Our December rewards for you

Posted By: GamerDating Team - December 12, 2018

Planet Coaster, Kerbal Space Program, The Banner Saga 2, Mafia 2 and the full Commandos Pack Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from f

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Fortnite Season 7 - New areas, Battle pass, creative mode

Posted By: GamerDating Team - December 06, 2018

Season 7 arrives as the Iceberg collides with the island continuing the narrative of the crazy island of Fortnite.   In season 7,  the new Battle Pass introduces the X-4 Stormwing plane and adds skins known as "Wraps" for weapons and items in Battle Royale. In addition Battle Pass owners will get early access to their creative island. The map has evolved so you can now discover new areas such as Frosty Flights, Polar

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Red Dead Redemption 2 Online launch date

Posted By: GamerDating Team - November 28, 2018

Red Dead Redemption 2 online multiplayer mode, Red Dead Online will go live on Friday, Nov. 30 for all Red Dead Redemption 2 players. The game access will be rolled out for server stability and testing. Full rollout details are as follows: Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to

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GamerDating Update - Console rewards, bugs and improvements

Posted By: GamerDating Team - November 23, 2018

PC, Xbox, PS4, Nintendo - We are all gamers This month we've rolled out improvements and fixes for mobile, including css fixes for desktop and some user accessibility improvements. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap. We had a few reports from users who got stuck in a loop, or on the thank you page. What can we say? We just like saying thank you! However we have fixed that, s

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Moonlighter Loot and Sell - Review

Posted By: Alex - November 19, 2018

Moonlighter is a nifty top-down rogue-like hack and slash with a twist. After each dungeon dive you return to the sleepy town of Rynoka and peddle your wares as Will, the shop owner of Moonlighter. Will possesses a greatly sought-after pendant that allows you to go dungeon diving in one of the five randomly generated dungeons. As you explore each one, you are pitted against the need and greed of your own personal desires and profit. Dodging, r

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Spammers Down, Death of the fake profile: PT2

Posted By: James - November 13, 2018

Spammers Down Hey gamers, we wanted to give you an update on the Spam War, our ongoing battle against botters and spammers. Earlier in the year our growing userbase drew the attention of botters and spammers who started to sign up to our service and attempt to harrass our great community. We wrote about the start of the spam war. We were able to implement a few checks and this held back the tide. However the battle may have been won, but

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Our November rewards for you

Posted By: Alex - November 09, 2018

X-Com 2, Prison Architect, Reus and Hitman Full Experience. Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to re

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Warframe Fortuna update coming this week!

Posted By: GamerDating Team - November 06, 2018

Warframe, free to play game available on PC is rolling out their latest huge update this week; Fortuna. In this update you get to explore the frigid landscape of Venus populated with new Corpus threats, subterranean mysteries and an ecosystem on the brink of destruction. A similar set up to the open world Earth section, Fortuna will offer bounties, large creatures, more mini-games and tasks and transport options. Fortuna's story is set

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Black Desert Online: 10 Million Players

Posted By: GamerDating Team - November 01, 2018

Black Desert Online celebrates the huge 10 million player milestone with Halloween packages will be 50% off for one day. With the launch of the new Archer class, and the celebration of 10 million players the festivities are still going on in Black Desert Online. The Halloween festivities are in full swing as Black Desert Online is illuminated with an eerie red blood moon and jack-o’-lanterns that accompany a range of events where

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Settlers in Space! The Colonists - Review

Posted By: Dan - October 24, 2018

Excuse the title, but as an old fan of The Settlers series, right back to The Settlers 2, I was excited for the opportunity to review The Colonists. As the name suggests, the game focuses around a group of colonists and building up their settlement from scratch, but with a twist; The "Colonists" themselves are all tiny robots with their own names, unique functions and adorable little computer screen faces, created to simulate human n

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MapleStory 2 celebrates 1 million players

Posted By: GamerDating Team - October 19, 2018

MapleStory 2 announces a celeberation event for it's first 1 million players. MapleStory 2 is a party style MMO, complete with customisation, world building, grind and ARPG style combat. Featuring cutesy graphics and avatars, MapleStory 2 claims to offer an MMO Adventure merging a blend of action, design, creativity and all access fun. While it may not be appealing to the most hardcore of fans, the game does offer a bit of charm. It has

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Elite Dangerous: Beyond – Chapter Four Coming Soon

Posted By: GamerDating Team - October 15, 2018

Elite Dangerous: Beyond – Chapter Four Coming Soon The last update of Elite Dangerous brings significant additions to exploration, mining, multiplayer and more. Elite Dangerous: Beyond - Chapter Four provides all-new features and upgrades for every Commander, all completely free to every Elite Dangerous and Elite Dangerous: Horizons player on PC, PlayStation 4 and Xbox One. Beginning October 23, a staged beta for Beyond - Chapter F

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Our October rewards for you

Posted By: GamerDating Team - October 09, 2018

Human: Fall Flat, Metal Gear Solid V: The Phantom Pain, Magicka 2, and Max Payne 3 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from free users,

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When to share your crazy

Posted By: Silja - October 05, 2018

5 Tips On How To Disclose Your Emotional Baggage Let’s face it. We’re all ‘crazy’. And that’s just a worse way to say ‘Normal is relative’. Your normal aint my normal, but that’s what makes us all unique – this is no more important than when we look for partners. As gamers your norm is putting in the hours for those achievements, taking that one last turn, playing that last match, whatever,

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Total War: Warhammer 2 - The Curse of the Vampire Coast DLC

Posted By: GamerDating Team - October 04, 2018

The Curse of the Vampire Coast, the next DLC to Total War Warhammer 2 is set to be released on the 8th November. Total War: Warhammer 2 - The Curse of the Vampire Coast DLC will be playable in both the Eye of the Vortex and Mortal Empire campaigns. It will introduce 4 new legendary Lords, including our boi lord Luthor Harkon. In addition, a new lore, Lore of the Deep will bring us new magic, probably with pirate music, krakens and other

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GamerDating Updates - Profile views, email notifications & plans!

Posted By: GamerDating Team - October 01, 2018

YOU'VE GOT MAIL. (Did you hear it in that voice... and was it Mayo or Mail?) Today we have a fairly small update, rolling out some minor fixes and improvements to your email notifications. Now when you are viewed you will get an email notification that you have been viewed by that person. We've set a limit per day is 4 emails to stop your inbox getting flooded, but if anyone wants that cap to go up, let us know. Getting notificatio

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WoW Classic Demo will be included with Blizzcon Virtual Ticket

Posted By: GamerDating Team - September 27, 2018

WoW Classic is coming! This year, BlizzCon Virtual Ticket holders will join BlizzCon attendees as the first people to play the World of Warcraft Classic demo we’re creating for BlizzCon at home. After the Youtube: Blizzcon Preview 2018 and the opening ceremony on November 2 (on or around 1pm PDT), players will be able to download the same in-development BlizzCon WoW Classic Demo that will be playable on the show floor. Players will ha

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Kingdom Come: Delivered in full - Review

Posted By: Dan - September 24, 2018

Three weeks ago I played Kingdom Come: Deliverance, an open world RPG from the fledging Warhorse Studios with the unique selling point of being true to medieval history in every detail, complete with clothing, armour, weapons and locations of the time. Having a passion for all things medieval, I was eager to jump right in. The game is set in Bohemia in 1403AD, and much of the action is centred around the city of Rattay (modern day Rataje nad S&aa

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Red Dead Online Beta

Posted By: Alex - September 20, 2018

Red Dead Online is set to come November 2018 for console only. Red Dead Online is set against the backdrop of Red Dead Redemption 2's enormous open world. We are not sure on the scale of "Red Dead Online" and if it is set to be a similar experience to GTA Online or a traditional MMO, or something akin to Warframe's open world levels. Will you have a real open world or instanced worlds with just 4 friends or randoms as a ga

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?   I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, rea

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Warhammer 40,000: Darktide Closed Beta Preview

Posted By: Dan and Team - October 19, 2022

Game

This weekend October 14th to 16th our team had the privilege to try Fatshark's closed BETA of Warhammer 40,000: Darktide.

We gathered together, jumped into Discord in varied group sizes and chugged through the delights of Darktide.

Darktide Coop offers a perfect 4 man team

You can play with any variation of your custom characters, a refreshing step away from Vermintide.

 

The Poundshop Paladin, WoodTier, Farske and Zahur gathered together to dip their toes in the dark gritty hives of Darktide.

As a long time set of fans of the Warhammer 40,000 universe and the accompanying miniatures games, along with many of the computer games released within the setting over the years, Dan was eager to try his hand at the highly anticipated first person shooter that has been likened to Left 4 Dead, and more closely to Fatshark's own Vermintide series.

Closed BETA 40k was a great weekend

Beautiful cinematic really set the tone.

 

The game opens with a cinematic showing a typical party of four made up of one of each available class in the game in a dropship hurtling towards a highly dangerous mission, followed by short clips of gameplay featuring melee combat and gunplay in the depths of crumbling, dystopian, far future industrial installations.

Without a pre-existing character of your own, the game then launches you straight into creating your own operative, allowing you to choose from one of these four classes; A Veteran sharpshooter, a human soldier who has been through the wars and somehow survived so far in a universe with an astronomically high mortality rate, a 'psyker', that is a practitioner of psychic abilities that can be employed in combat, a Zealot, a frenzied fanatic devoted to the God Emperor of Mankind armed for close combat or an 'Ogryn'(Space ogre!) brute, a powerhouse of strength and resilience, able to perform feats of endurance an ordinary human can not.

I got to play an Ogryn, the sound design and aesthetic made me feel POWERFUL. - Alex

Rejects REJECTS

You can choose from many rejects, Veteran, Psyker, Ogryn and Zealot. HAVE THEM ALL!

 

And if you choose one of these classes and don’t particularly enjoy it at first? Absolutely fine! You can have up to 5 characters created, so there’s no barrier experiencing a variety of playstyles and classes.

As a staunch fan of the Astra Militarum or 'Imperial Guard', the downtrodden yet proud human soldier of this dark future, I felt naturally drawn towards the veteran sharpshooter, and began the character creation process. Far from the feeling of creating a square-jawed hero with a big name, you answer a series of questions about the sort of background you want this character to have; from the planet of their birth through their early life in the forces(or respective organisation) and what ultimately, their crime was that landed them in their present situation.

It felt gritty and they really hit  the aesthetic mark. - Dan

Great FPS Coop Darktide

All criminals trudging through a hellforsaken mission, hoping to serve the Emperor.

 

Yes, to my surprise your character, no matter which class you select is a prisoner, a criminal in the eyes of Imperial law who may or may not have been guilty of their crime, but who will serve their sentence nonetheless. That sentence is to serve in a so-called 'Penal Legion', based upon a huge space cruiser named The Mourningstar, performing suicide mission after suicide mission until either they fall, or earn redemption in the eyes of The Immortal God-Emperor.

The lasgun pew cracks are just perfect to how they are described in the books - Dan

As such, your starting equipment is, as you might expect, pitiful. Being expected to go into combat in your prison overalls without even a pair of solid boots and carrying only the most basic of weapons(My soldier began with a shovel and an old lasgun (a simple laser rifle for the uninitiated)).


Jumping in with my Lasgun pew cracking my way through hordes of cultists.

 

Character creation done, I was immediately launched into a highly thematic training simulation which covered the basics and a few of the advanced aspects of gameplay, overseen by a sardonic instructor who mockingly guides you through the basic steps necessary in order to play your chosen class. Training completed, I spawned onto the deck of The Mourningstar, and to my surprise, there were other players around me.

I had been expecting a tavern of some sort akin to Vermintide, however on reflection, I realised that given the vast scale of the Warhammer 40,000 universe, it made far more sense for the game's setting to be another faceless and forgettable individual amongst countless thousands passing through this ship in hopes of finding redemption.

I loved being a nameless penal colony trooper instead of a hero in Vermindtide. It felt gritty. - Alex

The aesthetic of the Mourningstar can simply be described as perfect to the setting; festooned with a bizarre blend of fundamentalist imagery and high technology with a darkly gothic tone and low lighting, of all the games released within the Warhammer 40,000 universe over the years, I'm not sure anyone has captured the intended feel of the setting quite as well as this. Until now. Exploring what I could interact with in this area in terms of gameplay elements, I found that, at least for the purposes of the closed BETA, it was sparse. With two shops, one of which offered daily missions and rewards for special currencies, a mission terminal and an option to return to the training area to go through the tutorial again.

The mourningstar was pretty cool, if not a place of disconnections of lag.

 

There were, however, a number of closed doors, hinting tantalisingly at the area being expanded upon when the game is released in full. In terms of function and feel, I soon realised this area acted as a central hub very much akin to The Last City in Bungie's Destiny Series.

Whilst the ability to communicate with other, similarly clad players in this area was, at this time limited to a simple universal chat system, I can imagine that a full release will see this area replete with a multitude of players in various cosmetics emoting in various ways and talking about various aspects of the game, much as it was in Destiny.

Leveling up linked to trust unlocks more options, release should have more guns, right? - Chris

Examining my character, I realised that the character had a level, or as it is called here, 'trust'. How much 'trust' your character has earned back since their fall into ignominy determines which Areas of The Mourningstar you are permitted access to, what strength of weapon you are permitted to use (assuming you have also earned the money to request it!) and what level or difficulty of mission you will be entrusted by The Imperium to embark upon.

Speaking of cosmetics, I also later realised that as your level of trust rises, basic cosmetics are unlocked so your character can get out of those prison slacks and into something more befitting a warrior of The Emperor!

When people dropped out, bots took over but soon enough new people slotted in via quick match.



Having explored The Mourningstar as much as I could at this time, I decided to embark upon my first mission. I approached the mission terminal towards the front(I think?) of the ship; a huge hologram of a 'hive city' – the place your party will be deployed to fight until victory... or death.

The terminal gave me an option to select specific missions of varying difficulty, or simply click 'quick play' to be matched up with a party of random players.

Wishing to get right into it, I selected the latter, and found myself suddenly on board a dropship with the voice of a master sergeant relaying our orders to myself and three other unfortunates.

It's worth noting here, that there is no restriction on how many of a certain class may embark upon any given mission; a squad of four Imperial Guard veterans? Glory to The Emperor. Four Ogryns? Go break some skulls! Or any mixture of the above.

Mission select - gave a nice variety of options on timers.

 

As a sharpshooter, I made a point of trying to hang back to give my party support at range, however this is far from a safe tactic, as no matter how far you've progressed through any given mission, the heretical cultists can, and will appear from behind where the party entered, sometimes in huge numbers.

Further to this, the game strongly encourages the party(or 'squad) to stick together in the dark bowels of these dystopian cities, as the game mechanics punish separation to some degree.

Your character has two health bars; 'toughness', an overall representation of your character's physical resilience and worn armour, and your actual health.

When receiving damage, 'toughness' acts an ablative health bar before your character actually becomes injured, and this regenerates by remaining in close proximity to your squad mates.

There are feats that characters can gain as they level up(become more trustworthy!) that will allow a character to recover toughness of their own volition, and killing enemies in melee combat grants small amounts of toughness, however a character separated from their squad may soon find themselves separated more permanently unless they regroup and work together.

FIRE LAS PEW BURNING.

 

Combat itself is satisfying and 'chunky', with weapons and the manner in which they connect with enemies feeling like they have mass and substance, from the humble electronic 'snap' of a lasgun, to the thunderous rumble of the fabled 'Ogryn Ripper Gun' or for those who prefer to get up close and personal with axes, swords and even shovels, you will not be disappointed with how the armoury of the 41st millennium feels in the hands of your chosen warrior.

Conversely, the weapons don't feel too powerful either, after all, you will notice I have avoided using the word 'hero' to describe any of the classes.

These are after all, relatively normal people. At least within this setting.

Things got quickly hectic, which we loved.

 

The enemies are suitably varied; from the lowly poxwalker and cultist hordes wielding crude melee weapons, all the way to the traitor Astra Militarum kitted out with flak armour and lasguns, there is a good variety of standard enemies that feel rewarding to put down in your own special way.

Interwoven with these are the specials - while some archetypes may be very familiar to veterans of both Fatshark’s previous outings in the Vermintide franchise, or the Left 4 Dead franchise, such as the Mutant (charges you and pins you) or the Bomber (throws grenades on looping angles and around corners to block areas of your route), there are also some new additions like the Sniper or Mauler.

The atmosphere when on missions is remarkable, the same darkly gothic, dystopian high tech environment filled with air ducts and side doors that could produce an enemy at any time remaining consistent throughout, and the accompanying music is simply fantastic; ranging from foreboding to what can only be described as a blend of choral trance with synth elements, and is highly appropriate for the setting and what is taking place at the time.

As Ogryn, Psyker and Veteran, they all have varied views with the Ogryn being much higher.

 

The characters will chatter back and forth as the mission progresses, remarking on their present situation or idly wondering what it would be like to meet The Emperor Himself. The voice acting is superb, and well written, feeling mostly natural and not at all forced for the most part. A point on this is that there are range of voices for you to choose for your character at creation based upon your class.

Should your character fall whilst on a mission, the action isn't necessarily over for you yet; there is a chance to be revived by your squad mates, though the merciless agents of Chaos, being what they are, will continue to hack at you until an ally comes to the rescue. Should they fail to do so, your character becomes a casualty, at which point they are held hostage and guarded by the forces of Chaos further along the path of the mission, and can be returned to action by an ally approaching them and untying them. Naturally, if all of the characters fall in this manner, they are killed and the mission is a failure.

Upon victory(or defeat...) you are presented with a post match screen showing your rewards of experience contributing towards an increase in 'trust', 'Ordo Dockets', a form of basic currency on board the Mourningstar, various other resources such as 'Plasteel' and 'Diamantine' that can be gathered in the field, and occasionally you will be granted a weapon in the form of 'The Emperor's gift'.

Unlock screens, I imagine will be improved come launch.

 

Which brings me on to the bugs and downsides, although it is worth remembering that this is absolutely not the full release of the game.

At times the game was a little unstable, and the program seemed to have a strange relationship with being in windowed mode and fullscreen, though that was, perhaps easily rectified in the settings.

Rushing through the Mournginstar to get into a mission made me wish we could skip the "lobby".  - Josh

Disconnections from the deck of The Mourningstar were very frequent, however very rare when actually on a mission, so this did not feel game breaking, merely an inconvenience.

Mercifully for those who disconnect or crash from the game, there is a function to rejoin a match in progress when in a 'strike team' with friends, avoiding a lot of potential messing around with having to send out/accept invites to regroup your friends which removes most of the sting of inconvenience when this does occur.

Another relatively minor though potentially disappointing bug was that the aforementioned 'Emperor's Gift' received at the end of missions always seemed to be a completely different item to what actually appeared in your inventory thereafter, suggesting some discrepancy in the RNG responsible for assigning mission rewards.

Burning, fire, and awesome effects really gave the grit feeling.

 

The game ran well overall for half of the team, smooth, beautiful graphics and running at 120fps, although there were occasional stutters and lags on the super machines running the latest hardware.

Sadly, some of the team with older computers couldn't top 30fps for the lower case machines. Mostly we acknowledge this as a beta, and if you have an old machine, be cautious and judge upon launch.

There was also a mission-breaking bug of a door appearing to open but not allowing players to pass through it, forcing the party to abandon the mission, although I had the good fortune not to encounter this one myself over a weekend of hard gaming on this promising upcoming title.

I have every faith given what I have seen so far that the developers at Fatshark will iron things out before full release and eagerly look forward to seeing what the game looks like in it's release state slated for November 30th 2022.

Look at these heroes, ready to go to death in a strike team.

 

We asked the team to give us a thumbs up or thumbs down, and we had 3 thumbs up, and 1 thumb sideways. :D

If you are a fan of The Warhammer 40,000 universe, Destiny, Left 4 Dead, Vermintide or all of the above, looking for a co-op first person shooter presented in the same vein then this is a title not to be missed.

And if you haven't been involved with any of those settings before but think it's something you'd enjoy?

Well, it's never too late to seek The Emperor's mercy.

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