the game, ‘Showstopper’, plus all of the Escalation Contracts released for Paris, our ‘Holiday Hoarders’ mission plus the Paris Challenge Packs and achievements/trophies too! It will also allow you

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The Game Awards 2017

Posted By: GamerDating - December 08, 2017

The Game Awards 2017, the fourth event honouring the best video games and their achievements of the year. This year was hosted by Geoff Keighley, best known from GameTrailers TV and G4tv.com.  The event is life-streamed and often criticised for padding out trailers and awards with endless adverts, this year was no different but offered a huge array of awards, funny rants and interviews, even featuring Josef Fares, developer of Tal

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Civilization VI: Rise and Fall Expansion Announced

Posted By: GamerDating - November 30, 2017

Civilisation is one of our favourite series here at GamerDating. Nothing beats setting a new game up, local coop, Friday night and playing with your partner all weekend. Taking breaks for lunches, cuddles and tactics discussion ;) Anton Strenger, Lead Designer of Civilization VI: Rise and Fall shared the overview of the new expansion. The biggest, over-arching goal: dynamic empires. Civilizations will rise and fall through the course of t

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South of the Circle Preview

Posted By: Ryan - August 15, 2022

Game

A narrative experience about the power of regret.

Emotional, story-driven games like South of the Circle (SotC) are not, for better or worse, everyone’s cup of tea. Originally released in 2021 for Apple Arcade, it was developed by State of Play, published by 11 Bit Studios, and is a compelling story of ambition and love set around the Cold War.

I played SotC on the Nintendo Switch to write this review and was pleasantly surprised by what I found, but not in the way you might expect.

South of the Circle Review

As SotC was originally a mobile game, do not expect high-end graphics. Don’t get me wrong, many mobile devices are capable of high-resolution textures and visuals that other reviewers would no doubt refer to as ‘eye-popping’, but that isn’t what State of Play went for here.

SotC uses an almost comic-book style shader to bring its 3D models to life, as well as motion capture performances and a striking use of colour. While the game may look like a comic book, as the embedded screenshots and videos hopefully demonstrate, the facial animations, simple as they are, are wonderfully translated from the actor’s performance and convey a depth of feeling that many AAA titles strive for, and fail to achieve, with photo-realistic graphics.

 

Mobile game ported to PC looks clean

I’ve seen comic panels that look worse.

 

Where the graphics are relatively minimalistic, relying largely on bright splashes of colour with minimal shading, the soundtrack is phenomenal. A swelling composition that matches the story beat for beat, the music is definitely used here as part of the game and the storytelling, rather than being used as a background element designed to enhance the experience.

As SotC is primarily a narrative-experience, the soundtrack shifts to accommodate each narrative beat, often in time with dramatic camera pans, and ensures that the emotional resonance the developers intended is effortlessly created.

While I won’t find myself humming any of the music on offer here, SotC would not hit as hard as it does without its score.

 

Good music, good visuals, and good vibes

 

The script is powerfully delivered by an all-star cast of actors from television and movies.

Score, of course, isn’t the only form of audio in most video games and the voice acting here is superb. The voice cast contains some of the finest actors around, some of whom have previous voice acting experience, and they consistently knocked it out of the park with their delivery. Games like this are made or broken by two things: the writing and the voice cast.

I’ll discuss the writing below, but the voice cast deserve all the praise I can heap upon them for clearly conveying the frustration, confusion, joy, curiosity, and despair of their character. Not once did I think that a line failed to land correctly and a part of me wishes there were more of the game to experience so I could continue to enjoy their performances.

Narrative story on PC is actually lovely

The UI does nothing to detract from this either. In some narrative games, the UI is cluttered or requires some small amount of brain space to process that detracts from the rest of the game, but not here. Prompts appear in large circles, all the better to tap and hold on a mobile device, and each is coded to fit its purpose.

Empty circles highlight interactive objects, conversation prompts are represented by various symbols denoting the tone of the line being selected, and other interactive options are highlighted with easy-to-understand symbols.

Although most prompts are foreshadowed by a small white dot, I did find myself missing their appearance on several occasions, this may be because I was streaming the game at the time, but it is something to bear in mind. I have further thoughts on the accessibility of the game that will be explored below.

 

I know it’s not a new thing, but it’s a good quality of life feature.

 

But what of the actual gameplay? As with most narrative games, the gameplay itself isn’t too complex. The game takes place over two time periods: 1964 and an extended period leading up the events of 1964.

In both time periods, most of the gameplay is taken up by wonderfully delivered dialogue punctuated by conversation prompts, chances to explore the environments, or walking sections that take Peter, the protagonist, to the next scene.

Now, I should note that, due to the game being developed for mobile devices, Peter doesn’t move terribly smoothly when using the thumbstick of a controller, and that was something that took some getting used to. Beyond that, however, interactive objects are highlighted from a good distance away, and often provide opportunities for environmental storytelling, and the conversation prompts last for a good length of time before disappearing.

That’s it for gameplay really; at its simplest, this is very much a game of walking from interactive cutscene to interactive cutscene with nothing much in between.

 

My description of how the movement feels in this game almost as good as the movement itself.

 

The writing in those cutscenes though? It’s sublime. As I said above, games like SotC are made or broken by their writing and their cast, and the writing does not disappoint. Without wishing to spoil anything, Peter is an academic from Cambridge and the two timelines of the game cover his experiences looking for help in Antarctica, and the events in his life that led him to this point, including meeting Clara, a woman he falls in love with.

Clara is a fellow academic and the two characters allow the writers to explore the ‘old boys club’ feeling of academia from both the outside and the inside, a job which they handled wonderfully. The other members of the cast further build on this, and the global tensions of the Cold War are very much present in both timelines without overshadowing the intensely personal story at the heart of this experience.

PC Port controls are pretty good

As for the story itself, I cannot say much more without spoiling anything, but I will say this: it’s a reflection on how past choices can haunt us, how regret can drive us, and how easy it is to think of the good times when we are struggling.

The ending of the game may not be for everyone, and I will admit that I have mixed feelings on it from a gaming point of view, but it is a perfect capstone of the game’s themes and a culmination of everything that has come before it, as well as a commentary on the nature of choice in real life, not in video games.

As the game progresses, this commentary is hinted at and there are moments of foreshadowing sprinkled throughout that will reward multiple playthroughs.

 

Accessibility in games is important

Credit where it’s due, you can pull this screen up at any time.

 

A handful of accessibility issues tarnish the experience.

There were two main things that marred my enjoyment of SotC: some minor glitches and the accessibility. To get the former out of the way, characters would occasionally clip through terrain, teleport to ensure they were in position for the next line of dialogue, or otherwise behave in an… unnatural manner due their animation not playing correctly.

Speaking of lines of dialogue, I was surprised at how each flowed naturally into the next, given the timing of the conversation prompts, but there were rare instances when I hit the prompt too early and the start of the next line played over the end of the last. The latter problem was my main issue though.

 

Bad ports have been worse

This isn’t the worst offender but provides a good example of the text crossing multiple background colours.

 

I mentioned above that the conversation prompts use symbols to denote the tone of the line you are choosing; there are five of these prompts, each with three similar meanings, and it took me a good hour to really get a handle on what each meant.

Even then, I was occasionally surprised by the dialogue choice I had made as the symbols lack necessary context for the actual body of the response. These prompts are also usually timed and, if the timer expires, a default prompt is chosen. Often this is fine, as there may only be one prompt, but I was unwilling to risk my chosen emotional response not being the default option when multiple options are provided.

Clean art for the game delivers

Even worse, the prompts are not always presented at the same time. Several times, I didn’t realise a second prompt had appeared and had already committed to an option I would not otherwise have chosen (although this is partly my fault because solo prompts always appear above an ‘X’ button prompt on the Switch, Triangle or Y on other gamepads, and I just didn’t notice I wasn’t pressing that button).

Perhaps more annoying, however, was the fact that some prompts were so delayed that the time it took to select them, you must hold your selection for a few seconds, resulted in the first prompt to almost time out by the time my selection had finished. If I hadn’t noticed the second prompt in time, I very well might have been forced to use the other prompt by dint of it timing out first.

 

I hope you can speed read.

 

Interacting with environmental objects was similarly challenging in terms of accessibility. Lines of text are spread across a plain black screen and the object itself, they aren’t fully displayed unless they’re in the exact right place on the screen and the scroll sensitivity when using a thumbstick varied based on which item was being examined.

For the vast majority of people, these are likely to be minor niggles but I struggle with Q.T.E.s in other games because of sensory processing issues and several of the conversation prompts really pushed my ability to react to them, and I know several dyslexics who might struggle to read the background information that is used to enhance the game’s story and characters. A mention should be made, however, of the resizable subtitles being clear to read.

 

Subtitles in games are really important and the options are great

They aren’t perfect, but the fact they’re scalable and have a shadow means almost everyone will be able to find a subtitle setting that suits them.

 

A short game, perfect for a weekend away or a long train journey.

While annoying, I wouldn’t say these issues cropped up enough across the three and a half hours it took me to play SotC to detract from the experience, and even knowing they exist, I am quite likely to replay the game.

The conversation prompts you make throughout the game allow you to tell the game’s story in a wide variety of ways and flavour it to your personal emotional style, but the replayability beyond that is limited to one of two slightly different endings.

This is an accesible game

SotC seems to be retailing for around £10 and I think that’s a fair price. At the end of the day, games like this are more akin to an interactive audiobook and I would happily pay that much for an experience that has as much of an emotional impact on me as SotC did.

I will be replaying it in the future, when I’m over my current case of the feels and that price point means I can replay it because I want to, not because I feel I have to.

 

Fun easter eggs are always welcome

You unlock behind the scenes content as you play, and you don’t even need to find collectibles to do it!

 

Of course, all of this might not matter if you don’t like narrative games with an emphasis on emotional storytelling and exploring what is means to be human, and to make mistakes.

I wholeheartedly recommend South of the Circle to anyone looking for a short game that will make them connect with its characters on an emotional level whilst also exploring the tension of the Cold War and the sexism rife in academia.

Also, if you play it on the Nintendo Switch like I did, you can use the Switch’s touchscreen instead of the Joy-Cons, and that’s pretty neat. The developers even kept the tiny white square in the top left that was the Pause menu button on mobile devices, although it’s never actually explained anywhere what it is.

If you are interested in my live reactions to the game, my full playthrough can be found on YouTube

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