Two New Characters Announced for Heroes of the Storm

Posted By: The GamerDating Team - January 21, 2016

Two new characters have been announced for Heroes of the Storm, both hailing from the Diablo universe. Dustin Browder, the game’s director, revealed the additions in an interview with MetaBomb last night. The first was Li Ming, a wizard inspired by Diablo 3. She has three core builds, though of course, players can mix and match to suit their style. Magic Missile “is a good midrange build” according to Browder. The Arcane Orb

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Prison Architect Coming to Consoles

Posted By: The GamerDating Team - January 20, 2016

Good news console gamers! The developers of Prison Architect have announced that a version for Xbox One, Xbox 360 and PlayStation 4 is on its way for this spring. Each version has been tailored specifically for its platform, with exclusive features designed for the different controllers. We have been watching Prison Architect since it first showed up on Steam Early Access and are very excited the console gamers on the team will have a chance to e

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Pre-Orders for The Witness are Now Open

Posted By: The GamerDating Team - January 19, 2016

We only have another week to wait for Jonathan Blow’s follow-up to Braid, a massive puzzle game called The Witness for PS4 and PC. Preorders went live today on Steam for $40 and the Humble Store with one of the best pre-order bonuses we have seen yet; Pre-orderers will have the pleasure of getting “the warm and fuzzy feeling” you get when you buy a game early. Blow adds, “it’s exactly the same as buying the game

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PC Gamers Top Most Important Games for PC of All Time

Posted By: GamerDating - January 18, 2016

PCGamer released their Top 50 Most Important Games of All Time. A huge list going from the beginning of gaming in 1962, all the way up to 2015.  Posing questions how games have influenced the gaming world, for good, or worse throughout the years: Imagine PC gaming today without Doom. Would we still be playing first-person shooters? Probably. But who knows what they would look like? Without Doom, an entire decade of gaming would'v

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BioShock Infinite Now Available With 2 Month Subscription

Posted By: The GamerDating Team - January 15, 2016

Hi Gamers! We’re pretty stoked to be adding another game to our Silver bundles: this one is from a series very close to our hearts. BioShock Infinite is now available as a Silver game. This means you can get it with either a Silver subscription or with a Gold subscription and a second Silver game. What seems like forever ago(it was, in fact, six years ago) a proud gamer named James met a closet gamer named Melissa at university. He

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Five Nights at Freddy's RPG Gets Release Date

Posted By: The GamerDating Team - January 14, 2016

In a short and sweet update post to the Five Nights at Freddy’s 4 Steam page, Scott Cawthon gave fans a date for the release of the latest in the franchise, an RPG called FNaF World. On February 19th, PC gamers will be let in to Freddy’s world. Android and iPhone versions will release “in the following weeks.” From Cawthon’s September 15th post,  It's very important for me to say again that there wil

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Total War: Attila Available with Gold Bundle on GamerDating

Posted By: The GamerDating Team - January 13, 2016

At least one title in the Total War series is on every member of the GamerDating team’s list of awesome games.  Maybe you’ve noticed our excitement over Total War: Warhammer? We love the combination of strategy and history, merged with ever-evolving gameplay and increasingly great graphics. If you haven’t had a chance to explore these fantastic strategy games, perhaps now is the time! We are excited to be able to offer y

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Release Day Review: Pocket Mortys

Posted By: Melissa - January 13, 2016

Hi Gamers! We don’t usually spend a lot of time on mobile games, but when the majority of the team is excited for a release, it is more than worthy of a mention.  Adult Swim Games released Pocket Mortys today, a day earlier than expected. It was pretty adorable, their Twitter profile polled followers about the change and, of course, the overwhelming response was “YES”. I downloaded the game and played for about an hou

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EA Announces PC Subscription

Posted By: The GamerDating Team - January 12, 2016

EA has announced an extension to Origin - a subscription service, called Origin Access.  You may be familiar with EA Access, the subscription for Xbox One. This is essentially the PC version. Members can play a library of games for their $4.99/month subscription, as well as recieve a 10% discount on Origin Store purchases and pre-release access to upcoming EA titles.  The Vault is starting with 15 games, including some exclus

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Gamers Raise Over $1.2 MILLION for Cancer Research

Posted By: The GamerDating Team - January 11, 2016

Another Awesome Games Done Quick event has wrapped up, this one bringing in at least $1.2 million dollars for the Prevent Cancer Foundation from 30,575 donations. The largest was over $18k which is amazing enough on its own, but what really warms our hears is the just under $40 average per person. We love seeing things like this as Gamers support several gaming marathons for charity throughout the year, and Games Done Quick’s bi-annual even

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Scam Alert! Fake Minecraft App Found in Apple App Store

Posted By: The GamerDating Team - January 07, 2016

Late last night, Reddit user verynayce brought Minecraft II, a mobile app available on iOS, to the attention of the /r/gaming subreddit. This app claims to be the sequel to the wildly popular and currently first place app, Minecraft: Pocket Edition. It lists for the same price, $10.99 in the US, and is somehow all the way up at number four on the Top Charts despite a one star rating and clear reviews that say this is a scam. The app isn’

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Riot Releases Trailer For New Hero

Posted By: The GamerDating Team - January 06, 2016

We thought Riot Games had finally stopped teasing. We thought that when they released a video of their newest champion, it was a minute and some odd seconds before we knew more about what we have been being stoke up about. Not so much. It is beautiful, intriguing and devoid of details.. The video, titled “Mind of a Virtuoso”, plays more like what we would guess mixing every psychedelic looks like than the typical hero i

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The White March Part 2 Release Date Announced

Posted By: The GamerDating Team - January 05, 2016

Obsidian Entertainment and Paradox Interactive announced that the second expansion for Pillars of Eternity, The White March Part 2, will be released on February 16th. That is a little bit of a delay, it was planned for the end of January, but with the date only being a tad over a month away, we are willing to forgive them. The trailer, released today on Paradox Interactive's YouTube channel, gives us only a little glimpse of the game's de

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Oculus Announces The Rift Pre-Order

Posted By: The GamerDating Team - January 04, 2016

Ever since the approach of Back to the Future Day (October 21, 2015 in case you haven’t watched that film franchise a million times) the jokes about the differences between our reality and the movie’s idea of where we would be by now have been flying. While we are still waiting for our hover boards (and please please please let there never be a Jaws 19), at least gamers can be assured that we are finally going to see virtual real

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Valve Addresses The Christmas Day Issue

Posted By: The GamerDating Team - December 30, 2015

On Christmas day, a ton of Steam users logged on to the platform and found other people’s personal information displayed. It has taken five days for Valve to to make a statement and we have seen many people more upset about the lag time than the effects of the attack. We've never been through something on that scale, but we are sure it is a massive pain in the side and urge everyone ot have a little bit of Christmas spirit toward Valve.

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Two New Characters Announced for Battleborn

Posted By: The GamerDating Team - December 29, 2015

IGN had the pleasure of introducing two more characters for the upcoming first-person shooter Battleborn by Gearbox Software today and they are both integral parts of the game’s story. According to Creative Director Randy Varnell, the earned characters get unlocked “pretty quickly”. “We want you to encounter them first interacting with you about the story, then later you get to unlock them and make them your own.&rdqu

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Free DLC for Splatoon Coming Tonight

Posted By: The GamerDating Team - December 28, 2015

Earlier today, Nintendo announced via Twitter that they are releasing new DLC for Splatoon this evening. A new map called Piranha Plant will be available after 7 pm PST/10 pm EST (3 am GMT for our European friends).  This new map is expected to be one of the last pieces of DLC for Splatoon. Earlier this month, co-director Yusuke Amano told Game Informer that the free DLC campaign for the game will fun until January 2016 and there aren&rsq

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The Final Nintendo Download Update Before Christmas

Posted By: Melissa - December 24, 2015

I know I'm not the only one who has fond memories of tearing into a suspiciously correctly sized box on Christmas to gleefully find a Nintendo console. This year, I'm sure there are thousands of kids doing just as I did on Christmas eve: scoping out the boxes under the tree and just slightly lifting certain shaped ones to check their weight. Since ours is already hooked up to the TV, instead of snooping under the tree, I ge

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Changes Coming to Diablo III Seasons

Posted By: The GamerDating Team - December 23, 2015

We are sure this comes as a huge surprise to anyone who has seen the site: we love Diablo III. There are a ton of new features coming with this next patch, an entire new zone, several new monsters as well as Set Dungeons amongst other things. This patch will also bring changes to Seasons just in time for the new one to start. For the full details, check out the First Look - Season 5 post on battle.net - we’ll give you the overview below.

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Awesomenauts Announces Expansion Coming Soon

Posted By: The GamerDating Team - December 22, 2015

Awesomenauts, the 2-D side scrolling MOBA, has announced an update that will be released in early 2016. While the user base of the game is smaller than its free-to-play counterparts, this one is definitely worth a try for anyone who isn’t a habitual MOBA player as well as those who enjoy the typical Dota format. The update will bring three new characters: time-travelling inventor Professor M. Yoolip, hyperbike-riding bounty hunter Chucho

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Game

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler.

All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre.

Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous knowledge of the series. Where other dungeon-crawlers may have you exploring dark stone tunnels or crypts full of undead monsters, Vaporum: Lockdown instead embraces the steampunk aesthetic and has you explore a warren of tiled, pipelined corridors where the bloom of electric lighting reflects from almost every surface to some degree. Visually, this game is a delight to look at and draws immediate comparisons with Bioshock.

Loading Screens of Vaporum

I think Hydroponics, with its white aesthetic, was my favourite area to explore.

Level elements are clearly distinguished (once upping the brightness on my monitor, at least) and the creature design is spot on; whether it is mutated rats, errant drones or twisted test-subjects, there is something to delight any fan of gorgeously-modelled NPCs. Everything that you are intended to see is distinct, eye-catching and well-rendered. The numerous hidden switches, puzzle hints and breakable walls on the other hand are not, and will require some careful exploration on your part if you want to a) progress at certain points or b) find everything Vaporum: Lockdown has to offer. The eye for detail presented here is impressive and each different level of the tower you are trapped in during the titular lockdown is visually distinct, whilst also retaining enough unifying elements to construct a believably connected ‘dungeon’.

It is a shame, therefore, that this attention to detail didn’t carry over to the sound design. At best, I would describe it as serviceable, at worst as headache-inducing or distracting. The music is atmospheric, full of danger and warning, whilst the ambient sounds are layered in such a way that you will generally be able to hear, and identify, any NPCs approaching you before they become a problem. With the exception of some sound effects, the audio is good but ultimately not memorable. Believe me when I say that those effects that have stayed with me, have stayed with me for the wrong reasons.

Something about the sound used for fire hits just the wrong pitch and lingers in the ear far longer than it ought, resulting in several puzzles that left me with a headache entirely from the audio effects alone. Several of the traps found throughout also made use of similar headache-inducing sounds that, admittedly, did encourage me to solve the puzzle/pass through the area as swiftly as I could. I should, however, point out that I do have sensitive ears and am prone to sound-related discomfort, and that the game does have a decent audio slider system for tweaking it to your preferences; I just couldn’t find a balance that prevented the headache.

Vaporum Review

This is the one exception to my enjoyment of this game’s visuals. It’s a nightmare to play through this section.

Fortunately, the sound design was the one low-point of the user experience for me. The UI itself is wonderfully minimalist, allowing me to fully immerse myself in the world and check things like health, ammunition or remaining energy only when I wanted to. It’s also easily readable, both in terms of glancing at it for the pertinent information as well as in terms of font size, something that is customisable via the in-game options. You can also turn things like headbob on and off and, for those hardcore veterans of the genre, the game even lets you play without the map, meaning you’ll have to make your own as you go, as in the days of yore. I… well, I didn’t do this and found myself using the in-game map a lot. Fortunately, it’s easy to read, lets you check things on other floors with a couple of clicks and, most importantly, allows you to add a note if you encounter a puzzle you want to return to later.

Believe me, you will be returning to places. If you don’t like backtracking in video games, you might want to stay away from this one as there is a liberal amount of it. I have mixed feelings about the backtracking on display here; on the one hand, the narrative has been constructed such that it feels organic and justified (in a vaguely metroidvania way) but on the other hand, the player character doesn’t move quickly, it’s easy to get lost if you aren’t checking the map after every room and, if you’ve passed through an area more times than the plot expects, there is an eerie emptiness to the dark chambers. Enemies will only reappear when the game requires you to backtrack and you can usually tell if you’ll encounter something on your way back through environmental clues.

Vaporum and the inventory

Look at all those numbers!

It is, of course, impossible to talk about enemies in a video game without talking about the combat in said game. Combat here is simple, if tactically challenging at higher difficulty levels. As this a grid-based dungeon-crawler, you can attack in, and be attacked from, four directions by enemies that follow the grid as you must. This produces a predictable movement pattern that, combined with easy to read animations, can be exploited when facing small numbers of enemies. The actual mechanics of fighting for survival are tied to weapon stats.

Each has a cooldown that affects all your weapons (so no switching out to refresh cooldowns), as well as a range (displayed in tiles), ammunition or energy cost (for ranged weapons) and, of course, a damage number. Throughout my exploration I found many weapons with additional abilities (typically these would apply an elemental effect for increased enemy cooldowns, decreased damage taken or damage over time, for example) and I would highly recommend taking the time to find these weapons and the armour pieces scattered throughout the world. This is definitely a game for people who like to tinker with stats; my build revolved around dealing extra damage based on missing health and lowering the damage output of enemies, for example.

Character progression is tied mostly to gathering fumium, a rare element being used in experiments taking place in the facility the game is set in. Fumium is generally gained from defeating enemies but I found a rifle that gave me a small amount of it whenever I hit an enemy and items are hidden throughout that permanently increase one of your base stats. Whenever you reach a certain amount of fumium, you gain a circuit with which to upgrade your exorig (your armour). The whole system is simple and clean, each rank you put into a skill gives you a bonus, until you max out that skill. Fortunately, I realised that the last rank is a choice of two options that you will only be able to make once (meaning you’ll only be able to gain the benefit of one of the two perks) before I clicked accept, but that should be something to bear in mind on your own playthrough.

Rig Choice

At the start of the game, you are required to choose your base armour. This will affect the rest of your gameplay in minor ways.

Story progression is tied, as far as I could tell, exclusively to map progression and not character level, and is pretty well done, if not terribly original. It won’t take long to realise that it’s based on experimenting with something that shouldn’t be experimented with, and is delivered through first person cutscenes (with some pretty good voice acting and camera direction), as well as through notes and audio diaries scattered around the environment (some of which you’ll have to hunt for if you want the full picture). Each is well written and brings the author to life, letting you get a feel for the disparate personalities trapped in the tower before things went south, and some provide clues about certain enemies or puzzle solutions. Even better, however, is the ability to re-read/listen to them at will, although you do need to know which in-game character wrote the entry to make sense of the game’s indexing. Overall, though, the writing brings this small slice of steampunk, morally-grey science to life pretty well.

Button Puzzle or puzzle choice?

You won’t find any overt solutions to the puzzles here, all I can recommend is pay close attention to the environment and read the notes you find carefully.

I’m happy to say that I didn’t encounter any bugs during my time with Vaporum: Lockdown, none that I noticed anyway. The main things that I felt could do with more polish were the puzzles, but this might be something that is a genre-staple, and not specific to this game. With the limitations, and simple mechanics, of the genre, the puzzles here are little more than push buttons in the right sequence, push blocks around, or time your dash between traps perfectly. Occasionally, pressure plates are involved (these come in two varieties: one you can weigh down with anything and on that you have stand on/weigh down with a block) but the complexity here largely comes down to the length of time it takes to solve a puzzle. Having figured out the solution to a puzzle in the latter half of the game (complete with note-taking), I reloaded a save to try it again and, even with the solution, it still took over five minutes for me to solve. This is also where the headache came from; one puzzle involves three flame turrets and the cacophony from all three was such that I decided to skip it after twenty minutes of both button pushing and block moving.

All that said, Vaporum: Lockdown is currently £14.99 on Steam and I feel that’s a good price. Depending on your desire to find everything the game has, it’ll likely take you around 10–15 hours (I’m not getting any more specific than that for my playtime), possibly more if you are intent on finding the myriad secrets yourself. The puzzles are, mostly, entertaining to think through and the world itself is a treat to explore and learn about through the environmental clues of hidden diaries and propaganda posters plastered everywhere.

Poster

Each area has its own spin on propaganda and they’re usually worth checking out.

Would I recommend this game? Sure, there is enough imaginative world-building, well-delivered lore and beautiful environments that I would, but with the caveat that it is slow-paced, requires a lot of backtracking and does feel a little padded towards the end. It is also probably not for you if you want puzzles that take only a few minutes to solve.

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