Our September rewards for you

Posted By: GamerDating Team - September 12, 2018

Cuphead, Wolfenstein II: The New Colossus (uncut), Spellforce 3, and we've got Civilization 6 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game

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GamerDating Patch September 6 - Easy Login and Views!

Posted By: GamerDating Team - September 06, 2018

GREETINGS PROGRAMS! (That's my classic Tron reference for the year lol) This update we have some much needed quality of life changes for you guys, particularly focusing around the need to tell you whos checking you out, and to get back into the site quickly and easily when this has occurred (No more boring login information and passwords required). We've added a quick way for you to log straight in via any of the links in our em

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Battlefield V Open Beta and Release Date

Posted By: GamerDating Team - September 04, 2018

The Battlefield V Beta has Started After their initial alphas and betas, EA DICE had a lot of feedback which led them to face facts - They needed more time. With new updates and fixes from the previous beta, the beta launched today will be giving us a new version to play with. Open Beta Details The Open Beta opens to the public on September 6 and runs until September 11. Pre-load starts on September 3. Want in early and get a full wee

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Our August rewards for you

Posted By: GamerDating Team - August 26, 2018

Icewind Dale (Enhanced Edition), Warhammer: Vermintide 2, Frostpunk and Titanfall 2 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game to say "

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First Contact, or: The Horror of Being First to Reach Out

Posted By: Silja - August 21, 2018

First Contact Or: The Horror of Being First to Reach Out. It’s a day like any other, you are idly browsing through GamerDating when a profile catches your attention: a good-looking individual who plays the same games, has a funny yet smart blurb and lives in the same area as you? Ok, it’s on. Donkey Kong is not a good role model for starting relationships especially with budding princesses You find yourself smiling

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Fallout 76 Multiplayer "Let's Work with Others" Trailer

Posted By: GamerDating Team - August 15, 2018

Fallout 76 releases "Let’s Work with Others!" Video In typical hilarity Bethesda has released a new stylistic info video about Multiplayer, and while details still remain largely sparse, it does highlight multiplayer over solo play. We already know that "Fallout 76 is entirely online" - Todd Howard Moving from a solo player experience of story driven rpg, it is a big gamble so it is no surprise that they continu

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Call of Duty: Black Ops 4 Beta Dates and Information

Posted By: GamerDating Team - July 31, 2018

Black Ops 4 beta dates, access and beta rewards Call of Duty: Black Ops 4 is launching it's mulltiple beta's across all platforms. Initally the first beta will cover the standard multiplayer mode - featuring six maps, six game modes and ten Specialists. The first beta will kick off first on PS4 then rolling out to Xbox One and PC: Black Ops 4 PS4 dates: August 3rd to August 6th Black Ops 4 PS4 & Xbox One dates: August 10

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Fallout: Miami a fanmade Mod is coming soon!

Posted By: GamerDating Team - July 25, 2018

Fallout: Miami is an upcoming mod for Fallout 4. The unofficial mod has been led by Milan Brajkovic with a great cast of fans and volunteers. The game has been developed with the "Creator's Network" a community that supports mods and creations. The Sole Survivor journeys to the sunny South, following the promise of a well-paid job, but ends up embroiled in a conflict between various groups, some vying for power, others f

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GamerDating Patch July 19 - Icons, Clarity, UX and Messages!

Posted By: GamerDating Team - July 19, 2018

PATCH COMPLETE Harvesting Coolant Systems.... Reticulating splines....Update complete. This update we have released a huge list of minor UI and UX updates, all from your feedback! Thank you to everyone who continues to offer feedback, advice and ideas to help better our community and shared place to make it a better environment to find your special player 2. Incase you're wondering, what does messages mean? Basically we overhauled

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Mushroom Wars RTS on Switch Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play. Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting

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Emotional Intelligence and Gaming

Posted By: Silja - July 11, 2018

Emotional Intelligence – the Secret Formula of a Successful Relationship Emotions aren’t talked a lot about in game, it’s a toughy. Games are mostly competitive, but even co-op at times can become heated right? Ever wondered why some people react differently compared to others? How about why you were totally level headed in one situation, while your co-op partner lost it? Hopefully this short read will give you some insigh

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Warframe teases Codename: Railjack update

Posted By: Alex - July 09, 2018

The new Warframe update looks amazing! Warframe | Codename: Railjack is one of the latest updates that was teased about a year ago but now announced at TennoCon 2018 alongside the new open Landscape of Venus, coming in the Fortuna update later in 2018! The latest updated named "Fortuna" has had one specific update aside from the hoverboards and new open world, an update that has been turning heads. SPACE COMBAT. Warframe is

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Moonlighter Roadmap update, awesome little game

Posted By: GamerDating Team - July 05, 2018

Moonlighter is a clever mix of RPG story and rogue-like dungeon crawling. It has a very nice pixel art game and launched last month across Steam, GoG, PS4, Xbox, Switch and Humble Store. It follows a guy called Will, a shopkeeper who wants to be a hero. The game got my interest because of the unique approach to story mixed with the responsive feel of arcade like action (check out the trailer below). In the day you shopkeep like a go

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July rewards for you

Posted By: GamerDating Team - July 02, 2018

SuperHot, Northgard, Agony and Mass Effect Trilogy and more, available! As always each month we add more games available with any subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allow you to read messages from any users (paid or free), allows free users to read and respond to your messages and at the same time we toss in a game to say th

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Fallout 76 DLC, Multiplayer and C.A.M.P Information

Posted By: Alex - June 28, 2018

Fallout 76 has been met with an excited murmur of hope and fear. Will the game be good? Will it be plagued with microtranscations and horse armour? Will the multiplayer only vibe with no npcs work? Will it actually be a RPG? Slowly after the teases at E3 we've had a collection of videos and information coming out. DLC The new business model which Bethesda is adopting for Fallout 76 means that all DLC for the upcoming game will be fre

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GamerDating Updates - Messages, Email settings, views and more!

Posted By: Alex - June 22, 2018

WE DID THE THING! This latest update introduced a new range of improvements to ensure you all have the best experience. Message System Updated now allows premium users to message anyone, this stops penalising paid members and allows you to trust that when you send a message that user will see your sweet sweet words. Email system revamped so you won't get notified so much. We underestimated the eagerness of those special player 2

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Spam Wars 2018! (The death of the fake profile)

Posted By: James - June 18, 2018

1 2 3 4, I declare a Spam war! Hey gamers, this is an article to do a couple of things, first to tell you that everyone who's experiencing any spam right now, either from emails or fake profiles, we are on it! We've got 2 new updates coming out to address spammers and the multiple emails being sent to some users which is really annoying them. The first of which is being rolled out tomorrow which will stop the extreme level of spam e

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E3 2018 Highlights Monday and Tuesday

Posted By: GamerDating - June 14, 2018

We saw the Electronic Entertainment Expo aka E3 hit the gaming scene and its gooOOOoood. We've already covered some highlights of Saturday and Sunday. Now we checkout Monday and Tuesday. Monday, June 11th Monday kicked off with Square Enix showcase which kicked off instantly with little gumf and chatter and gave us some wonderful trailers such as the Dragon Quest 11: Echoes of an Elusive Age, Kingdom Hearts 3 which isset to come out in

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Unveiling of the Avatar

Posted By: Silja - June 14, 2018

How much can you and can’t you hide behind your avatar? A few years ago, I walked into the room with my partner playing a video game (I think it was Tomb Raider actually now I come to think about it). The noise was deafening: grenades, machine-gun staccato, the groaning of the dying enemy. You know - fun. In the midst of all that glorious violence, a buff, yet slim female soldier was chopping and shooting her way in a dance of death thro

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E3 2018 Highlights Saturday and Sunday

Posted By: GamerDating - June 12, 2018

Each year we see the Electronic Entertainment Expo aka E3 hit the gaming scene with announcements which dwarf gaming news across all channels, and for good reason. Lined up are announcements which bring cheers, excitement, huge hype and sometimes just a sprinkle of dissappointment. Saturday, June 9th The event got started with a conference by Electronic Arts (EA) which gave us a better Battlefield V Trailer, information about how Battle Roy

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Warhammer 40,000: Darktide Closed Beta Preview

Posted By: Dan and Team - October 19, 2022

Game

This weekend October 14th to 16th our team had the privilege to try Fatshark's closed BETA of Warhammer 40,000: Darktide.

We gathered together, jumped into Discord in varied group sizes and chugged through the delights of Darktide.

Darktide Coop offers a perfect 4 man team

You can play with any variation of your custom characters, a refreshing step away from Vermintide.

 

The Poundshop Paladin, WoodTier, Farske and Zahur gathered together to dip their toes in the dark gritty hives of Darktide.

As a long time set of fans of the Warhammer 40,000 universe and the accompanying miniatures games, along with many of the computer games released within the setting over the years, Dan was eager to try his hand at the highly anticipated first person shooter that has been likened to Left 4 Dead, and more closely to Fatshark's own Vermintide series.

Closed BETA 40k was a great weekend

Beautiful cinematic really set the tone.

 

The game opens with a cinematic showing a typical party of four made up of one of each available class in the game in a dropship hurtling towards a highly dangerous mission, followed by short clips of gameplay featuring melee combat and gunplay in the depths of crumbling, dystopian, far future industrial installations.

Without a pre-existing character of your own, the game then launches you straight into creating your own operative, allowing you to choose from one of these four classes; A Veteran sharpshooter, a human soldier who has been through the wars and somehow survived so far in a universe with an astronomically high mortality rate, a 'psyker', that is a practitioner of psychic abilities that can be employed in combat, a Zealot, a frenzied fanatic devoted to the God Emperor of Mankind armed for close combat or an 'Ogryn'(Space ogre!) brute, a powerhouse of strength and resilience, able to perform feats of endurance an ordinary human can not.

I got to play an Ogryn, the sound design and aesthetic made me feel POWERFUL. - Alex

Rejects REJECTS

You can choose from many rejects, Veteran, Psyker, Ogryn and Zealot. HAVE THEM ALL!

 

And if you choose one of these classes and don’t particularly enjoy it at first? Absolutely fine! You can have up to 5 characters created, so there’s no barrier experiencing a variety of playstyles and classes.

As a staunch fan of the Astra Militarum or 'Imperial Guard', the downtrodden yet proud human soldier of this dark future, I felt naturally drawn towards the veteran sharpshooter, and began the character creation process. Far from the feeling of creating a square-jawed hero with a big name, you answer a series of questions about the sort of background you want this character to have; from the planet of their birth through their early life in the forces(or respective organisation) and what ultimately, their crime was that landed them in their present situation.

It felt gritty and they really hit  the aesthetic mark. - Dan

Great FPS Coop Darktide

All criminals trudging through a hellforsaken mission, hoping to serve the Emperor.

 

Yes, to my surprise your character, no matter which class you select is a prisoner, a criminal in the eyes of Imperial law who may or may not have been guilty of their crime, but who will serve their sentence nonetheless. That sentence is to serve in a so-called 'Penal Legion', based upon a huge space cruiser named The Mourningstar, performing suicide mission after suicide mission until either they fall, or earn redemption in the eyes of The Immortal God-Emperor.

The lasgun pew cracks are just perfect to how they are described in the books - Dan

As such, your starting equipment is, as you might expect, pitiful. Being expected to go into combat in your prison overalls without even a pair of solid boots and carrying only the most basic of weapons(My soldier began with a shovel and an old lasgun (a simple laser rifle for the uninitiated)).


Jumping in with my Lasgun pew cracking my way through hordes of cultists.

 

Character creation done, I was immediately launched into a highly thematic training simulation which covered the basics and a few of the advanced aspects of gameplay, overseen by a sardonic instructor who mockingly guides you through the basic steps necessary in order to play your chosen class. Training completed, I spawned onto the deck of The Mourningstar, and to my surprise, there were other players around me.

I had been expecting a tavern of some sort akin to Vermintide, however on reflection, I realised that given the vast scale of the Warhammer 40,000 universe, it made far more sense for the game's setting to be another faceless and forgettable individual amongst countless thousands passing through this ship in hopes of finding redemption.

I loved being a nameless penal colony trooper instead of a hero in Vermindtide. It felt gritty. - Alex

The aesthetic of the Mourningstar can simply be described as perfect to the setting; festooned with a bizarre blend of fundamentalist imagery and high technology with a darkly gothic tone and low lighting, of all the games released within the Warhammer 40,000 universe over the years, I'm not sure anyone has captured the intended feel of the setting quite as well as this. Until now. Exploring what I could interact with in this area in terms of gameplay elements, I found that, at least for the purposes of the closed BETA, it was sparse. With two shops, one of which offered daily missions and rewards for special currencies, a mission terminal and an option to return to the training area to go through the tutorial again.

The mourningstar was pretty cool, if not a place of disconnections of lag.

 

There were, however, a number of closed doors, hinting tantalisingly at the area being expanded upon when the game is released in full. In terms of function and feel, I soon realised this area acted as a central hub very much akin to The Last City in Bungie's Destiny Series.

Whilst the ability to communicate with other, similarly clad players in this area was, at this time limited to a simple universal chat system, I can imagine that a full release will see this area replete with a multitude of players in various cosmetics emoting in various ways and talking about various aspects of the game, much as it was in Destiny.

Leveling up linked to trust unlocks more options, release should have more guns, right? - Chris

Examining my character, I realised that the character had a level, or as it is called here, 'trust'. How much 'trust' your character has earned back since their fall into ignominy determines which Areas of The Mourningstar you are permitted access to, what strength of weapon you are permitted to use (assuming you have also earned the money to request it!) and what level or difficulty of mission you will be entrusted by The Imperium to embark upon.

Speaking of cosmetics, I also later realised that as your level of trust rises, basic cosmetics are unlocked so your character can get out of those prison slacks and into something more befitting a warrior of The Emperor!

When people dropped out, bots took over but soon enough new people slotted in via quick match.



Having explored The Mourningstar as much as I could at this time, I decided to embark upon my first mission. I approached the mission terminal towards the front(I think?) of the ship; a huge hologram of a 'hive city' – the place your party will be deployed to fight until victory... or death.

The terminal gave me an option to select specific missions of varying difficulty, or simply click 'quick play' to be matched up with a party of random players.

Wishing to get right into it, I selected the latter, and found myself suddenly on board a dropship with the voice of a master sergeant relaying our orders to myself and three other unfortunates.

It's worth noting here, that there is no restriction on how many of a certain class may embark upon any given mission; a squad of four Imperial Guard veterans? Glory to The Emperor. Four Ogryns? Go break some skulls! Or any mixture of the above.

Mission select - gave a nice variety of options on timers.

 

As a sharpshooter, I made a point of trying to hang back to give my party support at range, however this is far from a safe tactic, as no matter how far you've progressed through any given mission, the heretical cultists can, and will appear from behind where the party entered, sometimes in huge numbers.

Further to this, the game strongly encourages the party(or 'squad) to stick together in the dark bowels of these dystopian cities, as the game mechanics punish separation to some degree.

Your character has two health bars; 'toughness', an overall representation of your character's physical resilience and worn armour, and your actual health.

When receiving damage, 'toughness' acts an ablative health bar before your character actually becomes injured, and this regenerates by remaining in close proximity to your squad mates.

There are feats that characters can gain as they level up(become more trustworthy!) that will allow a character to recover toughness of their own volition, and killing enemies in melee combat grants small amounts of toughness, however a character separated from their squad may soon find themselves separated more permanently unless they regroup and work together.

FIRE LAS PEW BURNING.

 

Combat itself is satisfying and 'chunky', with weapons and the manner in which they connect with enemies feeling like they have mass and substance, from the humble electronic 'snap' of a lasgun, to the thunderous rumble of the fabled 'Ogryn Ripper Gun' or for those who prefer to get up close and personal with axes, swords and even shovels, you will not be disappointed with how the armoury of the 41st millennium feels in the hands of your chosen warrior.

Conversely, the weapons don't feel too powerful either, after all, you will notice I have avoided using the word 'hero' to describe any of the classes.

These are after all, relatively normal people. At least within this setting.

Things got quickly hectic, which we loved.

 

The enemies are suitably varied; from the lowly poxwalker and cultist hordes wielding crude melee weapons, all the way to the traitor Astra Militarum kitted out with flak armour and lasguns, there is a good variety of standard enemies that feel rewarding to put down in your own special way.

Interwoven with these are the specials - while some archetypes may be very familiar to veterans of both Fatshark’s previous outings in the Vermintide franchise, or the Left 4 Dead franchise, such as the Mutant (charges you and pins you) or the Bomber (throws grenades on looping angles and around corners to block areas of your route), there are also some new additions like the Sniper or Mauler.

The atmosphere when on missions is remarkable, the same darkly gothic, dystopian high tech environment filled with air ducts and side doors that could produce an enemy at any time remaining consistent throughout, and the accompanying music is simply fantastic; ranging from foreboding to what can only be described as a blend of choral trance with synth elements, and is highly appropriate for the setting and what is taking place at the time.

As Ogryn, Psyker and Veteran, they all have varied views with the Ogryn being much higher.

 

The characters will chatter back and forth as the mission progresses, remarking on their present situation or idly wondering what it would be like to meet The Emperor Himself. The voice acting is superb, and well written, feeling mostly natural and not at all forced for the most part. A point on this is that there are range of voices for you to choose for your character at creation based upon your class.

Should your character fall whilst on a mission, the action isn't necessarily over for you yet; there is a chance to be revived by your squad mates, though the merciless agents of Chaos, being what they are, will continue to hack at you until an ally comes to the rescue. Should they fail to do so, your character becomes a casualty, at which point they are held hostage and guarded by the forces of Chaos further along the path of the mission, and can be returned to action by an ally approaching them and untying them. Naturally, if all of the characters fall in this manner, they are killed and the mission is a failure.

Upon victory(or defeat...) you are presented with a post match screen showing your rewards of experience contributing towards an increase in 'trust', 'Ordo Dockets', a form of basic currency on board the Mourningstar, various other resources such as 'Plasteel' and 'Diamantine' that can be gathered in the field, and occasionally you will be granted a weapon in the form of 'The Emperor's gift'.

Unlock screens, I imagine will be improved come launch.

 

Which brings me on to the bugs and downsides, although it is worth remembering that this is absolutely not the full release of the game.

At times the game was a little unstable, and the program seemed to have a strange relationship with being in windowed mode and fullscreen, though that was, perhaps easily rectified in the settings.

Rushing through the Mournginstar to get into a mission made me wish we could skip the "lobby".  - Josh

Disconnections from the deck of The Mourningstar were very frequent, however very rare when actually on a mission, so this did not feel game breaking, merely an inconvenience.

Mercifully for those who disconnect or crash from the game, there is a function to rejoin a match in progress when in a 'strike team' with friends, avoiding a lot of potential messing around with having to send out/accept invites to regroup your friends which removes most of the sting of inconvenience when this does occur.

Another relatively minor though potentially disappointing bug was that the aforementioned 'Emperor's Gift' received at the end of missions always seemed to be a completely different item to what actually appeared in your inventory thereafter, suggesting some discrepancy in the RNG responsible for assigning mission rewards.

Burning, fire, and awesome effects really gave the grit feeling.

 

The game ran well overall for half of the team, smooth, beautiful graphics and running at 120fps, although there were occasional stutters and lags on the super machines running the latest hardware.

Sadly, some of the team with older computers couldn't top 30fps for the lower case machines. Mostly we acknowledge this as a beta, and if you have an old machine, be cautious and judge upon launch.

There was also a mission-breaking bug of a door appearing to open but not allowing players to pass through it, forcing the party to abandon the mission, although I had the good fortune not to encounter this one myself over a weekend of hard gaming on this promising upcoming title.

I have every faith given what I have seen so far that the developers at Fatshark will iron things out before full release and eagerly look forward to seeing what the game looks like in it's release state slated for November 30th 2022.

Look at these heroes, ready to go to death in a strike team.

 

We asked the team to give us a thumbs up or thumbs down, and we had 3 thumbs up, and 1 thumb sideways. :D

If you are a fan of The Warhammer 40,000 universe, Destiny, Left 4 Dead, Vermintide or all of the above, looking for a co-op first person shooter presented in the same vein then this is a title not to be missed.

And if you haven't been involved with any of those settings before but think it's something you'd enjoy?

Well, it's never too late to seek The Emperor's mercy.

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