Heat Signature’s Fair Points Update: Reacting To Good Reviews

Posted By: GamerDating - November 23, 2017

Heat Signature, made by two-man dev team Suspicious Developments came out 21st of September 2017. The devs, well followed and liked had made the previous title Gun Point which was also a well-received indie game. Heat Signature took you into space, playing a contractor, fighting for the universe, in space, hijacking ships, assassinating big targets, CEOs and rescuing captured agents. The game features top down views, procedural gener

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StarCraft II is Now Free 2 Play With Patch 4.0

Posted By: GamerDating - November 15, 2017

Starcraft II goes Free-To-Play, bringing one of the best RTS games to your door. I mean, it's very likely you already have it. BUT if you do not, it is an awesome time to hop on and play.  SCII will be giving F2P access to Wings of Liberty campaign, Multiplayer, and some awesome Co-op gameplay, perfect for you game date ;) Beginning November 14, players around the world will get free access to the full award-winning Wings of L

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Blizzcon Overwatch Animated Short, New Hero, and Early Dev Footage

Posted By: GamerDating - November 06, 2017

The weekend saw one of the best animations, awesome eSport event, new awesome hero and some brilliant panels across Blizzcon 2017. While we saw awesome announcements, new World of Warcraft Expansion, Classic Servers to come, Heroes of the Storm Hanzo and new Healer; Moira for Overwatch. Overwatch was one of the fan favourites and the new 7 minute animated short "Honor And Glory" provoked more reactions from the crowds (check it ou

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Total War: WARHAMMER II - Mortal Empires Free DLC Available

Posted By: GamerDating - October 27, 2017

When Creative Assembly, Developers of Total War made TW: Medieval I turned to my friends and exclaimed: "If only they'd team up with Games Workshop and make Warhammer". We all laughed, what a dream that would be. Now, years later, after mods, support, and game accessibility the right people. at some point. got together and heard my pleas.  When they announced Total War: WARHAMMER I eagerly snatched it up. I missed t

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Destiny 2 - PC Launch Information

Posted By: GamerDating - October 17, 2017

Destiny 2 launched last month for consoles and is set to launch next week for PC. PC is going to be able to run Destiny 2 at 4K resolution with an uncapped framerate (if you rig can handle it) and they've released a trailer showcasing some beautiful graphics, check it out below. The beta was a fun little play, and I know a lot of people are excited to get involved. It's been a month since launch, so you can check out some youtub

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Loot Boxes Are Killing Games - The Backlash Begins

Posted By: GamerDating - October 10, 2017

It has been a long time coming with season passes, launch DLC, pre-orders and loot boxes slowly eroding the market and dropping those Triple AAA titles to yet another half-cocked content grab game. Thanks to the Star Wars BattleFront 2 Beta that passed us we saw some horrific Loot Box practices and it started a massive community backlash. OpenCritic announced in a tweet they were taking a stand against these practices, and are looking at in

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Star Wars BattleFront II Open Beta

Posted By: GamerDating - October 03, 2017

Star Wars Battlefront II Restricted Beta kicks off this week in two stages. October 4th for those who have pre-ordered the game, whether they did so online or in-store. It'll go live tomorrow, at the following times: PDT: 1am EDT: 4am BST: 9am CEST: 10am The next stage opens the beta up to everyone else, kicking off on Friday, October 6th at the same times listed above. It’ll run until 09:00 PDT (17:00 BST

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Perfect Profile: How To Improve Your Profile - The Words

Posted By: GamerDating - September 25, 2017

The profile can be one of the most daunting first impression someone will have about you. The photo, the words.  Here are some top tips how to fill out your profile to get the best engagement. First of all, and most importantly, FILL OUT YOUR PROFILE.  Having a blank or near-blank profile is just as bad as not uploading a profile picture. No one is going to try to contact you because no one will know anything about yo

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Nintendo Switch gets Doom and Wolfenstein II: The New Colossus

Posted By: GamerDating - September 14, 2017

Bethesda released in a surprise announcement today. Doom and the upcoming shooter Wolfenstein II: The New Colossus is coming to the Nintendo Switch alongside Skyrim. Doom is intended to release this Christmas. Wolfenstein 2: The New Colossus will be out late on the Switch in 2018. Bethesda also confirmed the date for Skyrim, which is out on November 17th. Seeing Bethesda turn to the Switch and start releasing games is a mas

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Stellaris: Synthetic Dawn Feature Breakdown

Posted By: GamerDating - September 07, 2017

Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series created Stellaris, a mix of grand strategy genre with space exploration at its core. With deep strategic gameplay, masses of alien races and an awesome emergent story, the interstellar exploration as you build your empire across space is brilliant. Now after the success of the initial launch and expansion Utopia, Stellaris boasts the new AI. Ste

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Destiny 2 - New Legends will Rise

Posted By: GamerDating - September 01, 2017

This week we've seen Destiny 2 open beta hit Blizzard Battle Net and opened up to millions of gamers to try out Bungie's follow up to the successful Destiny. Bungie has confirmed the servers go live 6th September, at 12am (of your country).  Bungie also confirmed when Destiny 2's first Nightfall strikes, Raid, and Trials will begin. The Nightfall strikes will be available right away, while the Raid kicks off at 10 AM PT / 1

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Rainbow Six Siege Free Weekend on PC, PS4 and XBone!

Posted By: GamerDating - August 23, 2017

Rainbox Six Siege is a FPS, team tactical shooter where you play a role of agents with all differing skills to rescue hostages, disarm bombs and be bad ass special forces. R6 launched at the end of Decemeber 2015, has had 6 expansions (DLC's) release (free) with the next expansion set to hit very soon. This weekend, PC, PlayStation®4, and Xbox One you will be able to play Rainbow Six Siege, for free!  Hav

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Destiny 2 PC Beta Coming in 2 Weeks

Posted By: GamerDating - August 17, 2017

Destiny 2 PC Beta is just around the corner and you can already pre-order via Blizzard Battle.net Do make sure you are eligible for beta on your Blizzard Batte.net account, and then get ready for the Open Beta hitting at the end of the month. You can pre-order to get in early, but hey, I wouldn't pre-order even if its Blizzard. Destiny 2 Open Beta opens on the 29th August and closes on the 31st, so it's only for the weekend! C

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No Man's Sky Update 1.3 - Atlas Rises!

Posted By: GamerDating - August 11, 2017

It has been a while since Hello Games, Devs of the colossal flop No Man's Sky spoke publicly. First we saw the Pathfinder and Foundation updates earlier in the year but now, on the one year anniversary, we see the latest update. Update 1.3 - Atlas Rises. Atlas Rises brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economics, and multiplayer exploration. Sto

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Tom Clancy’s Ghost Recon® Wildlands Release 5 Hours Free!

Posted By: GamerDating - August 07, 2017

Tom Clancy’s Ghost Recon® Wildlands is a military shooter in a massive open world that you can play entirely solo or in four-player co-op. While they claim a unique play experience it is the standard ubisoft open world experience, with a modern military twist with an awesome 4 player coop bolted on. The Free Trial will provide you with full access to the content of the main game until you reach 5 hours of playtime. Once you hit this

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PLAYERUNKNOWN'S BATTLEGROUNDS Monthly Update 4

Posted By: GamerDating - August 01, 2017

PLAYERUNKNOWN'S BATTLEGROUNDS has been steadily praised, worshipped and already crowned as one of the great Early Access games, with a solid team and developers pushing the game to be great. Their communication, development schedule and acceptance for feedback for future patches has put similar games to shame. Since the launch of Early Access, PUBG has since climbed to the highest played non-valve game on Steam, knocking Fallout 4 fromitss

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TitanFall 2 Coop Horde Mode Live - Operation Frontier Shield

Posted By: GamerDating - July 26, 2017

The latest DLC for Titanfall 2 is now available as FREE DLC. You can download the Operation Frontier Shield pack on PlayStation 4, Xbox One, and PC. The main focus of Operation Frontier Shield pack is the mode "Frontier Defense", a four-player cooperative horde mode where you and your buddies defend against waves. Frontier Defense is the only way to get a new ranking, Aegis Rank, which can be used to get Titan upgrades. The DLC

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Albion Online Launching This Week

Posted By: GamerDating - July 18, 2017

Albion Online is a sandbox MMORPG set in a medieval fantasy world, in which you get to write your own story instead of just following a laid-out path. Explore Albion's vast open world, consisting of five different and unique biomes, with a focus on using gear, rather than innate skills. Spells, Movesets and abilities all rely upon gear allowing you switch out to play anything you fancy. We at GamerDating checked out Albion Online back in 2

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40,000 Steam User Banned!

Posted By: GamerDating - July 11, 2017

At the end of the 2017 Steam Summer Sale the Valve Anti-Cheat banhammer was swung. BOOM, the day after 40,000 steam users were banned, and what a beautiful day to ban them. Sweet, sweet, tears rain down in the hacking world as 40,000 kids cried out in pain after literally paying for a sweet tasty ban. As you can tell from the writing, we hate hackers, and do not see merit in gamers who choose to hack for whatever reason. Still, ov

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Evil Genius 2 Officially Announced Now In Development At Rebellion

Posted By: GamerDating - July 06, 2017

As a nice surprise to the start of this month, Rebellion snuck in an announcement in an E3 video. Evil Genius 2 is coming! 13 years ago, Evil Genius released a game where you would build your base and try and stop heroes sneaking in and ruining your plans. Very similar to the Dungeon Keeper games, and widely loved. Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination sim

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South of the Circle Preview

Posted By: Ryan - August 15, 2022

Game

A narrative experience about the power of regret.

Emotional, story-driven games like South of the Circle (SotC) are not, for better or worse, everyone’s cup of tea. Originally released in 2021 for Apple Arcade, it was developed by State of Play, published by 11 Bit Studios, and is a compelling story of ambition and love set around the Cold War.

I played SotC on the Nintendo Switch to write this review and was pleasantly surprised by what I found, but not in the way you might expect.

South of the Circle Review

As SotC was originally a mobile game, do not expect high-end graphics. Don’t get me wrong, many mobile devices are capable of high-resolution textures and visuals that other reviewers would no doubt refer to as ‘eye-popping’, but that isn’t what State of Play went for here.

SotC uses an almost comic-book style shader to bring its 3D models to life, as well as motion capture performances and a striking use of colour. While the game may look like a comic book, as the embedded screenshots and videos hopefully demonstrate, the facial animations, simple as they are, are wonderfully translated from the actor’s performance and convey a depth of feeling that many AAA titles strive for, and fail to achieve, with photo-realistic graphics.

 

Mobile game ported to PC looks clean

I’ve seen comic panels that look worse.

 

Where the graphics are relatively minimalistic, relying largely on bright splashes of colour with minimal shading, the soundtrack is phenomenal. A swelling composition that matches the story beat for beat, the music is definitely used here as part of the game and the storytelling, rather than being used as a background element designed to enhance the experience.

As SotC is primarily a narrative-experience, the soundtrack shifts to accommodate each narrative beat, often in time with dramatic camera pans, and ensures that the emotional resonance the developers intended is effortlessly created.

While I won’t find myself humming any of the music on offer here, SotC would not hit as hard as it does without its score.

 

Good music, good visuals, and good vibes

 

The script is powerfully delivered by an all-star cast of actors from television and movies.

Score, of course, isn’t the only form of audio in most video games and the voice acting here is superb. The voice cast contains some of the finest actors around, some of whom have previous voice acting experience, and they consistently knocked it out of the park with their delivery. Games like this are made or broken by two things: the writing and the voice cast.

I’ll discuss the writing below, but the voice cast deserve all the praise I can heap upon them for clearly conveying the frustration, confusion, joy, curiosity, and despair of their character. Not once did I think that a line failed to land correctly and a part of me wishes there were more of the game to experience so I could continue to enjoy their performances.

Narrative story on PC is actually lovely

The UI does nothing to detract from this either. In some narrative games, the UI is cluttered or requires some small amount of brain space to process that detracts from the rest of the game, but not here. Prompts appear in large circles, all the better to tap and hold on a mobile device, and each is coded to fit its purpose.

Empty circles highlight interactive objects, conversation prompts are represented by various symbols denoting the tone of the line being selected, and other interactive options are highlighted with easy-to-understand symbols.

Although most prompts are foreshadowed by a small white dot, I did find myself missing their appearance on several occasions, this may be because I was streaming the game at the time, but it is something to bear in mind. I have further thoughts on the accessibility of the game that will be explored below.

 

I know it’s not a new thing, but it’s a good quality of life feature.

 

But what of the actual gameplay? As with most narrative games, the gameplay itself isn’t too complex. The game takes place over two time periods: 1964 and an extended period leading up the events of 1964.

In both time periods, most of the gameplay is taken up by wonderfully delivered dialogue punctuated by conversation prompts, chances to explore the environments, or walking sections that take Peter, the protagonist, to the next scene.

Now, I should note that, due to the game being developed for mobile devices, Peter doesn’t move terribly smoothly when using the thumbstick of a controller, and that was something that took some getting used to. Beyond that, however, interactive objects are highlighted from a good distance away, and often provide opportunities for environmental storytelling, and the conversation prompts last for a good length of time before disappearing.

That’s it for gameplay really; at its simplest, this is very much a game of walking from interactive cutscene to interactive cutscene with nothing much in between.

 

My description of how the movement feels in this game almost as good as the movement itself.

 

The writing in those cutscenes though? It’s sublime. As I said above, games like SotC are made or broken by their writing and their cast, and the writing does not disappoint. Without wishing to spoil anything, Peter is an academic from Cambridge and the two timelines of the game cover his experiences looking for help in Antarctica, and the events in his life that led him to this point, including meeting Clara, a woman he falls in love with.

Clara is a fellow academic and the two characters allow the writers to explore the ‘old boys club’ feeling of academia from both the outside and the inside, a job which they handled wonderfully. The other members of the cast further build on this, and the global tensions of the Cold War are very much present in both timelines without overshadowing the intensely personal story at the heart of this experience.

PC Port controls are pretty good

As for the story itself, I cannot say much more without spoiling anything, but I will say this: it’s a reflection on how past choices can haunt us, how regret can drive us, and how easy it is to think of the good times when we are struggling.

The ending of the game may not be for everyone, and I will admit that I have mixed feelings on it from a gaming point of view, but it is a perfect capstone of the game’s themes and a culmination of everything that has come before it, as well as a commentary on the nature of choice in real life, not in video games.

As the game progresses, this commentary is hinted at and there are moments of foreshadowing sprinkled throughout that will reward multiple playthroughs.

 

Accessibility in games is important

Credit where it’s due, you can pull this screen up at any time.

 

A handful of accessibility issues tarnish the experience.

There were two main things that marred my enjoyment of SotC: some minor glitches and the accessibility. To get the former out of the way, characters would occasionally clip through terrain, teleport to ensure they were in position for the next line of dialogue, or otherwise behave in an… unnatural manner due their animation not playing correctly.

Speaking of lines of dialogue, I was surprised at how each flowed naturally into the next, given the timing of the conversation prompts, but there were rare instances when I hit the prompt too early and the start of the next line played over the end of the last. The latter problem was my main issue though.

 

Bad ports have been worse

This isn’t the worst offender but provides a good example of the text crossing multiple background colours.

 

I mentioned above that the conversation prompts use symbols to denote the tone of the line you are choosing; there are five of these prompts, each with three similar meanings, and it took me a good hour to really get a handle on what each meant.

Even then, I was occasionally surprised by the dialogue choice I had made as the symbols lack necessary context for the actual body of the response. These prompts are also usually timed and, if the timer expires, a default prompt is chosen. Often this is fine, as there may only be one prompt, but I was unwilling to risk my chosen emotional response not being the default option when multiple options are provided.

Clean art for the game delivers

Even worse, the prompts are not always presented at the same time. Several times, I didn’t realise a second prompt had appeared and had already committed to an option I would not otherwise have chosen (although this is partly my fault because solo prompts always appear above an ‘X’ button prompt on the Switch, Triangle or Y on other gamepads, and I just didn’t notice I wasn’t pressing that button).

Perhaps more annoying, however, was the fact that some prompts were so delayed that the time it took to select them, you must hold your selection for a few seconds, resulted in the first prompt to almost time out by the time my selection had finished. If I hadn’t noticed the second prompt in time, I very well might have been forced to use the other prompt by dint of it timing out first.

 

I hope you can speed read.

 

Interacting with environmental objects was similarly challenging in terms of accessibility. Lines of text are spread across a plain black screen and the object itself, they aren’t fully displayed unless they’re in the exact right place on the screen and the scroll sensitivity when using a thumbstick varied based on which item was being examined.

For the vast majority of people, these are likely to be minor niggles but I struggle with Q.T.E.s in other games because of sensory processing issues and several of the conversation prompts really pushed my ability to react to them, and I know several dyslexics who might struggle to read the background information that is used to enhance the game’s story and characters. A mention should be made, however, of the resizable subtitles being clear to read.

 

Subtitles in games are really important and the options are great

They aren’t perfect, but the fact they’re scalable and have a shadow means almost everyone will be able to find a subtitle setting that suits them.

 

A short game, perfect for a weekend away or a long train journey.

While annoying, I wouldn’t say these issues cropped up enough across the three and a half hours it took me to play SotC to detract from the experience, and even knowing they exist, I am quite likely to replay the game.

The conversation prompts you make throughout the game allow you to tell the game’s story in a wide variety of ways and flavour it to your personal emotional style, but the replayability beyond that is limited to one of two slightly different endings.

This is an accesible game

SotC seems to be retailing for around £10 and I think that’s a fair price. At the end of the day, games like this are more akin to an interactive audiobook and I would happily pay that much for an experience that has as much of an emotional impact on me as SotC did.

I will be replaying it in the future, when I’m over my current case of the feels and that price point means I can replay it because I want to, not because I feel I have to.

 

Fun easter eggs are always welcome

You unlock behind the scenes content as you play, and you don’t even need to find collectibles to do it!

 

Of course, all of this might not matter if you don’t like narrative games with an emphasis on emotional storytelling and exploring what is means to be human, and to make mistakes.

I wholeheartedly recommend South of the Circle to anyone looking for a short game that will make them connect with its characters on an emotional level whilst also exploring the tension of the Cold War and the sexism rife in academia.

Also, if you play it on the Nintendo Switch like I did, you can use the Switch’s touchscreen instead of the Joy-Cons, and that’s pretty neat. The developers even kept the tiny white square in the top left that was the Pause menu button on mobile devices, although it’s never actually explained anywhere what it is.

If you are interested in my live reactions to the game, my full playthrough can be found on YouTube

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