June Rewards - The latest new games for you!

Posted By: GamerDating Team - June 11, 2021

It's June, so its time for a new wave of Subscriber Rewards - We have Chivalry 2, Necromunda: Hired Gun, GRAVEN, King of Seas, Grand Casino Tycoon and More. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more

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Dating a Gamer: If You Can’t Beat Them, Join Them!

Posted By: Jennifer - June 01, 2021

Dating a Gamer: If You Can’t Beat Them, Join Them! How many times have you heard the phrase “my boyfriend is attached to his Xbox!” or “all my partner wants to do is play online with their friends!”? I am Jenny, and here is my story and my experience dating a Gamer. Both complaints are very familiar to me as someone who works with a lot of people in their mid-20s. While I completely understand the frustratio

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Our May Rewards for you 2021

Posted By: GamerDating Team - May 06, 2021

It's May, summer is right around the corner, so its time for a new wave of Subscriber Rewards - MotoGP 21, Evil Genius 2: World Domination, Turnip Boy Commits Tax Evasion and Orbital Bullet. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. Th

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April Game Rewards with your first Subscription

Posted By: GamerDating Team - April 07, 2021

It's April, Spring is here, so its time for a new wave of Subscriber Rewards - We have Paradise Lost, Can't Drive This, Cartel Tycoon, Ranch Simulator and Star Dynasties. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month we'

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Our March Rewards for you 2021!

Posted By: GamerDating Team - March 05, 2021

    It's March, Spring it around the corner and, so its time for a new wave of Subscriber Rewards - We have Volta-X, Superliminal, Sword of the Necromancer, Elite Dangerous and More.   It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with y

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GTFO Review - Coop or Die

Posted By: James - February 04, 2021

GTFO.. coordinate or die. Sometimes people can mistake style for substance. It's a really simple mistake to make, you think that the shiny thing will equal some degree of approximation to what you were expecting to take away in value from the idea of the shiny thing in your head. There's loads of examples of this, like when you rewatch that kids TV series you remember so fondly as an adult only to realise that if you watched anymore

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Our 2021 New Year January Rewards for you!

Posted By: GamerDating Team - January 13, 2021

It's 2021, Happy New Year to everyone! We have a huge set of new games available to kick off the new year - Death Stranding, Planet Zoo, Kingdom Come: Deliverance and Command and Conquer Remastered. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premi

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Rarely do I enjoy physics-based gameplay so much. As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just b

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Our December rewards for you!

Posted By: GamerDating Team - December 02, 2020

It's December, and with the celebration cheer - We have a huge set of new games available - Secret of Mana, Jackbox Party Pack, Final Fantasy VIII, Offworld Trading Company and Train Simulator 2020 just to mention a few. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundl

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Superliminal Review - A puzzle game with vision

Posted By: Ryan - November 09, 2020

A puzzle game with vision Superliminal is one of those rare gems: a puzzle game that doesn’t outstay its welcome and leaves its mark in the form of a lasting message. Following the grand tradition of games like Portal that slowly and, more importantly, clearly introduce game mechanics and The Stanley Parable that use narration from external sources to offer a commentary on the world around the player rather than the character, Superlimin

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler. All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre. Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous kno

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Our October rewards for you and Prize Winners!

Posted By: GamerDating Team - October 12, 2020

It's October, so its time for a new wave of Subscriber Rewards - We have Space Engineers, Life is Strange 2, Phoenix Point, Children of Morta and More. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more

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Battletoads 2020 - Hopping Mad Review

Posted By: Ryan - September 28, 2020

With a hop, skip and jump into the absurd, Battletoads is the game we need right now. And really, why wouldn’t it be? At its core, this is a very simple game and that has allowed the developers to polish it. The UI, such as it is, conveys all it needs to: remaining health, remaining ammunition and (if you are doing poorly) the respawn time. At any point, you can check the top of the screen to see how each toad is doing and, with three playab

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Our September rewards for you!

Posted By: GamerDating Team - September 03, 2020

It's September, so its time for a new wave of Subscriber Rewards - We have Fallout: New Vegas (Ultimate Edition), LEGO: Marvel Super Heroes, Little Bug, FURI, Styx: Shards of Darkness, Tabletop Simulator and more. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle

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Creating and Inspiring During a Pandemic: Animal Crossing New Horizons

Posted By: Jennifer - August 20, 2020

Creating and Inspiring During a Pandemic: Animal Crossing New Horizons This year has been a strange and scary one for everyone across the globe. We now find ourselves thrust into a new world of social distancing, self-isolation, washing hands and wearing masks. It has been a terrifying time no matter who you are, young or old, rich or poor. Yet gamers have had a bit of a respite with multiple games launching and into this apparently bleak land

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list. It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets. Maid of Sker is one of those s

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Our August rewards for you!

Posted By: GamerDating Team - August 01, 2020

It's August, so its time for a new wave of Subscriber Rewards - We have Fell Seal: Arbiters Mark, Ori and the Blind Forest, Barotrauma, The Sims 4, Jedi Knight Collections and more. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month

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Our May rewards for you!

Posted By: GamerDating Team - May 29, 2020

Huge restock including: Warhammer: Vermintide 2, Pillars of Eternity II: Deadfire, Temtem, Borderlands 2 (GOTY), The Sims 4 and Risk of Rain 2 It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our previous choices and t

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Sentinels of Freedom Review - Superhero Xcom?

Posted By: Ryan - May 06, 2020

A superhero-themed tactics game that nails the comic book feel, for better and for worse. Right from the start, Sentinels of Freedom (named for its titular superhero team) is a treat to look at. Cell-shaded panels of static images and text take the place of animated cutscenes and the character models are vibrant and varied enough to pop from the detailed backgrounds. This is a game that embraces the comic book aesthetic that has fuelled other

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Resident Evil 3 Remake and Resistance Review - Two games, each a mirror of the other. For better or worse.

Posted By: Ryan - April 17, 2020

Two games, each a mirror of the other. For better or worse.   Make no mistake, Resident Evil is here to stay. At least, that’s what Capcom wants us to think. After a dearth of high quality, AAA survival horror games in recent years, the Resident Evil 3 (RE3) / Resident Evil: Resistance (RE:R) double-pack could not have come out at a better time.   Riding the coat-tails of last year’s excellent Resident Evil 2 rem

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

Game

A fun, casual roguelike with a few things to be hammered out.

Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing.

Sparklite has the casual roguelike feel

Everything is there to see, but nothing seems more important than anything else.

ver the nine or so hours it took me to finish the PC version, I was treated to a story which didn’t wear out its welcome, and did a decent job of creating an interesting, if shallow, world. There were no mind-blowing revelations (by which I mean anyone paying attention to the lore as it unfolds will stand a good chance of seeing the twist before it happens) but the story served its purpose and got me from area to area on a coherent path. That’s all well and good you might be thinking, but we’re not here for a discussion about the game’s story, what about the actual gameplay?

Sparklite is a good casual rogue-like

Let’s tackle the obvious first. This is a roguelike, so what does that actually mean for the game? Every time you die, the world changes. The game does a pretty good job of giving this an in-world explanation, but in its purest form this means that the labyrinth you’ve explored is re-arranged; some geo-tiles are swapped out, others are moved around and any progress you’ve made in terms of exploration is reset. So far, so roguelike.

That unique blend though? Whenever you die, you are brought back to the Refuge, a floating city, where you can spend the sparklite (both a currency and a fuel source) that you collected during your previous life. Sparklite can be spent on upgrading a handful of buildings, to purchase a series of upgrades for your character, Ada, and to construct the items you find scattered throughout the game-world in a metroidvania-esque series of dungeons. Some items are ranged weapons and serve as a limited-resource-based alternative to the wrench that Ada carries as her main weapon, whilst others allow you to overcome environmental obstacles and progress to new areas.

From such small beginnings….

 

The upgrades themselves cover the standard array (damage, defence, health, map, etc.) and are slotted into an expandable grid meaning you have to pick and choose which you want. Get two of the same level and you can fuse them together to free up space (for a fee, of course). The amount of patches available means you are free to tailor your playstyle to your preferences and desired difficulty. I opted for damage, defence and health over anything else, but there were other options tied to consumable items, extra attack options and the like.

You’re also free to join another player in local ‘assistive co-op’, although this feature is only unlocked after beating the first boss, in which the second player takes control of Ada’s robotic companion, Wingnut, to solve puzzles and dig up treasures. Whilst useful, it’s not critical to the game. With the press of a button, or key (the game can be played with a controller or the keyboard, although the devs recommend a controller), a solo player assumes control of Wingnut, leaving Ada in an idle animation.

Yes, its an Indie Roguelike game but it is no Binding of Issac.

The core gameplay loop, though simple like most roguelikes, served its purpose. It kept me coming back for just one more run, tempting me to challenge the next boss before shutting the game down. The bosses are varied, if few. With one per biome (plus the final boss), the devs weren’t forced to stretch to any odd attack patterns and none of them have any cheap attacks. Each felt distinct and I was happy with the number of attacks each possessed, meaning I couldn’t just recycle the strategy I’d used on the previous one.

Due to the way the system generates the map though, I did encounter a few problems. On one occasion, I entered a small cave and found an enemy trapped in a wall where I couldn’t get to it, and on a few others one of the hidden chests with a damage increase inside kept respawning, allowing me to collect the upgrade at will (which I didn’t). The biggest issue I had though was one memorable occasion when, in an area where everything must be killed to progress, an enemy jumped out of bounds and slid away, forcing me to restart the game and lose all progress up until that point.

 

I don’t think they’re supposed to be there.

 

With each biome came a new palette and new enemies (recorded in a late-game building you can construct to gain a small damage buff). I was pleased to see few instances of palette-swapping; for the most part, creatures of the same type resemble each other but are visually distinct. This was a good way of tying enemies to the area of the world they belonged in (virulent green creatures in the Acid Bog, for example) whilst giving a rough idea of what they would do.

You can certainly add this to the roguelike games list of switch must plays

The vibrant, pixel-based art style was complemented by a soothing, almost lo-fi soundtrack that was almost completely at odds with the tension inherent in the roguelike genre. Don’t get me wrong, the music picked up during the boss fights but there was no one track which grabbed me as a standout. I haven’t found myself humming anything from the game since I completed it although I might boot it up every now and then to get lost in the relaxing music for a short while.

This is my main niggle with the game’s presentation generally: it works but there are no real standout features. The UI is minimal and conveys precisely the information you need and nothing more. It does everything it has to, and it does it with style and charm, but is largely lost among the bright colours of the game itself.

 

Buzz, buzz buzz

Those colours are bold, vivid and, on several occasions, lead to my death. I considered putting this with the discussion of gameplay, but I think it fits here better and works as a segue into the other niggles I have about Sparklite. For a genre relying on easy-to-read and clearly-defined attacks and enemy movement, there were a few stumbling blocks.

The enemy sprites, as gorgeous as they are, possess collision after death, leading to me getting caught on them a few times which, in turn, resulted in my own demise. More annoyingly however, is that the attack sprites (weapon swings, lightning bolts etc.) themselves had a hitbox. Whilst fighting the final boss, I found myself taking damage from the top of the lightning bolt where it extended outside of the clearly-defined attack circle on far too many occasions, and don’t get me started on those instances when the trail of a hammer swing hit me, rather than the hammer itself.

But if you can get over these problems (map generation bugs, sprite/hitbox issues and the lack of standout presentation) how long is the game? As I said, I beat it in around nine hours (three of which were attempts on the final boss spread between grinding for and purchasing upgrading) and I felt that I’d seen everything the game had to offer. There were a few side-quests I could have done before the final boss to improve my chances, and these would have added a large amount of time to my gameplay, but I didn’t feel the need to.

Sparklite can be picked up on Steam, Switch and PS4

For those who like collecting things though, there is at least one NPC in each biome to find, each of which gives you something for rescuing them. Two explorers will give you map patches to reveal parts of the map (although I only found I needed the first patch, as the first biome was the one I found myself navigating most often), a scientist who unlocks the previously mentioned lab and a couple of other NPCs give you options for quick sparklite generation (including a pirate-themed gameshow). The most useful NPC though was one I didn’t have to find. Hidden throughout the world are small creatures that need returning to the Refuge in order to play a complete song. Every so often, the NPC in charge of them rewarded me with a rare patch for finding a certain number, making my gameplay experience far easier than it might otherwise have been.

That’s it though. Outside of the roguelike loop of earn money, die, buy upgrades (and repeat) there is no real re-playability here other than attempting different character builds, which makes the £19.99 (on Steam) price tag the most I would be happy paying for it. There is a slightly more expensive option which includes the OST and if you do a lot of walking or working for home, you might find it worth the extra cost, but I wouldn’t advise paying more.

Sparklite or Sparklike :D ?

So, if you’re looking for a pleasingly (if vaguely) presented casual roguelike with a surprising variety in boss and enemy design and a story which does a decent job at providing stakes and an explanation for the gameplay systems, Sparklite might be for you. Just be warned that as of the time of writing, enemies can get out of bounds, some chests respawn unintentionally and there is no standout feature.

 

 

This is a unique blend of approachable roguelike elements, but unfortunately they’ve blended too well.

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