Gamers for Gamers: Jes and Andrew Henninger

Posted By: Melissa - November 12, 2015

Dating is not easy for anyone. Many will say that the dating game is one of the most frustrating humanity plays. It should be; if finding someone who fits our individual brand of crazy were easy, wouldn’t that mean we are actually pretty dull? It is important to remember that like any game worth playing, the dating game takes time and a considerable amount of leveling up before you are ready to face the final boss. We want to share stori

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BlizzCon 2015 Wrap Up

Posted By: Melissa - November 10, 2015

This last weekend’s BlizzCon was, as expected, jammed packed with announcements about some of our favorite franchises. Here are the major things you should know about BlizzCon 2015. Warcraft Blizzard debuted the opening cinematic for WoW: Legion, which was beautifully done. It  features Varian Wrynn and Sylvanas Windrunner fighting side-by-side against the Burning Legion. If you haven’t yet, it is definitely worth the four

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Exciting Changes Coming to LoL

Posted By: The GamerDating Team - November 05, 2015

It is no secret that the members of GamerDating are in to League of Legends. It is one of the most added games to libraries and we talk about it pretty regularly. The other day, Riot released an update for the community about the changes coming to LoL before the next season. There is a lot of information to slog through, so we will give you the highlights and if you want to know more details, give Riot’s update page a read. Preseason

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Announcing new features and improvements: galleries, search and notifications

Posted By: GamerDating Team - November 05, 2015

In our quest to help you search for love, we have listened to your feedback and improved the speed of our search engine feature, offering not only matching, but also locational searches. You can now search for potential Player 2s in your local vicinity using your postcode/zipcode. We also heard your requests to see more of your potential Player 2 and have added a gallery feature to your profile where you can uploa

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Epic Games Announces Paragon

Posted By: The GamerDating Team - November 03, 2015

Epic Games, the makers of Unreal Engine and the Gears of War series, quietly announced their next release on Twitter earlier today. PlayParagon.com — Epic Games (@EpicGames) November 3, 2015 The web address takes you to a landing page which tells you to “prepare for victory” and that a new hero will be shared with us every week. This week is a cyborg named Twinblast. He has two guns and his motto is “Go in. Bo

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The Winners of The Golden Joystick Awards 2015

Posted By: The GamerDating Team - October 30, 2015

The Golden Joystick Awards, the world’s largest video game award show in terms of voting base, has concluded its 2015 show in London. Millions of votes were cast by gamers in the United Kingdom to determine the people’s favorites over the past year. The games nominated for the most awards are Bloodborne with nine nominations, Her Story with eight, and Batman: Arkham Knight and Life Is Strange with seven each. The sweeping winner th

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Steam Sales Are Spooky (For Our Wallets)

Posted By: The GamerDating Team - October 29, 2015

Of course we are excited for Halloween. Sure, there is the candy the kids don’t get and the opportunity to break out a cosplay. The really exciting thing to us is that it is another excuse for Steam to have a sale. Not that any of us have the time to play all the games we have in our queue already but there are a ton of titles we have been meaning to get. We can justify a few…just a few… Here are some of the games we recomm

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PS4 Exclusive Detroit: Become Human Announced

Posted By: The GamerDating Team - October 28, 2015

Did you see the announcement trailer for Detroit: Become Human released yesterday at Paris Games Week? We’ve been eagerly waiting for Quantic Dream to announce their next project and figured it would have something to do with the developer’s 2012 PlayStation 3 tech demo titled Kara (even though CEO David Cage originally said otherwise). Kara is a newly built android who has developed a consciousness she can only assume by the obedi

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Overwatch Beta Now Live

Posted By: The GamerDating Team - October 27, 2015

The Overwatch Beta is starting today, keeping many of us attached to our battle.net accounts and email. For the next twelve hours, waves of testers will be sent invites to give Blizzard’s first team shooter a try.  This is the smaller group of testers, however, so don’t get too upset if you don’t get brought in now.  The larger group for Beta Test Weekends has not been selected or notified. We have yet to see invite

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Updates Tomorrow for Battlefield 4

Posted By: The GamerDating Team - October 26, 2015

Battlefield 4 will get major overhauls tomorrow when the Community Operations DLC & Fall Updates roll out.  Players can expect improvements in weapons, vehicles, classes, team/objective play and a new map called Operation Outbreak.  These are two different updates, so don’t forget to download both.   From the Battlelog: The Fall Update will be deployed on Tuesday, October 27th across all platforms with the fo

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First DOOM Closed Alpha Starts Tomorrow

Posted By: The GamerDating Team - October 22, 2015

The first DOOM Multiplayer Closed Alpha begins tomorrow, Friday, October 23 at 12:01 ET and runs through Sunday, October 25 at 11:59 ET.  Bethesda uploaded a video of gameplay to their YouTube earlier today if you, like us, don’t have a chance for access.  This first Closed Alpha is available through Steam on PC, PlayStation 4 and Xbox One for those who have been chosen.       •    

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'Warhammer: End Times - Vermintide' Releases in Two Days

Posted By: The GamerDating Team - October 21, 2015

With only two days before the launch of their co-op action first person shooter and melee combat adventure, Warhammer: End Times - Vermintide, Fatshark has released a new game trailer. Our team gets pretty excited about anything Warhammer so we didn’t need the extra hype, but waiting has been agonizing.  We will happily take anything to ease the pain. A little about the game from the Steam page: Vermintide takes place in and ar

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Co-Op RPG 'Forced' Released on PS4

Posted By: The GamerDating Team - October 20, 2015

Today, Forced: Slightly Better Edition released on PlayStation 4.  Usually we don’t get that worked up about two-year-old games getting updated releases on different platforms, but this is a fantastic 1-4 player co-op game. We think any co-op news is great news! Made by Copenhagen based developer team Beta Dwarf Entertainment while still in university (their story of living in their school for 7 months to work on the game is pretty awe

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The Conclusion of Life is Strange Releases Tomorrow

Posted By: The GamerDating Team - October 19, 2015

The final episode of Life is Strange, titled Polarized, will release on PS3, PS4, Xbox One, Xbox 360 and Windows PCs tomorrow.  For anyone who hasn’t been playing the Square Enix graphic adventure game, the story follows a high-school senior named Max who has found out she has the ability to rewind time.  As one can imagine, the butterfly effect is not easy to control or predict the effects of making for a series filled with plot

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Batman: Arkham Knight DLC Schedule Announced

Posted By: The GamerDating Team - October 16, 2015

Rocksteady announced the full schedule for the Batman: Arkham Knight Season Pass content as well as the features and content they will release for the remainder of the year. It is an extensive list of Batmobile tracks, skins and missions:  OCTOBER     •    Batman Classic TV Series Batmobile Pack     •    Batmobile Track #1: Batcave Set     &

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Have You Signed Up For The Overwatch Beta?

Posted By: The GamerDating Team - October 15, 2015

Have you signed up for the Overwatch beta yet?  Yesterday, Blizzard announced on battle.net that the public beta for their team-based shooter will open on October 27th.  There are two groups: The Closed Beta group will be the core testers and there will be a number of Beta Test Weekends who will help stress test the servers. The beta will be Windows-only.  You’ll need to have the battle.net desktop app installed.  Onc

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Guild Wars 2 is Going Pro

Posted By: The GamerDating Team - October 14, 2015

A few months ago, AreaNet announced at the Guild Wars 2: World Tournament Series at Gamescom that they were adding seasonal PvP leagues to Heart of Thorns. It seems that they were only just getting warmed up. Today they announced a partnership with Electronic Sports League to create the ESL Guild Wars 2 Pro League. Some details from their announcement: In the ESL Guild Wars 2 Pro League, eight teams from each region

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10 Things You Can Do To Get The Most Out of Your Profile

Posted By: Melissa - October 13, 2015

Many of us hate writing about ourselves; we’ve all seen those profiles that simply say, “I don’t like doing this so just ask me something”. The problem is, those profiles have a much lower chance of attracting someone who will be interested enough to want to ask further questions. Writing about ourselves is all part of the territory of online dating, and you can greatly increase the likelihood of somebody taking notice and

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Halo 5 Goes Gold, Gets "Gameplay" Trailer

Posted By: The GamerDating Team - October 12, 2015

Halo 5: Guardians went gold last week so 343 Industries and Microsoft celebrated by releasing a trailer today. It is nearly 3 minutes and listed as a “gameplay trailer” but mostly includes in-game cut scenes - notably a confrontation between Master Chief and Spartan Locke. No spoilers in the trailer - but watch out, Eurogamer is reporting that they are out there already. Oddly, the most talked about part of the trailer in

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Fallout 4 Release Date and System Requirements

Posted By: The GamerDating Team - October 08, 2015

Bethesda announced today that Fallout 4 is almost here! On November 10 at 12:01 EST in North America and 12:01 local time in Europe we will all finally be able to feast our eyes on the new wasteland. The screenshots look fantastic! PC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate) Minimum Windows 7/8/10 (64-bit OS required) Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equ

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

Game

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?

 

I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, really fall down when it comes to keeping a player engaged within what should be the most important part of any game: your core gameplay cycle

Let's take something really simple, lets take something like Super Mario, in Super Mario you've got a really simple gameplay cycle; Avoid all the obstacles and enemies, find one ups to get more lives to enable you to have more chances of completing the game, get to the end of the level, run up the steps and jump on the flag.

 

Endgame rescue the princess, end.

Now the bit that keeps you engaged is distractingly simple, it's the bit in the middle where you have to avoid all the obstacles. Now why is that important? Multiple reasons really, but there's a really simple explanation behind why the “in the middle where all the detail is” part which is avoiding the obstacles to get to the end, is the most important part; because it's the part you spend most of your time, and in a video game the part where you spend most of your time has to be the part where you have all the fun. And if not all the fun, then 95% of the fun!

 

So we can boil core gameplay cycles down to this: If I have to keep doing something repetitively, is the action I'm completing fun?

 

If the action isn't fun, you don't have a good core gameplay cycle.

So let's move on to Mothergunship let's start with a really simple example, the first thing Mothergunship wants you to do is build a gun, it's part of their core gameplay mechanics – this is different from the cycle of course but it’s a cool mechanic, it’s worth mentioning. You build a great big gun and you shoot a lot of stuff. The action ramps up quickly and the difficulty ramps up in turn so there is more stuff to shoot but you will have larger guns therefore the difficulty should be relatively linear as it increases. Shoot all the stuff, moveon to next area - mainly.

 

And for sure the first two levels I played of Mothergunship were fun. But an area in a level on Mothergunship is about 60 seconds sometimes which will you get onto a new area. The exploration which is another core gameplay mechanic in many FPS therefore is also extremely boring. Because levels look pretty much the same, pretty nut and bolt standard, pretty damn boring to put it in plain old English.

 

However, the difficulty on Mothergunship is not a linear experience at all, while this may be fun in games with core gameplay cycles that are really fun to play like Super Mario, in a game where the linear suddenly jumps up to nonlinear levels of cliff like proportions it makes progressing in the game absolutely grinding.

 

So you've got your great big gun that you've made and enter an area that you walk into through a very brief piece of story exposition with your typical characters, and I call them typical first because they don't have names, they have names like "The General" for example, who to be fair to the voice actor behind him is giving his best Cave Johnson impression ever. But there's just something a little soulless about the whole experience, while it does it's best to regale you with in jokes with your computers sometimes getting infected by “space spam” which is for the moment quite amusing from time to time, there’s just something about this game I can't put my finger on .

I think in reality there are a lot of games where I have allowed story elements to slide because the gameplay has just been stellar; those experiences stay with you for a long time. This game isn't one of them, because quite frankly the core gameplay cycle is really really boring.

 

Build a gun bigger than any gun you've ever built before which is a fun mechanic in a first person shooter and I did enjoy that - for about 5 minutes - until it became overwhelmingly obvious that building a gun that I want to build on every level won't be possible, because you're not given the full range of mechanics, weapons attachments and connectors that you were given in the previous level in every new level.

 

This leads to some really boring levels, where you're given really crappy guns that you have to bolt together into really crappy ways, but sometimes you can't even bolt them together because you're not given enough connectors which means firing at the stupid enemies in level before where you had let's say 4 blasters that fire in nice linear paths towards your targets, and do extreme amounts of damage.

 

However, there were some levels where you're given basically enemies floating en masse around the screen, filling your fucking screen with enemies, absolutely swarming with things to kill, flying around in the air coming at you, from underneath and above with Super Mario Bullet Bills (which is the only way I can describe them) shoving your screen with crap, while at the same time having to avoid all of this stuff, shoot your underwhelming underpowered slow performing guns that have an energy bar (by the way) and sometimes without particular energy-efficiency attachments you're not given automatically, you will be waiting half the time for your weapons to recharge and shooting the other half of the time.

This leads to a feeling of absolute frustration when all you want to be doing is returning in kind the clusterfuck of bullets that are coming towards you at any one time but instead you are left with a wilting excuse for a weapon which sometimes you're not even given in your other hand, the hand which can also shoot and build weapons from but is 90% of the time empty because you need to have your main hand weapon as overpowered as you can possibly get it get through a simple level without dying from the cacophony of crap being fired at you.

 

Suffice to say in a nutshell the lack of credible storyline that I find interesting, the exposition of constant jokes are in themselves amusing but taken as a whole can just be read as filler, this leads to a sense of complete detachment from the whole game.

 

Mothergunship’s only interesting feature is the fact that you're building a motherfucker of a gun, and perhaps if they'd had some larger environments for example like Serious Sam, this would work amazingly. Serious Sam gets this very very right, Painkiller is another great example, large open form massive environments with large numbers of, to begin with, low challenging enemies for you to deal with and then steadily ranking up the difficulty as you're introduced to larger and larger weapons and as your skill level increases and you become familiar with the game. The last great example of an indie game that you should definitely pick up instead of this one if you want an interesting linearly progressive first person shooter loaded full of enemies on screen for you to kill and high paced action is Dusk. I played this badboy through on 1 shot 1 kill mode, and it was still just possible, but damn it was fun, even if I did die 100 times per level in the process, you just instantly started again, which made dying part of the learning process rather than a hassle + a loading screen.



Dying in Mothergunship and being booted out to the menu screen every single time you die – Which is the worse indignity of it all to be honest, is one of the most frustrating experiences I’ve had in an FPS in a long time.


"You will die, and you will suffer the loading screen, I have foreseen it - EuhuhHAHAHAAH" - Palpatine no doubt

What happens if I died in Dusk? The level restarts, try again. 0 loading involved. No clicking, no stupid score screen telling me how I died with some snarky comment like:

 

“Never mind recruit, we didn’t think we’d see you dying so often, but then again we had high hopes for you when you joined! Not really, your IQ is lower than the average bison’s after all, but try again!” (I wrote that one lol) ad infinitum.

 

So I have to leave this review with one thing, I applaud the developers for a really interesting mechanic around building great big guns, bolting them all together and making guns that feel genuinely interesting to fire and play with - when you've got the pieces to make them, which is basically never - however the feeling of randomness connected with the pieces of guns that you collect, and the overwhelmingly boring environments and enemies that you have to slog through in order to progress (Honestly levels out of the 1990s were better), simply leaves this game feeling in a really simple term, boring.

 

 

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