Our September rewards for you

Posted By: GamerDating Team - September 12, 2018

Cuphead, Wolfenstein II: The New Colossus (uncut), Spellforce 3, and we've got Civilization 6 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game

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GamerDating Patch September 6 - Easy Login and Views!

Posted By: GamerDating Team - September 06, 2018

GREETINGS PROGRAMS! (That's my classic Tron reference for the year lol) This update we have some much needed quality of life changes for you guys, particularly focusing around the need to tell you whos checking you out, and to get back into the site quickly and easily when this has occurred (No more boring login information and passwords required). We've added a quick way for you to log straight in via any of the links in our em

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Battlefield V Open Beta and Release Date

Posted By: GamerDating Team - September 04, 2018

The Battlefield V Beta has Started After their initial alphas and betas, EA DICE had a lot of feedback which led them to face facts - They needed more time. With new updates and fixes from the previous beta, the beta launched today will be giving us a new version to play with. Open Beta Details The Open Beta opens to the public on September 6 and runs until September 11. Pre-load starts on September 3. Want in early and get a full wee

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Our August rewards for you

Posted By: GamerDating Team - August 26, 2018

Icewind Dale (Enhanced Edition), Warhammer: Vermintide 2, Frostpunk and Titanfall 2 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game to say "

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First Contact, or: The Horror of Being First to Reach Out

Posted By: Silja - August 21, 2018

First Contact Or: The Horror of Being First to Reach Out. It’s a day like any other, you are idly browsing through GamerDating when a profile catches your attention: a good-looking individual who plays the same games, has a funny yet smart blurb and lives in the same area as you? Ok, it’s on. Donkey Kong is not a good role model for starting relationships especially with budding princesses You find yourself smiling

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Fallout 76 Multiplayer "Let's Work with Others" Trailer

Posted By: GamerDating Team - August 15, 2018

Fallout 76 releases "Let’s Work with Others!" Video In typical hilarity Bethesda has released a new stylistic info video about Multiplayer, and while details still remain largely sparse, it does highlight multiplayer over solo play. We already know that "Fallout 76 is entirely online" - Todd Howard Moving from a solo player experience of story driven rpg, it is a big gamble so it is no surprise that they continu

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Call of Duty: Black Ops 4 Beta Dates and Information

Posted By: GamerDating Team - July 31, 2018

Black Ops 4 beta dates, access and beta rewards Call of Duty: Black Ops 4 is launching it's mulltiple beta's across all platforms. Initally the first beta will cover the standard multiplayer mode - featuring six maps, six game modes and ten Specialists. The first beta will kick off first on PS4 then rolling out to Xbox One and PC: Black Ops 4 PS4 dates: August 3rd to August 6th Black Ops 4 PS4 & Xbox One dates: August 10

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Fallout: Miami a fanmade Mod is coming soon!

Posted By: GamerDating Team - July 25, 2018

Fallout: Miami is an upcoming mod for Fallout 4. The unofficial mod has been led by Milan Brajkovic with a great cast of fans and volunteers. The game has been developed with the "Creator's Network" a community that supports mods and creations. The Sole Survivor journeys to the sunny South, following the promise of a well-paid job, but ends up embroiled in a conflict between various groups, some vying for power, others f

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GamerDating Patch July 19 - Icons, Clarity, UX and Messages!

Posted By: GamerDating Team - July 19, 2018

PATCH COMPLETE Harvesting Coolant Systems.... Reticulating splines....Update complete. This update we have released a huge list of minor UI and UX updates, all from your feedback! Thank you to everyone who continues to offer feedback, advice and ideas to help better our community and shared place to make it a better environment to find your special player 2. Incase you're wondering, what does messages mean? Basically we overhauled

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Mushroom Wars RTS on Switch Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play. Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting

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Emotional Intelligence and Gaming

Posted By: Silja - July 11, 2018

Emotional Intelligence – the Secret Formula of a Successful Relationship Emotions aren’t talked a lot about in game, it’s a toughy. Games are mostly competitive, but even co-op at times can become heated right? Ever wondered why some people react differently compared to others? How about why you were totally level headed in one situation, while your co-op partner lost it? Hopefully this short read will give you some insigh

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Warframe teases Codename: Railjack update

Posted By: Alex - July 09, 2018

The new Warframe update looks amazing! Warframe | Codename: Railjack is one of the latest updates that was teased about a year ago but now announced at TennoCon 2018 alongside the new open Landscape of Venus, coming in the Fortuna update later in 2018! The latest updated named "Fortuna" has had one specific update aside from the hoverboards and new open world, an update that has been turning heads. SPACE COMBAT. Warframe is

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Moonlighter Roadmap update, awesome little game

Posted By: GamerDating Team - July 05, 2018

Moonlighter is a clever mix of RPG story and rogue-like dungeon crawling. It has a very nice pixel art game and launched last month across Steam, GoG, PS4, Xbox, Switch and Humble Store. It follows a guy called Will, a shopkeeper who wants to be a hero. The game got my interest because of the unique approach to story mixed with the responsive feel of arcade like action (check out the trailer below). In the day you shopkeep like a go

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July rewards for you

Posted By: GamerDating Team - July 02, 2018

SuperHot, Northgard, Agony and Mass Effect Trilogy and more, available! As always each month we add more games available with any subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allow you to read messages from any users (paid or free), allows free users to read and respond to your messages and at the same time we toss in a game to say th

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Fallout 76 DLC, Multiplayer and C.A.M.P Information

Posted By: Alex - June 28, 2018

Fallout 76 has been met with an excited murmur of hope and fear. Will the game be good? Will it be plagued with microtranscations and horse armour? Will the multiplayer only vibe with no npcs work? Will it actually be a RPG? Slowly after the teases at E3 we've had a collection of videos and information coming out. DLC The new business model which Bethesda is adopting for Fallout 76 means that all DLC for the upcoming game will be fre

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GamerDating Updates - Messages, Email settings, views and more!

Posted By: Alex - June 22, 2018

WE DID THE THING! This latest update introduced a new range of improvements to ensure you all have the best experience. Message System Updated now allows premium users to message anyone, this stops penalising paid members and allows you to trust that when you send a message that user will see your sweet sweet words. Email system revamped so you won't get notified so much. We underestimated the eagerness of those special player 2

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Spam Wars 2018! (The death of the fake profile)

Posted By: James - June 18, 2018

1 2 3 4, I declare a Spam war! Hey gamers, this is an article to do a couple of things, first to tell you that everyone who's experiencing any spam right now, either from emails or fake profiles, we are on it! We've got 2 new updates coming out to address spammers and the multiple emails being sent to some users which is really annoying them. The first of which is being rolled out tomorrow which will stop the extreme level of spam e

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E3 2018 Highlights Monday and Tuesday

Posted By: GamerDating - June 14, 2018

We saw the Electronic Entertainment Expo aka E3 hit the gaming scene and its gooOOOoood. We've already covered some highlights of Saturday and Sunday. Now we checkout Monday and Tuesday. Monday, June 11th Monday kicked off with Square Enix showcase which kicked off instantly with little gumf and chatter and gave us some wonderful trailers such as the Dragon Quest 11: Echoes of an Elusive Age, Kingdom Hearts 3 which isset to come out in

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Unveiling of the Avatar

Posted By: Silja - June 14, 2018

How much can you and can’t you hide behind your avatar? A few years ago, I walked into the room with my partner playing a video game (I think it was Tomb Raider actually now I come to think about it). The noise was deafening: grenades, machine-gun staccato, the groaning of the dying enemy. You know - fun. In the midst of all that glorious violence, a buff, yet slim female soldier was chopping and shooting her way in a dance of death thro

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E3 2018 Highlights Saturday and Sunday

Posted By: GamerDating - June 12, 2018

Each year we see the Electronic Entertainment Expo aka E3 hit the gaming scene with announcements which dwarf gaming news across all channels, and for good reason. Lined up are announcements which bring cheers, excitement, huge hype and sometimes just a sprinkle of dissappointment. Saturday, June 9th The event got started with a conference by Electronic Arts (EA) which gave us a better Battlefield V Trailer, information about how Battle Roy

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Sentinels of Freedom Review - Superhero Xcom?

Posted By: Ryan - May 06, 2020

Game

A superhero-themed tactics game that nails the comic book feel, for better and for worse.

Right from the start, Sentinels of Freedom (named for its titular superhero team) is a treat to look at. Cell-shaded panels of static images and text take the place of animated cutscenes and the character models are vibrant and varied enough to pop from the detailed backgrounds. This is a game that embraces the comic book aesthetic that has fuelled other entries in the Sentinel Comics property and, largely, makes it work without requiring any foreknowledge of the lore involved.

 

Sentinels of Freedom from the Sentinels of the Multiverse

Sentinels of Freedom hits the nail on the head for the comic book feel.

Each named character has an easy-to-read silhouette and stands out enough from the maps that I never lost my heroes during the approximately fourteen hours it took me to complete chapter one of Underbite Games’ entry into the 3D tactics genre.

The superheroes are brightly coloured (even Expatriette, a gun-wielding former assassin, has bright red as a spot colour on her costume), the summons are distinguishable enough and the UI is relegated to the edges of the screen. Everywhere you look, colour is liberally splashed around and constantly toeing the line of being a distraction. Everywhere, that is, except the hostile NPCs.

I was beating the tar out of large numbers of nameless minions dressed in olive drab or black fatigues on pretty much every map. Sure, it helped me figure out who was hostile and who was an ally, but several times I lost track of enemies among the shadows of the darker maps.

 

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Thankfully, that was the only presentation problem I had. Attack ranges are clearly displayed, the selection cursor is clear when aiming, moving or just clicking around, the UI (whilst busy) is easy enough to parse, and hovering over an enemy with the cursor brings up a list of symbols above the action bar showing which of your attacks will be the most/least effective against that enemy, whilst also conveying any bonuses/penalties that are being applied and the target’s current health.

This is a game that delights in showing you the numbers being tossed around in the background and I love it for that. The main problem I had was that the font used for describing the mechanical effects of the abilities (damage, duration etc.) was so different from all the other fonts that it was a bit jarring, BUT it was easy to read and that’s all that matters at the end of the day.

I wish I could praise the sound as much as I have the graphics, but this is a game fuelled by stock-sounding effects. Whilst not a bad thing in, and of, itself, I found the audio mixing a little off in places. Some explosions seemed to quiet compared to other effects and the vast majority of my time spent playing the game was without hearing any voice acting. The sudden appearance of voices in my last play session leads me to conclude this was a bug and the characters’ barks are well-written and averagely (but enthusiastically) delivered.

 

Superhero Xcom

Sentinels manages to look great not only with the models but also in the story overlay.

I did find one character’s lines were louder than the others, as one character’s were quieter, but as it fit with those characters I didn’t find it too distracting. On the other hand, the soundtrack is easily one of the best I’ve heard in a LONG time and I wish it were purchasable separately for when I need to feel like a superhero out of the game.

Whilst this is no AAA-title, it is a very enjoyable, well-made tactics game where customisation is king and the superhero-genre is embraced whole-heartedly. The facing of each character, the range to the target, even the damage type of the attack (presented in-game through a damage/defence-type matchup chart) all play into the hit and damage calculations in a largely challenging experience that overwhelmed me twice: the first boss fight and a map comprised of a time limit and a LARGE number of mooks. The former beat me resoundingly, the latter I somehow scraped through at the last moment.

Some maps do favour certain character types and I found some exploitable strategies that helped with otherwise overwhelming numbers but that’s the joy of the genre, isn’t it?

 

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I click and they die.

Whilst the gameplay encourages playing to each character’s strengths and exploiting the enemies’ facings/weakness, the characters themselves are far more static in terms of development. Each has the choice of three stances (loadouts) and each stance has a variety of skills in it. Use a hero enough and they level up, gaining access to a new ability for each stance. That’s it though, there’s no character progression here so look elsewhere if that is what you want. I found there were plenty of options to keep me satisfied and I wasn’t looking for a tactical rpg, but your mileage may vary.

What it does have though is a tongue-in-cheek action story of heists, arms deals and a rising villainous threat all told through comic panel-style cutscenes and largely well-written dialogue, including branching dialogue options for your own custom hero (although I do not believe your choices affect the game). Yes, you make your own hero here, but you are not obliged to use them. The hero creator is robust and, whilst you don’t get the extremely flavourful abilities of the named heroes (each one taken from Greater Than Games’ Sentinels Comics line of games), the sheer choice available to you more than makes up for it (in my opinion).

I opted for a support/leader who could heal and buff allies whilst summoning a drone for backup if needed, but, with the number of options available, you should be able to create any hero you can think of. I should note though, changing your heroes’ stances is a bit awkward. If you read a mission description and want to alter something, you have to back out of the mission select screen, load the training screen, select the character, change the stance and then navigate back to the mission screen. At least, I didn’t discover another way to do it.

 

Superhero xcom game or does it standalone

Each background, theme and power source alters your character in some way.

All this said, however, I felt the writing at the end of the chapter fell into a common comic book trap: padding. There were several places that I felt the final, climactic battle could have happily taken place. There is also a jarring shift in mission length from around 40 minutes to two hours that happens in the middle of the chapter, one that comes out of nowhere and introduces a reserve mechanic that is never explained; be warned that sometimes a mission will take far longer than you expect it to.

I was happy to note that I didn’t encounter any noticeable bugs, save for the voices one mentioned above, and the devs are still updating the game and polishing aspects of it. As this is chapter one, I wouldn’t be surprised if the updates continued for a while as polish is applied for chapter two. That said, this is definitely an indie game. AI pathing is sometimes a little off and the game has an aggro system (the higher the aggro, the more likely the hero is to be targeted) that sometimes leads the AI into making interesting decisions where it ignores the weakened hero in front of it and spends its activation (determined through an initiative order clearly displayed at the top of the screen) trekking across the map, all of which are largely well designed.

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Replayability here is limited to restarting the campaign over and trying out new hero builds and team compositions. As of the time of writing, there is no mission select, but I’m happy that I would have got my money’s worth (it currently retails for £19.49 on Steam) had I not backed the game on Kickstarter for a reduced price. In fact, I’m giving serious though to buying it on the Switch when it comes out on other platforms later this year.

Ultimately, this is a game with enough jank that you never quite forget its an indie title but enough heart to make you forgive it its quirks. If you’re looking for a tactics game, you could do far, FAR worse. Even if you’re a casual player of the genre, like me, there is a lot here to enjoy (I played through on Standard and failed only one mission).

 

Sentinels of the Multiverse

Custom difficulty really is customisable.

That said, this isn’t XCOM. There is no cover mechanic and your allies will block your line of sight as if they were concrete pillars so hardcore fans of the genre might find this entry lacking.

Myself? I’m eagerly looking forwards to the next chapter and can’t wait to return to the world of Sentinel Comics again.

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