June Rewards - The latest new games for you!

Posted By: GamerDating Team - June 11, 2021

It's June, so its time for a new wave of Subscriber Rewards - We have Chivalry 2, Necromunda: Hired Gun, GRAVEN, King of Seas, Grand Casino Tycoon and More. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more

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Dating a Gamer: If You Can’t Beat Them, Join Them!

Posted By: Jennifer - June 01, 2021

Dating a Gamer: If You Can’t Beat Them, Join Them! How many times have you heard the phrase “my boyfriend is attached to his Xbox!” or “all my partner wants to do is play online with their friends!”? I am Jenny, and here is my story and my experience dating a Gamer. Both complaints are very familiar to me as someone who works with a lot of people in their mid-20s. While I completely understand the frustratio

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Our May Rewards for you 2021

Posted By: GamerDating Team - May 06, 2021

It's May, summer is right around the corner, so its time for a new wave of Subscriber Rewards - MotoGP 21, Evil Genius 2: World Domination, Turnip Boy Commits Tax Evasion and Orbital Bullet. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. Th

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April Game Rewards with your first Subscription

Posted By: GamerDating Team - April 07, 2021

It's April, Spring is here, so its time for a new wave of Subscriber Rewards - We have Paradise Lost, Can't Drive This, Cartel Tycoon, Ranch Simulator and Star Dynasties. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month we'

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Our March Rewards for you 2021!

Posted By: GamerDating Team - March 05, 2021

    It's March, Spring it around the corner and, so its time for a new wave of Subscriber Rewards - We have Volta-X, Superliminal, Sword of the Necromancer, Elite Dangerous and More.   It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with y

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GTFO Review - Coop or Die

Posted By: James - February 04, 2021

GTFO.. coordinate or die. Sometimes people can mistake style for substance. It's a really simple mistake to make, you think that the shiny thing will equal some degree of approximation to what you were expecting to take away in value from the idea of the shiny thing in your head. There's loads of examples of this, like when you rewatch that kids TV series you remember so fondly as an adult only to realise that if you watched anymore

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Our 2021 New Year January Rewards for you!

Posted By: GamerDating Team - January 13, 2021

It's 2021, Happy New Year to everyone! We have a huge set of new games available to kick off the new year - Death Stranding, Planet Zoo, Kingdom Come: Deliverance and Command and Conquer Remastered. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premi

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Rarely do I enjoy physics-based gameplay so much. As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just b

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Our December rewards for you!

Posted By: GamerDating Team - December 02, 2020

It's December, and with the celebration cheer - We have a huge set of new games available - Secret of Mana, Jackbox Party Pack, Final Fantasy VIII, Offworld Trading Company and Train Simulator 2020 just to mention a few. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundl

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Superliminal Review - A puzzle game with vision

Posted By: Ryan - November 09, 2020

A puzzle game with vision Superliminal is one of those rare gems: a puzzle game that doesn’t outstay its welcome and leaves its mark in the form of a lasting message. Following the grand tradition of games like Portal that slowly and, more importantly, clearly introduce game mechanics and The Stanley Parable that use narration from external sources to offer a commentary on the world around the player rather than the character, Superlimin

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler. All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre. Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous kno

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Our October rewards for you and Prize Winners!

Posted By: GamerDating Team - October 12, 2020

It's October, so its time for a new wave of Subscriber Rewards - We have Space Engineers, Life is Strange 2, Phoenix Point, Children of Morta and More. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more

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Battletoads 2020 - Hopping Mad Review

Posted By: Ryan - September 28, 2020

With a hop, skip and jump into the absurd, Battletoads is the game we need right now. And really, why wouldn’t it be? At its core, this is a very simple game and that has allowed the developers to polish it. The UI, such as it is, conveys all it needs to: remaining health, remaining ammunition and (if you are doing poorly) the respawn time. At any point, you can check the top of the screen to see how each toad is doing and, with three playab

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Our September rewards for you!

Posted By: GamerDating Team - September 03, 2020

It's September, so its time for a new wave of Subscriber Rewards - We have Fallout: New Vegas (Ultimate Edition), LEGO: Marvel Super Heroes, Little Bug, FURI, Styx: Shards of Darkness, Tabletop Simulator and more. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle

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Creating and Inspiring During a Pandemic: Animal Crossing New Horizons

Posted By: Jennifer - August 20, 2020

Creating and Inspiring During a Pandemic: Animal Crossing New Horizons This year has been a strange and scary one for everyone across the globe. We now find ourselves thrust into a new world of social distancing, self-isolation, washing hands and wearing masks. It has been a terrifying time no matter who you are, young or old, rich or poor. Yet gamers have had a bit of a respite with multiple games launching and into this apparently bleak land

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list. It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets. Maid of Sker is one of those s

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Our August rewards for you!

Posted By: GamerDating Team - August 01, 2020

It's August, so its time for a new wave of Subscriber Rewards - We have Fell Seal: Arbiters Mark, Ori and the Blind Forest, Barotrauma, The Sims 4, Jedi Knight Collections and more. It's that time again! Each week we add more new games that are available with your subscription, and each month we update the selection. With every first subscription, you get to select a game, gift cards or games to bundle with your premium access. This month

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Our May rewards for you!

Posted By: GamerDating Team - May 29, 2020

Huge restock including: Warhammer: Vermintide 2, Pillars of Eternity II: Deadfire, Temtem, Borderlands 2 (GOTY), The Sims 4 and Risk of Rain 2 It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our previous choices and t

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Sentinels of Freedom Review - Superhero Xcom?

Posted By: Ryan - May 06, 2020

A superhero-themed tactics game that nails the comic book feel, for better and for worse. Right from the start, Sentinels of Freedom (named for its titular superhero team) is a treat to look at. Cell-shaded panels of static images and text take the place of animated cutscenes and the character models are vibrant and varied enough to pop from the detailed backgrounds. This is a game that embraces the comic book aesthetic that has fuelled other

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Resident Evil 3 Remake and Resistance Review - Two games, each a mirror of the other. For better or worse.

Posted By: Ryan - April 17, 2020

Two games, each a mirror of the other. For better or worse.   Make no mistake, Resident Evil is here to stay. At least, that’s what Capcom wants us to think. After a dearth of high quality, AAA survival horror games in recent years, the Resident Evil 3 (RE3) / Resident Evil: Resistance (RE:R) double-pack could not have come out at a better time.   Riding the coat-tails of last year’s excellent Resident Evil 2 rem

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

Game

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?

 

I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, really fall down when it comes to keeping a player engaged within what should be the most important part of any game: your core gameplay cycle

Let's take something really simple, lets take something like Super Mario, in Super Mario you've got a really simple gameplay cycle; Avoid all the obstacles and enemies, find one ups to get more lives to enable you to have more chances of completing the game, get to the end of the level, run up the steps and jump on the flag.

 

Endgame rescue the princess, end.

Now the bit that keeps you engaged is distractingly simple, it's the bit in the middle where you have to avoid all the obstacles. Now why is that important? Multiple reasons really, but there's a really simple explanation behind why the “in the middle where all the detail is” part which is avoiding the obstacles to get to the end, is the most important part; because it's the part you spend most of your time, and in a video game the part where you spend most of your time has to be the part where you have all the fun. And if not all the fun, then 95% of the fun!

 

So we can boil core gameplay cycles down to this: If I have to keep doing something repetitively, is the action I'm completing fun?

 

If the action isn't fun, you don't have a good core gameplay cycle.

So let's move on to Mothergunship let's start with a really simple example, the first thing Mothergunship wants you to do is build a gun, it's part of their core gameplay mechanics – this is different from the cycle of course but it’s a cool mechanic, it’s worth mentioning. You build a great big gun and you shoot a lot of stuff. The action ramps up quickly and the difficulty ramps up in turn so there is more stuff to shoot but you will have larger guns therefore the difficulty should be relatively linear as it increases. Shoot all the stuff, moveon to next area - mainly.

 

And for sure the first two levels I played of Mothergunship were fun. But an area in a level on Mothergunship is about 60 seconds sometimes which will you get onto a new area. The exploration which is another core gameplay mechanic in many FPS therefore is also extremely boring. Because levels look pretty much the same, pretty nut and bolt standard, pretty damn boring to put it in plain old English.

 

However, the difficulty on Mothergunship is not a linear experience at all, while this may be fun in games with core gameplay cycles that are really fun to play like Super Mario, in a game where the linear suddenly jumps up to nonlinear levels of cliff like proportions it makes progressing in the game absolutely grinding.

 

So you've got your great big gun that you've made and enter an area that you walk into through a very brief piece of story exposition with your typical characters, and I call them typical first because they don't have names, they have names like "The General" for example, who to be fair to the voice actor behind him is giving his best Cave Johnson impression ever. But there's just something a little soulless about the whole experience, while it does it's best to regale you with in jokes with your computers sometimes getting infected by “space spam” which is for the moment quite amusing from time to time, there’s just something about this game I can't put my finger on .

I think in reality there are a lot of games where I have allowed story elements to slide because the gameplay has just been stellar; those experiences stay with you for a long time. This game isn't one of them, because quite frankly the core gameplay cycle is really really boring.

 

Build a gun bigger than any gun you've ever built before which is a fun mechanic in a first person shooter and I did enjoy that - for about 5 minutes - until it became overwhelmingly obvious that building a gun that I want to build on every level won't be possible, because you're not given the full range of mechanics, weapons attachments and connectors that you were given in the previous level in every new level.

 

This leads to some really boring levels, where you're given really crappy guns that you have to bolt together into really crappy ways, but sometimes you can't even bolt them together because you're not given enough connectors which means firing at the stupid enemies in level before where you had let's say 4 blasters that fire in nice linear paths towards your targets, and do extreme amounts of damage.

 

However, there were some levels where you're given basically enemies floating en masse around the screen, filling your fucking screen with enemies, absolutely swarming with things to kill, flying around in the air coming at you, from underneath and above with Super Mario Bullet Bills (which is the only way I can describe them) shoving your screen with crap, while at the same time having to avoid all of this stuff, shoot your underwhelming underpowered slow performing guns that have an energy bar (by the way) and sometimes without particular energy-efficiency attachments you're not given automatically, you will be waiting half the time for your weapons to recharge and shooting the other half of the time.

This leads to a feeling of absolute frustration when all you want to be doing is returning in kind the clusterfuck of bullets that are coming towards you at any one time but instead you are left with a wilting excuse for a weapon which sometimes you're not even given in your other hand, the hand which can also shoot and build weapons from but is 90% of the time empty because you need to have your main hand weapon as overpowered as you can possibly get it get through a simple level without dying from the cacophony of crap being fired at you.

 

Suffice to say in a nutshell the lack of credible storyline that I find interesting, the exposition of constant jokes are in themselves amusing but taken as a whole can just be read as filler, this leads to a sense of complete detachment from the whole game.

 

Mothergunship’s only interesting feature is the fact that you're building a motherfucker of a gun, and perhaps if they'd had some larger environments for example like Serious Sam, this would work amazingly. Serious Sam gets this very very right, Painkiller is another great example, large open form massive environments with large numbers of, to begin with, low challenging enemies for you to deal with and then steadily ranking up the difficulty as you're introduced to larger and larger weapons and as your skill level increases and you become familiar with the game. The last great example of an indie game that you should definitely pick up instead of this one if you want an interesting linearly progressive first person shooter loaded full of enemies on screen for you to kill and high paced action is Dusk. I played this badboy through on 1 shot 1 kill mode, and it was still just possible, but damn it was fun, even if I did die 100 times per level in the process, you just instantly started again, which made dying part of the learning process rather than a hassle + a loading screen.



Dying in Mothergunship and being booted out to the menu screen every single time you die – Which is the worse indignity of it all to be honest, is one of the most frustrating experiences I’ve had in an FPS in a long time.


"You will die, and you will suffer the loading screen, I have foreseen it - EuhuhHAHAHAAH" - Palpatine no doubt

What happens if I died in Dusk? The level restarts, try again. 0 loading involved. No clicking, no stupid score screen telling me how I died with some snarky comment like:

 

“Never mind recruit, we didn’t think we’d see you dying so often, but then again we had high hopes for you when you joined! Not really, your IQ is lower than the average bison’s after all, but try again!” (I wrote that one lol) ad infinitum.

 

So I have to leave this review with one thing, I applaud the developers for a really interesting mechanic around building great big guns, bolting them all together and making guns that feel genuinely interesting to fire and play with - when you've got the pieces to make them, which is basically never - however the feeling of randomness connected with the pieces of guns that you collect, and the overwhelmingly boring environments and enemies that you have to slog through in order to progress (Honestly levels out of the 1990s were better), simply leaves this game feeling in a really simple term, boring.

 

 

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